The long awaited arrival of
Whispers of the Old Gods is over and Hearthstones newest expansion is finally here! With 132 new cards, and two new game formats, Hearthstone has reinvigorated itself with a new meta and new way to play the game.
Legendary cards are extremely expensive to create and making the decision on which ones to craft can be a difficult proposition. There is nothing worse than spending hard earned dust on a legendary card that won’t be used, so that’s why in this article I’ve highlighted some of the cards that won’t give you that gut-wrenching feeling of buyer’s
Twin Emperor Vek’lor:With the advent of
C’Thun, many control archetypes have switched over to a “C’Thun” model. Stereotypical control classes like Warrior, Priest, and Druid have seamlessly implemented C’Thun cards into their decks and have seen instant success on ladder.
Twin Emperor Vek’lor is one of those cards that is needed to have a powerful C’Thun deck. Two 4/6 bodies with taunt instantly stymies the opponent and helps set up a powerful turn 8 -10. One of the best combos I’ve seen so far with this card is the turn-10 combo with
Brann Bronzebeard. Getting three 4/6 minions with taunt is devastating for the opponent and unless they are warrior and can play a card like
Brawl, this is usually a game ender. It’s the ultimate set-up card for C’Thun, and a definite must-have for any C’Thun archetype.
Deathwing Dragonlord: The new
Deathwingcard:
Deathwing Dragonlord, has solidified the dragon archetype as a viable deck to climb the ladder with. A 12/12 body for 10-mana is good by itself; pulling out Dragons fo-free, now that’s just crazy! Even if it’s is used to just pull out one Dragon, it’s worth its value, just make sure it’s not a dragon that has an important battlecry. Personally, I’ve been using this card in my Dragon Priest deck, and its primary use is to pull out
Ysera. Specifically in Priest decks, this card will shine because of all the dragon-synergy cards like
Twilight Whelpand
Wyrmrest Agent. Additionally, since it’s a deathrattle card, I’ve gotten 2-3 Deathwing Dragonlord cards in one game because of the
Museum Curator. Essentially, if you’re playing a dragon deck, then you should have a Deathwing Dragonlord; it helps solidify the late game, while also making other cards around it stronger.
N’Zoth, the Corruptor:I got absolutely spanked by this card when I was going up against a deathrattle hunter deck. I thought I had the match won, my opponent was down to 7-life and I had complete control of the board. I was even taunting my opponent with the new “wow” emote, to only become thoroughly embarrassed on the subsequent turn when they played this. Their board immediately filled back up with
Savannah Highmane’s and
Infested Wolf’s while also having the 5/7 body of
N’Zoth, the Corruptor on board. I disgracefully disconnected from the game and committed seppuku. Afterwards, I crafted this card and created a deathrattle hunter deck. I’ve been killing it on ladder ever since!
Ragnaros. Lightlord:Not only is this card insanely cool looking, it is actually a viable Paladin card.
Tirion Fordring has been the only decent legendary that the Paladin class has had.
Ragnaros. Lightlord, helps ameliorate the control archetype and can be a viable late game option for midrange decks. Not only does it heal a friendly character for 8-health, it can also be used to attack with on the subsequent turn, providing a stout body, with an amazing continual effect.
Anomalus:While it has a relatively weak 8/6 body for 8-mana,
Anomalus provides the freeze mage archetype with another pitfall card to draw back on. It’s a card that must be dealt with, helping avoid damage to the hero, and giving the Freeze Mage another turn that doesn’t waste a precious
Ice Block. With the loss of
Antique Healbot, many control-heavy decks need to replace that lost health, and for Freeze Mages, Anomalus does just that: prevents damage while also clearing the board.