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Kritika: The White Knights Burst Breaker Update Pre-registration Event

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GAMEVIL USA, Inc.'s Kritika: The White Knights will roll out Burst Breaker on June 13th. GAMEVIL USA teamed up with 2P.com to host a pre-registration event for this new update. Please check out how to participate in the event below:

Please download "WHAT2P" on Google Play to pre-register Kritika: The White Knights. You will get the Burst Breaker "Wings of Justice" avatar on June 13th.
WHAT2P is downloadable on Google Play. Here is the URL:
https://play.google.com/store/apps/details?id=com.what2p.app.
You could also scan the following QR Code:

*We encouage you to visit Kritika: The White Knights Hub Page and write a quick review for Kritika: The White Knights after you play so as to help more players.

Feel the adrenaline at your fingertips!
- Play the most exhilarating action RPG that will keep you electrified!
- Intense EX skills that jump off the screen! Call upon a friend's Striker to help you dominate!

Meet the champions!
- The Eclair: Her second to none versatility will lead the enemies to their ruin!
- The Blood Demon: Her bloodthirsty spear yearns for lives!
- The Demon Blade: His blade cuts a bloody path through the battleground!
- The Crimson Assassin: Cool as ice! The battlefield is her playground!
- The Dark Valkyrie: She seduces with her chains and judges with her scythe!
- The Berserker: Behold his rage as he destroys everything in sight!
- The Cat Acrobat: Quick and agile, fall in love with her spunky fighting moves!
- The Shadow Mage: His eerie shadow will ensnare and annihilate enemies!

Game Features:
Experience a game system like no other!
- It's more fun if you work together! Enjoy the new Guild system!
- Pets that keep your side and make you stronger!
- Grow stronger through 103 different stages in Stage Mode!
- Encounter the Monster Wave! Attack an endless wave of monsters!
- Climb and conquer the 50 floors of the Tower of Tribulation!
- Test your skills in Arena, Versus, and Melee! Become the ultimate champion!
- Work together to defeat powerful bosses in "World Boss"!
- Use the Auto-Battle feature to clear stages more conveniently!


Paragon Essentials Edition Includes Beta Access, Exclusive Skin and More

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Epic Games does and has announced the release of a special version of their new MOBA Paragon. It’s called Essentials Edition, which is available at retailers in United States, Canada, Mexico and Brazil.



The Essentials Edition includes about $160 worth of content in the $59.99 retail price. Included is paid early access to the beta, an exclusive Wasteland skin for the Twinblast character, 6,000 paragon coins, master challenges for Twinblast, Sevarog, Riktor, GRIM.exe and Iggy & Scorch, special skins for Grux, Dekker, Sparrow and Riktor, and five rep boosts that each last three matches.



 

Action MMORPG Rohan: Origin The First Closed Beta Test Starts Today

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Developed and published by Playwith, action MMORPG Rohan: Origin kicked off the first closed beta test today, on June 8th and run until June 18th.

In this round of closed beta test, players could choose from 7 races and challenge Lv.100 battlefiled. They also could experience all kinds of role playing elements, PvP and PvE by doing quests.

Rohan: Origin set in the world view and content of Rohan in initial stage. Players could enjoy both of classic Rohan and pure/intuitional gameplay. Rohan: Origin is a MMORPG reconstituted with one of Playwith's representative IP ROHAN's epic 4 chronicle. Rohan: Origin features battle, cooperation and community between individuals and guilds.

CCG Primal Legends Heading to Mobile Devices Soon

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Kobojo, a France-based game developer and publisher, has announced that its latest mobile game Primal Legends will be released in early July. This game blends Candy Crush-like match-3 mechanics with Hearthstone-like deck building and turn-based strategy combat.



Primal Legends features 150 levels and 8 game modes. There are more than 50 heroes to be unlocked. Players can build their own deck to fight online opponents through real-time PvP combat. Also, heroes can be leveled up by unlocking reward chests.
 

Features

- Epic adventure: Persevere through the trials of Theria in over 150 levels.
- Incredible duels: Challenge players from around the world in real-time PvP modes.
- Deck building: Adapt your strategy and build the strongest army. Evolve your heroes to unleash their full potential!
- Innovative core gameplay: Easy to learn, but hard to master - using a blend of both classic Match-3 and collectible card game mechanics.
- Many heroes to discover: Meet the latest heroes and learn about their powers!

For more details, please visit official page.



 

E3 2016: Ubisoft Has 2 Unannounced VR Games to Show

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Next-gen console war will probably continue at E3 2016 later this month but another war is starting at the same time: the VR gaming war. Sony, Microsoft and Ubisoft have confirmed multiple VR titles for E3 Ubisoft will not only show Eagle Flight and Werewolves Within which was revealed before, but will also debut 2 new VR titles.
 
What's more, these 2 games will be playable at E3 2016. Would they be brand-new IPs or based on established IPs of Ubisoft? I personally hope it'd be an Assassin's Creed VR game.
 
Source: uploadvr.com

Monster Hunter Online Weapon Guide: How to Choose Weapons (Part 2)

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Hi guys! Today I will discuss the remaining weapons not covered in Part 1.

6. Hunting Horn (HH)



Pros : HH is able to support party members by applying beneficial buffs (different HH has different buffs) to everyone such as attack up, affinity up and many more. In addition, certain HH can also heal everyone which saves up the amount of potion used and increased sustainability for the party since in much later hunts there will be multiple monsters appearing in a hunt. HH, like Hammer, can also apply KO status effect on monsters which creates more space for the party to deal damage. HH is indispensable in 12 man raids (such as Shen Gaoren) since the buffs/heals now applies to even more people (even higher value!). Not forgetting the incredible HH ultimate which can make monsters stumble and fall onto the ground thereby creating even more opportunity for everyone to DPS

Cons: HH has a very low damage output since most of the time players have to be focused on rebuffing and healing the whole party. Also, HH is almost impossible to enter solo hunt such as Monoblos and Shattered Monoblos since it is a party reliant weapon. HH might be expensive for new players since different HH has different buffs and a good HH user needs to be able to wield the correct HH depending on hunt that the party is going for.

Conclusion : HH is suitable for players who seeks for party play and likes supporting the party. It is advisable to run HH as main weapon and crafting another secondary weapon for solo plays or completing achievements.

7. Lance



Pros : Lance is able to dish out damage to monsters without worrying much about dodging monsters' attacks.(Of course, simple evading is still needed) After damaging monsters, players are able to enter guard mode almost instantly to start blocking monsters' counterattacks. Lance has a charging move set making its mobility very high when pitting against fast monsters which moves around often.


Cons : Lance players damage output are not top tier and the guard has to be further enhanced by armour skills in order to block even stronger attacks. Not recommended for players who likes fast paced weapons. Thus, the difficulty level of mastering Lance is much higher than the rest of the weapons.

Conclusion : Lance generally has better mobility than its counterpart, Gun Lance. However, Gun Lance has higher damage output than Lance due to wyvern fire. Thus, the choice of Lance and Gun Lance differs only between better mobility (Lance) or better damage output (Gun Lance)

8. Gun Lance



Pros : Higher damage output compared to Lance due to wyvern fire. Gun Lance, as the name implies, has an in built gun inside which allows players to shoot using bullets instead of the normal Lance pierce attack. Gun Lance can also block like Lance which allows players to attack at melee range without worrying much about dodging monsters' counterattacks. (Of course, simple evading is still needed)

Cons : Gun Lance has lower mobility as compared to Lance. It has a slight disadvantage while fighting fast monsters. Thus, the difficulty level of mastering Gun Lance is much higher than the rest of the weapons.

9. Bowgun (BG)



Pros : One of the two ranged weapons in MHO as of now. Ranged weapons generally have better damage windows since monsters' melee ranged attacks are not going to reach BG players. BG can be further classified under charged shot BG or rapid fire BG which open up to more play styles to players. In early stages, ranged players can save on crafting early game armours while only relying on the starting armour to reach the HR armours. In addition, BG is much more user friendly as compared to other MH series since mouse is used to aim.

Cons : Every bullets other than the default one requires materials to craft especially for hunts that takes very long. Since bullets have a carrying capacity limit, players are required to bring in materials and craft bullets to continue dishing out damage output to monsters. Furthermore, materials to craft bullets are fairly expensive and hard to obtain which is not economically friendly to new player. Ranged armour has lesser defense than Blademaster armour which means that a single heavy blow from monsters is enough to incapacitated you.

Conclusion : BG is fairly expensive to main for a new player. Thus, be prepared to spend a little more silvers and golds to fund for the bullets for BG. It is recommended for players who are good in FPS and likes to stay far away dealing damage to monsters. It is recommended to at least take up one range weapon for versatility.

10. Bow



Pros : Bow is a much cheaper weapon to fund since the arrows are infinite and the arrows deal way more damage than a default bullet BG. Bow has a variety of choices from long ranged (Pierce bow) to medium ranged (Rapid bow) to short ranged (Spread Bow), each having its own advantages and disadvantages. Bow relies on applying coatings onto their arrows (power for damage, sleep/poison/para for status etc) to provide different effects. Bow also has charge shot which opens out to even more move sets.

Cons : The aiming system of bow might not be that user friendly as compared to BG. Coatings will take up a number of space in your inventory as compared to melee weapon players. In addition, similar to BG, materials are needed to be brought in to craft for more coatings. Ranged armour has lesser defense than Blademaster armour which means that a single heavy blow from monsters is enough to incapacitated you.

Conclusion : Bow is suitable for players who prefer to play range weapon and at the same time not willing to spend too much silvers or gold. Bow, as compared to BG, has more move sets which will be less mundane than playing BG. It is recommended to at least take up one range weapon for versatility.


That's all for the introduction to weapons. I hope you guys find these little information useful! Note that there will still be new weapons from other MH series coming out from Tencent. Will do up a part 3 if there are any new weapon coming out! Happy Hunting!

Action Adventure RPG Seven Guardians Is Now Live on iOS and Andorid

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4:33 Creative Lab
, a Korean-based mobile game publisher, released its latest side-scrolling action-packed, strategy mobile RPG, Seven Guardians, for iOS and Android devices worldwide – available now to download in the App Store and on Google Play.



Seven Guardians is an action-adventure RPG featuring seven uniquely skilled hero classes which are the last surviving heroes of the land being ravished by villainous Undead enemies. As the final resistance, players will need to play strategically, utilizing the skills of each of the courageous heroes, with the help of Ancient Gods, empowered tanks, and collectible and crafted armor and gear, to conquer each of the battles. Players can embark on nine single player and online battle modes filled with waves of enemies to conquer and fortresses to demolish. Utilize each character’s destructive power to reclaim and restore peace to the nine divine worlds dominated by vile enemies.
 
In Seven Guardians players will:

-Dominate battles with exceptionally skilled hero classes: Warrior, Rogue, Archer, Defender, Wizard, Golem and Warlord
 
-Conquer the nine battle modes: single and online modes with intense action in PvP Arenas, Sanctuaries, Guild Raids and more
 
-Arm your alliance for the final resistance: collect and craft armor and gear to withstand the onslaught of the Undead
 
-Summon the almighty Protector to join the battle: demolish enemy bases and use Ancient Gods with ferocious attacks to conquer all battles
 
-Build an unbeatable army: break through the enemy line with a powerful team formed and trained from hundreds of heroes and ten different tanks



More in-game screenshots in next page.
 






Best Deck for Arena 4 and Above in Clash Royale

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Hello Guys , Welcome to 2p.com .. Here is a good deck for Arena 4 and above in Clash Royale.
 
Stuck in Arena 4??.. Well that is not a problem because you are not the only one who is stuck at this arena. Many people emailed me regarding this problem so I am writing this for those who are stuck in arena 4. You usually encounter Crown Tower Level 7 & 8 players here so its a bit frustating. So here is my deck.
 
So guys the most important card of this deck is the Bomb Tower. This card can be used to change the tide of the match at any moment and it can even defend all your opponent attacks without even letting him touch your crown towers.
 
Here is a detailed guide of how to play using this deck-
 
 
Bomb Tower- As I told earlier this is the most important card of your deck. And the most important part is the placement  of this card. You need to place this card in the middle if you want to defend your opponent's attack. But don't place it too much towards the river or else the opponent will easily take it out. This card can also be used to defend a Crown Tower which low on HP. Just place it in front of it.
 
Hog Rider- The second most important card of your deck which can easily be used to take down your opponent's crown towers. Pair it with spear goblins or minions and freeze and you get down one of your opponents crown towers.
 
Freeze Spell- This is also a very important card. This can be used as a defensive as well as offensive card. As I told, if it is paired up with a Hog Rider it can easily take down one of the Towers. But drop it when the opponent drops troops to kill your hog so as to freeze both, that is, the tower as well as the troops.
 
Arrows- This can be used to take down hub spammers, minion hordes, spear goblins, archers and even Crown Towers which are extremely low on HP.
 
Baby Drag- The main tank of your army. You can use it as defense as well as on offense. It can also be used to take down goblins , archers and minions.
 
Spear Goblin - Again a defensive as well as offensive troop . Pair it up with hog and see how it does wonders!!
 
Minions - Same as spear goblins.
 
Barbarians - The most important defensive troop along with bomb tower. Can be used to take down Pekka, musketeer, giant, prince, gaint skeleton, etc.
 
 
Gameplay
 
Your basic strategy should be defending with all your troops except hogs. If you have bomb tower in hand in the starting, Place it in the middle but be careful about its placement.
If the opponent drops hubs or mini Pekka or barbarians , your bomb tower can easily take them down. If the opponent drops mini Pekka you can also use your spear goblins to take them out. For prince , muskeeteer, giant skeleton, witch ,etc.  bomb tower and barbarians are enough. Use arrows to take down swarm of enemies. If your crown tower is low on Hp keep the bomb tower in front of it to defend it. You can also use freeze if you are crowded.
Now coming to the offense. The best way is to drop baby drag on one lane and wait.. As soon as the opponent tries to defend drop hogs + minions or spear gobs on the other lane and if possible wait and drop a freeze. This would easily take his towers down. 
 
Important Note!!- Many players have reported and I have experienced too that if you play many matches in a row then the game automatically macthes you to a player having a deck that can counter yours. So it is better that you play 2-3 matches, take a break and and then play again.
 
Happy Clashing!!!​

Riders of Icarus Closed Beta 3 First Impressions

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Developed by WeMade Entertainment and published by Nexon, Riders of Icarus is an upcoming MMORPG that has managed to generate a growing expectation over the months. In the ever changing MMORPG market, Riders of Icarus decides to go against the current “innovation” approach that has been trending recently. While the extremely well developed familiar taming system does bring some novelty, the developers have preferred to rely on recipes that have proven themselves for the rest of the game, readapting them in a sufficiently clever way to entice the player. Its exotic universe, its gameplay, its progression, and even the possibility of flying and fighting in the vast sky are all rather conventional mechanics, albeit rarely used for the latter. 
 

Particularly rich, the background of the game is an undeniable element of seduction. It takes you into an epic world, in the middle of a conflict against an ancient evil. The only beings that can face and put an end to this threat are Riders (the players), warriors with the ability to tame even the most powerful and monstrous creatures, and use them in battle. As you create a character, Riders of Icarus invites you to pick from one of the five available classes. Wizards use the power of elements to strike enemies from long distances. Berserkers specialize in devastating close-combat attacks. Guardians focus on defense and protecting their allies from enemies. Assassins thrive on their opponent’s weak points for fatal strikes. Finally, Priests heal and support allies, but have no peer in 1v1 combat. The character creation itself was pretty detailed (I haven’t seen another looking even remotely close to mine), although it is far from Black Desert’s, which, let’s be honest, set the bar quite high. Nonetheless, it remains quite flexible and should please most.

Unfortunately, this form of flexibility hides a background of character progression rigidity that has been all too common in MMORPG’s recently. A fail-safe of sorts, meant to prevent beginners from creating low-tier builds. If you are among the players who like to freely increase their stats, select skills among large trees and build improbable builds like tanky mages or high DPS priests, you may be disappointed by a linear progression that is limited to a popup showing you what skill was unlocked or was upgraded as you level up. To the point that two people of the same class and at same level inevitably look the same, statistically speaking.
 

The combat system is an opportunity for Riders of Icarus to redeem itself and to showcase its visual qualities. Fine and well animated, the characters confront a very detailed bestiary, which manages the feat of reconciling originality and variety throughout the progression, most likely due to the the setting of the game and its mount system. The framework is no exception: the game world has an outstanding and exotic art direction, although, again let’s be honest, it pales in comparison of recently released AAA titles. Rich without being too heavy, the environments benefit from a sumptuous lighting and with a decent amount of those little touches that make the world dreamy enough for players to roam through it. Although the first area where players will evolve in will seem rather limited in terms of exploration, even dangerously close to a corridor progression (which is also due to the fact that players do not have access to flying mounts at that point), the later regions will be quite vast. So vast in fact that most players will feel the need to use their newly obtained flying mounts to roam around them.

The proposed quests are pretty well written with limited dialogues that get to the point of the task to be accomplished. And while there are a few original ideas that will in most cases be linked to the taming system, they quickly give way to more stereotyped goal. The large majority of the quests will involve killing a set number of enemies and monsters, while the others will be about gathering X number of items. Now and then, an escort mission will pop up to break your routine, and you will also come across various tutorial quest lines meant to teach players how to use the different features, including running through dungeons, or crafting. But none of these are what truly got me interested in this title, and chances are that it is the same for you readers.

Which brings us to the core and pillar of the entire game, the taming of familiars. As mentioned previously, Riders of Icarus is a pretty traditional MMO. What makes it stand out is the fact that players are able to tame nearly every creature in the game, hostile or not, and make them their own. Wolves, bears, boars, giant spiders and even dragons can be tamed by players and be used as mounts. That’s not enough for you? You can even use a scroll (assuming they are appropriate for the grade of the familiar) and turn them into pets that can fight alongside you and accompany you in your travels. Those you do not wish to use, either as mounts or pets, can be turned into seals to be consumed (not literally) by your character and gain points that can in turn be used to obtain new talents. I personally made it my goal to tame all the creatures in the game, and was unfortunately not even halfway done by the time the beta ended.
 

And while running around the world on a bear sounds exciting enough, flying is probably what most of your are here for. Any familiar possessing wings can be mounted and used to fly all over the realm, quite indefinitely as long as you restore the familiar’s energy. And let’s just say that flying in Riders of Icarus feels amazing. I haven’t felt this urge to explore the world of a MMORPG since ArcheAge (where I mostly ran around looking for illegal farms to loot). Upon obtaining my first bird familiar, I even found myself flying around for over 1 hour, until I ultimately died trying to tame a dragon I hadn’t seen before.

FInally, crafting in Riders of Icarus is certainly a tad bit tedious, but at least has the merit of being useful, especially when it comes to Alchemy. The crafts are also pretty costly. While some of the materials can be gathered from the different regions of the game, you will need to buy processed one from the various crafting NPCs. Once the material collected, simply go to the dedicated workbench to craft the object with a single click.

Very eye-catching on the form and much more conventional in substance, Riders of Icarus is altogether a traditional MMORPG whose singularity lies in its familiar taming system. The game tries to appeal to a large audience by making the questline easy to solo, while also putting some effort in encouraging group play. We have yet to learn more about the PvP, the kind of cash shop to be introduced and how long the “novelty” of the flying mounts will keep players interested, but based on this closed beta alone, I’ll give this title my greenlight and recommend that you give it a try.
 

Echo of Soul Will Have a Fresh Start in Korea with New Publisher

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Echo of Soul returns to the Korean fans with another publisher. EoS was crafted by Nvius, a Korean game developer and published in Korea by Hangame. Last year in September, Hangame, the Korean publisher responsible for Echo of Soul in KR announced that they were "unable to provide satisfactory content for the players". In other words, the Korean Echo of Soul servers were closed. Another reason for this sudden closure was the Hangame's decission to switch to mobile games instead of PC games.

Now, the EoS developer signed an agreement with Nzin Corporation with the purpose of continuing the operations for Echo of Soul later this year. Black Desert is another important MMO that is currently published in Korea by Nzin Corporation.

Source: MMOCulture

Landmark Gets One Final Patch Before the Official Launch

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Landmark just received one final update before the official launch. The game is set to be released on June 10th. With so less time until the release, Daybreak added the last major pre-launch patch. Among the key features of this last patch, the following ones caught our attention:
 
  • The Crimson Parlor is now available at every spire hub  or it can be built as a prop - is the perfect place in case you want to change the character's appearance;
  • You are now safe thanks to dev's team, which decided to no longer allow to NPCs from Outposts to shoot you through walls, cellings, etc.
  • Some missing weapon recipes are now available at the Lumen Station
  • A fix was applied in order to solve the blending isssues that some building materials had; arhitectural material (never blend with anything), and terrain material (can blend) are now acting always as one type or another.
  • Damage Node and Focus Node are two new story tool props;

The guys from Daybreak also made some improvements at the UI and other misc fixes. Daybreak took care of the most important issues but admits that it still has plenty of home work with the remaining ones.
 

Final Fantasy Type-0 Online Is Back in the Spotlights

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Final Fantasy Type-0 Online is back in the spotlights. To make sure that everybody knows what are we talking about, I will make a short briefing. Final Fantasy Type-0 Online is a multiplayer action role-playing game developed by Square Enix and Perfect World for mobile devices and Microsoft Windows. The game acts as a replacement for Final Fantasy Agito, which was canceled by Square Enix. After this short introduction let's move back to the spotlights.

During the AWS Summit Tokyo 2016 event, Square Enix provided a quick update regarding the PC and mobile versions of this game. Final Fantasy Type-0 Online will conduct an open beta test in China, during this month. This hack-and-slash title from the Final Fantasy series will land in Japan, Europe
and North America in the near future.

 

Guide for Improving Gear in Tree of Savior

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The gears are playing the important role in the Tree of Savior game. It is a real problem to get a gear in tree of savior, especially for the players above the level of 50 dungeons. As you know, the better gear can help the players become stronger and stronger, and also the better gear can make your own character become more powerful. Players often worried about their outdated gears. It would be good to have a better gear, but how to get a better gear, how to improve the gear in the tree of savior playing? Now I will share some useful information about this.
 
I have some opinions about this, the first is that you need to play nakedly until you reach to level 180 or something. That's why people keep the set so long. The damage will be added but won't reduce your survivability. Remember just don't stand in front of bosses or go inside the groups of mobs and always move around little by little.
 
The second opinion about this is that you should always keep your distance unless you have to run in closer to use a skill, such as the magic missile. Unless someone aggravates the mobs before you start using your skills, otherwise you should also wait until the tank. If you got matched into a party with no tank, then try to stay there unless you have to stand still to use a skill. Also, try to buy the lv10 CondensedHP Potions from the AH, depending on the situation that your healer's Heal is on CD or really you need the HP.

Third opinion. As it is the least harm, the Earth is actually doing automated attacks and a soil series of magic. Then add these "bonus hit" such as Cafrisun, sacraments, enchant fire and Elemental Effects, Mr Arde Lam and dagger as a famous example. With the typical combination of Cafrisun Mr Arde Lam and sacraments, you can buy it for pardoner, and the blessing is optional, because it has reached the limit, and actually you can make a lot of auto-attack damage more than class skills.
 
Forth opinion. The best part of this combination is universal, every class can use it, which means that because of this combination, no matter how awful your class is, or a mill even full-CON compiler you will have, the certain degree of output will be made still, such that it is very easy level. In addition, you can do some serious auto damage. You may feel a bit like restrictions Master and you may want to give some of the armors like int or magical damage. And even increase the SP, which is cloth, so you still can get proficient in the magic properties. 
 
The above opinions may help you to get the better gears, if you do not want to do it by yourself, you can come to our website to buy tos gold(tos gold kaufen), which can save a lot of time for getting the gears by yourself or improving the leveling. I sincerely hope every player have a good time in TOS.
 
 

HeroWarz Second Closed Beta on June 21, Registration Now Opens to Europe

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The team behind KOG Games is gearing up for the 2nd closed beta test for its action MMORPG HeroWarz. The CBT 2 phase will be held from June 21 – 24, 2016. Registration is open now! In this phase, every player from the qualified list of participating countries who registers today and up through the dates listed above will be able to play. In addition, players who participated in the previous CBT will be able to participate as well.



Players can expect new events, some adjustments to gameplay (some new, some polished) in the upcoming CBT 2. Another good news is account registration is now open to most European countries! For a full list of participating countries, check below:

"Albania, Andorra, Austria, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Switzerland, Cyprus, Czech Republic, Germany, Denmark, Estonia, Spain, Faeroe Islands, Finland, France, United Kingdom, Gibraltar, Greece, Hungary, Croatia, Ireland, Iceland, Italy, Liechtenstein, Lithuania, Luxembourg, Latvia, Monaco, Moldova, Macedonia, Malta, Montenegro, Norway, Netherlands, Poland, Portugal, Romania, Russian Federation, Serbia, Sweden, Slovenia, Slovakia, San Marino, Turkey, Ukraine, and Vatican City‏.”


Mobile RPG HIT New Trailer Shows off Unreal Engine 4 Graphics and 4 Classes

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Nexon and NAT Games have released a brand new trailer for their upcoming action RPG, HIT (Heroes of Incredible Tales), that showcases the visual spectacle of the title, in addition to highlighting the varied character roster. HIT is powered by Unreal Engine 4 and Nexon is quite confident about the graphics by saying "you won't believe this is a mobile game while watching the trailer!"



Launching for iOS and Android this summer, HIT is developed by a team world-class engineering team at NAT Games lead by Yong-Hyun Park, the renowned lead designer behind Lineage II and TERA. Fast and fluid combat lies at the core of the HIT experience, and as aerial combos are executed, foes thrown and pushed down the action doesn’t let up, delivering an intensely satisfying experience.


Four varied characters will be available at launch, each of which has their own highly customisable skill tree; giving players the opportunity to dramatically change the dynamics of combat and tailor the action to suit their own style.


HIT pre-registrations are now open to Western players and accroding to Nexon, 50,000 users have already signed up. If you are interested in HIT, head over to the official website to sign up.

Black Desert Online Starts Banning Bots and Cheaters in Waves

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Black in April, Daum announced the "Hacker Hunting Initiative" program which invites players to report bots and cheaters they found when playing Black Desert Online. Now Daum is ready to bring banhammer down to ban bot and cheating tool users in waves and bans are permanent.
“While the vast majority of the community consists of honest players, some users did resort to cheating by using bots and hacking tools. This kind of behavior is a violation of our Terms of Use and not tolerated by us. After an investigation phase, where we made sure to collect all required details, we will now start banning those individuals on a bigger scale. Starting today we will ban bot and cheating tool users in waves. Banning waves will take place in regular intervals and we will continue banning as long as we find cheaters. There is no coming back for convicted cheaters. Bans are permanent.”
Daum delayed the Valencia expansion due to "some technical issues to adapt the Season 4 of Siege mode to the build" and they want to improve the security of the game client and clear bots. “We don't want the new Siege content to be overshadowed by this matter,” Daum says.



 

Fan Made Overwatch Reinhardt's Rocket Hammer by 4,500 LEGO Bricks

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ZaziNombies is a renowned YouTuber for his LEGO creations. Recently he brought the LEGO bricks to popular Blizzard team-based shooter Overwatch and built a Reinhardt's Rocket Hammer. This is the heaviest LEGO melee weapon from him and made by entire 4,500 bricks. Complete with its three rocket thrusters, and light-up exhaust vents, here is the tank's blocky beloved basher in real life!

Clash Royale: Get to Arena 8 with No Epic or Legendary Cards [Anti-Hog Deck]

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Hog Rider or Royal Giant deck should probably be the two most popular types in Arena 7 so if you encounter those kind of decks often, make sure to try out this anti-hog/Roal Giant deck below. It's quite budget with no legendary or even epic cards inside. It's a very standard, but solid.


Ash showed us 3 live battle on how to play this deck and get the win to legendary arena! Check out the video we embed below:


 

Fantasy War Tactics' New Update Brings New Hero and Guild Raid

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Nexon, the leading mobile game company, has just launched a latest content update for its the strategy role-playing game Fantasy War Tactics. The game is available in over 150 countries, including those in North America, Europe and Asia, for Android and iOS. 


Players journey through the turn-based Fantasy War Tactics as an ambitious wizard bent on conquering the world, utilizing their heroes’ character skills, terrain, strategic movements and friends to help them in the heat of battle. The latest guild raid updates, ‘Dark Fortress’ and ‘Equipment Transcendence’ comes full of new content for players to immerse themselves in, including the introduction of its newest hero, Valkyrie, as well as new challenging boss dungeons to explore.



Fantasy War Tactics features a vast map with more than 180 dungeons and 12 different regions and lets players explore and plan their tactics as they face heroic challenges within the game’s massive fantasy world. The game also integrates player versus player (PvP) mode that enables social interaction by pitting friend against friend.

Kingdom Under Fire II- Honest Game Review

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Hello gamers,


In this article we will be reviewing Kingdom Under Fire II, a Korean MMORPG developed by Blueside.
Kingdom Under Fire II original concept was to be a single-player game for Xbox 360, a sequel for Kingdom Under which was released in 2005, a game that mixed hack-and-slash with RTS combat. However, in 2009, the developers decided to make the game for PC only. And so the game’s release date was postponed for 2013 and also the game was remodeled to be a multiplayer online game. But once again during development, the team decided to make the game a full-fledged MMORPG while maintaining its unique core features which was the RTS element of course and also release the game for PS4 as well.



The PC version of Kingdom Under Fire II is currently in open beta testing in SEA regions with English client and there was also a Closed Beta event for the Chinese version a while ago in which I participated. Beta test for Europe and US have been planned before the year is out, but without set date.
If you are interested in trying out the game, you can download the SEA version which is supposedly Open-Beta, but the truth is that the game is pretty much dead there and hasn’t been updated for years. That’s why I’ve played the Chinese version too in order to write this review.

I’ve played both the SEA version and the Chinese version of the game for about 15 hours all together. I’ve tried the SEA version since it was in English and I wanted to understand the game’s basic mechanics, before jumping into the actual version of the game which was the Chinese one. The game is eons ahead compared to the SEA version, not only they have an additional playable class, they also have more troops to choose from, more PVP and PVE maps and even the prologue is different. But we’ll get to those things later, for now let’s just start with the basics. 

The game has of now 4 playable classes from which you can choose from. Unfortunately, the classes are gender-locked which might be an issue for some people, not for me though. The classes are: Male Gunslinger, Male Berserker, Female Spellsword and Female Ranger.

The SEA version has only the first three while the Chinese one has all four of them. I've played with a Berserker in the SEA version and a Ranger in the Chinese one. I'd like to make a small parenthesis here to talk about the Ranger class here, since it doesn't exist in the SEA version and I figured that people might want to hear about it a little more.

Ranger: Female elf, yielding a yew longbow and a pair of short-swords. Fast and nimble, she is able able to take down multiple of enemies from afar with her arrows and finish off the survivors with her swords. Personally I really liked her fast play style and her animations which I believe were much better than Berserker's. Enjoy the 60 FPS.

Parenthesis closed.The developers have said that there will be 5 classes upon release, but the only thing we know about the 5th class is that it will be a Mage class or something similar.

Also, I should mention that the game is heavily instanced. While there are Open world regions where you can roam around and do some quests, basically your whole gameplay will revolve around you going back and forth you home town and mission areas.
 

Moving on, I’ll talk about the stuff I enjoyed in the game, explaining them in depth along the way.

The Good

The Combat is fun and innovative
As I’ve mentioned above, Kingdom Under Fire II blends MMO, RPG, hack-and-slash and RTS elements resulting in a fine mixture of dynamic and consistently engaging gameplay.
The gameplay reminds a lot the Dynasty Warrior games, add to that a little bit of the Total War games and you can get a generic picture of how you play the game.
Here’s a video to get a better look:

As you can see, you are basically an one-man –army, able to easily fight 1 vs 10000. Each class has its own abilities and combos and while you slaughter your way to victory bathing in the blood of your fallen enemies, your allied troops will stand there beside you ready to aid you at any moment. Which leads us to the next feature RTS combat and troops.

RTS combat is a fresh and nice addition to a market full of action and shooter MMOs
In early levels you will only be able to control your character, but that will soon change when you will be given your first squad of troops which will follow you in your future battles. You can have a total of 30 troops in reserves, but in the battlefield you will only be able to bring up to three squads to accompany you and some reserves. While in the battlefield, you will be able to either to micromanage all their actions or you will be able to set them on auto pilot by telling them to follow one of the following tactics, Offense, Defense, Support.

HUGE troop diversity 
What can I say?
This game has it all. The developers have done a superb job at this. There are all kinds of different troops to choose from, from so many races with so many upgrade paths and millions of possibilities on how to use the and combine them. It would take me a few pages if I were to list them all. So I will try to be brief.
Troops can be categorized in 9 broad categories:
Infantry, Archer, Cavalry, Spearman, Special, Air Units, Big Unit.
Ballista or Steam Tower which are non-living type troops and can be categorized as Vehicle Types, while also belonging in the Big Unit category.
Infantry
Human Infantry. Long Swordsman. Paladin. Inquisitor, High Elf Infantry, Dark Elf Infantry. Orc Infantry, Orc Assault force etc.
Archer
Rifleman, Dark Elf Archer, High Elf Archer. etc.
Cavalry
Armored Cavalry, Dark Elf Cavalry, Dark Elf Horse Archer etc.
Spearman
Halberdier, Spearman etc.
 

Special
Sapper, Spellcasters, Mortars etc.
Air Units
Bomber Wing, Storm Rider, Wyvern etc.
Big Units(including Vehicles)
Ballista, Organ Cannon, Ogre, Juggernaut, Golem etc.
You won’t of course have access to all of them right off the bat, but as you progress through the game, you will be able to recruit them in your roster.

Rich skill development and strategy
In Kingdom Under Fire II as you level up, except for character abilities which directly affect your character’s stats or give him more skills to use in combat, you will also unlock troops’ buff spells which affect a wide variety of troops’ stats when used. There are spell for every occassion, for example say your infantry is being bombarded by a group of archers, you can then use a Defense spell to bolster their resilience and minimize their losses.
When you recruit new troops, they will all be level 1, in order to upgrade you will have to first level them up with combat points which you gain in each battle and then you will have to pay with in-game money for a class change; basic classes need only money for a class change, but as you progress you will also need to craft some items in order to upgrade the troop.
Say for example you want to change a group of light infantry to spearmen, you will have to craft spears and pay the upgrade fee, but if you chose to upgrade them to veteran light infantry you would only have to pay the upgrade fee. Usually the upgrades with no required items are weaker in the long run, but in early game they can be quite helpful since you may be lacking ingredients to craft the required upgrade item.
Later on, your troops will also be able to learn abilities which you can order them to use in combat. For example, Archers learn the Fire Arrows ability first, spellcasters have by default one.

PVE mission are epic and make you feel like true General
There are the standard PVE missions which you basically play at least once in order to progress with the main quest  and you can later play them again at higher difficulties for better rewards. But those are basically the farming areas to gather materials for crafting etc.
The awesomeness of the PVE lies with the Invasion mode and of course the newly added Siege mission.
The Invasion mode is 16 Co-op player mission in which you basically fight endlessly against hordes of enemies. Enjoy!!!


On the other hand, the siege mission is 4-man co-op mode where along with other players you will need to conquer a rebel fortress. Easily said that done right?
Well, truth is this mode is for end game only, it requires top-notch equipment, highly trained troops, strategy as to how you will deploy them and of course coordination between the players. And as if being bombarded by hundred of archers from the walls or facing big –ass monsters like mammoths and giant worms isn’t enough, you will also have to watch out for enemy reinforcements from time to time.


PVP is a blast!
PVE is really fun and addicting if you invest time in it, but personally I have to say that I enjoyed the PVP way more than PVE.
Unfortunately, you can’t start PVP until you hit level 24, but once you’re there I can guarantee that you will have a great time. There’s the hero PVP where you compete against others with only your character which basically what every others MMORPG has.
But what I’m talking about is the Troop PVP. You team up with up to 8 players and combine your armies against another team of 8 players to fight over dominance of the battlefield.
 
 

The Bad
Now, I’m going to talk to you about the stuff that I believe are lackluster and some stuff that I didn’t like.

Outdated Graphics
I know that graphics don’t make a game and I am also aware that this is a completely subjective opinion based on my tastes, but let’s be honest for a moment. It’s 2016 and most of the games that come out have AAA graphics or at least are good looking enough to please the average person’s eyes. Of course there are exceptions, but those concern either Indie games or games that have been around for years like World of Warcraft and already have a stable playerbase.
The game doesn’t look terrible, personally I wouldn’t mind playing it even its
XBOX 360graphics, but I know that a lot of people would. The game’s development began in 2008 and it was supposed to be for XBOX360, a previous generation console, which means low grade graphics compared to modern day PCs and PS4 aka the actual release platforms. It’s not that they haven’t tweaked with them since then, I thought that the characters in-game were quite good looking, but overall I consider it inferior visually to other popular MMOs like Blade and Soul, TERA which are also a few years old, even AION which was released in 2008.

It has some P2W elements
Well, to be honest though. It’s not on Black Desert’s camo suit level which is downright broken and unfair, but it is still P2W that should be mentioned. I’ve noticed that in the SEA version cash shop and I imagine that it is the same in the Chinese one as well, though I couldn’t confirm how different it is since the explanations were in Chinese.
Anyhow I’ve noticed that the cosmetics give you extra stats. I wouldn’t mind if it was a slight buff for PVE, more EXP for mobs or something like that. But I hate it when developers add stats to cosmetic items which give you HP, Attack, Defense, Evasion etc. and even make a set buff which gives you even more stats if you have the whole costume set.
Cosmetics should exist solely for aesthetic reasons only, end of story.
 

 This concludes my review for KIngdom Under Fire II. My verdict for the game's current version and its overall mechanics and gameplay is a:
8/10
Overall, I am quite excited for the official game release. And in case the game goes into open Beta in Europe, I will definitely try it and recommend it to other people as well. 
 
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