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Lightning and 2 Other New Characters Joined Final Fantasy Brave Exvius

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Lightning
, the female protagonist from Final Fantasy XIII series, recently joined Final Fantasy Brave Exvius as a playable character. Lightning's is 5-star 
rarity character and her job class in this game is L'Cie. On the battlefield she controls ice, fire and thunder to damage the enemies. IBrave Exvius she wears the gear from FFXIII, but will be able acquire new gear and become stronger, according to the developer team. 

Related: 
Final Fantasy Brave Exvius Tops 5 Million Downloads in Less Than 30 days
Ludmille and Charlotte are the other 2 new characters added to Brave Exvius. Charlotte is a 4-star character and her Job Class is Knight. Ludmille is a Red Mage and her base rarity is also 4 stars.
 
 

Source: siliconera

Upcoming Mobile AR MMORPG Maguss Allows You to Explore the Wizarding World

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After the great success of Pokemon Go, Harry Potter fans have been eager to get a Harry Potter version of Pokemon Go. Now we are happy to know that Ondrej Tokar, an enthusiastic fantasy and everything magic related fan, has decided to launch a Indiegogo campaign on October 10 for his new mobile AR MMORPG Maguss.


 
Actually this is not a Pokemon GO rip off since it has been in development for almost 2 years. The Kickstarter Campaign they launched in August 2015 can be the proof. However the Kickstarter didn’t get refunded because of the inelegant system that requires players to wave a black rod around in public. Now the game is designed in a manner which allows players to play with or without a wand and the interface looks better overall.

 
Apart from the the common RPG elements, players can expect an unique game system with an exciting story. “The duel system we have created makes battles exciting and dramatic. You will be able to not just attack with a spell but also defend or just temporarily ‘stun’ your opponent,” the creator explains, “All the info about the duel will be shown in the application therefore duelers will have all the data they want to know. From how much experiences they have gained, through spells they’ve casted to info about the winner”.

Check the official page for more details.

Mobile RPG Dungeon Crash Is Joined by 3 Legendary Samurai Generals

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Firefly Games' mobile RPG Dungeon Crash is a strategy game features dozens of dungeons to challenge. The unique thing of the game is over 60 collectible heroes based on legends or history. There are original heroes as well! Recently Firefly Games added 3 new heroes to the game in the new update: Nobunaga, Hidayoshi, and Ieyasu. These heroes are inspired by Japanese samurai generals in the 17th and 18th centuries.
 

Watch the trailer below to see the abilities of the new characters.

 
Additionally, the game opens a new server Red Dragon, adds new items to the store, and fixes some bugs.
 
In Dungeon Crash, you can collect different weapons, armors and items to strengthen your characters. The game features auto-fighting and it's a pretty casual game in terms of gameplay mechanism. You can learn more about the game from the video below.
 


You can download the game at App Store or Google Play.



This Is What Echo of Soul Mobile Version Looks Like - Video

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Kakao Games has just released the first gameplay video for Echo of Soul Mobile, the MMORPG based on the PC version. The EOS mobile game is basically the same to its PC counterpart, from graphics to gameplay. You can see character customization, quests, dungeons, and boss battle in the gameplay video below.
 
 
Echo of Soul mobile version is still in development and it's scheduled to start pre-OBT on October 6, and launch on October 13, in South Korea first.
 
Echo of Soul PC version was shut down in South Korea last October and then picked up by Kakao Games. One year after the PC MMO was closed down, the game will return in the form of mobile game. We don't know if the mobile game will be coming to the west yet.

Related: Kakao Games Revives Echo of Soul in Korea; Watch the "Come Back" Trailer
 



Revelation: We Are Giving Away 25 Closed Beta Keys Again

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My.com's anticipated MMORPG 
Revelation Online will start the first closed beta in October. We are giving away another wave of 25 beta keys this week. Like last week, we use the same rules.
 
Note: The beta will start around mid/end October. These keys will only grant you access to CBT1.
 
To get a CBT code, all you need to do is: 
Tell us in comment which / what features of Revelation Online you like most.

How are winners selected?
We randomly pick up 25 players who make a valid comment. Winners will be announced at this post after the event ends. Beta key will be sent to their registered email.

How to redeem the key?
If you win a key, create an account at the official site and redeem the key at the profile page.
  
When will the event end?
Event will end on September 29 at 5:00 AM EST. 
 
  
About Revelation Online
Revelation Online is a breathtaking Massively Online Multiplayer experience in which players will discover the lands of Nuanor. Explore a vibrant world of ancient mystery, and use the power of flight to experience absolute freedom. Spread your wings or master one of the many aerial mounts to soar through the sky.
 
You can learn more about the game at the game hub

Warrior: I Can't Believe There's Sex Scene in the VR Action MMO

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Today Shenzhen Bingchuan Network released a gameplay video of its upcoming VR MMORPG Warrior. With the help of VR headset and controller, players will be able to interact with the vivid world.



Amazing Interaction
You can’t believe that players will be able to hug each other, hold hands and even make love outdoors. To some degree, this VR game can satisfy the needs of your social interaction. 


Thrilling Roller Coaster
The developer has prepared a roller coaster for landscape lovers. With the help of Qing Gong, players can easily fly to the starting point. During the ride, players can enjoy the splendid landscapes while sitting in a chair. What’s more, players will face the zero gravity on the roller coaster, making the whole experience more thrilling. 


Intense Combat
Unlike traditional MMORPGs, Warrior will provide players with the most authentic feelings of melee combat. With the special feedback system, players can learn whether the hit the target or not.

More Related
Warrior Is the First VR Action-Packed MMORPG

Clash Royale: This 1.8 Elixir Mega Minions Deck will Take That Tower!

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Try a "Micro Mega Minion" deck....

When Mega Minion (MM) was released I wanted to find a way to really test him out so I fiddled with various versions of the above deck. At first it was a troll deck, and my sole goals against my clanmates were to see what he could and couldn't do, offensively and defensively, and to try to even survive a game. That was before I bought the Lumberjack a couple of hours ago. And surprisingly, I figured out how to win a few. And then I won some more. (And then they all adapted and now it's hard against them.) Now I've played it in Challenge mode and a tournament (3rd of 50, but with Lumberjack) and it seems to actually work.
 
It's not the best deck, it's not going to be top 100, but damn if it isn't maniacally fun to see a horde of MMs and fire spirits do their thing and win for you.

My Deck:


 
Replacement:
Rage (substitute Lumberjack if you own him) or experiment with Knight
 
STRATEGY:
This deck wins because of damage from three sources: MM, Fire Spirit, and Spear Goblins. The perfect scenario is:
 
The ice spirit leads, or is guided in by skeletons, and tags the tower
Cast Rage as your army crosses the bridge; if you possess lumberjack, have him cross now
Between two and four mega minions race to the tower and break it instantly
Spear goblins follow the MMs and provide protection and are a backup force, and fire spirits are additional insurance
Alternatively, ice spirit followed by fire spirits and then mirrored fire spirits is great if a lane is undefended and your opponent is out of elixir.
 
How? Every card is cheap. Learn to counter and kite and you'll be able to deal with almost everything with either just 1-2 cards, or, facing more dangerous incursions, by slapping down a high volume of troops and zaps in pinpoint locations with precise timing. Before long you'll be at a huge elixir advantage. Strike as above.
 
Mechanics of that attack:
 
Spawn a MM behind your king
 
Mirror him, typically on the same side of the arena but sometimes it's worthwhile to do so on the other to split, such as if your opponent uses lots of area troops and/or spells. You can perform this mirroring immediately or wait until your elixir is full again. It doesn't matter except the extent to which you want your opponent to see it coming (so later is generally better).
 
While they plod slowly forward, collect together your spear goblins and fire spirits...
 
Cycle quickly to get to MM and mirror again. If you continuously zap and spawn ice spirits, skeletons, and spear goblins, you can do what you want and your opponent will be very busy with his far less flexible deck.
 
Just before the lead MMs cross the bridge, toss your ice spirit down on the bridge.
 
Rage, with the top of the circle just slightly overlapping the tower so that MMs who bunch up around it will all be raged.
 
Deploy additional troops if necessary. Note that with this deck, you do not have to worry quite as much about overextending yourself as decks with more conventional elixir costs (but don't be reckless, either).
 
Have fun. It's a crazy feeling to be successful with this.
 
FINAL TIPS:
Not many decks use Mirror or Rage. It's a good strategy if you can avoid playing them during the first minute or so, lest you give away the surprise. The deck works because wtf who would play this? So the first time you use mirror should be of a MM next to another MM near the bridge, and you should be ready to rage them shortly thereafter. You only get to do this shock attack once, so don't tip your hand. (Like by posting this guide on Reddit.)
 
Mirror: once you've used it for the first time, go crazy with it. Fire spirit both lanes. Double zap to kill a princess. Surround a prince with six spear goblins, etc. Your imagination is the only limit.
 
DECK STRENGTHS:
If you play the right card at the right time, essentially by defending just on your side of the bridges, you'll get an elixir advantage for nearly every action.
 
Very fast cycling so you can almost always have the card you want.
 
MMs in pairs do appallingly high damage. Your opponent literally won't expect it when they first reach a building or tower.
 
DECK WEAKNESSES:
Poison....your stuff's dead. Fight elsewhere. Trick them to use it elsewhere.
 
Elixir Collectors...can't hit them. It's okay, you'll make up the elixir trades.
 
The MMs are the closest thing to being tanky, so in a protracted fight you'll need to be very actively placing new units in the right places.

Thanks Keithustus for sharing such an informative deck guide with us, this guide first appeared on Reddit.

More Related
Clash Royale Guides for Arena 7-8
Clash Royale Guides for Legendary Arena
>>> Like Our Clash Royale Facebook Page for latest guides and updates. 

If you are interested in being our Clash Royale Deck guide writer, please send a sample to sunyixin@cyou-inc.com

CRANGA!: Harbor Frenzy is a Fun VR Party Game of Physical and Mental Skill

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HandMade Game, the developer of award winning puzzle game Rooms, today released its new game trailer for the upcoming launch of CRANGA!: Harbor Frenzy. Currently in development for the Oculus Rift, HTC Vive and PlayStation VR, CRANGA!: Harbor Frenzy is a VR party game that combines explosive consequences to classic block tower gameplay.



As giant crane operators with bird’s eye views, players will virtually control a massive industrial crane to carefully push and remove block-style containers from a teetering tower. These are not your ordinary containers as they vary in colors, come in different shapes and sizes, and at times can be explosive or slippery - adding to the fun and excitement. In order to ensure the container's safe removal, players must find the sweet spot by moving their head around in their physical space to view the tower from different angles. One wrong move can cause a chain effect resulting in epic destruction with the tower of blocks crashing down to the harbor grounds.

Check the official page for more details.

Mobile MMO JRPG Alchemia Story (JP) is Now Available for Alpha Test

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Asobimo announced that its new mobile MMO JRPGAlchemia Story will be available for alpha test during September 28-30. We got a new teaser trailer at TGS 2016, check the video below.
 

Player will be able to play 2 characters including a supporting character called YOME. Apart from the appearance, players will be able to customize the characters’ age, body type and breast size .


The progression systems in the game will be a mix of vertical and horizontal progression. As a turn based mobile game, each character can be equipped with 6 skills.


 
More Related 
Mobile MMOJRPG Alchemia Story Alpha Test Kicks Off In September
 




 
 

Cross-Platform MMORPG AdventureQuest 3D Content Preview and Interview With Artix

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Last week I had the amazing opportunity of interviewing Adam Bohn (Artix) from AdventureQuest 3D and get some content preview and dungeon runs in the game with the rest of the team members. I’ve had an amazing time and will be sharing some of the screenshots with you at the end of this post.

Before we get to the serious topics, we would like to share the fact that the developers have a bunch of neat and creepy stuff planned for Halloween, or rather Mogloween, including the frightening Gourdthulu. The one I found the most interesting and am looking forward to the most is a pumpkin armor, AdventureQuest 3D’s first craftable seasonal armor.
 

Let's start with the upcoming travel forms. As the names imply, these forms will be meant for travels and will provide players with a higher movement speed. They cannot be used in battle at this time, but this may change in future updates (imagine fighting as a direwolf o:). Two options will be included, including a knight form on a horse, and a direwolf form as you can see in the screenshot below.

Shadowskull Tower

 
 

Once introductions were done and I was familiar with the controls once again, I was kidnapped and brought to the Shadowskull Tower and it’s dungeon. This dungeon had a collection of random rooms, all having their own objectives and with a Necrolord Boss waiting at the end. This dungeon will require players to be equipped with the best gear to be successfully completed, and should take on average 15mins to complete. In its hard mode, only 3 players will be able to join, with the dungeon resetting if the whole party dies. Players also won't be able to revive until the party advances to the next room. While on the topic, Artix also mentioned that a new class was being considered, a Necromancer. This Necromancer would have the ability to revive dead party members and have them assist with fights. That way, fallen characters will still somewhat be able to fight until they are revived in the next room.
 

In addition to this, a new area will soon be introduced. While it doesn’t have an official name yet, it has been nicknamed volcano dragon area for the time being, which hints at fire and lava based monsters and dungeons, and mayyyyybe (hopefully) a dragon boss.

Cross-Platform Experience

Regarding their main objectives with the game, Artix said “We talked about the cross-platform feature, and we talked about kinda getting people to play together, which is, in my opinion, the most important feature of the game. I mean, you could play any game together, but it's different to play together across devices. Let’s say I’m over at your house and you’re on your PC, we could play something but you only have one computer. So I really like the idea that while you are on your PC, I can just take out my device, phone or tablet, and instantly join you in AdventureQuest 3D.”

Artix adds that a sort of sidekick feature would be introduced, probably around December, allowing low level players to join higher level ones on quests and dungeons. Basically, if a level 12 player summons a level 5 player to him, the latter will be sidekicked up to level 12 for the duration of the party, albeit with somewhat lower stats. That way, they can benefit from the item drops of these high level dungeons, although they won't be able to equip these until they actually reach the required level. Moreover, the EXP they gain from these dungeons will be lowered to something more appropriate to their own level.

The following topic was about the interface. In the Pre-Beta there was a special interface for PCs and another for mobiles. After much discussion, the developer team decided to only use the mobile interface for all devices, and later reintroduce one for PCs. He added there were planning to introduce a button that would allow players to toggle between the PC and mobile interface according to their preferences. That way, players that are already used to playing PC MMOs will be able to have an interface that they will be more familiar with.

Client Size

Next, we tackled an interesting topic, the size of the game on devices. Those of you that got to test it already will have noticed that the game is extremely small for all the content it has. This is possible because the game automatically streams and deletes the assets to the game. Whenever a player obtains a new item or enters a new region, the game quickly grabs these assets and streams them in the client. Meanwhile, it deletes the assets of areas that you will probably not visit again anytime soon to keep the game’s size small. Of course, whenever you do revisit these areas of the game, the assets are again redownloaded so the client can access them. This also allows the players to update the game with new content and bug fixes without having to restart the server, and thus limiting downtimes.

Community Critics, Suggestions and Involvement

Finally, after Artix’s passionate (and long, yet fun) speech was done, I was able to use one of the questions I had prepared for the interview.

You guys really are awfully close to the community around AdventureQuest. I got to witness that a few times already. So how have you listened to criticisms sent by fans regarding the original game/s? And how did this steer the development of AdventureQuest 3D?
 

“Haha, so yeah, there are a whole lot of conflicting comments regarding the original games. So I’m trying to figure out which one of the three ways to interpret our question. I’ll answer like this. So, it is impossible to make every single person happy, because, you know when you just look at the team members, whenever we see something really cool, we really want to implement it right away. But it’s not possible to change things continuously since some people really like how old things are. So the best way to answer your question, the best way to seriously answer your question; we’ve always listened, and we’ve always done everything we could to improve the game. Sometimes there were suggestions that we just weren’t capable of doing. Sometimes some were so drastic that they would upset some other part of the audience. And sometimes, there were suggestions that we’ve learned from our own experience could really destroy the game. Most of the players could be asking for the feature, but we know it would cause some disturbance. One of the most asked for feature is a trading system. Honestly, it trading would probably take us less than a day to code and implement. But we had this decision back in 2009 or 2010, when Runescape suddenly changed their whole system, and a lot of players were really upset with the changes, and gold farming bots has basically taken over the game, selling gold and trying to scam people to take over accounts. So we don’t know what’s gonna come with it, who it will upset and how this would all turn out. But regardless of that, our players know that we are here for them and that we listen to them. They feel they are part of something here. They have a rightful feeling of ownership towards the game. If they don’t want us to change something that is already in the game, we don’t change it. Just ask any of the team members here. They don’t work for me, they work for the players.”


And an extra piece of info candy, while nothing is still confirmed about this ever being introduced in the room, the developers are considering PvP features, and have already started designing a PvP room.

 

 

MU Legend Global Closed Beta Test Date Announced; Sign up Now

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Webzen has just revealed the brand-new MU Legend English teaser site and the first global closed beta date, October 25. You can register for the global Closed Beta Test at the official site, or read the information about the game world, classes, main gameplay features and the system requirements.

Below is the recommended specs for MU Legend.
- OS: Win7 (64-bit), Win8 (64-bit)
- CPU: i5 760, AMD Athlon X4 740 and above
- RAM: 8GB
- Graphics Card: Geforce GTX560 / AMD Radeon HD 6670 and above
- Direct X: 9.0c and above
- Disk Space: 25GB and above.


MU Legend will be available in multiple languages incudling English, Portuguese, Spanish, Polish, Franch, German and Italian.

We'll be giving away closed beta keys soon. Stay tuned.

 

Skyforge: We Know Now When the Ascension Expansion Will Be Released

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The Ascension update is anticipated by many Skyforge players for some game-changing features such as new character progression and overhauled endgame experience. Some exciting new content like new class and new raid are also coming in the expansion. There is a improved Battle system, new political system called Council of Gods, and better economic system.

The publisher My.com has confirmed the huge expansion will be live on October 19th with the pre-patch being released on October 5th.

Related: My.com: Skyforge Is Almost a Remade Game with Ascension Expansion


Related: Skyforge - New Raid Boss Can Destroy You and the Battlefield Literally

Devilian Mobile Soft-Launches in 8 Countries on Android Platform

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Gamevil has soft-launched moible action MMO Devilian Mobile today in 8 different countries: Spain, Mexico, Turkey, Saudi Arabia, Netherlands, Sweden, Philippines, Vietnam. Android users in these countries can go to the Google Play Store,search for the game and download it.

Without an exact release date, Devilian Mobile will formally launch worldwide in Q4 2016. Gamevil states at the forum that as soon as they have the release date they'll notify the community. 

The gameplay of Devilian Mobile is basically the same to the PC version. There are 3 playable characters for the mobile version: Kylar, Ayla and Elin. Combat requires your attention on position and timing for effective use of special skills.

Related: Gamevil Is Preparing to Drop 6 High Quality Mobile RPGs for Global Market



Overwatch: Beautiful Bunny D.Va cosplay by Jing Ling

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D.Va is the youngest hero and most favourite female hero in Overwatch. Today, i want show you some beautiful D.Va cosplay from Chinese cosplayer Jing Ling (青凌). You can see more of her work at bcy.net profile.
 
Overwatch: Beautiful Bunny D.Va cosplay by Jing Ling
Overwatch: Beautiful Bunny D.Va cosplay by Jing Ling
Overwatch: Beautiful Bunny D.Va cosplay by Jing Ling
Overwatch: Beautiful Bunny D.Va cosplay by Jing Ling
Overwatch: Beautiful Bunny D.Va cosplay by Jing Ling
Overwatch: Beautiful Bunny D.Va cosplay by Jing Ling
Overwatch: Beautiful Bunny D.Va cosplay by Jing Ling

Black Desert Releases Berserker Awakening and Partial Ocean Content in the West

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Kakao Games introduces the next class awakening to Black Desert western servers after a regular server maintenance. Berserker, armed with a cannon fist, becomes an absolute bad-ass fighter capable of smashing everything that stands in his way.


In addition, Black Desert players are able to check out the underwater world now. Kakao Games has splited the massive ocean content into smaller content packages and will deploy them into the game over a the next few maintenance cycles. It's worth mentioning that the ocean content is not the naval battle.

Also, in a recent tweet, Kakao Games said that Karanda, the Harpy Queen boss, was also available today.

Source: BDO forum
 


Chronicles of Elyria Needs Another $3M to Complete; Backers Got Angry

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Back in June, Soulbound Studios raised $1.3 million for Chronicles of Elyria on Kickstarter. Over 10,000 backers pledged to the project and believed the ambitious sandbox MMORPG could be delivered. However, that money isn’t enough to complete the game, as the developer said in the latest update on the Kickstarter page that they needed another $3 million.
 
The $900,000 we raised during Kickstarter isn't enough to finish Chronicles of Elyria. The reality is that Soulbound Studios is going to require another $2 Million more than that to get anywhere near completion. And with server hosting fees, QA work, etc., it would really be better if that was up around $3M instead.
 
Apparently players especially backers were not happy, and they felt the studio should have told them how much money exactly they needed to finish the game at the very beginning.

 
Soulbound Studios stated that they had strategies in place to help raise the additional money. “Any funds we raise through online pledges helps reduce that amount and also provides a bit of cushion between now and our next funding round,” they added.
 
Chronicles of Elyria has many bold ideas as a sandbox MMORPG. Like Star Citizen, people are worried about how much time the team needs to complete such a project, and how good/poor the final game will be.
 
Related:5 Reasons Why Chronicles of Elyria Is Worth Your Attention

Black Desert Takes to the High Seas with Upcoming Expansion

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Black Desert
, the buy-to-play MMO that came to North America earlier this year, will soon expand its already-huge world with a massive ocean-based expansion. This expansion, which will come to North America sometime in Q4 2016, will be free and gives players the ability to explore a deadly ocean, trade via ship, and engage in large-scale naval warfare against players and monsters alike. While this expansion is focusing on water, it will also drastically change the game for you landlubbers as well.

For starters, the upcoming expansion will drastically alter trading and economy. Black Desert is known for its in-depth trading system. In a nutshell, the economy is almost entirely player-driven. A series of nodes littered about the map enable guilds to collect taxes from trades performed in those regions. This makes the nodes highly desirable by guilds, as they can collect immense amounts of wealth for doing little actual work. This is where Node War and Conquest War come in. During Node War, guilds fight for control of single nodes within a region. Once control is seized, the controlling guild gets to kick back and collect taxes. Conquest War, on the other hand, involves fighting for control of an entire territory and all of its nodes. The guild that wins Conquest War gets to reap all of the tax benefits of that region for an entire week.


PVP up until now has been entirely land-based. With the upcoming sea expansion, players and guilds will now have to learn to master naval warfare if they wish to control the new territories. Naval combat, while explosive and intense, will also require a new level of teamwork. This will put guilds to the ultimate test, as lone wolf players will stand little chance against a well-equipped and well-trained fleet. Luck will always be a factor in combat, but unprepared guilds are likely to end up at the bottom of the ocean floor with their wrecked fleet.


Sea travel will also open up new trade routes, as players can now navigate the coast and avoid guild-controlled land. This will inevitably lead to pirates and the like, which opens up the door for even more economic possibilities. Will you be a pirate, a trader, or offer your services as a ship-for-hire?

The upcoming sea expansion also adds in truly massive sea monsters for the PVE crowd. These monsters rival the size of many leviathans from Monster Hunter, and look to be a challenge for fledgling and veteran pilots alike. These sea beasts should also further complicate naval warfare between guilds, making every encounter even more intense.

The upcoming sea expansion is shaping up to be a true game-changer for Black Desert. If you have yet to venture into the exciting, complicated, and one-of-a-kind world of Black Desert, there’s never been a better time. With the recent awakening of the Berserker class and the addition of the new Harpy Queen boss, Black Desert’s insane amount of content has grown even more. Get in now before the sea expansion and get your bearings, as even the most veteran players will likely struggle to find their sea legs. 

Related: Black Desert: New Profession, VR, Elven Region and More Teased in New Video

Top 6 Most Anticipated PlayStation VR Launch Titles

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It’s less than two weeks away from the release of PlayStation VR. So I’m going to give you my top 6 most anticipated launch titles. 

 
 
Battlezone


I spent a lot of my childhood playing Battlezone 1&2 and it gave me a few awesome moments that I’ll never forget. It's a Sci-Fi, FPS, vehicular combat game... that was also a full real time strategy game. However, it seems that this type of genre doesn’t get much play anymore. Thanks to Rebellion, Battlezone will be rebooted for PlayStation VR. What’s more, the VR is not just adding something new to gaming, it’s a totally new and different way to experience games.

 
DriveClub VR 


Due to the unfortunate closure of the developer Evolution Studio earlier this year, the fate of Driver Club was unclear, but thankfully work has completed by an internal Sony team.  DriverClub VR will transport you to some of world’s most sunning locales in some of the world’s most powerful production cars. Apart from the most authentic feelings of the incredible speed, players can also choose to race against or with one another in a completely new way.

 
Here They Lie


Developed by Tangentleman, Here They Lie will present a dark psychological horror experience that heavily inspired by Jacob’s Ladder and It Follows. Players can except to see Plenty of Kubrickian imagery from the Shineing. The game will put you in the shoes of a man experiencing a smorgasbord of horrific imagery while pursuing a mysterious woman. You can’t look away without taking it off your head, which may be the best form of reading a horror novel in a dimly lit room with no sounds save perhaps a dripping faucet.

 
RIGS: Mechanized Combat  


RIGS Mechanized Combat League is somewhat of the first generation VR titles that targets hardcore gamers. Set in the near future, it takes elements from different athletic fields, like combat sports, motorsports and basketball and mixes them into an explosive cocktail. At the heart of the game are the RIGS–fast, large, heavily armed athletic sports machines that you’ll pilot as you compete for glory.
 
As pilot of one of these finely-tuned mechs, you’ll compete in a gripping single player experience that will push your abilities to the limit. Show off your skills in Trials to earn the right to challenge for the title in Career mode, or sharpen your team tactics in dramatic multiplayer matches in four incredible arenas around the globe, as you take on all-comers in the sport of the future.

 
Rez Infinite 


Originally released on Dreamcast 15 years ago, Rez Infinite Rez is a beautiful rhythm action shooter that offered an almost transcendent experience with its hypnotic visual and incredible soundtrack. Thanks to VR, Enhance Games is able to bring back the Rez’s synesthetic trip. In the VR version, players can except the original campaign as well as some brand new content that making full use of PSVR’s head-tracking. What’s more, there is lock-on mechanic that allow players to target up to 8 enemies and blow them away. 

 
Robinson: The Journey


Developed by Crytek, Robinson: The Journey is a first person sci-fi adventure game. Players will assume the role of 12-year-old Robin, the only survivor of a crashed spaceship called Esmeralda. You will land on a planet called Tyson III where are full of Dinosaurs.  Therefore, you must rely on your wits - and HIGS, an AI companion from the ship to survive.


Riders of Icarus – Rift of the Damned Preview

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Riders of Icarus will soon be throwing out its second update, titled Rift of the Damned. The first thing you’ll notice as you enter this zone is that the sky of the Rift looks pretty amazing. Shades of blue and purple, strange phenomena, scattered islands. It is a very dreamlike atmosphere that you will encounter this new area, and I personally find it rather well done, albeit quite dark.

But I’ll just let you discover this aspect of the update through screenshot and get started with the adventure itself.
 
 
 
 

It starts through a quick conversation with Poe, captain of the now gone HST Gorkahn. His ship was carrying supplies for the Pegasus knights when he was caught in the vortex. The captain was thrown overboard, explaining his presence here. He will then ask your character to find and speak with his second, Kha, to find out what happened to the ship.

The quests are rather classic, we must eliminate Drakus, find lost objects, kill other evil dragons, etc. Nice addition to this update, since most of your targets will be flying, the quest text will indicate the altitude of your marks, allowing players to find and defeat these without flying around and getting lost.

And as you can guess, this area will require players to master their aerial combat skills if they have yet to, as well as they’re taming skills during freefalls. Indeed, these familiars will require you to be extremely precise when dropping over them (although you can just spam the SPACE button).

Subsequently, an NPC will teach you that light balls called Ellora's Energy can be absorbed by your familiar and yourself. They allow you to move faster, which is not a luxury given the size of the area.

Related: 7 Amazing Mounts Coming to Riders of Icarus' Rift of the Damned Update
 

Lore lovers discover the history of the fault Tritael through a quest, or rather a monument that explains how this region has suffered from the wars.

The side quests are rather numerous, and of course most are classic (kill X enemies, go retrieve objects, talk to X NPC etc.), but the main quest is rather nice and extremely long for a simple update. Just going through the main quest and ignoring the side ones took me hours of gameplay (and that was at the max level and with great gear).

Moreover, there are numerous familiars to tame in this area. No less than 34, and most being impressive dragons.

One can imagine that this new area, at the appropriate level, will occupy players for some time. Among the many quests and history and a multitude of familiar tame, there's plenty to do! The Rift is broad, and find all these familiars will be a real hunt.

This update will also an opportunity to test your skills against a sacred creature, Jumawu. A monster that will require not less than 10 people to overcome!

While I won’t say much about these yet, this update will also update a number of new skills (basic and mounted) that will make some classes more viable, without really changing their roles, something that will be especially welcome here considering how hard the dungeon will be.

Dungeon: The Breach

The Breach is the new dungeon in this update, a place where the souls of those slain in the War of Light are trapped, filled with hatred and craving for vengeance. We'll have to overcome them in order to continue purification of the Rift. You will find yourselves in a world that is just as dreamy, although a not one bit as bright than the Rift itself.
 
 
 
 

Albion Online Elaine Update Now Live

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Following the launch of Albion Online's Final Beta nearly two months ago, the first major of this testing phase is now Live. Titled Elaine, this update "introduces Albion to the highlands, a green land full of plateaus, hills and water."

Elaine also (re)introduces the Keeper faction, located in the highlands, as well as their own dungeons and artifats. New spells for the crossbow and axe weapons, swamp animals (mostly reptiles), as well as various bug fixes and improvements have also been included.
 

Read more about Elaine in the changelogs.

Related: 
Albion Online Introduces Powerful Druid Artifacts
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