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Revelation Online Extends its 3rd Closed Beta Test

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As we previously reported, the 3rd Closed Beta Test for the western version of Revelation Online will be available during January 19th till February 2nd. Many players has complained that the time wasn't enough time for them to hit the current level 69 cap, so My.com decided to extend the 3rd CBT for one more week, up until February 9th.
 

Players also reported to the publisher that they need also more time to test the newly introduced content: three new dungeons, three new missions, the new Faerie Funland map, two new events, badges, updates to scour dungeons, along with six new PvP modes. The only thing that was concluded on February 2nd are the bonuses to cash shop cash (Aurum) purchases.

Source> official-site
 

Dark and Light Showcases Amazing Magic World

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Snail Games released an overview on the endless and vital use of magic in the world of Dark and Light, the upcoming dark fantasy multiplayer survival game. Magic permeates nearly every aspect of Dark and Light's world, allowing players to battle each other, craft weaponry, transform into creatures, build bases, and more.
 

Dark and Light takes place on planet Alpha, the home of 'The Sacred Path,' the center of magic. The world features 25 unique locations, each with their own ecosystems, creatures, weather patterns, and harvestable resources for players to discover.
 


Dark and Light puts players in an immersive fantasy world, filled with magic, monsters and mystery, where they will be challenged to survive and thrive through a combination of crafting, exploration and powerful magic.
 
Dark and Light's website and Steam store page are now live.

Clash Royale: Chip-Threat Zap Bait Deck that Pushed Me to 5000 Trophies

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What's up folks I already posted once and was nearing 100 votes when the mods decided to remove it on account of a joke title and I've since fixed the title. This deck is Arena 8.

CODE RED WARNING: This post is thirteen pages long. So if you don't have time to read it, I suggest just upvoting it anyways. /s. Look at the /s. It's right there. Now I don't think everything needs a /s, so keep that in mind through the rest of this guide.

Proof of Levels:
https://www.reddit.com/r/ClashRoyale/comments/5o18m2/just_broke_5000_anyone_want_deck_guide/

#Introduction
Everyone thinks I'm crazy for using the Prince. I agree that, unlike Elite Barbarians, he's not usually a great card. But this zap bait deck isn't just a bait deck. It isn't just a zap bait deck either. It is built full of synergies which can swiftly eliminate counters to your Prince (or Elite Barbarians)- Witch, Skarmy, Minion Horde, Barbarians, Knight, Guards, et cetera- they all just get steamrolled if you play the right cards at the right time. This deck is all about synergy, and not much feels better than pairing fire spirits with a quick zap to instakill four Barbarians and allow your heavy-hitting win condition to run right into the enemy's tower. This specific deck is currently 6-0 in grand challenges, and has defeated both White Light and Colton, slightly underleveled in both circumstances. That said, the deck requires very precise timing/plays.

In this deck guide I will explain the roles of each individual card, effective synergies, and some tricky plays you can make. I will also provide a number of step-by-step walkthrough videos to demonstrate how I play this, what I believe would be classified as a Threat-Chip Bait, deck.

The Deck
Prince OR Elite Barbarians: My Prince scales to level 10 and got me to 4942, my Elite Barbarians are level 11 and broke 5k. Do note that underleveled EBs are quite effectively countered by other EBs. One advantage the Prince has is he is intrinsic zap bait. However The Log also breaks his charge, which is stupid. One advantage Elite Barbarians have is they can be split. Also they're overpowered. So yeah atm I'm using those guys. I know, fuck me.
( These are your offensive heavy hitters. Of course, they’re very capable defensively as well.
**Attacking: **
Chip: Fire Spirits, Ice Spirit, and Princess are good sources of chip damage.
Standard Pushes: When you have an elixir advantage you can just do a standard push. I guess you can do one when you don’t have elixir advantage too, given certain conditions. Pretty basic stuff. If you don’t know how to standard push, git gud.
Counterpushes: Effective, but not at all necessary for an effective push. I very often deploy my attacker at the bridge, with some light support following behind (Or in front. See Ice Spirit)
Opposite Lane Pressure: http://imgur.com/a/halca (Shoutout to that maxed Minion Horde it’s da real mvp)
When an expensive troop, or some key defensive troop, is dropped in one lane by your opponent, you can make an effective opposite lane push. Whether you do this or defend and then counterpush depends on many factors, including:
  • How much elixir you have: Make sure you have enough elixir to defend the opponent.
  • What cards are in your rotation- do you have cards to attack? Prince/ EB are very great at applying opposite lane pressure and forcing a defense and splitting the enemy’s elixir, preventing powerful combinations-- though I do need to mention, Ice Golem has definitely nerfed opposite lane pushes by allowing one to indefinitely kite attackers into the same lane as their tank/troops. Princess is also great at demanding a reaction. She is not weak to Ice Golem, but watch out for The Log. The Log was a huge nerf to Princess’ ability to split enemy troops, but she can still be effective. Even if she does get The Logged, remember, this is a bait deck. So Princess at the least will bait a spell out, allowing you to easily defend. One other great way to apply pressure, especially opposite lane pressure, is the Goblin Barrel. It baits zap, and therefore synergizes incredibly well with Inferno Tower. Make sure you’re able to defend if they ignore the barrel though.
What cards are in your rotation- do you have cards to defend? While this deck can cycle very fast, sometimes it is a good idea to use your Prince/ EB on defense, potentially leading into a counterpush.
Tower Healths + Timer: For example, if there’s thirty seconds left in a match, you have the opponent’s left tower down to say 400 hp, and the opponent is pushing down your left lane, you usually won’t want to set up a push in the right lane, where your opponent has a nearly full health tower. Instead just defend and counterpush.
Against spawners, don’t be afraid to push the higher health tower.

Defending:
Defending with Prince: Against melee attackers, play Prince far enough back to get a charge off. This allows him to kill a Mini Pekka, Lumberjack, et cetera unscathed). Against ranged attackers, play Prince on top of them. Against aerial troops, try using something else.
Defending with Elite Barbarians: In some situations, splitting Elite Barbarians can be very effective. For example, against a Miner push, you can defend the Miner with one EB and push the other lane with the other EB. That said, I rarely split EBs. Be sure to surround Bowlers, rather than placing both Elite Barbarians in range of the boulder.

Princess
Princess is an effective opening play, hot, an effective counterpusher, hot, an effective chipper, hot, an effective pressure play, hot, effective bait, hot, the list goes on, hot. My Princess is only Level 2, and when she is zapped to death by maxed Level 13s, those players tend to get punished. When using Princess to support your push, make sure to stagger her both vertically and horizontally to more effectively protect her.

Princess + Ice Spirit/ Zap/ Fire Spirits
CAN COUNTER:
Minion Horde (IS or Zap), Barbarians (Fire Spirits), Witch (Princess hits the skeletons), Skeleton Army, Tombstone (play Princess on the edge of the opposite lane so she doesn’t target the skeletons; or with good timing as the tombstone pops)

Lane Baiting: If the opponent counters Princess with something more expensive, or counters shortly after placing an Elixir Collector or some other expensive card, you can push the opposite lane very effectively, as shown here: www.imgur.com/a/kcy0p

NOTE:A Hog down the same lane as your freshly-placed Princess is a bad sign. Watch out for The Log that follows. Either wait for The Log to come rolling before placing your Skeleton Army, or use something else to counter.

Ice Spirit
Ice Spirit is underrated, and that’s saying something. Ice Spirit is a very cost-effective and technical card. In this deck serves as a combo-card, a chip card, and a very useful defensive tool.

Ice Spirit + Prince:This combo will kill an Ice Wizard in one charge. Ice Spirit + Zap; Ice Spirit + Princess Ice Spirit + Fire Spirits:If you really need to prevent chip damage, this combination trades evenly with both Miner and Princess.

ADVANCED STRATEGY:
-Leading Spirit: Does your opponent keep stalling your push using Ice Spirit? Just send your own in front of your push to trade 1-for-1.

-Princess Protection: Ice Spirit can be paired with your Princess to win Princess duels unscathed. If your Princess is within range of both of your arena towers, an Ice Spirit can protect her from a Miner. Fire Spirits can do this when Princess is only within range of one of your arena towers, though they are one more elixir. Ice Spirit (and Fire Spirits) can also predict Princess counters such as Minions, but watch out for The Log.

-Anti-Tombstone: When played down the opposite lane to support your push, an Ice Spirit can either disable a tombstone or kill its death skeletons. If the opponent somehow reacts fast enough, he’ll still have to expend elixir- often more than just one.

-VS Furnace: Correct use of Ice Spirit will deny two waves of Fire Spirits. Let one fire spirit hit the IS while it is deploying, and after that it will take the next wave out. That is one elixir for 1.6 elixir’s worth of Furnace spawns. Thanks to u/yyarn for pointing this trick out.

Fire Spirits
All the fancy techy shit you need:
https://www.reddit.com/r/ClashRoyale/comments/5f43dv/strategy_fire_spirits_using_them_as_effectively/
Countering Elite Barbarians: http://imgur.com/a/b8WdD Note that this requires quick play for best results.
SMD Stephen (not really)

Skeleton Army
This is a fun card. I use it for lots of tricky plays.
As with all cards, mix up placement when you can. For example, against a pair of Elite Barbarians, the first time I would probably drop Skarmy right on top of them. Later, I’d place it either in the middle or to the outside edge, to thwart predictions. It can be a good idea to occasionally use other cards as your first defensive measurement- for example, fire spirits or Elite Barbarians/ Prince, to keep your opponent guessing.

Split: Splitting a Skeleton Army is incredibly cost-effective. Provides double-lane defense, negative-trade zaps, and opposite/ split pushes (for example, Prince + .5skarmy; IS + .5skarmy; zap, princess, and barrel at the ready). Split Skeleton Armies are very very effective against Knight, Minipekka, and Prince, as well as Elite Barbarians. Even just pairing it with an Ice Spirit can be threatening.

VS Miner: Skeleton Army is one of the best Miner counters. With proper placement it can split upward to kill Miner Support too. OFFENSE: I don’t use Skeleton Army on offense very often, but with proper judgment it can be devastating. Offensive Skeleton Armies can be useful in split pushes or as a shield against cards like Inferno Tower. A Skeleton Army at the bridge, with good timing, will render an Inferno Tower ineffective via splitting left and right, tanking the Inferno Tower. This can also be useful against other slow-hitting units.

ADVANCED STRATEGY:When you get an enemy tower down, you can get really nasty. As your attacker crosses the bridge, play Skeleton Army in the center of your opponent’s arena to chew up any spirits, tombstones, Elite Barbarians, Mini Pekkas, et cetera played to counter. I call this the “Prediction Skarmy”, and it’s always a nice trick to pull off. The Skeleton Army can be used in a similar fashion to chew through spawners.

Inferno Tower
PLACEMENT:Inferno Tower isn’t as easy to use as it might seem. Different situations call for different placements.
Standard Tanks: Place Inferno Tower in the center, pulling the maximum distance.
Royal Giant + Minions: This is a pretty common push. By sending predictive Minions across the middle of the river, it can greatly reduce the effectiveness of an Inferno Tower. To circumcise this issue, simply play Inferno Tower to the outside edge. It will lock right on to the RG and the Minions will be useless.

Lightning:Play Inferno Tower further up so it cannot be hit for value with the arena tower. Have some combination of spirits and Princess ready in case the opponent sends air troops across the river.
One Tower Down: If one of your towers is down, consider playing the IT toward the edge of your side so the enemy cannot drop swarm cards onto it.

ADVANCED STRATEGY:If zapped, you can answer with Ice Spirit, or Skeleton Army, or something else, or nothing and just lose the game. If your Inferno Tower has a decent amount of HP remaining, you can make use of that HP by placing a Princess at the bridge. Troops used to counter her will be killed. Make sure the opponent does not have Princess or The Log in his rotation.

Goblin Barrel 
Note:I haven’t used a defensive Goblin Barrel in ages.
Goblin Barrel can be used against some spawners or support units, though this is rarely its best application. I do often use it against Collectors rather than the tower itself (sometimes players miss their zap because of this). On occasion I have dropped Goblin Barrel right on top of Mini PEKKAs, Musketeers, or Tombstones to neutralize that defense, but again, this is very situational.

Placement: Sometimes you’ll want to mix up placement. If they have The Log in hand and I’m doing a push with barrel involved (or if I’m just sending a lone barrel), I tend to toss Goblin Barrel to the outside edge.
Deck Abuse: On the off-chance that the opponent doesn’t have Zap or The Log, you can just keep cycling barrels.
Cycling: Sometimes to finish out matches you’ll need to outcycle the opponent’s spell. Cheap units let you get a cheap cycle.
VS Electro Wizard:Electro Wizard counters Goblin Barrel, but he is one more elixir. You can send out Goblin Barrel for a 3-4 “trade”, then push the other lane.

Zap

Princess + Zap; Fire Spirits + Zap
Go see specific guides on opposite lane pressure to learn about that. That’s leaving the deck guide area and going into the card guide area. Also I’m too lazy to type all that up.

You can use zap to win Princess duels, though often this is not the best option. However, if in the middle of a Princess duel the opponent The Logs your Princess, it is usually acceptable to zap as that is an even trade.

It is also sometimes acceptable to zap a tombstone’s death spawns. Negative trades aren’t always a terrible thing, as evidenced here: www.imgur.com/a/UGeGb. Do know your opponent’s deck before making riskier plays though.

Barrel Zap Combo: Fire Spirits and Skeleton Army can shut a Goblin Barrel down. If your opponent continually counters your Goblin Barrel with one of these troops, preemptive zap to punish them, killing their counter, damaging the tower, and stunning for your goblins. While this deck doesn’t have The Log as backup in case of a Goblin Barrel response, it does have both Fire Spirits and Skeleton Army (awkward…).
Tactical Oops: I like this one. I invented it. Link:
https://www.reddit.com/r/ClashRoyale/comments/51a9yp/tactical_oops_strategy/
holy butt since when did that get 415 upvotes?
The tactical oops has been nerfed with the introduction of muting, and rightfully so. It can be very overpowered. Applying the tactical oops to zap, against a fellow zap bait deck you could zap their skeleton army, say oops and shoot the angry face off, and prepare your fire spirits for the incoming barrel.

Video Guides
If you want to see how I play this deck, pull up the video guides and take a look at the explanations below. Warning, the videos are for teaching, not entertainment or quality. They look and sound pretty bad. So if you have volume on, I’d turn it off right now. Also the colors are pretty flashy so if you are susceptible to epileptic seizures I am sorry to say but you may be out of luck. Also one of the vids shows my finger. Please don’t look at it.

REPLAY ONE (Prince)
https://vid.me/zsx6 vs Giant ElectroBowler WITH THREE SPELLS
2:50: I test the waters with a Barrel.
2:40: The opponent used Arrows, so my Princess is safe. The opponent places Bowler, so I respond with an opposite lane push.
2:22: My push got a strike off and forced my opponent to split his elixir.
2:02: With The Log out of rotation and my Inferno Tower still standing, I deploy Princess at the bridge. She gets a shot off before dying to Arrows.
1:38: With a Tombstone in the left lane and a Giant dropped in the back, I drop Prince at the bridge for an opposite lane push.
1:16: I defend his Giant and Electro Wizard using Inferno Tower and Skeleton Army. The Goblin Barrel had forced The Log out of my opponent’s hand, so the Skeleton Army was very effective.
0:33: You get the idea.
0:25: I zap the Tombstone’s death skeletons, catching my opponent off-guard and connecting with the tower for a lot of damage. Meanwhile Inferno Tower and Skeleton Army cleaned up my opponent’s threatening push.
And that was how I got first in that tournament.

REPLAY TWO (Prince)
https://vid.me/lSEU vs Miner Zap Bait
2:45: I answer his goblin barrel with fire spirits, saving my zap.
2:24: With my opponent having used his spells, I use the Skeleton Army that countered his Miner in a counterpush. A fast zap gets me damage on his tower and I answer the barrel with fire spirits again.
1:50: I played Princess in the opposite lane to avoid taking chip damage on my weak tower. The opponent smartly saves his The Log.
1:35: My opponent overdefends, using seven elixir to my five.
0:57: I try catching my opponent off-guard, and convert it into a distraction. He wastes his Goblin Barrel as he somehow doesn’t have a counter in his hand.
0:45: Anticipating a Miner on my Princess, I place Skeleton Army mainly on her. However I do ensure that not all of it will be hit by The Log if he targets Princess with The Log. My opponent foolishly zaps, spending seven elixir for minimal tower damage and loss of his spells.
0:34: I counter with Fire Spirits and push with Prince + Goblin Barrel- remember, my opponent has no spells in his hand.
0:27: I was ready for the Skeleton Army and zap it.
0:03: Trick barrel.
OT 2:15: I prepare Ice Spirit because I know a The Log is on its way. I place Fire Spirits to damage the Miner and Skeleton Army to take out the remaining troops, including the Ice Golem.
OT 2:05: I hit a Goblin Barrel with Zap for the win. Then I quickly cut the video.

REPLAY THREE (Prince)
https://vid.me/QTAd vs some random shit deck.
2:38: My opponent’s first big mistake is placing that late Skeleton Army. Ice Spirit would have mitigated the damage without overcommitting.
2:00: Because my opponent accidentally split his Skeleton Army, my Prince gets a lot of damage off. Again, my opponent overcommits and plays Goblin Barrel for a negative trade and damage to his tower.
1:35: Note the Ice Spirit that protects the Princess.
0:60: I apply pressure on my strong tower’s lane. Also, I don’t know if you noticed that this should say 1:00. It doesn’t.
0:07: My opponent had a decent idea- tanking Inferno Tower with the Skeleton Army- but it was too late.

REPLAY FOUR and don’t ask about the phone. (Prince)
https://vid.me/w9dL vs LavaLightning
2:32: My opponent’s misplace results in his Ice Wizard being OHK’d.
1:48: The zap paid off. Timing is important.
1:31: I pressure the opposite lane against the Hound.
1:15: I distract Mega Minion with Skeleton Army. Be careful with placement relative to Inferno Tower- you don’t want them both getting zapped.
1:14: Unfortunately the Minions are lured away at the worst time possible, leading to a great zap for my opponent, and a tower down.
0:15: IT is safe from Minions, but not Lightning.
OT 2:41: I take a risky by placing IT in the center. Fortunately the spirits are well-timed.
OT 2:40: p r e d i c t i o n s k a r m y
Since you asked about the phone. It dropped literally two feet and completely shattered. Because it landed on gravel and then I stepped on it. So sorry about the super shitty quality of this replay, but again, it’s for the deck guide, not entertainment.

REPLAY FIVE (Prince)
https://vid.me/1nWu
2:40: I notice a chance to push the opposite lane. My opponent really shanks the Ice Spirit.
1:50: Ice Spirit is cost-effective chip damage, but often better used in other ways.
1:41: mlg
1:19: Mega Minion is tanked using Skeleton Army. Princess is placed in the opposite lane so a Miner would take damage from the opposite tower.
0:55: Fire Spirits to cycle and chip, as I know Ice Spirit is not in my opponent’s hand.
0:44: Goblin Barrel trick- zap is not in my opponent’s hand.
0:30: Skeleton Army tanks again, for three enemies this time.
REPLAY SIX (Prince)
https://vid.me/vtV3 Sparky
2:50: My starting hand doesn’t let me push, so I test for zap. He doesn’t bite.
2:25: SPARKY??!! I push the other lane, leading to one of my favorite synergies. The zap is a bit late however so Prince’s charge is broken.
2:05: With zap baited, my opponent’s push is absurdly easy to take care of.
2:02: fuck. 1:30: I pressure the opposite lane, lightly, as I don’t need to expend much elixir to take the tower. Just baiting, really.
1:20: I zap everything to use Fire Spirits, then Ice Spirit saves my Prince. I took a decent amount of chip damage.
0:44: A risky play by my opponent. He could have been better off zapping my barrel or tanking my Prince.

REPLAY SEVEN (Prince)
https://vid.me/lWuU vs EBarbs Hog Zap Bait Conglomeration
2:36: With my opponent’s spell baited, I push Prince + Fire Spirits.
2:17: I opt to save my zap, and use Skeleton Army to defend.
1:53: Darn. On the bright side Prince connects- baiting The Log.
1:25: I attempt a tactical oops. See guide above.
1:10: With Elite Barbarians deployed I know I have an elixir advantage. I push the opposite lane.
0:23: Careful with Fire Spirits placement. You don’t want Ice Spirit splashing onto them, like here.
0:00: p r e d i c t i o n s k a r m y kills an ice spirit and my opponent is without counters.

REPLAY EIGHT (EBarbs)
https://vid.me/nFo6 vs Miner EBarbs
2:43: I start with a minor Miner misplay- what you want to do here is freeze the Miner to cycle and prevent a bit of chip damage, then drop Fire Spirits on the Spear Goblins. As you can see, this error caused me to miss out on a small amount of chip damage.
1:57: Skeleton Army is great against this push.
1:45: I attack with The Log and Zap out of my opponent’s rotation. 1:14: Fire Spirits are effective chip damage.
0:59: Goblin Barrel baits the spell. Fire Spirits clean up.
0:30: I defend Miner with Elite Barbarians so they can move on to kill the Archers and form a split push. The chaos lets me play a successful trick barrel.
0:13: God damn you. I told you not to look at that.
0:10: Passive Skeleton Army split. Keep in mind that Zap and The Log are negative trades against this.
OT 0:50: Every point of damage counts.
OT 0:45: The opponent attempts a desperation push. Knowing that The Log is in his hand, I play Elite Barbarians instead of Skeleton Army.

REPLAY NINE (EBarbs)
https://vid.me/XYee vs Miner-Something
2:44: Chip damage, then baiting zap.
2:25: MAXED CANNON
2:08: This is why you don’t play Princess stupidly. I should have placed mine further back so she wouldn’t target the cannon.
1:45: I get a lot of damage through by zapping the Minion Horde, though Fire Spirits would have worked even better.
1:33: I really don’t know why I didn’t zap right away. Just a dumb misplay, don’t do it.
1:10: A chip push causes my opponent to panic and waste elixir.
0:23: Note: Hover zap in case of Skeleton Army.

REPLAY TEN (EBarbs, broke 5k)
https://vid.me/zQq4 vs Overleveled Commons
2:45: When countering Fire Spirits with Ice Spirit, be sure your Ice Spirit has time to deploy and attack.
2:33: With zap out of rotation, Skeleton Army is safe.
2:20: Fire Spirits pushed an Elite Barbarian slightly to the right. I think.
2:01: Be careful with placement.
1:36: Looks pretty scary…
1:25: Toss the Goblin Barrel out, so the opponent has no way to support his push.
0:20: Skeleton Army and Inferno Tower shut RG down.
Hopefully those shitty replays help explain the deck. Not sure what to say now except my hand is already all out of whack and I haven't even got off Reddit yet.
k bye
TL;DR
I beat White Light

Credit to: Gcw0068

Bless Online (RU) - 101XP Talks About Open Game's Optimization in an Open Letter

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101XP, the Russian publisher of Bless Online, posted an open letter, responding to some of the concerns that have been raised by players. One of the most burning question raised by the Bless community is "Where is SEO?" The Russian publisher states that the game's optimization is a long procedure, and some of the changes have  been applied, more will follow.

While the Bless community believes that the optimization problem lies in the technical specifications of the games servers, 101XP assures players that the 
Russian servers have more powerful processor and RAM compared with the Korean ones. The internet connection and the configuration of the computers could be the possible causes for this issues.

Players are encouraged to send reports regarding possible issues that occur during playing, as the 101XP team is 
actively working to eliminate them. Players must know that the Russian version of Bless contains elements of multiple builds and differs from the original version. 101XP insists that this is not a bug, just the result of the collaboration between them and Neowiz Bless Studio.

With future updates in the works, both studios will take decisions based in the current situation of the Russian community.

Source> official-site

Ragnarok Mobile Assassin Guide [State&Skill Build + Job Change]

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Ragnarok Mobile is the mobile spin off of the famous and loveable MMORPG Ragnarok Online. Just yesterday the game opened its doors for Pre-Open Beta Test, which means that anyone and everyone who wants to play the game may do so. Please take note that the game is in Chinese Language and the server is in China. However this does not prevent anyone, including players who know nothing about the Chinese language, to learn and enjoy the game. In fact, the game is so easy to understand that even I who also know nothing about Chinese was able to make a long guide. In case you haven’t registered an account, or haven’t downloaded the client, or know nothing at all about the game. Please visit the Ragnarok Mobile Beginners Guide to get you started!

I would like to begin this guide from the moment you step into the stage of becoming a Thief until you reach the Assassin Job Change and a little further. I will discuss a lot of stuff, about skills, builds and gameplay which are all based on my own gameplay, opinion and experience. Please take note that you DO NOT have to follow each step and you can do whatever you like throughout the process as long as it makes you happy. I highly suggest that you yourself try to find the gameplay and build which suits your taste.
Table of Contents
-= Page 1 =- 
~Thief Change Job Guide~
~Thief Skills Data~


-= Page 2 =-
~ Assassin Change Job Guide~
~Assassin Skills Data~


-= Page 3 =-
~Poison Element~
~Stat Build Guide~
~Skill Build Guide~

~Leveling Guide~ (WORKING ON IT)
~Equipment Guide~ (WORKING ON IT)


Let's Begin!!!
 
~ THIEF JOB CHANGE GUIDE ~

What to Expect during and after  Thief Job Change
1: You be given 3 questions in which you will answer by selecting either O or X
2:
 Failing to answer correctly will result in restarting the Question and Answer portion.
3: You won’t be able to turn back and select another job/class path after completing the question and answer portion.
4: You will battle monsters after the Question and Answer stage. So please make sure that you bring in some pots and make good use of your First Aid Skill!
5: In case your character dies, please use the rest/sit command after tapping the emoticon button to make your character regenerate HP and SP faster.
6: The Crafted weapon on the beginners guide is much more powerful compared to the weapon reward after completing the Job/Class change quest. So don't hesitate to sell it or whatever you want to do with it. I kept mine as a memento.

Upon reaching Novice Job level 10, you may now perform the Job Change Quest to become a Mage.

After following the Main Quest, the quest tracker should ask you to enter the Job Change Building.

Your character will automatically approach and talk to the GrandNPC which will assist you on the Job Change process.

After completing the conversation with the GrandNPC, please talk to the Assassin NPC inside the Job Change Building.

Accept the quest to proceed.
 
Thief job change bonus stats and skill preview will be shown on the Job preview window. Please tap the confirm button to proceed

Just like any other Job, the employer, in this case it is the Assassin NPC will ask you a few questions (3). You should answer correctly to proceed... and if you are like me, just follow the answers below!
 
 

Please tap the confirm button to proceed with the quest.
 
After killing 3 waves of 3 Tarou's (rates) please push the lever to summon the portal.
 
Exit the arena by stepping into the portal then please proceed to the Assassin NPC.
 
Accept and you should be sent to the Assassin's hall.
 
Please tap the accept button.

~CONGRATULATION! YOU ARE NOW A THIEF!!!~

Please talk to the Assassin NPC to exit the Assassin's hall and please don't ever forget that you have to talk with the GrandNPC and the NPC beside him to get your very first 1 handed sword and unlock your Thief skills!

~ THIEF SKILLS ~
I was kind of disappointed since thief in this version of Ragnarok game does not have a STEAL skill. However, the thief class does indeed have some powerful skills that can deal massive amount of total damage. Poison usage is also learned at an early stage, preparing your thief into the road ahead.
 
 
Mirror Attack: gives a chance to cause a duplicate damage while using dagger/sword type[1][2] weapons. Passive Skill. Skill Requirement: NONE
LvLPASSIVE EFFECT
1
5% Chance to Duplicate Attack Damage
2
10%  Chance to Duplicate Attack Damage
 
3
15%  Chance to Duplicate Attack Damage
 
4
20% Chance to Duplicate Attack Damage
 
5
25%  Chance to Duplicate Attack Damage
 6
30%  Chance to Duplicate Attack Damage
 
 7
35%  Chance to Duplicate Attack Damage
8
40%  Chance to Duplicate Attack Damage
 9
45%  Chance to Duplicate Attack Damage
10
50%  Chance to Duplicate Attack Damage
 
Stab: attack the targets vein and have a chance to slow its movement. Single Target Skill.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1
PHYSICAL
110% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0215
2
PHYSICAL
120% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0216
3
PHYSICAL
130% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0217
4
PHYSICAL
140% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0218
5
PHYSICAL
150% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0219
6
PHYSICAL
160% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02110
7
PHYSICAL
170% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02111
8
PHYSICAL
180% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02112
9
PHYSICAL
190% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02113
10
PHYSICAL
200% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02114


 Shadow Mastery: Permanently increase dodge and movement speed. Passive Skill.
Skill Requirement: NONE
LvLPASSIVE EFFECT
1
3% Dodge + 1% Movement Speed
2
6% Dodge + 2% Movement Speed
3
9% Dodge + 3% Movement Speed
4
12% Dodge + 4% Movement Speed
5
15% Dodge + 5% Movement Speed
 6
18% Dodge + 6% Movement Speed
 7
21% Dodge + 7% Movement Speed
8
24% Dodge + 8% Movement Speed
 9
27% Dodge + 9% Movement Speed
10
30% Dodge + 10% Movement Speed
Enchant Poison: Apply poison property buff on your weapon causing additional poison type damage to your target. Active Buff Skill. Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Active BuffApply poison property to weapon for 30 seconds +3% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
2Active BuffApply poison property to weapon for 60 seconds +4% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
3Active BuffApply poison property to weapon for 90 seconds +5% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
4Active BuffApply poison property to weapon for 120 seconds +6% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
5Active BuffApply poison property to weapon for 150 seconds +7% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
6Active BuffApply poison property to weapon for 180 seconds +8% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
7Active BuffApply poison property to weapon for 210 seconds +9% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
8Active BuffApply poison property to weapon for 240 seconds +10% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
9Active BuffApply poison property to weapon for 270 seconds +11% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
10Active BuffApply poison property to weapon for 300 seconds +12% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
 
Venom Strike: Stab the target with poison type property attack with a chance to double the damage on a poisoned target. Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Poison115% Poison Physical Damage + 100% damage on poisoned target1.5m00213
2Poison130% Poison Physical Damage + 100% damage on poisoned target1.5m00216
3Poison145% Poison Physical Damage + 100% damage on poisoned target1.5m00219
4Poison160% Poison Physical Damage + 100% damage on poisoned target1.5m00222
5Poison175% Poison Physical Damage + 100% damage on poisoned target1.5m00225
6Poison190% Poison Physical Damage + 100% damage on poisoned target1.5m00228
7Poison205% Poison Physical Damage + 100% damage on poisoned target1.5m00231
8Poison220% Poison Physical Damage + 100% damage on poisoned target1.5m00234
9Poison235% Poison Physical Damage + 100% damage on poisoned target1.5m00237
10Poison250% Poison Physical Damage + 100% damage on poisoned target1.5m00240
Hide: turns invisible for a duration. Active Buff.
Skill Requirement: NONE
LvLTypeEFFECTRCTCDDelaySP
1BuffHide for 30 seconds -80% Movement speed while hiding0000.325
2BuffHide for 30 seconds -75% Movement speed while hiding0000.325
3BuffHide for 30 seconds -70% Movement speed while hiding0000.325
4BuffHide for 30 seconds -65% Movement speed while hiding0000.325
5BuffHide for 30 seconds -60% Movement speed while hiding0000.325
6BuffHide for 30 seconds -55% Movement speed while hiding0000.335
7BuffHide for 30 seconds -50% Movement speed while hiding0000.335
8BuffHide for 30 seconds -45% Movement speed while hiding0000.335
9BuffHide for 30 seconds -40% Movement speed while hiding0000.335
10BuffHide for 30 seconds -35% Movement speed while hiding0000.335
 

Sneak Attack: Deal additional damage on target while hide buff is active.
Skill Requirement: Level 5 Hide
LvLTypeDamageRangeCast TimeCooldownDelaySP
1PhysicalDeal 115% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00211
2PhysicalDeal 130% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00212
3PhysicalDeal 145% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00213
4PhysicalDeal 160% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00214
5PhysicalDeal 175% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00215
6PhysicalDeal 190% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00216
7PhysicalDeal 205% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00217
8PhysicalDeal 220% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00218
9PhysicalDeal 235% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00219
10PhysicalDeal 250% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00220
 
Detoxify: Remove poison from the target. Cure Skill for Poison Status Only.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1CURERemoves Poison status on targetTarget025110
 


~ASSASSIN JOB CHANGE GUIDE~

What to Expect during and after Assassin Job Change
1: You be given questions in which you will answer by selecting either O or X
2: You will move from one place to another
3: A tricky monster kill and dodge attack quest
4: If u get DC or died inside the arena then u need to start back from the beginning of the arena test.
5: You may lose your sanity a couple of times. Don't worry, that is certainly expected.
6: Instant death in maze...

 First, you need to reach Base Level 40 and Thief Job Level 40.

Then go to job change building in Prontera. The same place where you took the Thief Job Change. Please talk to the Assassin NPC to start the quest.

You will be asked to talk to multiple NPC's in Morroc city map.

1st NPC is the Assassin Cross below... with 2 Lady Assassin Cross. ♥_♥

The Next NPC will ask you 3 questions and you have to select either O or X. Please follow the cheat, I mean answers below... /GG
 
 
 

After completing the 1st Question and Answer portion, please proceed to the next NPC.

The 3rd NPC will do the same thing...please follow the cheats *cough* answers below.
 

After the 2nd Question and Answer portion...here comes the trickiest part /GG

NOTE: Many players COMPLAIN about the next stage. Many said that this is the hardest part, but honestly it's not.

You will be sent to the Assassin Job Change arena and the first stage will require you to KILL a CERTAIN monster. You can find the EXACT monster name on the quest tracker as shown below. REMEMBER the monster name!

THIS is the TRICK! Honestly why those players did forgot about the ingame auto attack system... After remembering which monster you need to kill, just activate the auto attack system and choose the monster with the same name. Your character will automatically find those monsters and kill them for you!

After letting the auto attack system complete the quest for you, please head to the exit.
Note: If you chose the wrong monster then you have to repeat the stage above.

Now THIS IS THE HARDEST PART! After completing the kill quest, now you will be sent back to the arena. Please tap the button to start the quest.

As shown on the image below. The Goal of this stage is to test your knowledge about enemy range and your dodge/movement skills. IF you took the HIDE skill then please use it as the monsters cannot detect you while in hiding and you can easily pass by them. However if you dont have the hide skill then good luck.
Each monster have a certain path as shown on the minimap on the lower right corner. To avoid getting hit, you have to take note of the monster path and its range. Please take note that once you get hit, it will be a instant death.

DEATH PENALTY APPLIES here...which mean you lose exp if you die! Head to the exit to complete this stage.

To start the hardest, most devastating, most risky stage...please talk to the Assassin NPC. 

/GG
Just Kidding!!! Lolz!
 

CONGRATULATION! YOU ARE NOW AN ASSASSIN!

To exit the Assassin Halls, just talk to the Assassin Cross NPC and tap the upper button.

NOTE: You have to spend all 40 Points under your THIEF SKILL TREE before you can UNLOCK the ASSASSIN SKILL TREE
NOTE: You can spend Assassin Skill Points on Thief Skills

~ASSASSIN SKILLS~
Assassin skills are meant to amplify the poison effect of thief skills. This skill tree also concist of skills meant for Katar Type Weapons.
 


Sonic Blow: Deliver a series of attacks on the target. Active Attack Skill.
Skill Requirement: None
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Physical140% of Physical Attack + 12% Chance to Stun the Target1.5m00212
2Physical180% of Physical Attack + 14% Chance to Stun the Target1.5m00214
3Physical220% of Physical Attack + 16% Chance to Stun the Target1.5m00216
4Physical260% of Physical Attack + 18% Chance to Stun the Target1.5m00218
5Physical300% of Physical Attack + 20% Chance to Stun the Target1.5m00220
6Physical340% of Physical Attack + 22% Chance to Stun the Target1.5m00222
7Physical380% of Physical Attack + 24% Chance to Stun the Target1.5m00224
8Physical420% of Physical Attack + 26% Chance to Stun the Target1.5m00226
9Physical460% of Physical Attack + 28% Chance to Stun the Target1.5m00228
10Physical500% of Physical Attack + 30% Chance to Stun the Target1.5m00230
Katar Mastery: passively increase damage while KATAR type weapon is equipped.
Skill Requirement: NONE
LvLPASSIVE EFFECT
1Katar Type weapon damage + 3
2Katar Type weapon damage + 6
3Katar Type weapon damage + 9
4Katar Type weapon damage + 12
5Katar Type weapon damage + 15
 6Katar Type weapon damage + 18
 7Katar Type weapon damage + 21
8Katar Type weapon damage + 24
 9Katar Type weapon damage + 27
10Katar Type weapon damage + 30
Sonic Mastery: increase the damage dealt with Sonic Blow. Passive Skill.
Skill Requirement: Level5 Sonic Blow
LvLPASSIVE EFFECT
1Sonic Blow Damage + 20% and Hit Chance + 6
2Sonic Blow Damage + 40% and Hit Chance + 12
3Sonic Blow Damage + 60% and Hit Chance + 18
4Sonic Blow Damage + 80% and Hit Chance + 24
5Sonic Blow Damage + 100% and Hit Chance + 30

Grimtooth: Send spikes to your targets while hide skill is active. Active Attack Skill.
Skill Use Requirement: Hide skill should be active & can only be used while Katar Type Weapon is equipped.
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Physical110% Physical Damage while hiding. 30% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.55
2Physical120% Physical Damage while hiding. 35% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.56
3Physical130% Physical Damage while hiding. 40% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.57
4Physical140% Physical Damage while hiding. 45% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.58
5Physical150% Physical Damage while hiding. 50% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.59
6Physical160% Physical Damage while hiding. 55% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.510
7Physical170% Physical Damage while hiding. 60% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.511
8Physical180% Physical Damage while hiding. 65% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.512
9Physical190% Physical Damage while hiding. 70% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.513
10Physical200% Physical Damage while hiding. 75% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.514
 

Back Dash: Move backward into the shadow. Active movement and hide buff skill.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1BuffMove backwards and activate HIDE status and +3 Dodge for 5 seconds3-5m0516
2BuffMove backwards and activate HIDE status and +6 Dodge for 5 seconds3-5m0517
3BuffMove backwards and activate HIDE status and +9 Dodge for 5 seconds3-5m0518
4BuffMove backwards and activate HIDE status and +12 Dodge for 5 seconds3-5m0519
5BuffMove backwards and activate HIDE status and +15 Dodge for 5 seconds3-5m05110
6BuffMove backwards and activate HIDE status and +18 Dodge for 5 seconds3-5m05111
7BuffMove backwards and activate HIDE status and +21 Dodge for 5 seconds3-5m05112
8BuffMove backwards and activate HIDE status and +24 Dodge for 5 seconds3-5m05113
9BuffMove backwards and activate HIDE status and +27 Dodge for 5 seconds3-5m05114
10BuffMove backwards and activate HIDE status and +30 Dodge for 5 seconds3-5m05115
Advance Enchant Poison: Apply poison property buff on your weapon causing additional poison type damage to your target. Active Buff Skill.
Skill Requirement: Level5 Enchant Poison
LvLPASSIVE EFFECT
1Increase Enchant Poison bonus poison damage by +4 and +1 second to Enchant Poison Buff Duration
2Increase Enchant Poison bonus poison damage by +8 and +2 second to Enchant Poison Buff Duration
3Increase Enchant Poison bonus poison damage by +12 and +3 second to Enchant Poison Buff Duration
4Increase Enchant Poison bonus poison damage by +16 and +4 second to Enchant Poison Buff Duration
5Increase Enchant Poison bonus poison damage by +20 and +5 second to Enchant Poison Buff Duration
 6Increase Enchant Poison bonus poison damage by +24 and +6 second to Enchant Poison Buff Duration
 7Increase Enchant Poison bonus poison damage by +28 and +7 second to Enchant Poison Buff Duration
8Increase Enchant Poison bonus poison damage by +32 and +8 second to Enchant Poison Buff Duration
 9Increase Enchant Poison bonus poison damage by +36 and +9 second to Enchant Poison Buff Duration
10Increase Enchant Poison bonus poison damage by +40 and +10 second to Enchant Poison Buff Duration
 
Venom Splasher: unleash a fog of poison to your targets. AoE Active Attack Skill.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Physical & PoisonEnemies around the target will receive 60% Damage. If the target is poisoned, the range will increase by 3m1.5m002.512
2Physical & PoisonEnemies around the target will receive 70% Damage. If the target is poisoned, the range will increase by 3m1.5m002.513
3Physical & PoisonEnemies around the target will receive 80% Damage. If the target is poisoned, the range will increase by 3m1.5m002.514
4Physical & PoisonEnemies around the target will receive 90% Damage. If the target is poisoned, the range will increase by 3m1.5m002.515
5Physical & PoisonEnemies around the target will receive 100% Damage. If the target is poisoned, the range will increase by 3m1.5m002.516
6Physical & PoisonEnemies around the target will receive 110% Damage. If the target is poisoned, the range will increase by 3m1.5m002.517
7Physical & PoisonEnemies around the target will receive 120% Damage. If the target is poisoned, the range will increase by 3m1.5m002.518
8Physical & PoisonEnemies around the target will receive 130% Damage. If the target is poisoned, the range will increase by 3m1.5m002.519
9Physical & PoisonEnemies around the target will receive 140% Damage. If the target is poisoned, the range will increase by 3m1.5m002.520
10Physical & PoisonEnemies around the target will receive 150% Damage. If the target is poisoned, the range will increase by 3m1.5m002.521
Poisoned Kunai: Throw a poisoned dagger causing damage and a chance to poison your target. Active Attack and Debuff Skill.
Skill Use Requirement: Consumes 1 Poison Bottle
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Physical & Poison130% Damage and apply poison status to target.5m02.5110
2Physical & Poison160% Damage and apply poison status to target.5m02.5115
3Physical & Poison190% Damage and apply poison status to target.5m02.5120
4Physical & Poison220% Damage and apply poison status to target.5m02.5125
5Physical & Poison250% Damage and apply poison status to target.5m02.5130
 

~Poison Element~ 
Poison element is one of the most powerful element in this game. Poison attacks may cause poison status effect on your target which make it lose a certain amount of HP as long as the poison debuff is in effect. Certain assassin skills will have a bonus damage or damage amplification once the target is under the poison debuff. Poison debuff can be cured by either using detoxify skill or using an antidote. Please check the elemental table below for more information about the table of elements, especially Poison type weakness and strength.

~ELEMENTAL TABLE~

Skills like Enchant Poison and Poisoned Kunai requires a venom/poison bottle to use/take effect. You may acquire the bottle from monster drop or purchase it from pot seller NPC (500z each).
 
 

~Stat Build Guide~
The Assassin class rely heavily on AGI for dodge and attack speed. However, maxing agi is not really advisable. Please check the ingame stat build suggestion as shown on the image below.

1st suggested Stat Build
STR 79 // AGI 99 // DEX 52
without the presence of LUCK stat, this is basically a Knife/Dagger stat build type. This build is focused on maximizing dodge over damage.

2nd suggested Stat Build
STR 79 // AGI 79 // LUCK 52
with LUCK present, this stat build is more suitable to Katar weapon users. This build is focused on landing critical hits.

3rd suggested Stat Build
STR 99 // AGI 52 // DEX 79
with maxed STR, this build focuses more on damage rather than landing crits or dodge. This build is more suitable for Knife/Dagger type users.

My Suggested Builds:
The builds above lack the one specific stat which for me is not only important but also useful...and that is the VIT skill. Having any of the stat builds above makes u a paper thin target against wizards and hunters.

AGI 50-70 // DEX 30-50 // STR 50-70 // VIT Rest of the remaining stats
This build is suitable for Dagger Type users and is more of a HYBRID build which both focus on Attack Speed, Damage and Survival.

AGI 50-70 // DEX 0 // LUCK 50-70 // STR 50-70 // VIT Rest of the remaining stats
This build is suitable for Katar Type users and is more of a HYBRID build which both focus on Critical hits, Damage and Survival.

AGI 50-70 // LUCK 70-90 // VIT 70-90
Fast attack speed with certain critical and hard shell. This build is for Katar type users who wish to spend most of their type doing pvp.

Please take note that you DO NOT have to follow my builds. I highly suggest that you make your own base on your own gameplay style. This builds may not be of help for Soul Breaker Assassin Cross builds (INT TYPE BUILD).

~Skill Build Guide~
Both Thief and Assassin Class Skills are built around poison and maximizing damage. Dealing the most lethal hit is of priority. The faster you kill, the more you dodge, the higher your chance of survival. 

Before deciding which skill build path you want to choose, please take note that thief skills focus on Daggers while Assassin skills focus on Katars. Although each Job offers available skills which can be used while using Dagger or Katar, choosing which weapon type you want to focus will greatly affect your skill build.

NOTE: SONIC BLOW IS NOW USABLE EVEN BY DAGGER TYPE WEAPONS!

SUGGESTED SKILL BUILD 1: This build is for DAGGER type users.
THIEF SKILLS: Katar skills are useless for you if you are planning on focusing with dagger type weapons. Learning Mirror Attack will help you because more damage per normal attack. Shadow Mastery will help you dodge and survive battles while also increasing your movement speed making travel faster. Enchant Poison will amplify your damage dealt and will enable you to cause more damage while using Venom Strike on a poisoned target.
 
ASSASSIN SKILLS: Although 2 of the assassin skills focus on Katar, most of it also allows you to amplify your poison and even learn a damage avoidance skill. Advance Enchant Poison is not only valuable but also powerful. Poisoned Kunai is a ranged attack that will certainly poison your target thus using Venom Strike will be cause a severe pain. Venom Splasher is an AoE Poisoned attack which also can be used to poisoned targets to increase its range causing damage to nearby enemies. However if you want to focus on raw damage without the use of the poison bottle, i suggest that you replace poison Kunai and Poison Splasher with Sonic Blow and Sonic Mastery. You can spam Sonic Blow as much as your SP can provide.

SUGGESTED SKILL BUILD 2: This build is for KATAR type users.
OR
THIEF SKILLS: Mirror Attack is basically useless for you since you focus on Katar Type Weapons. This makes your Thief stage a little harder but fret not! Shadow Mastery for dodge and movement speed. Enchant Poison for increasing damage and a chance to apply poison debuff on target. Hide and Sneak Attack for a combo high damage attack and Venom Strike on a poisoned target for an amplified damage.
 
The 4 skills above are basically want you want to make good use of your Katar type weapon. You may spend your skills points on the poison skills below but I'm pretty sure that you might need more skills than what you can have at this stage.

Please take note that the skill builds above are just my own personal builds. You DO NOT have to follow the same exact build and I highly suggest that you made your own base on your own gameplay style. You may also start as a Dagger Type Build during Thief Stage and change into a Katar Type build later on. I definitely suggest that you do your skill reset AFTER you acquire at least Assassin job Level 20 or 25. You will get a FREE SKILL RESET item upon reaching level 40 and opening the Level 40 bag.

~Leveling Guide~
Leveling as a Thief is pretty easy especially for Dagger types. With Mirror Attack and Enchant Poison you can easily take down low level targets and even solo hard hitting monsters with AGI stats providing high dodge rate. However, leveling with a party is still the fastest and safest. You may go to Bayalan or Sunken Ship for super fast leveling. Best auto attack exp farming will be at sunken ship.

Leveling as an Assassin is much easier. However, on maps that has monsters aligned with your level (40+) you might want to engage monsters that are 3-5 levels lower than yours. With bulk HP's and high hits, you might experience a higher chance of getting hit. Again, leveling with a party is the best way. Best auto attack exp farming will be at ant hell or ocean park.

~Equipment Guide~
Level 1-40 = You definitely want to craft the OP Dagger weapon in Prontera City!

STATS: 57 Attack, STR+2, Physical Attack +10 and IF STR is >75 then +10% Physical Attack.

I will add more equipment’s when I verified the translation of the next gears...


Dear Readers,

Hi! I was only able to play the game for a few hours a day as I also have to go to work and need some personal time. I 'am also currently playing on the OBT server, gathering information and enjoying the game.

If you see any wrong info or if you want to add more info please do not hesitate to post them in the comment section below or send me a message here or in my facebook account.

Thank you very much! ^_~,V,,
~ProtosX~


 

Rumor - Perfect World Entertainment Makes Layoffs

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Perfect World Entertainment is Perfect World's North American online games publisher specializing in free-to-play PC games. Beside bringing popular Chinese games to the American fans, PWE is also publishing games from sister-company developers Cryptic Studios - (Star Trek Online, Neverwinter, Dungeons & Dragons Online and Champions Online), and Runic Games (Torchlight and Torchlight II).

The guys from MassivelyOP report that PWE laid off an unknown number of employees from its MMORPG teams and substudios. Among the employees who left the studio is the Community  Manager - LaughingTrendy, who worked on mutiple PWE games, including Star Trek Online. No official statement from the American studio has been made public yet.

Source> massivelyop

​Gigantic Second Major Update Eternal Dawn Coming on February 23

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Perfect World Entertainment has announced Eternal Dawn, the second major update for Gigantic, will be released  on February 23 on Xbox One and Windows 10. The demanding free-to-play high-action MOBA is currently in Open Beta Test as part of the Xbox Game Preview program and will be available on Arc (PC Windows) at a later date following successful testing.

Continuing the game’s aggressive content and gameplay improvement strategy, Eternal Dawn will feature a variety of content every week, starting February 23.

New Hero: Zandora

A lance-wielding Eternal who has emerged from the Star City to walk among mortals, Zandora is a melee/support hybrid who uses auras to empower herself and allies on the battlefield. Zandora is already the second Hero released since the game’s Dec 8 Game Preview program live date, increasing the total cast to 18. With the goal of a new Hero every 6 weeks, the team is excited to massively grow the Hero pool, expanding the highly strategic play. Owners of Gigantic’s Founders Pack will automatically unlock Zandora for free. 
 
Competitive Leaderboard

Check out where you stand amongst the greatest players of Gigantic and move up the ranks. The website leaderboard contains detailed info to assess your overall skill and give you breakdowns of the Heroes you play, and how you play them.

Zandora Aurion Skin

Seeking help from the Eternals, House Aurion strikes back against her foes. Don the colors of House Aurion on the Eternal Knight Zandora, including two color variants.

18 “Eternal Light” Weapon Skins

These new progression rewards for all 18 heroes encourage players to master each hero to earn or purchase a new weapon skin at level 10.

Learn more about Eternal Dawn Update on Gigantic official site.

Mobile ARPG Mitra Sphere (JP) Beta Test will be Available Until Feb 10

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Bank of Innovation, Japan-based game maker, announced that the beta test for their latest fantasy RPG "MITRA SPHERE" will be available for Android users before February 10. Gamers can expect a party of 5 players and a speacial live chatting function.


Mitra Sphere is an adventure game that tells the story of abutting parcels Npakas Mahanatee, where the sky is covered by oceans. The protagonist had lost his parents at a very young age. He and his little sister could depend on no one but each other. However, they fell into water while fishing and found the larvae of the Dragon coincidentally.

In the game, players take on the role of the protagonist. Along with the development of character through an adventure that never ends.
 
Anyone who participate in the beta test will receive 25 gems. The game will be officially launched in Spring. As usual, all the data won’t be transferred to the official version. Check the official page for more details.

Paladins OB43 Introduces Newest Flank Champion Maeve, of Blades

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Hi-Rez Studios has announced Paladins OB43 patch will feature newest flank champion Maeve, of Blades. Maeve will be available on the PTS server soon.
 
 
New Champions Maeve
 
Abilities

[LMB] Daggers: Throw two Daggers every second that each deal 450 Damage.

[RMB] Pounce: Quickly Dash Forward. Collide with an enemy to perform a melee Strike for 600 Damage.

[Q] Nine Lives: Heal for 500 Health and reset the cooldowns of Pounce and Prowl.

[E] Midnight: Enemies within 300ft have their vision restricted to a 30 foot radius for 4 seconds.

[F] Prowl: Move 80% Faster and increase your jump height for 4 seconds. Firing your weapon or using another ability will cancel Prowl.

Cards

Cut and Run: Kills and Eliminations grant 10/20/30/40% Movement Speed for 4s.

Street Cred: Increase your maximum health by 50/100/150/200.

Persistence: You cannot be slowed by more than 60/50/40/30%.

Predation: Gain 10/20/30/40% Movement Speed while out of combat.

Savagery: Pounce heals you for 70/140/210/280 Health on a successful hit.

Sixth Sense: Enemies hit by Pounce are revealed for 1/2/3/4s.

Shred: Reduce the cooldown of Pounce by 0.5/1/1.5/2s.

Scamper: Gain 10/20/30/40% Movement Speed for 2s after Pounce ends.

On Edge: Reduce the Cooldown of Nine Lives by 1/2/3/4s.

Fight or Flight: Gain 10/20/30/40% Movement Speed for 2s when you activate Nine Lives.

Patch Up: Increase the amount that Nine Lives heals for by 50/100/150/200.

Scar Tissue: Gain 5/10/15/20% Damage Reduction for 2s after using Nine Lives.

Walk it off: Heal for 25/50/75/100 Health every second during Prowl.

Streetrunner: Increase the duration of Prowl by 0.5/1/1.5/2s.

Chase: Increase the speed bonus of Prowl by 8/16/24/32%.

Featherlite: Reduce Your fall speed in Prowl by 10/20/30/40%

Items Changes

Blast Shields: Reduced damage reduction from 10/20/30 to 7/14/21%.

Cauterize: Fixed an issue where Cauterize was stacking with other healing reduction mechanics and different ranks of itself. Healing reduction will now take the strongest present value.

Haven: Reduced damage reduction from 10/20/30 to 7/14/21%.

Nimble: Fixed an issue where if a stronger Movement Speed Buff overwrote Nimble, it would deactivate until you respawned.

Veteran: Reduced credit cost from 300 to 200.

Life Rip: Lifesteal now correctly works off of exact damage dealt to the target. This excludes damage dealt to personal shields and damage that has been mitigated by Damage Reduction. Lifesteal is now properly reduced by Healing Reduction. You can no longer lifesteal from deployables.

Cards Changes

Fixed various bugs in which some cards or abilities had Movement Speed Buffs that would stack with other sources of Movement Speed.

Champions Changes

Drogoz

General: Improved Drogoz's W.Y.R.M. Jets card performance with high ping.

Salvo: Increased explosion radius per rocket by 70%. Reduced the time between Rockets from 0.2s to 0.15s. Increased the accuracy from 90% to 95%.

Evie

Blink: Improved Evie's Blink's root under high ping.

Kinessa

Oppressor Mines: Now affected by Cooldown reduction, such as Chronos.

Ruckus

Advance: Now affected by Cooldown reduction, such as Chronos.

Hexa Fire: Hexa Fire Rockets now count as Area of Effect damage. Improved Ruckus's Hexafire's slow under high ping.

Torvald

General: Fixed an issue with reload UI clipping into Shield UI.

Gaunlet: Fixed an issue where Torvald's gauntlet targeting would not target the lower half of his targets.

Sha Lin

Long Bow: Fixed an issue where Sha Lin's bow would not get interrupted when pulled back, upon getting disarmed.

Planted: Fixed an issue where Sha Lin's animations would get stuck in the planted state during killcam and spectate.

Skye

Hidden: Fixed a bug where activating Hidden would remove the speed boost from Victory Rush. The stronger value will now be used.

Tyra

Trail Blazer: Fixed a bug where this card’s description had values of 50/60/70/80% instead of 50/40/30/20%.

Learn more about Paladins OB43 patch on the official forum.

Fire Emblem Heroes Beginner's Guide, Starting The Game With 5 Star Heroes

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Its only been 2 days since Nintendo and Intelligent Systems released Fire Emblem Heroes on iOS and Android, and while its success cannot be compared to that of Pokemon Go, it remains quite popular. The tactical RPG featuring heroes from various of the franchise's representatives, such as Awakening, Fates, Conquest, and more, is indeed quite fun and challenging, with various modes, and more updates to come. This guide will help you get started in the game with a strong 5 stars hero (or more depending on your luck and effort).
 

DO NOT CONNECT YOUR  NINTENDO ACCOUNT TO THE GAME UNTIL YOU'VE FOLLOWED THIS GUIDE AND ARE SATISFIED WITH THE HEROES YOU'VE SUMMONED

Step 1 - Obtaining your first 20 Orbs

If Fire Emblem Heroes is a full-fledged Tactical RPG like the other episodes of the license, it borrows some of the mechanics of the mobile market, because let's face it, the main goal of F2P games is to make money through micro-transactions. One of its mechanics is of course its system that randomly summons heroes from a large pool. It goes without saying that in addition to being random, each draw is not free and that is why we will explain how to optimize the first 5 heroes you summon as much as possible. 
 
Fire Emblem Heroes Summoning

First of all, you have to know that to summon a hero, you need to spend 5 Orbs. The Orbs are earned by playing through the story, by connecting regularly, participating in events, or by completing certain missions. And of course, orbs can also be bought with a swipe of your credit card. That being said, Orbs are pretty easy to get at the beginning of the game (but much harder later on) since when you finish the tutorial of Fire Emblem Heroes, you will have as much as 15 free Orbs on hand. It is strongly recommended, however, that you do not summon heroes immediately. 

Fire Emblem Heroes offers players a sort of summoning discount when summoning 5 heroes in succession. The first summon costs 5 Orbs, the next 3 each cost 4 Orbs each, and the fifth and last one only costs 3 Orbs. In sum, with 20 Orbs, it is possible to summon 5 heroes. If you leave the summon menu, the initial price will revert to 5 Orbs again, and so on. So again, it is strongly recommended that you play until you have 20 Orbs before you start summoning. 

Once these 20 Orbs in hand, you can finally get started.

Step 2 - Summoning and Rerolling

Basically, if you use up your 20 Orbs and aren't satisfied with the heroes you got, simply delete all your data and start over. You will have to go through the tutorial again and earn the 20 orbs required, but at least you'll have a second chance at obtaining rare 5 star heroes. And having finished the first 9 chapters of the game, I can already tell that after a while, it will get awfully hard to obtain Orbs. This is why you should not link the game to your Nintendo account before performing the first set of summons.
 
Fire Emblem Heroes Robin

Let's also point out that while 5 stars is the maximum rank of heroes you can summon, it is also possible increase the number stars of heroes with a lower rarity, assuming you invest a lot of playing time. Clearly, it is better to get heroes with 5 stars, but having a hero that you like with only 4 or even 3 stars is nothing dramatic.

At the moment it is possible to summon heroes from two different Focus pools, Legendary Heroes and Deep Devotion (note that these will expire on February 15, 2017, which limits your chances of getting the rare heroes). 

The Legendary Heroes pool has Marth, Lucina, Tiki and Robin as rare summons, while Deep Devotion boasts Lyn, Roy, Camilla and Takumi.

As a personal tip, I would suggest going with Legendary Heroes for your first set of summons and try to get Robin. Aside from being an extremely powerful mage with good defensive stats, Robin also has an ability that grants his attacks an advantage over colorless units. 

Minion Masters Steam Early Access Key Giveaway

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Minion Masters is a Fast-paced Online Minion Battle Game. Choose your Minion Master and collect an army of Minions to go head-to-head with other players online, in a real time CCG where Minions come alive. 2P teamed up with BetaDwarf Entertainment to give away 2000 steam early access keys.


How to participate in:
Step1: "Like" 2P.com Facebook and "Share" this event. Follow 2P.com Twitter and Retweet this giveaway.
 
Kukulkan

Step2: Please download "WHAT2P" on Google Play to get the code.
WHAT2P is downloadable on Google Play. Here is the URL:
https://play.google.com/store/apps/details?id=com.what2p.app.
You could also scan the following QR Code:

The reward will sent to your WHAT2P account on the launch date or 1-2 days later.

*We encouage you to visit Minion Masters Hub Page and write a quick review for Minion Masters after you play so as to help more players.

Ragnarok Mobile Assassin Guide [ALL SKILLS DATA + Stats & Skills Build]

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Ragnarok Mobile is the mobile spin off of the famous and loveable MMORPG Ragnarok Online. Just yesterday the game opened its doors for Pre-Open Beta Test, which means that anyone and everyone who wants to play the game may do so. Please take note that the game is in Chinese Language and the server is in China. However this does not prevent anyone, including players who know nothing about the Chinese language, to learn and enjoy the game. In fact, the game is so easy to understand that even I who also know nothing about Chinese was able to make a long guide. In case you haven’t registered an account, or haven’t downloaded the client, or know nothing at all about the game. Please visit the Ragnarok Mobile Beginners Guide to get you started!

I would like to begin this guide from the moment you step into the stage of becoming a Thief until you reach the Assassin Job Change and a little further. I will discuss a lot of stuff, about skills, builds and gameplay which are all based on my own gameplay, opinion and experience. Please take note that you DO NOT have to follow each step and you can do whatever you like throughout the process as long as it makes you happy. I highly suggest that you yourself try to find the gameplay and build which suits your taste.
Table of Contents
-= Page 1 =- 
~Thief Change Job Guide~
~Thief Skills Data~


-= Page 2 =-
~ Assassin Change Job Guide~
~Assassin Skills Data~


-= Page 3 =-
~Poison Element~
~Stat Build Guide~
~Skill Build Guide~

~Leveling Guide~ (WORKING ON IT)
~Equipment Guide~ (WORKING ON IT)


Let's Begin!!!
 
~ THIEF JOB CHANGE GUIDE ~

What to Expect during and after  Thief Job Change
1: You be given 3 questions in which you will answer by selecting either O or X
2:
 Failing to answer correctly will result in restarting the Question and Answer portion.
3: You won’t be able to turn back and select another job/class path after completing the question and answer portion.
4: You will battle monsters after the Question and Answer stage. So please make sure that you bring in some pots and make good use of your First Aid Skill!
5: In case your character dies, please use the rest/sit command after tapping the emoticon button to make your character regenerate HP and SP faster.
6: The Crafted weapon on the beginners guide is much more powerful compared to the weapon reward after completing the Job/Class change quest. So don't hesitate to sell it or whatever you want to do with it. I kept mine as a memento.

Upon reaching Novice Job level 10, you may now perform the Job Change Quest to become a Mage.

After following the Main Quest, the quest tracker should ask you to enter the Job Change Building.

Your character will automatically approach and talk to the GrandNPC which will assist you on the Job Change process.

After completing the conversation with the GrandNPC, please talk to the Assassin NPC inside the Job Change Building.

Accept the quest to proceed.
 
Thief job change bonus stats and skill preview will be shown on the Job preview window. Please tap the confirm button to proceed

Just like any other Job, the employer, in this case it is the Assassin NPC will ask you a few questions (3). You should answer correctly to proceed... and if you are like me, just follow the answers below!
 
 

Please tap the confirm button to proceed with the quest.
 
After killing 3 waves of 3 Tarou's (rates) please push the lever to summon the portal.
 
Exit the arena by stepping into the portal then please proceed to the Assassin NPC.
 
Accept and you should be sent to the Assassin's hall.
 
Please tap the accept button.

~CONGRATULATION! YOU ARE NOW A THIEF!!!~

Please talk to the Assassin NPC to exit the Assassin's hall and please don't ever forget that you have to talk with the GrandNPC and the NPC beside him to get your very first 1 handed sword and unlock your Thief skills!

~ THIEF SKILLS ~
I was kind of disappointed since thief in this version of Ragnarok game does not have a STEAL skill. However, the thief class does indeed have some powerful skills that can deal massive amount of total damage. Poison usage is also learned at an early stage, preparing your thief into the road ahead.
 
 
Mirror Attack: gives a chance to cause a duplicate damage while using dagger/sword type[1][2] weapons. Passive Skill. Skill Requirement: NONE
LvLPASSIVE EFFECT
1
5% Chance to Duplicate Attack Damage
2
10%  Chance to Duplicate Attack Damage
 
3
15%  Chance to Duplicate Attack Damage
 
4
20% Chance to Duplicate Attack Damage
 
5
25%  Chance to Duplicate Attack Damage
 6
30%  Chance to Duplicate Attack Damage
 
 7
35%  Chance to Duplicate Attack Damage
8
40%  Chance to Duplicate Attack Damage
 9
45%  Chance to Duplicate Attack Damage
10
50%  Chance to Duplicate Attack Damage
 
Stab: attack the targets vein and have a chance to slow its movement. Single Target Skill.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1
PHYSICAL
110% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0215
2
PHYSICAL
120% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0216
3
PHYSICAL
130% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0217
4
PHYSICAL
140% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0218
5
PHYSICAL
150% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m0219
6
PHYSICAL
160% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02110
7
PHYSICAL
170% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02111
8
PHYSICAL
180% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02112
9
PHYSICAL
190% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02113
10
PHYSICAL
200% Physical Damage + 30% Target Movement Reduction for 5 seconds1.5m02114


 Shadow Mastery: Permanently increase dodge and movement speed. Passive Skill.
Skill Requirement: NONE
LvLPASSIVE EFFECT
1
3% Dodge + 1% Movement Speed
2
6% Dodge + 2% Movement Speed
3
9% Dodge + 3% Movement Speed
4
12% Dodge + 4% Movement Speed
5
15% Dodge + 5% Movement Speed
 6
18% Dodge + 6% Movement Speed
 7
21% Dodge + 7% Movement Speed
8
24% Dodge + 8% Movement Speed
 9
27% Dodge + 9% Movement Speed
10
30% Dodge + 10% Movement Speed
Enchant Poison: Apply poison property buff on your weapon causing additional poison type damage to your target. Active Buff Skill. Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Active BuffApply poison property to weapon for 30 seconds +3% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
2Active BuffApply poison property to weapon for 60 seconds +4% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
3Active BuffApply poison property to weapon for 90 seconds +5% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
4Active BuffApply poison property to weapon for 120 seconds +6% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
5Active BuffApply poison property to weapon for 150 seconds +7% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000125
6Active BuffApply poison property to weapon for 180 seconds +8% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
7Active BuffApply poison property to weapon for 210 seconds +9% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
8Active BuffApply poison property to weapon for 240 seconds +10% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
9Active BuffApply poison property to weapon for 270 seconds +11% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
10Active BuffApply poison property to weapon for 300 seconds +12% chance on applying Poison Debuff on target when dealing normal attacks, lasting 15 seconds. Target losses 2% MaxHP + 3 every second and cannot regenerate HP and SP naturally while poison debuff is active. Poison debuff effect will stop once the target HP reach a certain point but the poison debuff can still be present and will take effect once the target HP goes past beyond the threshold. Poison Debuff can be stacked 3 times.000135
 
Venom Strike: Stab the target with poison type property attack with a chance to double the damage on a poisoned target. Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Poison115% Poison Physical Damage + 100% damage on poisoned target1.5m00213
2Poison130% Poison Physical Damage + 100% damage on poisoned target1.5m00216
3Poison145% Poison Physical Damage + 100% damage on poisoned target1.5m00219
4Poison160% Poison Physical Damage + 100% damage on poisoned target1.5m00222
5Poison175% Poison Physical Damage + 100% damage on poisoned target1.5m00225
6Poison190% Poison Physical Damage + 100% damage on poisoned target1.5m00228
7Poison205% Poison Physical Damage + 100% damage on poisoned target1.5m00231
8Poison220% Poison Physical Damage + 100% damage on poisoned target1.5m00234
9Poison235% Poison Physical Damage + 100% damage on poisoned target1.5m00237
10Poison250% Poison Physical Damage + 100% damage on poisoned target1.5m00240
Hide: turns invisible for a duration. Active Buff.
Skill Requirement: NONE
LvLTypeEFFECTRCTCDDelaySP
1BuffHide for 30 seconds -80% Movement speed while hiding0000.325
2BuffHide for 30 seconds -75% Movement speed while hiding0000.325
3BuffHide for 30 seconds -70% Movement speed while hiding0000.325
4BuffHide for 30 seconds -65% Movement speed while hiding0000.325
5BuffHide for 30 seconds -60% Movement speed while hiding0000.325
6BuffHide for 30 seconds -55% Movement speed while hiding0000.335
7BuffHide for 30 seconds -50% Movement speed while hiding0000.335
8BuffHide for 30 seconds -45% Movement speed while hiding0000.335
9BuffHide for 30 seconds -40% Movement speed while hiding0000.335
10BuffHide for 30 seconds -35% Movement speed while hiding0000.335
 

Sneak Attack: Deal additional damage on target while hide buff is active.
Skill Requirement: Level 5 Hide
LvLTypeDamageRangeCast TimeCooldownDelaySP
1PhysicalDeal 115% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00211
2PhysicalDeal 130% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00212
3PhysicalDeal 145% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00213
4PhysicalDeal 160% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00214
5PhysicalDeal 175% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00215
6PhysicalDeal 190% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00216
7PhysicalDeal 205% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00217
8PhysicalDeal 220% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00218
9PhysicalDeal 235% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00219
10PhysicalDeal 250% Physical Damage to target +100% Damage while hiding +3 Seconds Stun.1.5m00220
 
Detoxify: Remove poison from the target. Cure Skill for Poison Status Only.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1CURERemoves Poison status on targetTarget025110
 


~ASSASSIN JOB CHANGE GUIDE~

What to Expect during and after Assassin Job Change
1: You be given questions in which you will answer by selecting either O or X
2: You will move from one place to another
3: A tricky monster kill and dodge attack quest
4: If u get DC or died inside the arena then u need to start back from the beginning of the arena test.
5: You may lose your sanity a couple of times. Don't worry, that is certainly expected.
6: Instant death in maze...

 First, you need to reach Base Level 40 and Thief Job Level 40.

Then go to job change building in Prontera. The same place where you took the Thief Job Change. Please talk to the Assassin NPC to start the quest.

You will be asked to talk to multiple NPC's in Morroc city map.

1st NPC is the Assassin Cross below... with 2 Lady Assassin Cross. ♥_♥

The Next NPC will ask you 3 questions and you have to select either O or X. Please follow the cheat, I mean answers below... /GG
 
 
 

After completing the 1st Question and Answer portion, please proceed to the next NPC.

The 3rd NPC will do the same thing...please follow the cheats *cough* answers below.
 

After the 2nd Question and Answer portion...here comes the trickiest part /GG

NOTE: Many players COMPLAIN about the next stage. Many said that this is the hardest part, but honestly it's not.

You will be sent to the Assassin Job Change arena and the first stage will require you to KILL a CERTAIN monster. You can find the EXACT monster name on the quest tracker as shown below. REMEMBER the monster name!

THIS is the TRICK! Honestly why those players did forgot about the ingame auto attack system... After remembering which monster you need to kill, just activate the auto attack system and choose the monster with the same name. Your character will automatically find those monsters and kill them for you!

After letting the auto attack system complete the quest for you, please head to the exit.
Note: If you chose the wrong monster then you have to repeat the stage above.

Now THIS IS THE HARDEST PART! After completing the kill quest, now you will be sent back to the arena. Please tap the button to start the quest.

As shown on the image below. The Goal of this stage is to test your knowledge about enemy range and your dodge/movement skills. IF you took the HIDE skill then please use it as the monsters cannot detect you while in hiding and you can easily pass by them. However if you dont have the hide skill then good luck.
Each monster have a certain path as shown on the minimap on the lower right corner. To avoid getting hit, you have to take note of the monster path and its range. Please take note that once you get hit, it will be a instant death.

DEATH PENALTY APPLIES here...which mean you lose exp if you die! Head to the exit to complete this stage.

To start the hardest, most devastating, most risky stage...please talk to the Assassin NPC. 

/GG
Just Kidding!!! Lolz!
 

CONGRATULATION! YOU ARE NOW AN ASSASSIN!

To exit the Assassin Halls, just talk to the Assassin Cross NPC and tap the upper button.

NOTE: You have to spend all 40 Points under your THIEF SKILL TREE before you can UNLOCK the ASSASSIN SKILL TREE
NOTE: You can spend Assassin Skill Points on Thief Skills

~ASSASSIN SKILLS~
Assassin skills are meant to amplify the poison effect of thief skills. This skill tree also concist of skills meant for Katar Type Weapons.
 


Sonic Blow: Deliver a series of attacks on the target. Active Attack Skill.
Skill Requirement: None
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Physical140% of Physical Attack + 12% Chance to Stun the Target1.5m00212
2Physical180% of Physical Attack + 14% Chance to Stun the Target1.5m00214
3Physical220% of Physical Attack + 16% Chance to Stun the Target1.5m00216
4Physical260% of Physical Attack + 18% Chance to Stun the Target1.5m00218
5Physical300% of Physical Attack + 20% Chance to Stun the Target1.5m00220
6Physical340% of Physical Attack + 22% Chance to Stun the Target1.5m00222
7Physical380% of Physical Attack + 24% Chance to Stun the Target1.5m00224
8Physical420% of Physical Attack + 26% Chance to Stun the Target1.5m00226
9Physical460% of Physical Attack + 28% Chance to Stun the Target1.5m00228
10Physical500% of Physical Attack + 30% Chance to Stun the Target1.5m00230
Katar Mastery: passively increase damage while KATAR type weapon is equipped.
Skill Requirement: NONE
LvLPASSIVE EFFECT
1Katar Type weapon damage + 3
2Katar Type weapon damage + 6
3Katar Type weapon damage + 9
4Katar Type weapon damage + 12
5Katar Type weapon damage + 15
 6Katar Type weapon damage + 18
 7Katar Type weapon damage + 21
8Katar Type weapon damage + 24
 9Katar Type weapon damage + 27
10Katar Type weapon damage + 30
Sonic Mastery: increase the damage dealt with Sonic Blow. Passive Skill.
Skill Requirement: Level5 Sonic Blow
LvLPASSIVE EFFECT
1Sonic Blow Damage + 20% and Hit Chance + 6
2Sonic Blow Damage + 40% and Hit Chance + 12
3Sonic Blow Damage + 60% and Hit Chance + 18
4Sonic Blow Damage + 80% and Hit Chance + 24
5Sonic Blow Damage + 100% and Hit Chance + 30

Grimtooth: Send spikes to your targets while hide skill is active. Active Attack Skill.
Skill Use Requirement: Hide skill should be active & can only be used while Katar Type Weapon is equipped.
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Physical110% Physical Damage while hiding. 30% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.55
2Physical120% Physical Damage while hiding. 35% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.56
3Physical130% Physical Damage while hiding. 40% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.57
4Physical140% Physical Damage while hiding. 45% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.58
5Physical150% Physical Damage while hiding. 50% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.59
6Physical160% Physical Damage while hiding. 55% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.510
7Physical170% Physical Damage while hiding. 60% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.511
8Physical180% Physical Damage while hiding. 65% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.512
9Physical190% Physical Damage while hiding. 70% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.513
10Physical200% Physical Damage while hiding. 75% Physical Damage while not hiding. (Cant use this skill while not hiding! Bug? Mistranslation?)3m001.514
 

Back Dash: Move backward into the shadow. Active movement and hide buff skill.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1BuffMove backwards and activate HIDE status and +3 Dodge for 5 seconds3-5m0516
2BuffMove backwards and activate HIDE status and +6 Dodge for 5 seconds3-5m0517
3BuffMove backwards and activate HIDE status and +9 Dodge for 5 seconds3-5m0518
4BuffMove backwards and activate HIDE status and +12 Dodge for 5 seconds3-5m0519
5BuffMove backwards and activate HIDE status and +15 Dodge for 5 seconds3-5m05110
6BuffMove backwards and activate HIDE status and +18 Dodge for 5 seconds3-5m05111
7BuffMove backwards and activate HIDE status and +21 Dodge for 5 seconds3-5m05112
8BuffMove backwards and activate HIDE status and +24 Dodge for 5 seconds3-5m05113
9BuffMove backwards and activate HIDE status and +27 Dodge for 5 seconds3-5m05114
10BuffMove backwards and activate HIDE status and +30 Dodge for 5 seconds3-5m05115
Advance Enchant Poison: Apply poison property buff on your weapon causing additional poison type damage to your target. Active Buff Skill.
Skill Requirement: Level5 Enchant Poison
LvLPASSIVE EFFECT
1Increase Enchant Poison bonus poison damage by +4 and +1 second to Enchant Poison Buff Duration
2Increase Enchant Poison bonus poison damage by +8 and +2 second to Enchant Poison Buff Duration
3Increase Enchant Poison bonus poison damage by +12 and +3 second to Enchant Poison Buff Duration
4Increase Enchant Poison bonus poison damage by +16 and +4 second to Enchant Poison Buff Duration
5Increase Enchant Poison bonus poison damage by +20 and +5 second to Enchant Poison Buff Duration
 6Increase Enchant Poison bonus poison damage by +24 and +6 second to Enchant Poison Buff Duration
 7Increase Enchant Poison bonus poison damage by +28 and +7 second to Enchant Poison Buff Duration
8Increase Enchant Poison bonus poison damage by +32 and +8 second to Enchant Poison Buff Duration
 9Increase Enchant Poison bonus poison damage by +36 and +9 second to Enchant Poison Buff Duration
10Increase Enchant Poison bonus poison damage by +40 and +10 second to Enchant Poison Buff Duration
 
Venom Splasher: unleash a fog of poison to your targets. AoE Active Attack Skill.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Physical & PoisonEnemies around the target will receive 60% Damage. If the target is poisoned, the range will increase by 3m1.5m002.512
2Physical & PoisonEnemies around the target will receive 70% Damage. If the target is poisoned, the range will increase by 3m1.5m002.513
3Physical & PoisonEnemies around the target will receive 80% Damage. If the target is poisoned, the range will increase by 3m1.5m002.514
4Physical & PoisonEnemies around the target will receive 90% Damage. If the target is poisoned, the range will increase by 3m1.5m002.515
5Physical & PoisonEnemies around the target will receive 100% Damage. If the target is poisoned, the range will increase by 3m1.5m002.516
6Physical & PoisonEnemies around the target will receive 110% Damage. If the target is poisoned, the range will increase by 3m1.5m002.517
7Physical & PoisonEnemies around the target will receive 120% Damage. If the target is poisoned, the range will increase by 3m1.5m002.518
8Physical & PoisonEnemies around the target will receive 130% Damage. If the target is poisoned, the range will increase by 3m1.5m002.519
9Physical & PoisonEnemies around the target will receive 140% Damage. If the target is poisoned, the range will increase by 3m1.5m002.520
10Physical & PoisonEnemies around the target will receive 150% Damage. If the target is poisoned, the range will increase by 3m1.5m002.521
Poisoned Kunai: Throw a poisoned dagger causing damage and a chance to poison your target. Active Attack and Debuff Skill.
Skill Use Requirement: Consumes 1 Poison Bottle
LvLTypeDamageRangeCast TimeCooldownDelaySP
1Physical & Poison130% Damage and apply poison status to target.5m02.5110
2Physical & Poison160% Damage and apply poison status to target.5m02.5115
3Physical & Poison190% Damage and apply poison status to target.5m02.5120
4Physical & Poison220% Damage and apply poison status to target.5m02.5125
5Physical & Poison250% Damage and apply poison status to target.5m02.5130
 

~Poison Element~ 
Poison element is one of the most powerful element in this game. Poison attacks may cause poison status effect on your target which make it lose a certain amount of HP as long as the poison debuff is in effect. Certain assassin skills will have a bonus damage or damage amplification once the target is under the poison debuff. Poison debuff can be cured by either using detoxify skill or using an antidote. Please check the elemental table below for more information about the table of elements, especially Poison type weakness and strength.

~ELEMENTAL TABLE~

Skills like Enchant Poison and Poisoned Kunai requires a venom/poison bottle to use/take effect. You may acquire the bottle from monster drop or purchase it from pot seller NPC (500z each).
 
 

~Stat Build Guide~
The Assassin class rely heavily on AGI for dodge and attack speed. However, maxing agi is not really advisable. Please check the ingame stat build suggestion as shown on the image below.

1st suggested Stat Build
STR 79 // AGI 99 // DEX 52
without the presence of LUCK stat, this is basically a Knife/Dagger stat build type. This build is focused on maximizing dodge over damage.

2nd suggested Stat Build
STR 79 // AGI 79 // LUCK 52
with LUCK present, this stat build is more suitable to Katar weapon users. This build is focused on landing critical hits.

3rd suggested Stat Build
STR 99 // AGI 52 // DEX 79
with maxed STR, this build focuses more on damage rather than landing crits or dodge. This build is more suitable for Knife/Dagger type users.

My Suggested Builds:
The builds above lack the one specific stat which for me is not only important but also useful...and that is the VITALITY (VIT). Having any of the stat builds above makes u a paper thin target against wizards and hunters.

AGI 50-70 // DEX 30-50 // STR 50-70 // VIT Rest of the remaining stats
This build is suitable for Dagger Type users and is more of a HYBRID build which both focus on Attack Speed, Damage and Survival.

AGI 50-70 // DEX 0 // LUCK 50-70 // STR 50-70 // VIT Rest of the remaining stats
This build is suitable for Katar Type users and is more of a HYBRID build which both focus on Critical hits, Damage and Survival.

AGI 50-70 // LUCK 70-90 // VIT 70-90
Fast attack speed with certain critical and hard shell. This build is for Katar type users who wish to spend most of their time doing pvp.

Please take note that you DO NOT have to follow my builds. I highly suggest that you make your own base on your own gameplay style. This builds may not be of help for Soul Breaker Assassin Cross builds (INT TYPE BUILD).

~Skill Build Guide~
Both Thief and Assassin Class Skills are built around poison and maximizing damage. Dealing the most lethal hit is of priority. The faster you kill, the more you dodge, the higher your chance of survival. 

Before deciding which skill build path you want to choose, please take note that thief skills focus on Daggers while Assassin skills focus on Katars. Although each Job offers available skills which can be used while using Dagger or Katar, choosing which weapon type you want to focus will greatly affect your skill build.

NOTE: SONIC BLOW IS NOW USABLE EVEN BY DAGGER TYPE WEAPONS!

SUGGESTED SKILL BUILD 1: This build is for DAGGER type users.
THIEF SKILLS: Katar skills are useless for you if you are planning on focusing with dagger type weapons. Learning Mirror Attack will help you deliver more damage per normal attack. Shadow Mastery will help you dodge and survive battles while also increasing your movement speed making travel faster. Enchant Poison will amplify your damage dealt and will enable you to cause more damage while using Venom Strike on a poisoned target.
 
ASSASSIN SKILLS: Although 2 of the assassin skills focus on Katar, most of it also allows you to amplify your poison and even learn a damage avoidance skill. Advance Enchant Poison is not only valuable but also powerful. Poisoned Kunai is a ranged attack that will certainly poison your target thus using Venom Strike on the poisoned target will cause a severe pain. Venom Splasher is an AoE Poisoned attack which also can be used to poisoned targets to increase its range causing damage to nearby enemies. However if you want to focus on raw damage without the use of the poison bottle, i suggest that you replace poison Kunai and Poison Splasher with Sonic Blow and Sonic Mastery. You can spam Sonic Blow as much as your SP can provide.

SUGGESTED SKILL BUILD 2: This build is for KATAR type users.
OR
THIEF SKILLS: Mirror Attack is basically useless for you since you focus on Katar Type Weapons. This makes your Thief stage a little harder but fret not! Shadow Mastery for dodge and movement speed. Enchant Poison for increasing damage and a chance to apply poison debuff on target. Hide and Sneak Attack for a combo high damage attack and Venom Strike on a poisoned target for an amplified damage.
 
The 4 skills above are basically want you want to make good use of your Katar type weapon. You may spend your skills points on the poison skills below but I'm pretty sure that you might need more skills than what you can have at this stage.

Please take note that the skill builds above are just my own personal builds. You DO NOT have to follow the same exact build and I highly suggest that you make your own base on your own gameplay style. You may also start as a Dagger Type Build during Thief Stage and change into a Katar Type build later on. I definitely suggest that you do your skill reset AFTER you acquire at least Assassin job Level 20 or 25. You will get a FREE SKILL RESET item upon reaching level 40 and opening the Level 40 bag.

~Leveling Guide~
Leveling as a Thief is pretty easy especially for Dagger types. With Mirror Attack and Enchant Poison you can easily take down low level targets and even solo hard hitting monsters with AGI stats providing high dodge rate. However, leveling with a party is still the fastest and safest. You may go to Bayalan or Sunken Ship for super fast leveling. Best auto attack exp farming will be at sunken ship.

Leveling as an Assassin is much easier. However, on maps that has monsters aligned with your level (40+) you might want to engage monsters that are 3-5 levels lower than yours. With bulk HP's and high hits, you might experience a higher chance of getting hit. Again, leveling with a party is the best way. Best auto attack exp farming will be at ant hell or ocean park.

~Equipment Guide~
Level 1-40 = You definitely want to craft the OP Dagger weapon in Prontera City!

STATS: 57 Attack, STR+2, Physical Attack +10 and IF STR is >75 then +10% Physical Attack.

I will add more equipment’s when I verified the translation of the next gears...


Dear Readers,

Hi! I was only able to play the game for a few hours a day as I also have to go to work and need some personal time. I 'am also currently playing on the OBT server, gathering information and enjoying the game.

If you see any wrong info or if you want to add more info please do not hesitate to post them in the comment section below or send me a message here or in my facebook account.

Thank you very much! ^_~,V,,
~ProtosX~


 

12 Win Battle Ram Challenge Deck - Miner Control Deck Without Executioner

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Introduction
Hey there! For the minority who read my guides, you've probably realized I haven't been as active lately. In fact, it's been almost a whole week since my last guide. Good news (I think), I'm back! I will start posting guides much more regularly again. Not as regularly as before, but still expect maybe 1 guide every 3-4 days. Anyways, Ima talk about a deck that just plopped into my brain a minute after joining my second battle ram challenge (first one I went 10-3 with the meta giant-executioner-fireball-tornado, I suck) and put it together and flew by the battle ram challenge, going 8-0, but later on, players actually got the hang of the battle ram and I ended up going to 11-2. But I pulled of the winner takes all the marbles game and ended 12-2! Note that this isn't grand, but classic. I'd do grand, but I have a pathetic 4 gems atm. Anyways, the best thing about this deck is 1) it has miner, and 2) NO EXECUTIONER!!!!!!!!! That is right, a no executioner 12 win deck! I currently don't have access to giving proof, but I promise that I pulled of the 12. You've probably seen a bunch of battle ram decks by now, but I promise you, this is a deck you will love! You wanna see the deck? Keep reading to find out!

Decklist


Miner: Your main win condition. Rely on this to chip down the tower slowly bit by bit. Fireball plus miner can easily but slowly chip down a tower over 6 minutes time, but make sure your fireballs are worthy. Not being a traditional control/tempo-burn player, I sometimes chip at the tower with lone miners and value fireballs, but I love to counterpush. I usually try setting up a solid defense with my troops, and rely on the surviving ones to get in some chip damage by protecting them with a miner. But just like with any deck and battle situation, make sure you don't overcommit, especially with a deck like this where overwhelming your opponent isn't your strong suit.

Electro Wizard: Electro wizard is now one of my staple cards in a lot of my tourney standard decks. The fact that it can't be fireballed just makes it so much more reliable. Plus, my musketeer and wizard are both lvl 6 and my ice wizard falls prey in this meta, my executioner is lvl 2, so why not just run the one support card (apart from bowler) I have up to par? The stun effect also comes clutch in miner decks. If you want the tower to target some other troop, the ewiz can sometimes help out with that! Electro wizard also offers great capabilities on defense by shutting down support troops like mega minion, and even mitigating tons of damage from tanks (though ewiz versus tanks isn't a preferable defensive option).

The Log: In ladder, zap is my friend. In challenges/tournaments, the log is stapled into all my decks (unless I run tornado). The log offers so much value and even before it came into meta, I was able to realize its potential. It won't target anywhere in the arena. But if you think about it, it has the largest target zone in the game. being able to wipe out cheap ground swarm troops from the back of the tower all the way to the bridge. A zap can't even do that! The log offers lots of versatility overall and can grant enormous positive elixir trades!

Minions: Minions have now become one of my favourite cards in the game! Despite it's vulnerability to spells, it is extremely versatile, a great response card, and offers some unbelieveable counterpushing capabilities, especially with a miner deck. Minions are great on defense, solid on offense, and can be supported very well, whether it be offense or defense. If you wait for an executioner to lock onto your main defense, you can then place the minions at a different angle from the main defensive unit and the minions can easily counter an executioner unscathed! You can then support it with a card such as battle ram or miner for a strong counterpush!

Guards: A very underrated card in the current meta, the guards provide great value! It's shields make it a half-decent stopper to the OP executioner. They can counter numerous win conditions quite effectively, mitigating lots of damage that would otherwise get through. Guards synergize very well on offense with the battle ram and miner and also extremely reliable on defense paired with an inferno tower or electro wizard. If you don't use this card, I'd suggest giving it a try! You'll be surprised at how useful it is.

Inferno Tower: Just like Pompeyo, that one card I'd try putting into every deck I use would be inferno tower. Whenever I can, I plop this beast of a defensive building right into my deck! It's reliability is insane and the effectiveness in taking out tanks is unreal! The best thing is how balanced and effective it is overall, especially when properly supported. Despite graveyard, electro wizard, and inferno tower's easily distractable and resetting capabilities, this card still outperforms so many other defensive options in the game. I love to pair this card with electro wizard to form an insane defensive combo. If the electro wiz survives, I go for a counterpush with either guards, miner, or battle ram.

Fireball: A super versatile spell, the fireball is great at killing of support troops, squishy troops like barbarians, and also effective at weakening troops like executioner and elite barbarians. You can always fireball the tower for chip damage AS LONG AS you get some sort of value off of it (e.g, fireball the tower plus a unit that costs 3+ elixir). Don't always do this, but only when you know you're in the safe. The fireball is just overall really useful, and in this meta, very reliable (for killing/weakening supports behind tanks like giant).

Battle Ram: The final and obvious card in the deck, the battle ram. I'm gonna be honest, this card as of now doesn't seem too much of a threat. However, it can be effective when used in the right situation, at the right time, and in the right way. I've gotten tons of damage from using this card properly on offense. On the contrary, I've gotten lots of value surprisingly on defense too using this card! The barbarians popping out are great at shutting down support troops and squishy troops like mini pekka. It isn't the best choice, but when necessary, definitely use this card on defense versus cards like the ones I mentioned. On offense, a battle ram left alone deals massive damage. I'm not sure exactly how much, but I've been able to take over 1000 damage of a tower even when the opponent tried countering the battle ram (but with a poor counter). Overall, the battle ram is sort of like the tornado, it has potential and very useful and reliable mechanics that haven't been fully discovered yet.

Pros and Cons

Pros
  • Great versus lava hound
  • Strong versus Giant Lightning
  • Great versus hog rider
  • Many playstyles attached (counterpushing, defensive/burn, and fast cycling)
  • When played correctly and with good hands, can counter just about any deck
  • A very versatile deck
Cons
  • Very precise troop placement required versus executioner
  • Letting too big of a push get through without having enough elixir to control it can be devastating
  • Not very strong at combacks, so defense before offense is a must
  • Overcommitting can be very punishing!
  • Weak to high splash decks
  • Average versus Spell Bait (bad hand verse it can easily cost you the game)

General Gameplan
Basically, you just wanna slowly chip away at the tower with miner. However, the deck is great at counterpushing and when done properly, you can devastate your opponent with counterpushes with battle ram, miner, guards, etc. On defense, your main option is inferno tower and than support it with the appropriate unit, whether it be troops or spells, so you can successfully defend. Make sure troop placement versus executioner is precise so troops like guards or minions can finish an executioner or bowler off when they're distracted on a different troop. I'm not gonna go into too much detail due to time shortage and the fact that I'm working on three other guides at the same time. But that is basically it if you wanna learn how to play the deck from a limited understanding.

Conclusion
So I hope this deck will help you succeed in the battle ram tournament without using executioner and trying out some underused and underrated cards like guards. This is it for my guide. I usually do common matchups, but honestly, the only thing I face in battle ram challenge is either hog rider or giant lightning/fireball executioner, or any other tank + executioner, and the occassional graveyard. I hope you've found a solid battle ram deck and see you in the arena!

Credit to: FIGGY0023

Terry Crews Voice Acted for Overwatch's Doomfist and It's Fun

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There's no clue when Overwatch will introduce Doomfist into the game, regardless of some rumors came out after the release of the stealth hero Sombra. But Terry Crews, the actor who starred in movies like The Expendables, Terminator: Salvation, and Everybody Hates Chris, etc. really wanted to be the voice of Doomfist, and Yahoo Esports just offered him a chance to audition Doomfist. Watch it below.



Blizzard is good at teasing things in their games. There are many Doomfirst clues in Overwatch and the related media content. He's using a gauntlet, which is shown in Overwatch cinematic trailer (see below) and the end of Sombra Origin Story video (also see below). 



Bandai Namco Reveals New Gameplay Trailer for Tales of the Rays

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Bandai Namco has released the promotion trailer that included actual gameplay for Tales of the Rays, the latest installment in the Tales series. Tales of the Rays is an upcoming mobile RPG that has started pre-registration in Japan. The game will be launched in 2017 for iOS and Android systems as free-to-play title.



In Tales of the Rays, the protagonists of the series as well as new characters will be on the journey to save the world from a looming threat. The game allows players to execute attacks by tapping on the screen and carry out special skills through sliding. There's a Chain Capacity system that allows players to combine normal attacks with special skills and even ultimate skills to make various combos.

If you like Japanese RPG, you shouldn't miss this game. Currently, the game is only confirmed to release in Japan. If you can read Japanese, you can learn more at the official site.
 
Resultado de imagem para tales of the rays
Resultado de imagem para tales of the rays


Hellgate: London VR Is Being Developed for PC and Consoles

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Hanbit Soft’s CEO Kim Yoo-Ra announced that they have completed the Focus Group Test of Hellgate: London VR. The VR version is being developed for consoles and PCs, aiming to bring the the futuristic shooter for its fans.
 

Based on Hellgate's worldview, players will assume the role of a hero, protecting Templar Jessica to escape from demons. Supported by Unreal Engine 4, players can expect advanced graphics as well as the extreme immersion of the horrific reality.
 

The game is scheduled to be released in early 2018 in Korea, but there is no words about the western version.

Source: inven

Free-to-Play Online FPS ​Line of Sight Launches on Steam

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Indie studio Blackspot Entertainment has announced that Unreal Engine 3 online FPS Line of Sight officially launches on Steam. The game is a free-to-play competitive FPS targeting at e-sports audiences. The game had been in Early Access since September 2016, and it received significant changes in weapons, item prices and gameplay content.



The game has a detailed weapon customization system. Not only primary weapons but all secondary weapons will have many customization options. Besides, the system displays your weapon customizations in a disassembled view so you can see how each part of your gun looks like.



Other features of the game:

Unique Game Content: Introduces a unique element called SuperPower(SP) which adds a creative twist to the usual shooter-style mechanics of the game. These include Psionic Abilities which allows players to inflict fatal damage to enemies, and ESP, a magic power often seen in RPGs. The game also caters to traditional FPS gamers with its Classic Mode. Users can completely turn off SP and enjoy matches with rulesets based on traditional FPS games.

Highly customizable Character System: Highly customizable charactersgenerally similar to the game’s weapon customization system. Players may style their characters by fine-tuning a number of different physical features to give them a look that truly stands out in-game.

Built-in Real-time Statistical Analysis: Game statistics are analyzed to the finest detail by map, weapon, game mode, and so on. Users canaccess an overview of their progress and plan their gameplay strategies based on their stats which are available directly within the game. Players can also view the stats of enemies and compare their progress with others in real time, immediately after each match.

Social Network System: Has Facebook integration with the client. Users may view their own Facebook profile image and invite their Facebook friends to play the game. Users can also take a screenshot at any time and upload it to theirTimelineto show it off to friends.

Built-in Ranking Match: Provides Ranking Matches for both Individuals and Clans.The ranking data is immediately updated upon completion of each match so that users can see the changes in rankings in real time.There are all-time rankings and several periodical rankings so everyone has more opportunities to take a spot regardless of durations of participation.

You can learn more at the Steam page.


War Rage (CN) New Beta Phase Allows Players to Experience Some Sandbox Elements

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At G-STAR 2016 in November, Netease Games announced War Rage will be launched worldwide and become a sandbox-like MMO. The game will be first available in China and it just revealed details of the next beta test as well as sandbox gameplay elements.


The beta for new version 1.5 will start on Februar 18th. Next week the Chinese testers will be able to check out some of the sandbox elements and fight other players in a map. What's more, they can finally experience the weather system and see how it affects the gameplay.


For now we know the western version of the game won't' arrive before 2018, so if you are interested in fighting some large-scale battles and sieges set in ancient China, you probably should wait for the open beta of the Chinese version later this year. 




Love is in the Air! – Legacy of Discord Valentine’s Day Update

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Celebrate the most romantic time of the year with Legacy of Discord (iOS/Android)! The highly popular mobile action RPG has prepared a brand new game update just in time for Valentine’s Day this February! Come dress for love in beautiful new outfits and earn tons of rewards by exchanging Chocolate and gifting roses to your friends and loved ones!
 
Update Content
  • Valentine’s decorations added to the main city;
  • Valentine’s themed Fashion & Wrathing: Valentus
  • Chocolate Collection & Exchange
  • Valentine’s Rose Gifting Event

Valentine’s Outfit –
Celebrate Love
Love is in the air and the developers of Legacy of Discord have brought Valentine’s outfits and the Wrathwing Valentus to the citizens of Celestial City! Phoenix Queen, Flame Keeper, and Spirit Beast are special Valentine’s costumes designed for the Sorceress, Bladedancer, and Berserker, respectively. These can be obtained at great discounts during the event.

Chocolate Collection and Exchange – Sweets for your Sweethearts
During the coming Valentine event, players can get Chocolate by blitzing dungeons and redeem them for Ref.Stones, Gold, Pet vouchers, Wrathwings vouchers and other valuable game resources.

Valentine’s Rose Gifting Event
Want to know who is the heartbreaker amongst your friends? Would you like to show gratitude and appreciation to your guildmates? Now is your chance with the Valentine’s Rose Gifting Event! During the event, special Valentine’s Roses can be obtained by check-in and gifted to other players. The number of roses you can give each day is limited, so players will have to carefully decide which friends to send their roses to. Rewards can be earned by giving roses and players will be ranked according to the number of roses they receive. At the end of the event, the new Wrathwing Valentus will be rewarded as a grand prize! The higher your rankings, the better the award. In addition, players involved in the rose gifting event have the opportunity to obtain a permanent and exclusive Valentine's Day title: Heartseeker!

Additional Information:
Try out Legacy of Discord – Furious Wings by visiting the following link: http://lod.gtarcade.com/
For the latest news and updates, follow Legacy of Discord – Furious Wings at
https://www.facebook.com/LegacyOfDiscordFW
and check out the forums at:
http://community.gtarcade.com/forum.php?gid=3098

About GTarcade:
GTarcade is a leading global developer and publisher of free online games. With its guiding principle to “create leading global entertainment brands”, GTarcade has created award-winning MMORPG and strategy games for browser and mobile.

​WoW Token Can Now Purchase Overwatch Loot Boxes and Hearthstone Cards

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Blizzard has introduced new way to use your WoW Token purchased from auction house in WoW. Now you can choose to convert it into 30 days of World of Warcraft game time or Battle.net Balance. That means if you choose the latter, you can use WoW Token to buy in-game items of other Blizzard games such as Overwatch, Heroes of the Storm, and Hearthstone



You can use Battle.net Balance to buy services like World of Warcraft character transfers, digital products like pets and mounts, and even purchase in-game items for other supported Blizzard games you play (Overwatch loot boxes, Heroes of the Storm character unlocks and Hearthstone cards).

Buying a Token is simple: just visit the Auction House and use your hard-earned gold to purchase one of the WoW Tokens put up for sale. Once the Token arrives in your in-game mailbox, right-click it to add it to your bag, then right-click it in your inventory. You’ll then be able to choose whether to add 30 days of game time or add Battle.net Balance ($15 USD; currency and amount varies by region) to your Battle.net account.

FAQ

Q: I need gold! How do I buy a WoW Token for real money and put it up for sale for gold?
A: WoW Tokens are available for purchase for real money through the World of Warcraft in-game Shop. You can access the Shop through the main menu (Esc) or the row of feature buttons next to your character’s bags.
You can then sell your WoW Token through a dedicated exchange in the Auction House, located in the WoW Token section. WoW Tokens cannot be traded or sold any other way.

Q: How much gold will I receive when I sell a WoW Token?
A: The gold value of a Token is determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after your Token has been sold.

Q: I need game time or Battle.net Balance! How do I buy a WoW Token from the Auction House?
A: When you visit the Auction House, you’ll be presented with the current market price (in gold) for a WoW Token in your game region—there’s no bidding involved, and all Tokens in a game region are priced the same at any given moment. If you decide to purchase one, you’ll receive it in your mailbox, and can then redeem it for game time or Battle.net Balance.

Q: How much game time or Battle.net Balance do I get by redeeming a WoW Token?
A: You’ll receive 30 days of game time or $15 USD (amount varies by currency; currency is based on registered Battle.net account address) in Battle.net Balance when you redeem a WoW Token.

Q: I purchased a WoW Token for gold a while back, but never redeemed it. Can I use that WoW Token to get Battle.net Balance now?
A: Yes, any previously purchased WoW Tokens that you haven’t yet redeemed for game time can now be redeemed for Battle.net Balance (in supported regions).

Q: Is there a limit on how much Battle.net Balance I can redeem using the WoW Token?
A: Yes—for more information, read the Battle.net Balance Restrictions support article.

Q: Can I resell a WoW Token after I’ve purchased it for gold?
A: No, each WoW Token can only be sold once. After you purchase a Token for gold, it becomes Soulbound. At that point, it can only be redeemed for game time or Battle.net Balance.

Q: What happens if the price quoted to me is different from what the Token actually sells for?
A: You will always receive the gold amount quoted to you at the time you place a Token up for sale, regardless of what the current price is when the item actually sells.

Q: If I buy a WoW Token from the Auction House, how long does it take to receive the Token?
A: Just like a standard Auction House purchase, it should arrive in your mailbox within moments after making your purchase.

Q: If I’m buying a WoW Token for real money from the in-game Shop, how long does it take to receive it?
A: Once you successfully complete a purchase, in most cases the Token should arrive in your inventory (or mailbox, if your inventory is full) almost immediately. 

Q: Do Tokens expire? What happens if I accidentally delete one?
A: No, Tokens do not expire. They also can’t be deleted, so no need to fear accidentally trashing them.

Source: World of Warcraft official site.
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