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The Division Got 84% Negative Review (Mostly Rants) on Steam Recently

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The Division
received thousands of pieces of user reviews on Steam in the past 30 days, surprisingly 84% of which were negative. VG247 reported that with only 16% of positive reviews recently, the game was marked 'overwhelmingly negative' on its Steam page. It was worse a couple of days ago as the game had merely 10% positive reviews for the last 30 days.
 
Take a close look at those reviews, you'll find many of them are complaints and rants over the game's bugs and hacker problem in Dark Zone PvP. Although Ubisoft promised to punish hackers, they didn't gain players' trust. The upcoming expansions that focus more on other aspects instead of fixing Dark Zone is another reason disappoint the community.
 
Source: VG247

Related: Steam Summer Sale: 5 Recommended MMOs to Purchase and Play

Clash Royale: How to Push Units

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Greeting Clash Royale fans, I know some players don’t want to use Golem or P.E.K.K.A. because of their slow movement speed. Therefore, today I will show you guys some interesting combos that will make them move faster.
 
#1 Hog Rider + Valkyrie

This combo is very popular for f2p players and it often appears in TV. Drop Hog Rider behind Valkyrie so Hog can push her to the opponent’s Tower quickly, Valkyrie will also help your Hog remove all distractions on the road, not only deal damage to the Tower.
 
#2 Prince + Golem

With high DPS, the charging Prince can help Golem to clear defensive buildings on the road. The 13 elixir combo can be used during double elixir time to catch your enemy on the hop.
 
#3 Dark Prince + P.E.K.K.A.

As a splash damage dealer, Dark Princess is able to take out all distractions on the road. This combo is cheaper than Prince + Golem combo.
 
#4 Goblins + Barbarians

#5 Hog Rider + Giant Skeleton

#6 Baby Dragon + Balloon

#7 Goblins + Hog Rider

Check the video below to learn more tips about how to push units.



Which one is your favorite unit pushing combo? Leave your comments below. 

>>> Like our Clash Royale Facebook page

Clash Royale: Guide To Countering Sparky [ADVANCED]

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Hey guys, here are a few ways to counter the infamous sparky!

A. Spells
B. Combos
C. Certain troops

A.
  
  • Ideally the only two spells to effectively counter the sparky are the zap spell and the freeze spell.
  • ZAP resets the Sparky's charge, so it is best to zap it at around the 4th second. TIP: I cannot tell you how many times I mistimed my zap spell, however.
  • Freeze, allows to the sparky to be frozen for a certain amount of seconds for your troops to take it out.
  • An even elixir trade for the sparky is the rocket spell. Usually sparky is sent behind the tower, so send a rocket to take it out and do damage to the tower!


B.
      
  • If the spells are not included in your deck, these combos are another way that can be used to take out sparky:
  • You should use a cheap troop (skeletons, goblins, spear gobs) to distract the sparky(surround it if possible). Once the sparky has fired on your cheap troops, deploy a high DPS troop(Mini pekka, prince, valk possibly) to take out the sparky.
  • If a cheap troop is not available in your deck, you should use a strategy called the TANK AND SPANK tactic. Here, you deploy a tank that can take a hit from sparky (giant, giant skeleton), (this is your tank), and then deploy a high dps troop to the sparky. Although you may think this is a elixir disadvantage, it sets you up for a counterpush.

C.
      
  • A few troops alone can take out sparky: Shielded troops, and aerial troops.
  • Another method you can use to take out sparky is by using shielded troops (dark prince, guards). Once the sparky hits them, it only removes their SHIELD, NOT their HP.
  • Sparky cannot target aerial troops, so minions and minion horde should make quick work on the Sparky.
  • You can deploy barbs to surround the sparky and take it out, but if your timing is incorrect, your barbs will be gone!

Sparky is rarely sent on its own, I'll add more to this guide on how to counter sparky pushes (RG+Sparky, Giant+Wiz+Sparky) in the future.

INPUT FROM THE COMMUNITY:

Originally posted by MabsGamer:

"Another few things to point out. While Sparky is moving it will retarget if another enemy comes closer to it in range. Once it 'locks-on' to a target it is harder to distract. Landing a miner directly underneath the sparky can make it retarget if positioned to move the sparky back from it's target."


Originally posted by Ragans:
"L6 Valk can take a hit from L1 Sparky. Same for L7 vs L2, L8 vs L3, etc.

So, for ppl that use Giant/Sparky/Wiz, a Zap/Valk combo works beautifully. After the wiz focuses/dies on your valk, minions or stab gobs provide easy cleanup.

Freeze/Valk works too, but there are more cost effective combos."



SPARKY VS VALKYRIE TANK TABLE
SparkyValkyrie
Lvl 1Lvl 6
Lvl 2Lvl 7
Lvl 3Lvl 8
Lvl 4Lvl 9
Lvl 5Lvl 10
 
  • Credit to Ragans for this
  • This table states the lvl of the valkyrie to tank ONE of sparky's shots.


COUNTERING SPARKY COMBOS:

A. Giant+Wiz+Sparky
B. Royal Giant+Sparky


A.
I like to counter this push using the inferno tower, valkyrie, and zap combination. This is 11 elixir countering 16 elixir. You can also deploy cheap troops if necessary, or ditch the inferno tower altogether.

As Ragans, said "a zap/valk combo works beautifully." Zap the sparky, place the valk on the wiz and sparky, taking it out, and in the meantime, take care of the giant with cheap troops (minions, goblins) or cheap defenses (cannon, tesla, inferno is necessary).

If valkyrie is not run in your deck, and neither zap, proceed to beat the sparky FIRST with any of the above methods, and place a high DPS troop on the wiz, while distracting the giant with cheap defenses. It's basically the same principle. Waste sparky's charge on cheap troops or reset it, take out the wizard quickly while distracting the giant.

This push works because of the synergy of all these troops, so you need to separate the troops to counter them effectively. Part B coming soon!

Thanks Wesley1001 for sharing the most informative guide with us. The guide first appeared here.

Check the video below and learn more tips about how to counter Sparky.


>>> Like our Clash Royale Facebook page

Riders of Icarus OBT Coming Soon; New Trailer Released

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Today, Nexon America released a new trailer for its MMORPG Riders of Icarus, introducing players to the adversaries they will encounter on their journey to become a Legendary Rider. Along the way, players will discover and fight against vampires, knights, beasts and titans among others powerful enemies.

Riders of Icarus is an action-focused MMORPG with intense aerial combat. Its Open Beta comes on July 6!

Riders of Icarus

Riders of Icarus

 

Riders of Icarus

Riders of Icarus

Monster Builder Interview: Monster Creation, DNA Design, Art Style and More

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DeNA has recently launched its monster collecting and battling RPG Monster Builder for mobile devices. The game features unique graphic style, DNA crafting gameplay as well as fast-paced real-time battles. Earlier this week, we got a chance to sit down with the game’s dev team, talking about the inspiration of the game, monster design, DNA system, future plans and more.

How did you decide to make Monster Builder? What were the inspirations?

The goal was to create a game that everyone can enjoy. From women and men of all ages and various levels of gaming skill, we aimed to make it accessible for everyone and to have a degree of freedom and depth that hardcore gamers will enjoy. With this in mind, the monster theme was an easy choice. Monsters encompass so many things, from fearsome dragons to cuddly overgrown cats! Funnily enough, the first prototype of Monster Builder was closer to a time management game like Diner Dash, where customers at a restaurant are served their order. We thought it had interesting game mechanics, though it was more themed for the female audience specifically. In the original prototype, players had to quickly mix the right DNA to fight incoming monsters (instead of customers). 

(See below for the first prototype)




With the first prototype, we found that mixing DNA real-time was pretty tiresome for users, so we took it out of the battle and put it into the meta-game. The idea evolved over time little by little, and we’ve come a long way since the first prototype. We’re happy with the results as being able to create our own monsters from DNA) and take it to battle is really cool!

What were the challenges behind making the game? Any interesting or funny stories to share about its development? 

Creating a new system is always a challenge, though making it intuitive was an even bigger challenge. I think, even to this date, we still have a tough time easing players into understanding Monster Builder’s gameplay. People who get it really love it while those who don’t may not be aware of the game’s inherent depth. We’ll continue improving the experience, but meanwhile, we tend to post tips and tricks on our facebook and forum to help new players out.

Interesting stories? Tons! I think the most interesting story would be about the monster creation process. One of our employees in another team asked the producer to add monsters that will appeal to female gamers. She made sketches, sent sample pictures, and before long, the Producer created Toong Toong - The Dragon that looks like a Penguin. This is when the Producer decided to have an internal contest for monster creation! As such, all the monsters players see in the game are original ideas from the employees of DeNA and Nurijoy. That’s why we have some really bizarre crazy range of monsters!

Speaking of monsters, the art style of Monster Builder is pretty interesting. Could players tell us the inspiration behind these designs and where it came from?

We looked at a lot of vinyl pop art collectable figures - cool toys that hardcore collectors love to seek out – and aimed for our mosnters to look slightly more “grown-up” and “modern” compared to other Monster Battlers out there. We wanted it to follow the recent spirit of revamped super hero movies - like the progression from Tim Burton’s Batman to Chris Nolan’s Dark Knight as well as the new Superman’s suit that looks more like tactical armor compared to the red-blue spandex leotard of the 80’s. Here are some examples of how the creative process was carried out. The producer created the basic rules of the DNAs and from that, the Normal monsters acted as the pillars of the art style. (See below for the original pencil variations of Doowa, the basic 1 Star Giant Monster)



All Giants were designed to have slower movement speed and higher defensive stats. Players will notice that the rock crust theme carries to other units with D type DNA in the genetic code. From there, we selected random DNA sequences for the hero units and told employees to pick a few combinations. For example, one teammate selected BCD from the board.
  • Starting with B would make this monster look like a Dragon type.
  • C would make it have critical attributes
  • D would make it a bit tanky.
The person assigned to the BCD strand let his imagination go wild, came up with a short description of what it would look like and what it could do. In this case, he designed an ancient dragon with the ability to stop time because he was sick of getting so old. 

The artists would draw 2-3 variations of the Monster based on the description. The art director and the original creator have discussions and decided which direction they wanted to go. Sometimes it was a single cycle, sometimes we had to do this process several times. But the end result was usually pretty crazy - just the way we like it! (Below, pencil and painted art for Old Timer, Hero Monster with BCD gene sequence)




The Producer asked for the B type and wanted the Dragon’s cane to have a clock shaped ornament made out of bones that was inspired from Old Timer’s ability to stop time.



Then it was hand painted, turned into vector a file, cut up for animation, particle effects were added, and the programmers had a hell of a time making him actually freeze time around him.

Here’s another example of how our Customer Service manager created Loxana. She actually got artistic and gave the artist a sketch to start with. 

(Below, the creation process of Loxana)

 

The DNA feature is quite unique among current mobile games. Players use DNA sequences to unlock new monsters. Could you detail this system for gamers?

The basic 4 DNAs represent a monster type and an attribute. 
•    A=Agile humanoids
•    B=Brawny Dragons
•    C=Critical damage Beasts
•    D=Defensive Giants. 

How players mix these will affect the Monster’s stats. While the player can mix random DNAs and get a normal unit with different internal stats, after a couple of tries, she will want to find sequences result in a Hero Monster. Hero monsters have not only unique appearances, but also unique skills. The DNA sequence for the Hero Monsters will be known once players encounter the unit, either in battle, borrowing their friend’s Hero, or joining their friend’s research. 

The player will find out the existence of Special DNAs as well. The G DNA creates a bunny. He’s not so useful in battle, but sells for a lot of gold in the black market. The O DNA will create a nutritious egg that can be used as material to level up other monsters. The next step is to align the elements of the DNAs to boost the elemental bonus. The last step is that players can use Skill DNAs to create normal monsters that have special abilities. If they align the Skill DNAs, for example, players can stack up to 3 “Blood Sucker” DNAs to create a normal monster that can suck up tons of HP while in battle. 

It can seem like there’s a lot to learn, but if players play around with it (or continue reading the tips on our forum and Facebook), they should be able to get the hang of it!

Do you have any plans for more modes such as a raid mode?
 
We’re considering several options, including introducing an entirely new strand of DNA, a raid mode, introduction of a 5 Star DNA - there’s so much potential in the game system and we’re trying to figure out which feature will resonate with our fans and how long it will take for us to build it. It’s not easy to decide what to do first, but there’s a lot of things we want to do. Stay tuned for more!

Is there any new features we can expect in any upcoming updates?

We’d like to add new Hero units and a new game mode, thought we want to tweak the Arena system, balance our current Hero Monsters and add new stages first. We were shocked to find out that some of the players finished all 120 stages in less than a week. We looked at these users, and it seemed they only slept a few hours during the week as they only rested in between energy charges! 

We feel we have something unique and interesting here. We only hope we can create something the fans deserve.

Funny Player Made Videos: When NPC Gets Emotions and Feeling

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I believe many of you here are RPG game fans so you must be familiar with how it works: pick a class and customize your character and then adventure with your friends in the vitual world, challenging all kinds of bosses and dungeons. That's the normal perspective when you are being a player but have you ever wondered how would that feel if you are playing as a NPC in the game?

Viva La Dirt League (VLDL) made a series of short but funny videos, showing you some common seen scenes when you are playing PRG games, of course, this time standing as a NPC in the game.

Scene 1: Skip!

In order for players to learn the game background and story better, dev team tends to build an interesting and interative story so you'll often have long conversations with NPCs. However, most of the players would choose to skip those dialogues in order to level up fast, which...certainly hurts their feelings.



Scene 2: Infinite replying

In order to make the game world more interactive, game dev will give NPCs some extra "missions" - besides sending the quests to players, they'll also say hello or have some small chat with each other. So one NPC might repeatedly hear 240 times "Nice day for fishin" per day. Well, if he is a real person, he'll probably get crazy.



Scene 3: AFK

Sometimes, players might need to be AFK in the game when they are having the conversation with NPCs. Therefore, players will just leave their characters there, making them staring at the NPCs without doing anything. Well, pretty awkward if you were the NPC huh?



Scene 4: Breastplate

NPC man feels bad that women are over sexualised in gaming...

PlayStation VR Is Expected to Take 67% Marketshare In 2016

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TrendForce’s latest analysis indicates that PS VR will overwhelm its competitors this year, taking 67% of the global VR device market with about 6 million units shipped. In comparison, Oculus will ship 2.3 million units of Rift while HTC will ship just 700,000 units of Vive. The cumulative shipments of PlayStation 4 (PS4) gaming consoles are expected to exceed 50 million units by the end of this year. 



Although Oculus Rift and HTC Vive have now been shipping for a few months and will enjoy a near 6-month lead time when PS VR launches this October, PS VR will benefit from the large PS4 user base as they are potential buyers. Moreover, first-time buyers of VR devices will find the combined package of PS4 and PS VR more economical. HTC’s Vive offers higher performance capabilities, but its average selling price is quite high. PS VR on the other hand is priced for general consumers looking for new forms of interactive entertainment and recreational activities with family and friends. PS VR is also an attractive choice for hardcore gamers because Sony and third-party developers will launch many Triple-A VR titles for the device in the near future.

Source: sonyrumors

Clash Royale: In-Game Tournaments Announced & Tournament Week Starting July 4th

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The Clash Royale Tournament Mode has been teased for a long time. And finally on its official blog, Supercell revealed new features about the mode.
 
According to the post, the in-game tournament mode will help new players achieve exciting short or midterm goal. Using the Tournament Rules, the tournament will be based on location so that players can battle against nearby people. Also a closed matchmaking system will be applied in the tournament mode, which means each tournament has its own leaderboard.


The tournament is free to join. Players who placed in the top half of the tournament leaderborad will get a Tournament Chest. The winner of the largest Tournament will get a chest containing 15,000 cards! However, players cannot participate in other tournament while they are unlocking the tournament chest. Luckily, the tournament chest won’t take up regular chest slots.

Thanks Orange Juice for bringing us more details about the upcoming Tournaments.
 
Starting from July 4th, there'll be a bunch of awesome streamers broadcasting Clash Royale tournaments with HUGE in-game prizes!

Monday July 4th
8am EST // 14:00 CEST: Reversal
12pm EST // 18:00 CEST: Chief Pat
4pm EST // 22:00 CEST: Phonecats
8pm EST // 02:00 CEST: Orange Juice
12am EST // 06:00 CEST: TheRumHam

Tuesday July 5th
8am EST // 14:00 CEST: Bootramp
12pm EST // 18:00 CEST: Orange Juice
4pm EST // 22:00 CEST: Thatsadmirable
8pm EST // 02:00 CEST: WizRa
12am EST // 06:00 CEST: Godsonftw

Wednesday July 6th
8am EST // 14:00 CEST: Clashqueenamanda
12pm EST // 18:00 CEST: MonsterDFace
4pm EST // 22:00 CEST: Galadon
8pm EST // 02:00 CEST: ClashwithAsh
12am EST //06:00 CEST: Abrownbag

Thursday July 7th
12pm EST // 18:00 CEST: Cruecial
4pm EST // 22:00 CEST: Nickatnyte
8pm EST // 02:00 CEST: Hyphonix
12am EST // 06:00 CEST: BenTimm1

Friday July 8th
8am EST // 14:00 CEST: Ash
12pm EST // 18:00 CEST: Koopatroopa787
4pm EST // 22:00 CEST: Phonecats
8pm EST // 02:00 CEST: Beaker
12am EST // 06:00 CEST: Clashongan

Saturday July 9th
8am EST // 14:00 CEST: Supyonamesjosh
12pm EST // 18:00 CEST: TheGameHuntah
4pm EST // 22:00 CEST: SuperMagicalCup
All day: Reddit MEGA Tournament qualifier

Sunday July 9th
12pm EST // 18:00 CEST: Streamer All-Star Tournament
4pm EST // 22:00 CEST: Reddit MEGA Top 64 Finals
Other language streams:

Monday July 4th
2pm EST // 20:00 CEST: Byviruzz (Spanish)
2pm EST // 20:00 CEST: Vosketal (French)
8pm BRT // 01:00 CEST: Nery (Brazilian Portuguese)

Tuesday July 5th
2pm EST // 20:00 CEST: Alvaro845 (Spanish)
2pm EST // 20:00 CEST: Vosketal (French)
2pm EST // 20:00 CEST: Stratera (Turkish)
8pm BRT // 01:00 CEST: Gordinho (Brazilian Portuguese)

Wednesday July 6th
2pm EST // 20:00 CEST: EclypsiaTV (French)
8pm BRT // 01:00 CEST: Gelliclash (Brazilian Portuguese)

Thursday July 7th
2pm EST // 20:00 CEST: Bfa_coc (French)
8pm BRT // 01:00 CEST: Brunoclash (Brazilian Portuguese)

Friday July 8th
2pm EST // 20:00 CEST: Lichtle (German)
2pm EST // 20:00 CEST: Stratera (Turkish)

Saturday July 9th
4pm BRT // 16:00 CEST: Brunoph (Brazilian Portuguese)

>>> Like our Clash Royale Facebook page

Clash Royale Advanced Strategy: How to Push Double Lane

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Most players are used to push one lane with all his/her units when playing Clash Royale but when you get to higher arena, learn how to push double lane is important to win the game. In this tutorial video, Ash gave us a bunch of examples of how you can utilize both lanes and when is the best time to attack both lanes and win.



For more guides, visit our Clash Royale hub or download our app (How2P for Clash Royale) on Appstore or Googleplay for a chance to win $200 gift cards!

Pioneers Is Lightbulb's First PC Game Focusing on Invention and Exploration

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Three founders behind Press Play today announced the foundation of Lightbulb, a new game studio in Copenhagen. In case you have no idea about Press Play, it was previously an acquired Microsoft Studio who created XBOX titles like Max: The Curse of Brotherhood, Tentacles and Kalimba.

Founded by Ole Teglbjærg, Rune Dittmer, and Mikkel Thorsted, Lightbulb is working on a new multiplayer PC game called Pioneers, focusing on physics-based construction gameplay.



Mikkel Thorsted, Creative Director and Co-Founder of Lightbulb says: “Pioneers is the kind of game we love to make and play ourselves. If you look at the games we have made in the past, there’s a shared theme that keeps popping up – creativity. Pioneers is all about that. It’s about using your imagination to create the most awesome vehicles, aeroplanes, boats or whatever you fancy, and use them to explore a new immersive world. This is our sweet spot.”

"Pioneers is a game about building complex machines out of simple blocks. With Pioneers we want to bring out the inventor in everybody and let them have an awesome time in a unique world of playfulness." writes the official website.

Pioneers is set to see a first early release in the second half of 2017 on PC first. More info can be found on their official website.

Overwatch Project Titan Concept Art and Potential New Characters

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There's still some time before the official launch of the new heroes and competitive mode in Blizzard team-based shooter Overwatch, so let’s take a look at some potential new characters and concept art from project Titan, which includes some concepts that would eventually evolve into Genji, Hanzo, Reaper, and Tracer.

Potential New Characters

Sombra: First up is Sombra who appears in Soldier 76’s files, and might possibly be a rival to Agent 76.

Doomfists: In Numbani map a poster shoes all the Doomfists who ever wore the gauntlet, and also gives a hint that there might be a successor who will wear the gauntlet.
Athena: She is the white robot in the all-hero wallpaper

Soundquake: name-dropped in the first cinematic trailer by Younger Brother, Soundquake’s chest missiles and name could link him to both a character in trailers and a series of in-game posters and billboards. 

http://2p.com/game/U00974/Overwatch.htm

Concept Art









Webzen Is Hiring VR Game Directors and VR Programmers

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Webzen has a dozen of MMOs in development for mobile and PC platforms but they don't slow down their pace. According to Korean media Inven, the MMO veteran company is hiring for VR game directors and programmers, preparing to make VR games of their own. If you read Korean language you can see job descriptions at the official site
 
Webzen is not the only South Korean MMO developer that has plans for VR gaming, and before them, TERA developer Bluehole and Vindictus developer Nexon are also working on VR related projects.

KOG Games: HeroWarz Open Beta Test Starts!

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KOG Games has great news for all players from HeroWarz serviced areas! The Open Beta Test of HeroWarz has just started. Players who took part during either or both closed beta phases will receive the promised rewards on logging in to the OBT.

HeroWarz Gameplay All Character OBT NA

The HeroWarz OBT phase is designed to be open-ended. As soon as the log-in box is available, you can log in at the home page and click the PLAY NOW button to begin downloading the game client. During open beta, developers will be running fun events to join and the possibility that new heroes will be coming soon. As always, developers are looking for feedback on systems and features, heroes and balance and for any bugs that need squashing.

HeroWarz

System Requirements
 Minimum SpecificationRecommended Specification
CPUIntel® Core™ i3 or
AMD Athlon 64 X2 3.0GHz
Intel® Core™ i5 or
AMD Llano 3850
RAM4GB or more8GB or more
HARD DISK12 GB free disk space or more12 GB free disk space or more
GRAPHIC CARDNVIDIA® GeForce® 250
ATI Radeon™ 4850
NVIDIA® GeForce® GTX 460
AMD Radeon™ 6850
OSWindows XP SP3Windows 7 64bit

HeroWarz

HeroWarz

Kingdom of War Trailer Showcases Plenty of Features, Strategy Gameplay and More

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Gamevil has recently released a new gameplay trailer for its 3D strategy RPG Kingdom of War, showcasing plenty of game features, strategy gameplay, character and more. Kingdom of War is a collecting and battling RPG in which players need to collect and cultivate various allies and create powerful troop.



The battle style in this game is quite unique, and it required skills and concentration. Before the battle start, players can freeze time in the heat of battle to start tactical mode. The battle features combo action gameplay and guardian skills. In addition, there are also Arena, Raid and various PVP modes you can experience in Kingdom of War.









 

PvP MMO Crush Online Enters to Closed Beta Today

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Publisher GAMESinFLAMES is ready to kick off the closed beta for Crush Online, a new PvP MMO developed by Korea-based JoyImpact. It focuses on PvP heavily but at the same time, it also features MOBA-style combat in a persistent MMO game world.

>>> Grab a key from our CBT key giveaway event!



The world of Gaia is home to three realms, each populated by thousands of players fighting an endless territory war. These nations, along with a comprehensive guild system, are the groundwork for truly grand military clashes. Guilds and nations can ally with each other in exciting Castle Sieges to gain control of a nation and lord over its subjects, while entire nations may scheme with and against each other to win epic wars where not just glory, but also valuable treasure and powerful ability enhancements are at stake. Players can choose their avatars from a number of distinct, fully customizable classes, each with tons of different weapon setups and compete with other players and NPCs in tactical and challenging fights.


Closed beta will begin today on June 29th and will run at least two weeks. Players who once applied for keys should already receive the code. But if you didn't, you can grab a key via our CBT key giveaway event!

Action RPG Casual Warrior Pre-registration Event

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RAFO TECHNOLOGY (HK) LIMITED' upcoming action RPG Casual Warrior will be official launched in mid-July on Google Play. 2P.com joined hands with team to host a pre-registration event, rewarding gamers who pre-registered on WHAT2P with sweet items, including Bronze Key*1, Gold Box* 2 and Gem Box* 2.

Casual Warrior

How to participate in:

Step1: "Like" 2P.com Facebook and "Share" this event. Follow 2P.com Twitter and Retweet this giveaway.
 
Kukulkan

Step2: Please download "WHAT2P" on Google Play to pre-register Casual Warrior.
WHAT2P is downloadable on Google Play. Here is the URL:
https://play.google.com/store/apps/details?id=com.what2p.app.
You could also scan the following QR Code:

*We encouage you to visit Casual Warrior Hub Page and write a quick review for Casual Warrior after you play so as to help more players.

How to Redeem the code:

  1.  Login to Casual Warrior
  2. Tap the icon of your warrior on the upper-left side of screen
  3. Tap "gift code" and input your code
  4. Gift accquired window will pop up

 

About Casual Warrior

The simplicity of an clicker with the depth of a legit RPG. Casual Warrior is a brand new kind of game. Prepare for multiplayer fantasy goodness!

- Play in real-time, then automatically progress and farm loot while you're away
- Choose your class and evolve your hero via tons of different gear and ability combinations
- Visual Equipment: Your avatar's gear shows up on them in game!
- Your pets gain xp and level up. They also have unique and customizable spells!
- Summon the most compatible group to conquer epic challenges with you
- Join or create a guild and battle others for glory!

Wonderful graphics, loads of things to do and discover, a hero, pets and equipment to upgrade... this is your chance to take part in a new mobile RPG experience. This is Casual Warrior. Come join us!

Aces Wild, TERA's Next Exciting Update has a Release Date

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Aces Wild is the next exciting update that will be deployed in TERA. En Masse Entertaiment announced that Aces Wild will be released on July 7th. This new content will include Manglemire, a new 5-player dungeon which is located in a graveyard near the Eldritch Academy. Aces Wild marks the return of Dreadspire. Season 3 of Dreadspire comes with an increased difficulty on floors 16 through 22 and better rewards. With this new update, dev decided to turn everyone into kumases in the 10v10 Kumas Royale Battleground.
 
Ace Dungeons will debut with Aces Wild as a new way to play TERA. With multiple bonus tasks to accomplish during your run, Ace Dungeons will introduce a whole new TERA experience for the solo player. The final content reveal will be made by dev on July 5th. 

NSFW: A Witcher 3 Sexy Succubus Cosplay Motivated by an Insatiable Lust

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Warning, this is NSFW! In Witcher 3, players fight against the world's many dangers using swords and magic. Among the dangers that may occur you during your adventure through the Northern Kingdoms are succubus.
 
Unlike other monsters, succubi (there are at least two) feel no desire to kill, do not crave human blood and usually do not, in fact, mean any harm at all. They are motivated by one thing and one thing only — an insatiable lust. They try in vain to slake this by engaging in sexual acts with any other humanoid species they encounter. Watch a sexy succubus cosplay and her victim. You can invite your co-workers to watch only if you feel exhausted by her powers.
 


Source: sumogamer

Related: 
[NSFW] It's a Brilliant Idea to Make a Witcher 3 Sex Cosplay
 

Square Enix’s Latest RPG Celestial Arculs Revealed Character Concept and Trailer

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Square Enix has recently revealed new character concept and trailer for its latest mobile RPG Celestial Arculs. The game is set in a fantasy world where people are seeking the mysterious power of Arculs. In order to pursue father’s will, novice adventurer Riehen joins the explorer's guild and happens to meet 3 companions, and the epic journey starts.



Celestial Arculs features anime style characters, immersive story, robust communication system as well as multiplayer gameplay, allowing four players team up to work together for a common goal, and players are available to chat with other teammates by using kawaii emotion. Japanese pre- registration is now available, and the full release is scheduled in this summer.


 

Tracer Dash Steals Many Overwatch Elements but Still Launches on Google Play

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Overwatch has taken the gaming world by storm. There is no wonder that many game companies want to develop some Overwatch-like games. As we reported before in China the Overwatch clone is titled Legend of Titan. And today we found another overwatch-themed game called Tracer Dash on Google Play.


VIGA Studios, an England-based game company, announced that Tracer Dash is inspired by Tracer’s Time Jump, Pharah’s Rockets and Junkrat’s Riptyres. The game is designed as a side-scrolling parkour game. In the game players will be able to control Tracer to avoid endless missiles in King’s Row by jumping or sliding. During the process, players need to collect overwatch’s logo as many as possible. Using pixel-style graphics, the game is easy to play. Players can jump higher by holding the Jump button for longer. Of course, the relevant overwatch’s character and game elements in the game haven’t been authorized by Blizzard.




Another mobile game called Dead Overwatch Sniper Shooter also wants to become popular by using overwatch’s title. However, there is no overwatch’s element in the game except using Solider: 76 as its logo.

 
 
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