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God Eater Online’s Opening Movie Showcases New Aragami


Lineage II: Revolution Will Skip Closed Beta and Launch in Korea Next Month

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According to a previous annoucnement of Netmarble, the developer of Lineage II: Revolution, they will start the closed beta for the game in South Korea on October 13th. However, they changed the plan and decided to skip the closed beta phase and instead launch the game in November.

Netmarble's plan is to simultaneously launch the game for both Android and iOS systems sometime next month. The Unreal Engine 4 mobile MMORPG has drewn a lot of attention from the South Korean players, as over 2 million people have signed up for the beta.


Lineage II: Revolution inherits the core systems that have made Lineage II a popular MMORPG on PC for years. 4 races (Human, Elf, Dark Elf and Dwarf) can be chosen in the mobile MMO, and 6 classes are available for each race. Similar to the PC version, the mobile version features massive siege war that takes place every week. It supports up to 1,600 players fighting on the battlefield at the same time.

The Chinese version is expected for later this year, while the western version is slated for sometime in 2017.


Source: koreaherald
 

Black Desert Gets Ranger Class Awakening and New Ocean System in the West

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The Western version of Black Desert introduces in Ranger class awakening as well as the new ocean system. After a sever maintenance NA and EU players can try the female warrior armed with the Kamasylven Sword, who moves now like the wind. Certainly she is able to slice her enemies with flashy skills. Watch the trailer below.


To prepare for the Margoria expansion scheduled for this winter, Black Desert Online now has flora, fauna, and shipwrecks by the sea. A new ocean system is implemented, offering realistic and volumetric waves. Additionally, Kakao Games makes some changes and balances to game's class, items, monsters, quests and interface, etc. The full patch notes can be found at the official forum.

Don't forge to see the beautiful trailer below for the sea update.

5 Asian MMOs Western Players Have Waited Years To Play

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Today we are going to take a look at 3 titles that took a lot of time to come to the west, 2 upcoming titles that we will probably get to play on the Chinese servers before their western release and discuss about why are we usually the last on the MMO market.

Blade and Soul


Every MMO player has heard about this game somewhere in 2010-2012 and hoped that NCSoft will aim for a world wide release after the original launch that took place in Korea on June 30, 2012.

Thinking that they already have a western office that can start working on localization right away, and following the news from Gamescom 2012 and the press release made on September 13, 2012 that stated: " NCsoft ®, the world's premier publisher and developer of massively multiplayer online games (MMOs), today confirms its Western expansion plans for Blade & Soul, the wildly successful Asian martial arts fantasy MMO developed by Team Bloodlust, an in-house studio based in NCsoft's headquarters in Seoul", we were already imagining ourselves playing this awesome title at the end of 2013, but we were so wrong.


On the other side of the world, publishers and developers alike, are taking risks from the early alpha stages or even from when the first development pieces are puzzled together. I can't say why they do it, but it looks like they really like to play the odds or they can afford it, although we have some great publishers (in terms of bussiness, not that we like their p2w localizations so much) that can sit on the same table and sign a deal at the right time. When it's the right time, you may ask. For me it's somewhere around one - max two years after the original release. I can wait that long for a hyped MMO, but after that I will either loose my interest in it and go try something else or I go play it on the KR/CN servers.

I said CN servers because they are almost always the first to publish a game after KR and almost every single time it's easier for us to get inside (damn those KSSNs). In Blade and Soul, Tencent saw a new opportunity and decided to close a deal somewhere at the end of the development process, and at ChinaJoy 2011 they were already promoting it. When I look at Tencent that old Duke Nukem ventrilo harassment comes to mind ... "I got balls of steel".

 
Did it pay out for China and Tencent? We can't really compare the numbers as China's gamer population is far greater than EU and NA combined, but just to see the popularity we were looking at more than 150 million users for Blade and Soul Open Beta, with 100 servers proven insufficient, as Tencent increased it at 170 shortly after. The popularity of NCSoft's title broke all the limits after the gaming event "Tencent Game Carnival", and the phrase "Blade and Soul" became the number one search on Baidu, the Chinese search portal.


For some unknown reason our dream of playing Blade and Soul in that period was shattered and we got to look at country after country getting their release dates, while we stood there and wait. China launched it in November 2013, Japan on May 2014, Taiwan on November 2014 and we got it, you know ... in January 19, 2016.

At first I thought that maybe other titles that were coming like Guild Wars 2 and Wildstar stood in the way, but after watching the strong presence on the Asian market in 2013/2014, the original reason doesn't seem right anymore.


Why do we lose the battle (I really look forward to hear your thoughts on this, so please take a minute and leave us a comment about this subject)? You may say that they are all Asians, but you know that every game gets through a localization process there also, and even if it's not a case for Blade and Soul, other regions like Rusia are already getting in front of us on the que.

I can understand if we decide to skip a title, ok we don't trust it to be a success on our market (in KR in 2012, Blade and Soul was the 2nd most played game, with the first spot took by League of Legends, so we can safely say that as an MMO it was quite successful), but to get a deal for a game that everybody played it for years already, seems wrong. We even got a few private servers before the official Western release.
 
ArcheAge


Here we will talk a little about successful launches and communities (that "abstrat" thing we aren't really having here in NA/EU).

With ArcheAge we managed to beat China, but with what cost? And do you think that we were at the table when the first contracts were signed? As you probably guess the answer is no, we were as always late, but we got a faster or weaker localization that moved us towards the front of the que. Even with this fast process we still came after Japan (July 23, 2013) and RU (February 16, 2014).

Back to China and Tencent, let's take a look at XLGames and ArcheAge short history so you can cleary see where Trion Worlds was on the deal. XLGames was founded somewhere in 2003, and after playing with some small titles, three years later, in 2006, they decided to start aiming for the top with a next generation MMORPG, that was officialy announced in 2009 (this is when the first license agreement was signed with GameOn for Japan service).  Shortly after, in September 2010 Tencent signed the deal, followed by GigaMedia for Taiwan.


After the official KR launch, in January 2013 Trion Worlds signed the deal to bring ArcheAge to the Western Market and extend their business as publishers (they were already well respected developers with successful games like Rift).

How come we started before China? For Tencent the localization process is very important and in this case it took longer than expected, but as oposed to our well known "soon to be released" remark, they are customizing their titles to meet their community needs, and it's something more than just translation, voice changes and some censored content (yeah it's China afterall so they usually get a "light version" on different features).

Why don't we get unique/exclusive localized version (this applies to every MMO that came to the West)? Maybe we are paying less, although I doubt it, but the real guilty person behind this is me or you. We lack a strong gaming community and we fail to create a common voice and get us heard.


After 2 hours of searching the web's ArcheAge archives I finally found the video that best ilustrates what I am talking about. On 28.09.2013 during a press event held in Moscow, Mail.ru officialy presented ArcheAge, a show where they also talked about a new bussines model. The entire community failed betrayed and they decided to make a stand at Igromir 2013.

The most well known guild leaders and other attending gamers decided to peacefully protest by putting down two red flowers (you can see it from 2:40 in the video below) at the feet of those girls who were there handling beta keys, creating a funeral place (for orthodox/catholic people, at funerals you bring a pair number of flowers), in order to raise awareness of the p2w model.

 
Dragon Nest


With some little variations we have to deal with the same story, and Dragon Nest was not any different. The game officialy launched in KR in March 2010 and China managed to get their version through Shanda games 5 months later.

Without a real marketing push, Shanda Games achieved over 400,000 concurrent users during the peak time of the open beta, making Dragon Nest CN the most successful game launch of 2010.

This time, besides waiting for two - three years, we got splited between EU and NA. We couldn't find a suitable publisher for both versions and as result the NA got it in a reasonable timeframe, in September 2011 while the EU got it on March 2013.


As with other similar titles, the ones that really wanted to try the game started on the Chinese servers and thanks god there are enough nice people that do those launcher guides and english translation patches for the asian versions. I know it's not the optimal gameplay experience, but if you can't wait for years to pass, the single real solution is to try a KR/JP/CN server. Since I fell in love with the KR MMORPG I really though about learning either korean or chinese so I can skip the waiting line. 

Did you ever play an MMO on a foreign server and if yes, witch one?
 
Lost Ark and Dragon Quest X


Many players are already waiting for these upcoming titles, and my early bet for "where are we going to play?"  goes to China again.

Dragon Quest X has been available in Japan for quite some time, but no other country signed any deal recently. The only one ready to try their luck was Shanda Games, so we already had a closed beta phase in China (more info on the official CN official site).

If everyhting goes smooth and there won't be any SSN restrictions (for Dragon Nest things were pretty soft) we are planning to make a guide on how to join the CN server as soon as Shanda Games move into Open Beta.


For Lost Ark things look more promising, but it's too early to talk about servers and release dates. What we know at the moment is that Smilegate opened a localization facebook page for the Western market, while the developers already announced a partnership with Tencent for the Chinese version back in 2015.


In terms of getting in, with Tencent things look a little harder, but I'm sure we will find a way on their servers when the time comes. I already saw players reporting from the KR first Closed Beta Test (a short phase that was only up for 5 days), plus a database page that was recentl launched, so the future looks promising.

Clash Royale: The Best Double Lane Push Deck with 3 Musketeers

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First off a little introduction.
I use this deck for victory challenges and tournament play.
I started to play it very recently, because I wanted to test the potential of the Three Musketeers.
I've been liking them very much, winning me back-to-back classic victory challenges starting out with them.

The deck is not solely made for challenges but because my 3M are 'only' lvl 7 I can't test their full potential in my current trophy range (3.8 - 4k).
Therefore I will be focussing on gameplay in challenges/tournament.

My Deck
 
Three Musketeers (3M), Knight, Mini Pekka, Miner, Princess, Ice Spirit, Zap, Elixir Collector
Average Elixir Cost 3.8 which is quite low for a 3M-deck.
The archetype for this deck is Beatdown, you will be looking at battling your opponents on THEIR side.

Card Breakdown
Three Musketeers : The deck is build around these lovely ladies. They are your win condition. I ALLWAYS split the 3M. (more on this later)
Knight : A cheap mini-tank/Allround unit to put in front of your musketeers. Used to protect your collector from miners aswell and in duo defense with mini-pekka.
Mini Pekka : The 'runner' in this deck. Used mainly on defense to kill the big units (giants, royal giants, ...). Try to transition him from defense -> offense to get great value .
Miner : Several purposes in this deck. 1) take out enemy's Elixir Collector 2) take out enemy princess 3) tank for your musketeers
Princess : Splash-Support, needed in this deck for the support vs small-units and applying pressure from the back-end.
Ice Spirit : Cheap cycle card. At 1 elixir he is a bargain, the 2sec freezy can be very handy on both offense/defense.
Zap : nee ds no introduction.  
Elixir Collector : You will be wanting a pump in a 3M deck to build the very big pushes in double elixir time.

Replacements
There are not a lot of options for replacements in this deck without changing the way the deck plays.
I will only note the replacements that will keep the deck in a sort-like state.

Three Musketeers: none, this is a 3M deck !
Knight: Too good in a 3M deck because of his cost. In the near future I believe the Ice Golem could take a part of his role.
Mini Pekka: Hard to swap because you want a big unit to kill tanks. You could try Prince (but this makes the deck more expensive) or a defense building (but your main goal isn't defense with this deck).
Miner: I wouldn't replace him. You could use a Giant if you only want a tank in this slot, you will lose the 2 other key-roles I use the miner for.
Princess: Arrows, Archers or Fire Spirits.
Ice Spirit: For 1 elixir this card is too good. In the near future: Ice Golem. Skeletons if you want more distraction on defense.
Zap: You could try another spell, The Log or Arrows but I strongly advice to keep zap.
Elixir Collector: None, this deck needs a pump. If you don't like pumps, 3M decks will be hard to play.

Battle Strategy

Defense
The main thing you will be focussing on is getting a pump down all the time, preferably two by the time you hit double elixir time.
This deck runs some nice cards to protect them from enemy miners, the knight being the best for this role, but also the mini pekka can serve this role.
Your ice spirit can also save some pumps or be combined with the Knight in case Knight isn't in your hand at first.
The deck doesn't run a defensive building but unlike a lot off decks you're not focussing on 'not giving away a tower'.
By all means: If possible protect your tower but with this deck it's OK to drop a tower, because you will regulary 2/3 crown the enemy.
I will talk through some off the typical decks you will encounter in victory challenges.
1) Vs the popular Giant-Beatdown decks: Use your Mini-Pekka on the giant, use the Knight on the support troops, support with zap/ice spirit if needed.
I like to drop the princess in the opposite lane for splash/support, keeping her save from poison and to bait out enemy cards in the other lane.
Vs this deck I will also use the 3M if my opponent opens with a big push (shown in the gameplay video later).
While it's ok to drop a tower, vs a giant-poison beatdown deck I rather not loose a tower the first 30 seconds !
2) Vs air decks: You are in for a treat with your 3 Musketeers ! Support with Ice Spirit/Zap/Princess if needed (in case supported by minions, tombstone, ...) or knight (in case supported by enemy miner or knight)
I will point out 1 particular deck this 3M-deck is weak too: Lava Hound - Lightning Spell. I faced this deck a couple of times in challenges and it really hard counters my deck.
If the opponent can light my 3M and get's his lava hound in, it's difficult. Best way to work-around this is rushing the other lane once your opponent drops lava hound, forcing out elixir on that lane or him giving away his tower.
3) Vs miner-control decks. The first minutes it will a battle between taking out pumps, you have some excellent counters in your deck for this.
If your opponent put's poison on your tower, you have a great opening to use your 3 Musketeers. You have both zap and ice spirit to reset/re-target the Inferno Tower which is a big plus.

On to the main force: Offense !

Offense
Like stated in the card breakdown, ALLWAYS split your 3 Musketeers.
This will do several things, the most important one is it will give your opponent 2 lanes of pressure to deal with.
It will also make it harder on your opponent to make a very good elixir trade on them and shut the opponent down from a fast counter push in the open lane.
Unlike highely used cards, not all players know how to counter the 3M and splitted 3M in particular.
A lot of opponents will focus on protecting the lane you are sending 2 musketeers at or only try to protect the tower with the lowest health.
If played well, 1 3M push can easily take down both towers at once. Off course, all depends on the skill level of your opponent so be happy with 1 tower down as well 

You can split the 3M in the back or the middle. I tend to split them more in the middle because I don't want them in the back because it gives a great opportunity for my opponent to poison/fireball them togheter with my pump(s) and tower.
By the way- don't be afraid from fireball. At tournament standards your musketeers will stay alive with a sliver of health, which is more than enough because you want them for their DPS-power, not their health.
Sure, you will be doing some bad elixir trades at times - but that's typical in a 3M deck. Therefore you are more likely to drop a tower in general, but you have the raw potential to 3 crown the opponent !
Once you got a tower down and know the opponent doesn't have a perfect counter-card for your 3M such as fireball+ zap /lightning/barbs/minion horde you can drop them in the middle spot on the enemy's part for a quick 2nd tower take-out.

Now, on to a 'typical push'.
You will be splitting the muskteeers 2/1
If you have read more guides/watched videos on 3M gameplay you will frequently seen talk about 'which lane to send the lonely musketeer'.
Personally I rather vary this vs allways sending the lone muskteteer on the lane with most/least health.
I don't like to allways do the same thing in 1 game, this will make it easier on your opponent is my personal view.
If you prefer a rule-off-thumb tough: send the lonely muskteer to the lowest health-side.

Depending on the way your opponent reacts your prefered support will vary.
If my opponents aggro's one of the lanes with bulky troops (mini pekka, princes, ...) I will let that lane 'fare' for this push and focus on supporting the easier lane with my miner as a tank for either the 2 musketeers or the knight/musketeer.
If my opponent drops smaller health units I will support the lane with miner (for instance knight, goblins, archers, minions, ...)
If my opponent drops a defense building in range of my 3M I will use the miner to tank the building and use zap or ice/spirit to re-target.

2 card that aren't used in a push frequently are the mini pekka and princess.
Both those cards will be used rather if they transition from defense -> offense or when I need more firepower to battle the opponent.
Guards in particular is a card you will frequently encounter in challenges for which the princess is an ideal counter/used to support your push.
The games where I have two pumps down in double elixir time it's possible to:
1) Drop a knight in the back
2) Split 3M in the middle
3) Drop a mini-pekka in the opposite lane your knight is in
Clocking in at a 16 elixir double lane push. You will be able to even support the push further with your smaller units, making it very difficult for your opponent to guard his towers.

In the gameplay video you will see my deck in action vs a typical Giant-Poison Beatdown deck.
Good luck and enjoy the deck,
Foppe.

Gameplay


More Related 
Clash Royale Guides for Arena 7-8
Clash Royale Guides for Legendary Arena
>>> Like Our Clash Royale Facebook Page for latest guides and updates. 

Revelation Russian Closed Beta Has Started Today

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The Russian closed beta Revelation has started today. The first phase will go from October 12 to 21. According to the publisher Mail.ru, the Russian closed beta will include several stages, each of which will offer new contents.


CBT1 level cap sets at 49, and it also opens 10v10 battleground "Hot Springs". Starting at level 20 players can enter dungeons. In simple words, the gameplay contents available for RU CBT1 are the same to those in the upcoming NA and EU CBT1, which will start on October 25.

Related: Revelation Will Be F2P in Russia, NA and EU Might Go the Same





Unreal Engine 4 Sandbox MMO Project Genom Starts Steam Early Access

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Indie studio NeuronHaze finally launches early access for long-awaited sci-fi sandbox MMORPG Project Genom on Steam. If you are still not familiar with the project, see some of the key features below:
  • Non-target combat system: you can shoot enemies with guns or slay mobs with melee weapons. 
  • Character development: the game has no class and you are free to develop your character with hundreds of abilities in multiple categories.
  • Open World: huge living world, with dozens of planets and areas in which each has its place.
  • Vehicles: there is a wide variety of vehicles at your disposal: fast and maneuverable quad bike, powerful and secure buggy, glider hovering the surface, wings allowing you to fly, or even mounts.
  • Crafting: you can create weapons, armor, medicines and other game items, and even discover different combinations of materials.
Related:Project Genom Dev Team Revealed Character Progression System in Depth

 



Watch How Black Desert (KR) Is Going to Celebrate Halloween in the Game

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With the Halloween festivities around the corner, Kakao Games has done a makeup for Black Desert's in the Korean server, by putting pumpkins and Halloween themed decorations everywhere. There's a new trailer for you to see how the Halloween celebration looks like in the game.

The KR version will get new Halloween-themed costumes for both female and male characters. Additionally there are new pets and house decorations. You can consider this trailer a sneak peek of the Halloween celebration for the western server.
 









Source: dualshockers, KR official site

MU Legend Closed Beta Key Giveaway

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MU Legend’s first closed beta test will kick off on October 25, and will run for 2 weeks, ending on November 8. 2P.com joined hands with WEBZEN to distribute closed beta keys to our readers. If you want to join the test, do not hesitate to follow the steps below.


 
How to participate in:
Step1: "Like" 2P.com Facebook.
 
Kukulkan 
Step2: Please download "WHAT2P" on Google Play to redeem closed beta key for MU Legend.
WHAT2P is downloadable on Google Play. Here is the URL:
https://play.google.com/store/apps/details?id=com.what2p.app.
You could also scan the following QR Code:

The promo code will sent to your WHAT2P account on the launch date or 1-2 days later.
*We encouage you to visit MU Legend Hub Page and write a quick review for MU Legend after you play so as to help more players.

Play Revelation Online or MU Legend First?

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Yesterday My.com officially announced the Revelation’s closed beta test date, which coincides with the CBT date of MU Legend. Both of them will be available on October 25. I’m quite interested which game you will play first and why? Please feel free to comment below.

MU Legend


MU Legend, developed by Webzen, is the hack-and-slash sequel of MU Online. The game was originally labelled as MU2 and it was announced way back, but the development started in the early 2009. Powered by Unreal Engine 3, MU Legend is now focusing on delivering improved graphics to its fans after some "constructive feedback" received from a one of them.
 
Revelation



Revelation Online is a new Eastern MMORPG developed by Chinese studio NetEase. Like any other MMORPG, RO has a class system and those classes have set skills and abilities, but what this game does differently is that it allows you to further customize your stats and skills so that your character can play and feel unique.
 
Related
MU Legend Closed Beta Key Giveaway

Atlas Reactor First Impressions - A MOBA Revolution

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Atlas Reactor is a new MOBA game developed by Trion Worlds that was released a bit over a week ago. The game features two teams of four players that compete in simultaneous turns with combat mechanics mixing XCOM and of MOBAS such as League of Legends. With highly promising tactical elements, and yet quite intense in practice, the game obviously intended to bring together two genres that are totally opposed and are often considered irreconcilable.
 

Even with solid a experience of tactical games like XCOM turn, the initial grip can be a bit difficult and might put some off. Fortunately the game welcomes players with a well-designed tutorial that explains the many subtleties introduced by a simultaneously resolution of each action in a single turn turn. Please understand that the interface is still very full and that a lot of information is constantly displayed on the screen, so it will take a while before beginning to truly appreciate all the info displayed, adapting yourself to the attacks of your teammates, or anticipating any possible attack or movement from opponents.


Dash or Blast
Atlas Reactor proposes to choose a Freelancer within archetypes we are already used to, i.e. DPS, tanks and supports, each with their own role, statistics and unique skills. Much like tactical games, the skills in Atlas Reactor come in different categories, all used within a set phase of each turn. First comes the Prep phase. This phase is basically about the Freelancers preparing for the clash to come, placing traps, using shields, going invisible, and so on. Next comes the Dash phase. This one occurs right before the clash itself, allowing Freelancers to use their Dash skills to dodges attacks and/or deal damage before opponents can hit them. Then comes the Blast phase. This is where most attacks will occur, a lot of the Blast skills possibly missing if the target moved during the Dash phase. Finally, there is the movement phase. Assuming you didn't use a skill that prevents movement, this is the phase where Freelancers will move over the map, running to safety, moving into a better position, or chasing enemies around. This particular turn system has the advantage of enabling all players from both teams to decide on actions and apply them simultaneously, without imposing large timeouts to anyone. The words are thus positioning and anticipation.

It will also be possible to heavily customize your characters in appearance (it must be the game to be profitable eventually) but especially on the skills. Each Freelancer has five different Mods for all his/her skills. These Mods will be somewhat similar to the cards in Paragon, in the way that they each have a cost, and that their is a limit to the total cost of mods a Freelancer can have. So we end up with "builds", special arrangements of each character that can more or less alter the gameplay heavily. For example, you can use a Mod on a skill that allows it ignore the coverage of enemies, and thus hit them even if they are behind wall. It's well thought out, and combined with everything else, it allows for particularly interesting tactics, or combinations of devastating skills. Finally there are three consumables, known as Catalysts, that can only be used once per game. These “jokers” allow players to benefit from a special effect, be it a damage bonus for the turn, health regen over 3 turns, a shield for the turn, or emergency teleportation. Force your enemies to use them before giving them the final blow.
 

More Content Needed
For now, we count twenty-one different characters, and new ones should be introduced in the future to populate the game’s roster. There is also a good number of Skins, emoticons, and other cosmetic elements that must also be unlocked for each character via loot chests. Players owning the game can also obtain these through the in-game currency.

Unfortunately, despite its innovative model, and probably because it is still rather new, Atlas reactor seems rather lacking. The most obvious example will be the fact that the game only gives players access to four maps currently. This might be increased in the future, but makes things rather monotonous right now. Next is the fact that the game forces players to choose their actions within twenty seconds, sometimes making it hard to plan and coordinate attacks and movements with allies. Finally, there is only one game mode available at the moment, which however does a good job at slowly introducing players to the game, allowing them to start by playing with a team of AI Freelancers, against a team AI Freelancers, hone their co-op skills in matches with a team of player allies, and against a team AI Freelancers, till they finally feel ready to dive into complete PvP.
 
The GoodThe Bad 
Beginner friendly tutorialLack of content
Matches only last 15mins on average36hrs cooldown on looting for Free players
Excellent application of the Tactical MOBA conceptUnbalanced Freelancers sometimes show up in the rotation
Diverse builds possible 
Honest economic model 


Conclusion
Atlas Reactor is a bold gamble that introduces a form of gameplay yet unpublished in the midst of competitive multiplayer games. The economic model is currently excellent, although some will regret the fact that Freelancers cannot be bought with in-game currency. The only true handicap of Atlas Reactor is the lack of content, something that will probably take many months before the game gets bit more comprehensive. Nevertheless, it is extremely rich and tactical, and certainly a breath of fresh air for the genre.

7.1/10

Clash Royale: Strong and Fun Lava Hound + Miner Deck and Guide for Arena 8-9

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Hi guys! Its Furball again. 
Today, im going to introduce you guys to a new lava hound deck!
This deck is very interesting as it is very defensive although having a lava hound in it. It can defend decently against the meta and do some work on towers. Most of the wins will be 1-0 or 2-1 as this deck is a more control type of lava hound deck.
This deck brought me up to the 3.4k-3.6k range. However, it isnt my mainstream deck and I usually use it when im bored or just looking for some fun.

Furball's Lava Hound Deck
 
Lava Hound
Minions
Poison
Ice Wizard
Miner
Knight
Elixer Collector
Tesla
Average Elixer Cost: 4.0

Introduction
This deck relies on how well your defend against pushes. If youre a very defensive player, this deck will give you alot of defensive options and still being able to play a lava hound. Most lava hound decks carry alot of air troops which I dislike cause they cannot distract ground troops which is a big no..no.. cause i feel that im a player who dislikes going for risks and taking 1000+ damage but having a chance to get my enemy's tower down. This Lava hound deck solves the problem by having ice wizard and knight and a tesla as the main defense and having minions and miner if things get rough.

Main Push
The main push is Lava Hound + Poison + Miner + Ice Wizard + Minions
If you can get this push off your enemy is considered dead, even if the enemy has an inferno tower, the miner will tank for the minions and lava pups while the ice wizard is making matters worse by slowing the enemy's arena down.

This deck also has lots of synergy
Miner + Minions
This is a strong push if the enemy has placed a tank at the back to build elixer as he will be forced to use the troops meant to back up his giant on defence to defend against your push. And hence making both the supporting troop and giant easier to be countered.

Knight + Minions
This is a very good counterpush if you have used your knight on defence and the knight has been left with a good deal of health, consider plopping minions down to give your enemy a harder time on defense.

Ice Wizard + Miner
Lets say if you have an ice wizard walking down the lane after defending and on that lane, there is an elixer collector, consider putting the miner on the elixer collector and you will watch the tower lock on to the miner while the ice wizard racks up damage while slowing the arena tower down. This push is easily overlooked as ice wizard has the 3rd lowest damage in the game, hence its a great push to surprise enemies as it can easily deal 700-1000 damage.

On Defence
The Knight has alot of expandable capabilities on defence, due to his cheap elixer cost and high health, he is even able to take 1 sparky shot and survive. He is a very good troop on defense and does well on counter pushes.

Minions + Tesla
This will ensure enough air coverage against lava hound and it defences everything decently well. With the minions dealing 91 damage per hit, they will rack up damage as the tesla will tank for the minions.

Ice Wizard + Tesla
With the Ice wizard slowness and Tesla's coverage of air and ground and with high damage per second, it will defend against most pushes such as giant & Witch and Giant Poison.

The Deck weakness
This deck is mainly weak against strong ground based decks. The deck is more weak towards giant + poison and giant based decks.
However, this deck counters hog decks decently and against zap bait decks, they do mediocrely. 

The Deck Strengths
This deck is strong against most lava hound decks and beats other lava hound decks effortlessly. This deck also has a speciality in dual pushes. 
Dual Pushes means that a deck has more than 1 winning factor. In most lava hound decks, the win factor is only lava hound. However, in my deck, I have basic miner strong pushes and also the lava hound as the 2 win factors. 

Therefore, why i recommend this deck against other lava hound decks is because of this lava hound deck having 2 ways of winning. Its even possible to win without even using the lava hound. The lava hound is the primary push but the miner and other troops act as the secondary push, which is what this makes the deck special and unique.

I hope that you guys will be able to try out this deck if you have the time and legendaries. Its a decent deck and fun to play with, I wish you guys luck on your future endeavours in Clash Royale. Clash On Guys!

More Related 
Clash Royale Guides for Arena 7-8
Clash Royale Guides for Legendary Arena
>>> Like Our Clash Royale Facebook Page for latest guides and updates. 

Legacy of Discord Celebrates Its Launch In 143 Countries

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GTArcade are excited to bring you the news that Legacy of Discord - Furious Wings is one step closer to being globally launched on Columbus Day! The developers of game have prepared special gifts for this glorious occasion to thank their fans for their unwavering dedication. Starting from the 12th of October till the 15th, players can login and win great prizes!
 
Ever since the game’s closed beta, Legacy of Discord has been a favorite among avid mobile RPG players. The game was rated the ‘best MMO action RPG designed for mobile’ for its stunning graphics, exhilarating game play and nail-biting action. The LOD Team is dedicated to the exploration, innovation and globalization games, and its global launch is right around the corner!
 
Check the following list for official launched areas of Legacy of Discord– Furious Wings!
 
GTArcade wants to thank all their fans! The developer team is learning and improving. Stay tuned for more details!
 
Additional Information:
Try out Legacy of Discord – Furious Wings by visiting the following link: http://lod.gtarcade.com/
For the latest news and updates, follow Legacy of Discord – Furious Wings at
https://www.facebook.com/LegacyOfDiscordFW
and check out the forums at:
http://community.gtarcade.com/forum.php?gid=3098
 
About GTArcade:
GTArcade is a leading global developer and publisher of free online games. With its guiding principle of “sharing simple joy”, GTArcade has created award-winning MMORPG and strategy games for browser and mobile. Visit www.GTArcade.com today and play all our games for free!

Destiny: The Rise of Iron Review!

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Ever since it’s release on the 20th of September, players have been digging into the newest edition to the story of Destiny, The Rise of Iron. But is the Rise of Iron more of the same, or is it the change Destiny needs to get itself moving after a year of waiting and defeating The Taken King: Oryx. Well I recently have beaten the entirety of the Rise of Iron including the highly awaited Raid that dropped with the DLC So let’s find out. (Warning: If you have never played the game prior to this DLC, you will be easily be confused by the story and setting. I recommend you go through Years 1 and 2 content to have a better understanding of the story and just who it is your fighting.)


“Time to break some walls!”

There’s a few new things that The Rise of Iron has expanded upon it’s lore, and that is the fate of the Iron Lords, legendary heroes who were granted the power of the Traveler long before the Guardians arose. It tells how the Iron Lords sacrificed themselves to seal away an ancient technological virus that infects any and all technology around it, SIVA, and now Lord Saladin, the last of the Iron Lords has called upon you to help fight off The Fallen, scavengers who wish to use the power of SIVA to enhance their technology, and hopefully attack humanity’s last stronghold, The Last City. Fortunately, with the help of Lord Saladin you are able to take back a very important location from the Fallen, The Iron Temple, home of the Iron Lords, and your base of operations in the new DLC.


This is the Intro Cinematic to the Rise of Iron DLC and by far the coolest.

The Iron Temple is the new social space in this latest DLC, and is the central hub of where you will be receiving most of your missions and loot rewards from in Destiny. Not only that but it introduces some new characters previously unseen from Destiny’s Story, such as the Vanguard Scout and Cayde-6’s friend Shiro-4 who gives you the missions in Rise of Iron as well as Lord Saladin, the previous host Destiny’s monthly Iron Banner events (more on that later). There is also the Iron Temple’s version of the Cryptarch, Tyra Karn, who previously worked with the Iron Lords and aids you through the campaign and helps you navigate through the plaguelands, the new explorable area.


“Now this is a temple, an Iron Temple.”

The Plaguelands is where you’ll find SIVA Augmented Fallen out in the wild and where some of the campaign’s side quests will take you. It really gives you a good look at the damage the SIVA outbreak has caused through the Cosmodrome. With SIVA going into the ground, destroyed oil tankers you name it. The place looks like it has techno herpes (I can say that right?). There’s even a new public event within The Plaguelands very similar to the Court of Oryx in the Dreadnaught called Archon’s Forge which is super fun to be a part of. We even get to wield a fire giant axe!


Guardian vs SIVA Enhanced High Servitor

Unfortunately for Rise of Iron, the campaign is very short and can be completed within a span of two hours (Or if you’re like me, pretty much in an hour.) While you can definitely feel the emotion coming out of Lord Saladin and the sadness he feels for his fallen Iron Lord comrades, the campaign doesn’t give you time to relish in the moment and connect with him and at times it feels forced. The SIVA Augmented Fallen are definitely a welcome change in terms of both lore and gameplay. It puts in perspective how desperate the Fallen are to defeat the Guardians and on harder difficulties they are tough little buggers to beat and it’s a welcome challenge. But this just adds to point where we want more of this and it’s a shame the campaign is so short because it was so fun to play.


My reaction when the campaign ended, grieving in sadness.

Thankfully with a new social space and explorable area we get new strikes within the game to continue learning more about the lore of Destiny. One of the strikes having you revisit an upgraded version of an old enemy from Year 1 Destiny. These strikes were pretty fun to play, but again, I wish they were much harder by default. Thankfully if you wish for the strikes to be harder, the new strike playlist, SIVA Crisis Strikes, will give you the challenge you are looking for, as well as that ever difficult Nightfall strike which ups the ante by five.


Somehow I don’t feel ready to do this….

As with any addition to Destiny, we also gain new Exotic weapons , some of which can be found in the form of quests. One of them welcoming the return of the infamous Year 1 Rocket Launcher Gjallarhorn. Another of the new exotics allows you to own the very first weapon you ever got in Destiny, the Khvostov 7G-0X. The last exotic that requires a quest is the new exotic pulse rifle The Outbreak Prime. All of which were a blast to do and a welcome change to getting exotics aside from Destiny’s loot system.


“An Ancient Instrument of War, renewed by Light, not unlike you.”

The final thing in PvE that everyone was looking forward to is the new raid: The Wrath of the Machine. Is it harder than the King’s Fall raid? Well, no. Is it more enjoyable than King’s Fall? Yes in fact. The raid is not overly complicated like Vault of Glass, it’s not frustrating to get passed the first puzzle like Crota’s End, and it wasn’t a chore to do the puzzles like King’s Fall. The raid’s simplicity compared to the others is it’s most attractive aspect and because of this, Wrath of the Machine is very enjoyable to play, easily the highlight of this expansion!


“This is the first room in the raid and I feel terrified, but excited!”

Rise of Iron has also added some new features to the PvP side of Destiny. The first and most exciting thing being Private Matches! Yes, Bungie has finally blessed us with the ability to face off against our friends in Private Matches. You can customize which map you play on, the time of day , and obviously the game mode. This is by far, is the best aspect of PvP currently within the game. It gives you a break from the monotony of playing just one game mode for hours on end and is so much fun!


“This is gonna get crazy super fast.”

Speaking of game modes, Rise of Iron introduces a new game mode called Supremacy. Think of Kill Confirmed from the Call of Duty series but instead of dogtags you get crests. Supremacy gets crazy very fast, especially when combined with the Mayhem game type, which increases recharge time for grenades, melees, and super attacks. This game type definitely has some replay value, and taking your friends with you just adds to the chaos.


“A Guardian’s Crest is her honor. Well I’ma take it!”

At the time of this initial writing it was unclear if Iron Banner would return, and if it did, who would it be? I won’t spoil who is hosting Iron Banner, but I will tell you it won’t be Lord Saladin. However, Iron Banner has returned, and it is back with a vengeance with all new weapons, armor, and things you can only find in Iron Banner. It still requires you to fight with light levels on, and is still pretty difficult, and sometime frustrating, especially against try hards. However it is still quite fun and is better to bring along some friends.


“To Become a true Iron Lord, you must conquer Iron Banner.”

Overall the DLC does bring a lot of new things to the table, however these are things we used to when it comes to DLC from Destiny. The campaign is too short and makes you wish for more for how well written it is compared to other DLC stories. The strikes don’t feel as well done as they have in the past and don’t perform all too well and feel a little lazy quiet honestly. The raid is the best part of the PvE section of the game, and is by far the most fun. In terms of PvP, it adds a lot to the table just with Private Matches alone, but adding a new game type does add a little freshness after a year of waiting. The entire DLC feels like more of the same with a few new things here and there. When it does the same it does well and feels very polished, but after 3 Years of this, veterans will feel a little disappointed considering they waited a full year just for more of the same.Newcomers on the other hand will feel, with the addition of this DLC, that the game is complete considering they also have Years 1 and 2 content to go through.

I would give the final rating as a 7/10.


Destiny is now available for Xbox One and PlayStation 4 as a collection for $60 featuring all of the content released including: The Main Game, The Dark Below, House of Wolves, The Taken King, and The Rise of Iron and a limited edition being $99.99.


Thank you for reading! If you have Destiny: The Rise of Iron, leave a comment down below on what you think of it!

Skyforge - Get a Closer Look at the Outlaw Class, a Deadly Cowboy

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The Outlaw class was available in Skyforge a few days ago. This new class can be a good choice for both the beginners and for those who have unlocked all other available classes. Ahead of the Ascension update, the developer team released a new trailer offering a close look at the Outlaw class.


"In battle, the Outlaws rely on their quickness and skill. They can easily evade their enemies’ attacks and quickly approach their targets to deliver an impressive finishing headshot (do those Mechanoids even have heads?). Armed with a pair of revolvers, they can both shoot single targets with precision and spray hordes of enemies with bullets! They also serve their enemies a whole bunch of dynamite sticks for dessert!" The Outlaw is the perfect class for those who prefer impressive duels and are used to rely on nobody but themselves.
 
Players who are looking to obtain the class will need to pony up 90,000 Knowledge of Enemies in order to do it, although there is another option. For $29.99 you can buy the Collector's Edition (limited time offer) and get instant access to the Outlaw class, along with some goodies. Enjoy the trailer!

Source: official site

World of Warcraft Game Director Tom Chilton Has Left the Team

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Last month, the World of Warcraft ship lost 2 important crew: the Lead Quest Designer Craig Amai (he remained in Blizzard though), Lead Character Artist Tyson Murphy (moved on to Riot Games).  It's not over, as yesterday, another veteran developer, Tom "Kalgan" Chilton, was announced that he will no longer be the game's director. Ion Hazzikostas will take over the position while Chilton will be "focusing on another project". Tom Chilton published a lengthy letter on the World of Warcraft forum to talk about his decision.


"For me, Legion has been more than just another expansion, though—it’s the culmination  of more than a decade of work with one of the best development teams I’ve ever had the pleasure to be a part of. And it’s with a mix of excitement, sadness, and gratitude that I’m saying  farewell to the WoW team and moving on to a new adventure within Blizzard. [...] My personal journey working on WoW as Game Director is at an end, but my journey with Blizzard isn’t. I’ll still  be here, but will be focusing on another project within the company." All these high-profile developers moved away from WoW team since the launch of Legion. Will "Kalgan" close the door?!

Via: mmorpg

Devilian Mobile Launches Worldwide on November 15

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Gamevil has announced that Devilian Mobile will release worldwide on November 15. The game had CBT in Korea May 19-24, and its Android version recently soft-launched in some countries.


Devilian Mobile is basically the same to the PC version. There are 3 playable characters for the mobile version: Kylar, Ayla and Elin. Combat requires your attention on position and timing for effective use of special skills.

Resultado de imagem para devilian mobile

Another Sexy Game Series, Senran Kagura, Is Getting VR Version

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Recently, Marvellous unveiled more details about Senran Kagurai: Peach Beach Splash (PBS), an upcoming PS4 action shooter that will be available in Japan on March 16, 2017. The producer Kenichiro Takaki announced that PlayStation VR support is planned. It reminds me of Dead or Alive Xtreme3 because both of them are beach-themed sexy games.


At the Peach Beach Splash midsummer festival, 30 girls will compete in a battle of epic proportions. Players will be able to enjoy side stories of the girls' everyday lives. What’s more, players can except “forbidden moves” that will make girls’ bathing suits transparent through water contact.


Besides the Peach Beach Splash midsummer festival, there are other different game modes, such as 5v5 team battles, where you have to win by drenching your opponents in water. There are also Network Battles where you can customize your character and water gun to play in groups of up to 10 shinobis around the country.
Super Limited NyuuNyuu 5th Anniversary DX Pack

NyuuNyuu DX Pack
 
If you're interested in the game, check the official page for more details.
 
 
 
​Asuka (voiced by Hitomi Harada)
Birthday: September 8
Age: 17
Blood Type: A
Height: 155cm
Three-Sizes: B90-W57-H85
Hobby: Training
Favorite Food: Futomaki Roll
 
Ayame (voiced by Natsue Sasamoto)
Birthday: May 8
Age: 16
Blood Type: A
Height: 160cm
Three-Sizes: B82-W57-H75
Hobbies: Running
Favorite Food: Nyuumen
 
Hibari (voiced by Yuka Iguchi)
Birthday: February 18
Age: 16
Blood Type: B
Height: 160cm
Three-Sizes: B80-W55-H73
Hobby: Video Games
Favorite Food: Sweets
 
Yagyu (voiced by Kaori Mizuhashi)
Birthday: December 23
Age: 16
Blood Type: O
Height: 158cm
Three-Sizes: B85-W60-H83
Hobby: Sleeping
Favorite Food: Dried Cuttlefish
 
Ikaruga (voiced by Asami Imai)
Birthday: July 7
Age: 18
Blood Type: A
Height: 168cm
Three-Sizes: B93-W59-H90
Hobby: Reading
Favorite Food: Kaiseki Cuisine, Japanese Tea
 
Katsuragi (voiced by Yu Kobayashi)
Birthday: November 5
Age: 18
Blood Type: B
Height: 165cm
Three-Sizes: B95-W57-H90
Hobby: Sexual Harassment
Favorite Food: Ramen
 

Real-time Strategy Action Game Mushroom Wars 2 Outs on iOS / Apple TV Today

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Mushroom Wars 2 is a strategy mobile game with action elements. Builds upon its predecessor, Mushroom Wars 2 introduces hero characters, a total visual overhaul, reimagined storyline campaign with episodes for each of the four tribes of the mushroom folk.
 

Main gameplay features include:
4 campaign episodes - an episode for each tribe of Mushroom folk: brave Shrooms, alien Proteus, amazonian Shii’Moris, necromantic Grims. More than 50 missions in each episode.
All -new- heroes with unique abilities - choose the one that best fits your play style
Fair competitive multiplayer - leagues with award system and ranked matches make for fierce competition in up to 4-player battles 
Even wilder co-op action gaming - two-player cooperative mode will make you act and think together! How will you combine your heroes’ skills to eliminate your enemies? 
Custom games - Just want to enjoy a friendly skirmish with your friends? Try out new strategies with up to three friends in free-for-all or team-based matches. 
Total visual overhaul - unconditionally brave and cute characters on a mission!
 

The game takes advantage of Apple iOS 10 features (the game requires iOS 9.1 or later to play) such as invites of friends into the game through iMessage, animated Mushroom Wars 2 stickers, ReplayKit-enabled live streaming.
 

Mushroom Wars 2 has launched worldwide today exclusively on Apple platforms: iOS and tvOS. Release for ther platforms (Android, Steam, PS4 and Xbox One) will follow. You can now download the iOS version for free.

Erotic VR Game Let's Play With Nanai Aims for Global Launch Through Crowdfunding

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ImagineVR Inc., the California-based company behind the adult VR content distribution platform ImagineVR, and VRJCC, the indie group that produced Let's Play With Nanai!, announced a joint project to localize Let's Play With Nanai! into English and distribute it outside Japan.
 

Let's Play With Nanai! is an adult VR game designed for Oculus Rift/HTC Vive. It is a game that lets the player join Ms.Nanai in her room and have sex with her. Players can change her outfit and underwear using gaze controls.


The controls for this game are simpler than in any game to date. Simply attach a smartphone to a surrogate body, and Nanai will react according to the movements of that body. This game might well be the first of its kind.


Additionally, ImagineVR and VRJCC intend to seek support from people both in Japan and elsewhere to not only fund this development, but to create future content with their cooperation. To this end, they will be using crowdfunding platform Patreon. The campaign will kick off sometime in October.
 




 



 





 
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