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To Play and to Know MMO Games Better.

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    Developed by Nexon Red (formerly known as Well Games), Alliance X Empire (AXE) is a new mobile action MMORPG which is likely to reach the high-standard of Lineage 2: Revolution. The game not only features high-quality graphics but also dynamic RvR combat system. Under the dispute between the two camps, AxE introduces an RvR concept which encourages players to cooperate with their allies and fight against their enemies.


     
    Basically, the game shares the similar control system with other action mobile games. Players use the virtual joy-stick to move the characters and explore the fantasy world with endless battles and various items.  


     
    As an RvR MMORPG, PVP is definite the key element of the game. When your character reaches the certain level, they are available to step onto the high-wind hill which is designed for both Alliance and Empire to fight against each other. Similar to those capturing battlefields in World of Warcraft, players have to capture as many as the combat zones to get a victory for their forces.


     



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    Destiny 6 is a cartoon action RPG developed by Netmarble Games and it stresses on simple controls and flashy combat. There over 360 different characters with unique combat abilities you can use, and the game features 7 different types of dungeons for you to challenge.
     
    The trailer below shows how combat looks like in the game. Skills are used through tapping and sliding. There is a short countdown for some skills and combos that requires you to make decision fast.
     

     


    This video below shows you how the characters are designed.


     
    The game will be released in South Korea first in 2017.

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    Since its release, the mobile MMO Lineage II Revolution has already achieved huge success in Korea by pulling in an impressive five million players. Powered by Unreal Engine 4, the game is famous for its robust visuals and Lineage II –style gameplay.



    Lineage II Revolution is going to hit the global market soon. To give western players a smooth start, we’ve gathered up some of the best Lineage II Revolution tips and information for you.

    1.    Gold in game is very rare in this game since you can only use premium currency and AH to trade it. Right now trade between players is not available.



    2.    Fulfill all scroll quests, daily quests and weekly quests. There are 10 scroll quests every day. If you have enough time, please complete them all.

    3.    Be wise to use the skill points before changing the class in level 31. We will publish a recommended skill builds for you guys soon, please stay tuned. Besides, the fifth skill is a shared one for all classes. It’s useful in arena but with very long CD, so it’s better to not think about in before 100 level.

    4.    Farm as many monster collections as possible. Thanks to the automatic combat, we can farm 7/24. If you don’t have patience, just choose those are useful to your classes.
     



    5.    The level of honor field and performance rating will also affect character fighting capacity.



    6.    If you have set items, equip them since the set bonus are quite powerful especially for accessories.



    7.    Be careful when you do open world PVP in Lineage II Revolution since if you kill someone, you will have a debuff which decrease your attack and defense.



    8.    Find a nice guild. Lineage II Revolution is not a game about automatic farm not about guild fight, fortress fight and siege fight. 



    Related Article:

    >>>Lineage 2 Revolution: 10 Recommended Classes to Start With

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    NCsoft has just released a teaser trailer and announced the 10th class Maestro for Blade & Soul. The long-awaited gunner class finally got an official name although it just lets us see a silhouette in this video. You can expect to see a full trailer in the coming weeks.


     
    The new class that wields dual blasters has been teased several times since last year. You can watch in the trailer below for a clearer look at the gunner, ehh no, the Maestro class.
     
    Video credit: steparu

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    Pokelabo and Square Enix have just announced that SINoALICE, NieR creator Taro Yoko’s new RPG, will launch on June 6th in Japan for iOS and Android devices. It is worth mentioning that the release date is also Yoko’s birthday.


     
    As a story-driven RPG, SINoALICE is set in the world of library where beautiful princess and strong hero are looking to revive their “creator”.


     
    In addition, SINoALICE will also have in-game collaboration with NieR: Automat. The event consists of a quest with a dedicated special scenario, boss Beauvoir and those iconic characters and weapons from NieR: Automata.


     
    If you are interested in this game, you can pre-register on its official website. Right now there are over 300,000 pre-registrations, we’re sure plenty of fans will be joining in before the release date.

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    Ashes of Creation developer Intrepid Studios showed a 14-minute gameplay in a recent livestream. At pre-alpha stage the game already has quite solid visual quality and smooth character animations. Watch the video below to take a glimpse at the starting area Aela, as well as some spectacular spells of the Mage class.

    Video credit: Dualshockers


    Ashes of Creation is in the middle of the Kickstarter campaign and the release is planned for the end of 2018. You can learn more about the game at the game hub.




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    RedFox Games today confirmed the closed beta of the South American version of Black Desert Online will start on June 1 and available in Portuguese and Spanish languages. The beta will just last for a few days and end on June 4, 2017.

    Like other version, Black Desert Online SA version provides Founder's Packs which grant beta access and other rewards. From $14.99 to $84.99, there are 3 Founder's Packs to choose from. South American players can also apply for beta access at the official site.



    Related: Black Desert South American Version Is Quite Expensive to Play

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    Webzen's Azera Iron Heart will be officially launched in Korea tomorrow on May 25, on Google Play and App Store. Unlike the PC version which is published by Smilegate, the mobile MMO is powered by Unreal Engine 4 and it allows players to combine over 80 different skills for unique combos. The iconic "mech armor" system is still in the mobile version though.


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    Firstly announced at UP2016, Contra: Return is a 3D side-scrolling RPG developed by Tencent and Konami. After almost one year of waiting, the game will finally start its open beta in China next month.


     
    The mobile version of Contra adopts all classic features from the arcade game and optimizes them for modern mobile gameplay. In addition, Contra: Return also features detailed character creation, environment, storyline, weapons, challenge and competitive mode which we have never seen before.


     
    In Contra: Return, there are 4 characters you can choose from, namely, Bill Razer, Lance Bean, Edge, and Catelyn. The fifth character will come soon. You can check out the gameplay video below.



    More Related Article:

    >>>Tencent Games Teams up with Konami for Contra Mobile Game 
    >>>​Contra: Return Will Be Playable at TGC 2016, Highlighting Competitive Gameplay

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    While Black Desert new Striker class is kick-punching his way to the west, he will be awakening in South Korean server tomorrow. Awakened Striker gets shiny armors and grondbreaking combat skills mixes martial arts with boxing. Watch the gameplay trailer below to see lots of knock-downs and grapples.

     

    In case you forgot, Black Desert launches today on Steam.
     




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    Overwatch first anniversary event has gone live and over 100 new collectibles are implemented. You should have seen the new skins, now take a look at several gorgeous wallpapers for all of you, even you don't play Overwatch. Besides, you can find 24 heroes' new dance emotes at the next few pages.

    Click an image to see the full size version
     
     
     
     
     
     
     
     
     
     

     

    New dance emotes for D.Va, Soldier: 76, Ana, Bastion, Hanzo, Genji

      
      
     
     
    Roadhog, Junkrat, Lucio, McCree, Mei, Mercy

      
      
     
     
    Orisa, Pharah, Reaper, Reinhardt, Sombra, Symmetra

      
      
     
     
    Torbjörn, Tracer, Widowmaker, Winston, Zarya, Zenyatta

      
      

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    Kakao Games and PearlAbyss have announced that their MMORPG Black Desert Online is now available on Steam. To celebrate the Steam launch, Black Desert Online is now giving a 40% discount, and this promotion event will last until May 31.


    Check out Black Desert Online On Steam

    Related:BDO Steam version blocks IP, Not Supporting Existing Accounts
     
    In addition to launch promotion, Kakao Games also released a new trailer, showing off Black Desert Online’s beautifully designed open world, skill-based combat system, engaging life skills, and massive siege wars.


     
    To better support the additional influx of players, Kakao Games will employ extra Olvia speed servers, some of which will be exclusively reserved to cater for new players that are coming through Steam. Users can choose to play on the exclusive servers or to jump into the greater community straight away. Special “Olvia” servers will help players to level-up quickly and catch up with the existing Black Desert Online community. 


    Related Articles:

    >>>Black Desert Striker Awakened Trailer Shows a Ruthless Destroyer
    >>>​Black Desert South American Version Closed Beta Date Announced

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    Kritika's Closed Beta Test has officially begun. If you are among the owners of a Founder's Pack or a beta access code, then you can start pulverizing the bad guys all by yourself or with your mates, up until June 13th.

    The game allows you to chose between 4 character types: Warrior, Gunmage, Rogue or Reaper, and rampage through the lavish 3D worlds either sol or with friends, defeating bad guys and super-sized level bosses using over-sized blades, alchemical superguns, and dazzling acrobatics. To celebrate the start of the CBT, En Masse unfolds a new trailer that presents some of the story behind this stylish anime MMORPG.



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    Square Enix has just announced its new turn based CCG mobile game Dragon Quest Rivals will be launched in Japan in 2017 for iOS and Android in 2017. The game will enter Closed Beta test from June 9 to June 19. If you are tired of Hearthstone, maybe you can try this game.


     
    When it comes to Hearthstone's Asian success, Japan is always an outlier. Maybe DQ Rivals could cater to Japanese players. DQ Rivals is an original card battle game where you can enjoy turn-based battles with cards of characters and monsters that appear in the DQ series. There are various heroes, skills, weapons and minions cards that you can choose from.


     
    The card design of DQ Rivals is quite similar to Hearthstone, but the battle board is different. In DQ Rivals the field is split into a 3×4 rectangle with two rows on each player’s side of the battlefield.
     


     
    Until now, there is no word on whether Dragon Quest mobile game will be published globally, but I really hope there will be an English version.

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    Lineage II Revolution will be launched in global market soon. To celebrate it, Netmarble Games invited some media to their base in Seoul, so we have a chance to take a close look at the working environment inside Netmarble headquarter. What does a Korean gaming company’s office look like? Let’s find out together.

    >>> Lineage 2 Revolution: 10 Recommended Classes to Start With

    There are 3500 employees working at Netmarble headquarter, which is a 20-story building in Seoul. Netmarble is going to build a new industry complex as their new headquarter in 2019.


     
    Several snack bars and bookshelves around the office





     

    Cool goodies are only available for employees







    Massage armchairs in the gym




     
     

    Lineage II Revolution dev team








    Source: GNN

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    If you have watched action movies, anime, read manga or anything of the like, then you must have wondered at least once "What it'd be like to be on their shoes?"

    A split-second decision, the rush, the thrill. To train, to predict. To take a deep breath, a step back... to bait, to be lucky...


    There are multiple phases, yet they all happen incredibly fast in just one match. That's For Honor: one of the most rewarding and frustrating  games I've ever tried. 

    So, In a semantic sense For Honor is an action PvP fighting game (Or hack and slash. Up for interpretations) developed by Ubisoft Montreal for Microsoft Windows, PS4 and Xbox One.



    In a more literal sense, as shown in the trailers and in the video up here, the game aims to be realistic (which should not be confused with Historically accurate). There are no flashy movements (*cough cough* Shinobi *cough cough*), you can see and almost feel the weight behind every attack in how your character just gets pushed back, or even thrown to the floor. Is actually quite nice for a change to find a game where your most powerful move is not a black screen full of Japanese letters, or a 50 hit combo.


    The heroes also talk in different languages (with some exceptions, because why not.), when executing some particular attacks of their move set, which really adds to the mood of Blood shedding deathly iron tasting battle.

    Next, from a background point of view, For Honor talks about a great cataclysm that shattered the Earth, bringing three cultures together which in our history never met: The Vikings, the Knights and the Samurai. In a life or death situation, these factions had to fight for resources to survive, which led to a war that hasn't ended in today's time.

    Now, as a new player you'll have to choose between these three before getting into the game. But don't worry, choosing a side doesn't limit you to only play the warriors from that Faction. Being a Nobushi fighting for the knights is totally ok. Once you decide what side deserves your bravery, you'll have to design your shield, which you'll be able to change anytime. The patterns and possibilities are quite a few (you may have seen people with the Twitch icon in theirs. No, that's not a predesigned picture), so you won't get bored if customization is your thrill. And that without mentioning all of the options you have in fashion for your Hero. 








    And then, comes the great decision. Once you complete the tutorial, you'll be able to do three things: fight in multiplayer right away, train the different mechanics the game offers... or to dive into the story mode.

    Personally, the first thing I did was to play the PvE campaign. Is not long, approximately 10 hours with some calm exploration. But Why? well, I had already played the beta, so I knew more or less what to expect of multiplayer, but that is not the main reason. I went for it because I heard there was this max difficulty called "realistic".


    You see, when facing an opponent, the game tells you where the attack is coming from. Right, left or top. In "realistic" PvE... there isn't such a thing. And I tell you now, is quite good to get used to watching the animations rather than the indicators, which in some cases come too late to actually react to an attack. (*cough cough* Pk *cough cough*)

    In any case, the story is quite good. Great narration, and you get to know the background of some of the iconic characters For Honor has, (Like Raider...LEGENDARY) besides WHY the war continues even to this day. Is arguably a big badass tutorial.


    Which leads us to the question... What does the big badass tutorial teach us?

    Well, basically how to keep yourself alive. The first level of knowledge out of three in my opinion. Every level with more depth than the one before. Is in fact one of the things that I liked about For Honor the most.

    (Also, let me say this: Most of the problems you may read on reddit or the forums about unbalancing and such... you won't really feel them until you reach a certain skill level.)

    But then, how to keep yourself alive? Learn to counter guardbreak (a move that lets you exposed for a brief period of time). Learn to parry (to attack with a heavy in the direction of an incoming attack as its about to hit you). Learn to watch your stamina. Learn to recognize unblockables as soon as possible.  All very basic but it can take you some time to get used to. All the more because of how new all of these mechanics are... which is pretty exciting to be honest.

     


    In this line of thought, you'll eventually arrive to the second level of knowledge: You hero's own mechanics. Every hero in the game has "that" something that makes them especial (except Orochi. You'll understand why eventually), with some being more unique than others by design (good or bad, arguably).

    For example: Nobushi, the character I have played the most.  She fights with a Naginata: a two handed spear meant for thrusting and cutting. Thanks to it, she has more range than most characters, so she is able to poke from a safe distant. One of her traits is to be able to deal more damage to bleeding targets... and as you may have guessed, she also has in her skill set quite a few attacks that cause bleed upon hit.


    Her moves are quite fast, and she can use them to overwhelm a "green" opponent. She can mix most of them up in order to confuse a veteran and be able to get some damage in as well. Hidden stance, one of her most characteristic moves, can be used to cancel some of her recovery times, in addition to feint her light attacks which is something none of the other heroes can do.


    And that's just the tip of the iceberg.  On paper is easy to miss some more practical skills: for example, Nobushi has an unblockable kick, which opens her opponent to a guaranteed bleed attack... but if her enemy gets pushed against a wall, she can land an overhead heavy instead. And that's big damage, I assure you.


    A big. Chunk. Of. Damage.

    There is even more, and it would cover an entire article on its own. And that's just the second level. The third level is even more complicated, as it includes all the other heroes. But don't worry, the second and the third level can be learned at the same time... they just teach you different things.

    Let's revisit Nobushi's example: As I said, she has long range which against most heroes means that if she gets a light attack parried, they can't punish her. Yet, a Lawbringer and a Kensei, who also wield two handed long weapons (A Halberd and a Nodachi, respectively), would be able to land a top heavy on you. Is also right to mention that a Raider would be able to guardbreak you thanks to one of his skills; and a Orochi, to land two lights on you as well, even though he fights with a Katana.

    In time, you'll learn that all heroes have different interactions and a variety of ways to be dealt with. In addition, you'll also learn all these interactions multiply depending on what hero are you playing at the time...

    Isn't it exciting? It is for me.

    But not everything is Guns & Roses. Or however is said. For honor also has clear and heavy problems. Heroes are unbalanced. Some have many options, good damage and little punishable moves (Aka Warlord), while others have arguably but two reliable attacks... and everything else is just asking to be beaten (Aka Orochi).


    Issues just pile up when you start playing and understanding what's going on around you. And this is coming from someone who has played Duels and brawls the most. The game has five kind of matches, of which three are 4v4: Dominion, Skyrmish and Elimination. In these game modes, all heroes have something called "feats": abilities much like those you'd find in MOBAs. But not even these have the balance they should have. You could say they just remark what's already overpowered.


    (All being said, in last patch they fixed one of their biggest problems, which was gear stats applying to feats.)

    In conclusion: the art, the graphic detail, the realism... For Honor is great as an ideal, and the aesthetics are really polished, If you keep an eye open you'll see all kinds of details, and in fact, the PvE campaign is great to appreciate this side of the game. Yet, as for now the game is not something you'll enjoy in the long term because of how unbalanced it is.


    What was the main problem that led to its current state? In my opinion, it was something really simple: the game, mechanically, is completely new. There are no real precedents to guide yourself with, so the developers found themselves suddenly having to balance a game they had no idea how(and arguably, still don't). Yet, little by little, they are learning.


    And well, as the title says, hope is not lost. I think they are taking baby steps precisely because they still have a long way to go, but once they understand what's wrong and learn their ways to get around some of the major bugs, like the flicker, everything will go much more smoothly.

    So yeah, I wouldn't recommend For Honor as of now, but you should definitely keep an eye out. New characters have been released, new balances to the current meta are incoming, etc. And maybe, just maybe, the game will become what everyone saw at first in the trailer: the medieval fighting game we all want.

    If you enjoyed the article, please leave a like down here. Don't hesitate in leaving a comment either, as it really would help me to improve.

     Finally. If you want to also know when I release new articles, don't doubt in following my twitter: @DezartVanheart Or subscribing to my YouTube channel. Thanks a lot! 

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    Tencent Games has just teamed up with HTC Vive to publish its first VR game Shadow Tracker on Viveport Arcade. The game is now exclusive on Viveport Arcade and in the future it will be available on VR arcade shops all over China.


     
    Powered by Unreal Engine 4, Shadow Tracker is a story-driven VR action RPG which includes 7 different levels, 12 enemies and 15 weapons. Players will be able to act as a super hero and have a life-and-death fight with mysterious organization.


     
    Making full use of Vive’s Room-Scale VR support, Shadow Tracker introduces immersive action gameplay, allowing players to climbing, shooting and dodging like in the real life.

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    After years' development and overhaul, Nexon's upcoming PC MMORPG Astellia will be finally starting closed beta. The game is powered by Unreal Engine 3 and attracts lots of attention for its visuals that remind people of TERA and Blade & Soul. The trailer below shows the beautiful world of the game and announces the closed beta sign-up will start on June 1, 2017.


     
    For gameplay, the game tries to add some fresh air to the traditional gameplay of Korean MMORPG with the Astell system. Astells are battle companions players summon from cards and they have their own skills and progress separately. So you are going to have two different skill bars, one for your own skills, and the other one for Astell cards. It looks like you can summon more than one Astell at the same time.




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    Flyff reboots on the mobile platform as Flyff Legacy and the mobile MMO has officially launched on iOS and Android systems. Flyff Legacy features 4 classes: Magician, Assist, Mercenary and Acrobat, and it offers a career choice from the beginning of the game. In the game, you can fly, party with others, progress and customize your character, and explore dungeons or join PvP battles.

     
    Game Features
    • Quick / Easy / Enjoyable Level-up System
    • Charming design just like the original Flyff
    • Exciting Story Quests in Chapters
    •  Various Daily Contents & Party Dungeon System
    • Transmission System per 100 Lv
    You can download the iOS version here and the Android version here.


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    On May 23, Microsoft held a global reveal event in Shanghai, China, announcing that the"Project Scorpio" Xbox console would be launched in China later this year simultaneously with other regions in the world.


     
    After the event, we had a chance to sit down with Xie Enwei, head of Xbox China and talked about price and VR&MR support of Project Scorpio.
     
    Xbox has already revealed some specs of the Project Scorpio including a 6TFLOPs GPU(basically surpass RX480),8-core Jaguar CPU(2.3GHz),12GB GDDR5 memory, 4K Blu-ray and 1TB hard drive.


     
    As a true 4K gaming console, Project Scorpio will support 4K for Forza 6, new FIFA title, Call of Duty WW2, new Madden NFL title, Red Dead Redemption 2 and Star Wars: Battlefront 2.
     
    Forza developer Turn 10 Studios spent 48 hours porting Forza 6 onto Project Scorpio and ran the game in 4K and 60fps. Most Xbox One games, including those from Xbox's first-party studios and third-party studios, can be ported to Project Scorpio in 24-48 hours. "That surprised a lot of developers," said Xie Enwei.



    How about the MR and VR support?
     
    Apart from Hololens, Microsoft has been in preparation to implement MR technologies to Window 10 developer kits since last year. They are working with OEM partners (Acer, Dell, HP, Asus, Lenovo and 3Glasses) to lower the MR hardware to a relatively affordable price. The connection of Project Scorpio, Window 10 and MR provides lots of possibilities, what we will see in this year’s E3 will blow your mind.
     
    The final price of Project Scorpio is still in discussion
     
    Xie Enwei said the final price for Project Scorpio is still in discussion, and Xbox will try their best to give us a favorable price. E3 2017 is a good time to announce it. How much do you think or want Project Scorpio to be?

     

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