Backstory
Before the recent update where poison got over nerfed and the skarmy became an actual good card, I was a mortar user struggling to stay at 3.2k. Once the update hit, I made a Hog/Zap bait deck with inspiration from
PongTV's Hog Rocket deck and immediately made my climb to 4k, before anyone else in my clan /notsohumblebrag.
I hope you all have the same success as I did.If you are hesitant about how my legendaries are level 2, its the Princess and Log, which really doesnt benefit much from being level 2. Most interactions are usually the same, especially with everyone on ladder having overleveled cards. Also, I have gotten to 10 wins in grand challenges and in classic challenges I have 12-0'd a couple of times which I havent done either before using this deck. If you are trying to get to 3k, this deck can definitely get you there too. Anyways, lets get started.
My Deck
Card BreakdownHog Rider - The main win condition of the deck. You want to pig push with the hog using the Ice spirit or the skarmy With the ice spirit, you just play the ice spirit and hog in the highest left/ride corner tile, playing ice spirit before the hog rider. You can also pig push with the skarmy believe it or not. Its different for each side so I suggest you watch
this video by PongTV if you don't know how to. There's also a deadly play using the Hog and another card in this deck if you can bait them to use their zap on offense.
Log - This card is a monster now! The numerous amounts of buffs to this card have truly paid off and now its worth using. Its great against enemy princesses/skarmies, and it helps a ton against the recent surge in Tombstone use. A log can kill a half health tombstone and all its skeletons, letting your hog get to the tower easily.
Princess - This card is used as a spell bait and to add lots of pressure to your enemy. Princess
needs to be dealt with or its going to do infinite amounts of damage. Always play it in the opposite lane from your push, so they have to split up their push if they want to deal with your princess. Helps against this deck's big weakness, Minion+Minion Horde decks.
Ice Spirit - even with the recent nerf to this card, I still prefer the ice spirit to zap. Your ice spirit doesnt need to be leveled up much at all, unlike zap. Great defensive card, great cycle card, great offensive card with the hog, ice spirit is simply just a good card!
Inferno Tower - even with the most recent nerf I still find Inferno to be the best defensive tower in the game. You can still hang against level 9 giants/level 12 Royal Giants because the inferno serves as a
zap bait. If they zap your inferno, you should and will immediately punish them with the next two cards.
Skeleton Army - This card is amazing now. Even at level 3, it shreds through tanks like butter and gums up any high damage single target units (like mega minion). Once they zap your inferno, place your skarmy and make them regret their decision. Then make a push with the Hog and the next card...
Goblin Barrel - This card is essential to the deck, cannot be replaced with miner. The goblin barrel punishes enemies for using their zap on your inferno tower or skarmy and dishes out insane damage, even at level 3. The most deadly combo is after they used their zap, send in a Hog Rider+Goblin Barrel (and ice spirit if needed). The hog tanks for the 3 goblins while they stab away at the tower.
Rocket - best used as a surprise to finish the game, but dont be afraid to use it on defense.
On ladder, you're bound to face overleveled barbs that prevent your hog from doing anything, with the rocket you still have a chance. You can either defend and just cycle goblin barrel+log+rocket, which I have done with no shame. Or the more fancier way is to do a gamble hog+rocket prediction to instantly kill their barbs and do insane tower damage. M4SON loves using Hog+Rocket, check out
this match if you want to see how deadly the rocket is on offense. The rocket is also great against sparky decks, and without it this deck would be pretty weak to sparky.
For ease of copying, Hog/Ice Spirit/Princess/Log/Rocket/Goblin Barrel/Skarmy/Inferno Tower
General Tips
will be updated- You should try and switch up your goblin barrel spots the entire game, always be unpredictable, this is what you need to do to remain victorious over the overleveled monsters on ladder. If they use zap on NOTHING because they missed your goblin barrel, thats even better than if they used their zap on your inferno/skarmy, so take advantage of it.
- This deck is weak to miner decks that use both minions and minion horde, because inferno and rocket become dead cards in your deck, and thus wont be able to bait zap using inferno. Sometimes I win by using rocket on minion horde, but it always hurts when you need to do that.
- This Deck is especially weak to the Bowler/Giant deck people use now. They run arrows+log which counter the princess and goblin barrel, they lightning the inferno tower and the Bowler completely wrecks a hog push. The only way to win is to wait until they place bowler then hog+gob barrel the other lane.
- Wizards can give me a really hard time as well
Sidenote: I have an alt account that was lucky enough to get both the Princess and Log aswell, and Im trying to get to 3k with 6/6/2/1, which I will make another guide to specifically help people getting out of Frozen hell. Im currently at 2.7k with it, its under "Andi" in the clan Sleepy Donuts. This deck can definitely get you to legendary arena.
Thanks for
ExOTiC1234 sharing this deck with us. This deck first appeared on
Reddit.
More RelatedClash Royale Guides for Arena 7-8Clash Royale Guides for Legendary Arena>>> Like Our Clash Royale Facebook Page for latest guides and updates.