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To Play and to Know MMO Games Better.

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    Dauntless
    , the upcoming free-to-play action role-playing game has got it's Closed Beta launched today beside a new trailer revealed by Phoenix Labs, the developer and publisher of the game, introducing the Closed Beta via the official Youtube Channel of the game.

    In addition to the Closed Beta launch, there is new content available right now through the Beta test. You can purchase a Founder's Pack right now to gain access to the beta, For more information, head to the official website.

    You can watch the Closed Beta trailer below:



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    According to MMOCULTURE, a new real-tme strategy online battle arena game Golem Gates was revealed by the developer Laser Guided Games. The game allows players to collect a resource called Glyphs to build their decks to fight in battles. There will be a single-player campaign and many cooperation game modes.

    Golem Gates will be Buy-to-Play which means it's the first MOBA (if not the very first one) not uses free-to-play model. The game will launch early 2018 on PC via Steam.

    The Steam page is not available yet, but you can check out more information via the official website of the game. Watch the gameplay below.







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    Gameforge’s upcoming anime MMO Soul Worker will let you customize the look of your character through 13 different aspects from weapon to costume to hairstyle and to headdress. There are over 10,000 different items you can equip to make yourself visually unique.
     
    You can craft weapons and costumes with the blueprint and necessary materials. According to the developer, you can obtain costume blueprints from dungeons, missions and monster hunting, etc. Watch the trailer below to see some of the game’s costumes.
     
    Videos and images are taken from the Taiwanese version.
     


    Soul Worker will start open beta in the west within 2017.



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    Pokemon Blaze Online is another PokeMMO from indie developers and it features the retro graphics that’s chosen by a lot of fanmade games. PBO is free to play and you can play it now by downloading it at the official site.
     
    PBO has an interesting Custom Stats System, which allows players to explore and grow their Pokemon in a new way. Details can be found below.

    • Custom Game Region: Game will be comprising of 2 Regions. Every region will have 9 gyms. All the maps are custom so you will always be guessing on what next is to come.
    • Custom Story: The game has its own story which is completely different from any other Pokemon game you have played.
    • Custom Stats System: PBO uses an adaptation of the standard stat system, which foregoes EVs in favour of Stat Points (SPs). Pokemon gain 3 SPs after each level-up, and these can be assigned to any base stat. As such, players can customise their Pokemon by changing the base stats themselves, which allows for greater control than traditional Pokemon games.
    • Speech Mugshots: Every NPC in game has a mugshot allocated, in order to give the conversation more realism.
     

    If you are interested, you can try the game but be noted that the game is grinding. Besides, the game is developed using Java so JRE 8 is required. You can learn more here.

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    Last time, we reported Square Enix’s latest mobile game Final Fantasy XV Pocket Edition would be released in Fall 2017 for iOS, Android, and Windows 10. At PAX West, Toucharcade had a chance to put their hands on this highly-anticipated game, and it looks very fascinating.  



    Final Fantasy XV: Pocket Edition is something that Square Enix hasn’t quite tried before. It’s a mobile rendition of Final Fantasy XV, sized down and optimized for the modern mobile gameplay. It’s a story-driven RPG that features simple touch controls and real time team combat system.


    The game is comprised of ten different episodes. The first episode is free-to-play but you need to purchase for the rest of episodes. 


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    For those of you who don't know, The Archos Herald is Snail Games' way of sharing with the community the latest updates that will be implemented in Dark and Light. In the latest Archos Herald post, the developer introduces the first major content update, titled as The Mysteries of Blackice Peaks, which is scheduled to be released this fall.

    Labeled as a "chilling" update, it will feature a new biome, new construction abilities, new creatures, and many other goodies. The trailer below shows what to expect in the new combat and exploration contents.

    Source: Steam page



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    PAX West (formerly PAX Prime) is still ongoing at the Washington State Convention Center, in Seattle. Except for those exciting announcements and game’s hands-on opportunities, PAX West is also a "heaven" for cosplayers. The show floor at PAX West 2017 was packed with awesome cosplayers and Gamespot recently posted a series of incredible Overwatch cosplay. Let’s take a look.



    More Cosplays:
    >>>Overwatch: Check out this Awesome Mercy Cosplay
    >>>The Frost Lich Jaina Cosplay By Narga and Aoki is Incredible​
     

     


     


     


     


     


     


     



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    Bluehole's Playerunknown's Battlegrounds has been one of the most successful video game of 2017 and it makes sense Bluebole will invest more into this game. But MMO players want to know what happen to Project W, the other new title the company announced in November 2016. Kakao Games announced to publish Project W in the west last year, making people think the game would come in 2017.
      
    It's been more than 10 months and there's nothing about the game from Kakao Games or Bluehole. Is the game cancelled? Apparently the game is still in development and it's in very early phase. According to Bluehole's job posting updated in July 2017, they are hiring for multiple positions in the developer team of Project W, including animator, character artist, asset artist, UI artist, combat / balance designer, TA, and server engineer and others.
     
    There's no clue what kind of game Project W is, except that it will be powered by Unreal Engine 3, has impressive graphics, and has advanced MMO technologies.
     
    Source: Bluehole job posting

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    Famous 3D character designer Aaron Walker joined a special competition last year, in which all participators were requested to create a Nintendo character in Overwatch style. Aaron Walker presented his amazing Link model built as an Overwatch hero, and you can check out the concept picture below. 

    2D concept picture
    A few days ago, this artist came across the Overwatch Link concept by Jeremy Vitry and decided to recreate it in 3D, featuring the handsome appearance and more details. In order to present specific hair reflections in Overwatch, Aaron tackled the flow map to match the anisotropic hair effect. In addition, he is also planning to add young Genji skin to Overwatch Link.

    With the huge success of Mario + Rabbids Kingdom Battle on Switch, Nintendo and Ubisoft convinced us big gaming companies can also have chemistry effect. Maybe Blizzard and Nintendo should team up and make it happen. 

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  • 09/04/17--20:07: Destiny 2: Open Beta Review
  • So, I'll start by saying that I expected way more content.

    Destiny 2 launched its open beta from August 29-31. Not a lot of time to play a game that seems to be so massive, I thought at first. Silly me: you could play it all in just a few hours. And I say few in order to not say 2.

    Why? well, For those who don't know all which there was to play was: an story mission called "homecoming". A PvE instance called "The inverted Spire" and two PvP matches, one of capture and a second of Plant a bomb.

    It only took me that long because of the queue to try to play a PvP match... which has a controversy on its own.  

    But hey! I don't want to start so negative so I'll proceed to say what I DID like about the game. I wasn't wrong to compare the experience to playing Borderlands. It was really similar... as an FPS of course. Destiny's story is written way more seriously. Because, let's face it: An FPS will always be an FPS. The only thing which changes is how the developers make you get into the game.

    (This one is a high Quality PvE FPS though)

    So the first thing I played was the story mission. It starts right after you choose your class: I ran it twice, with a Hunter and a Warlock (I like the hunter more so far). I didn't play Console Destiny so I wasn't aware of the powers they had... in fact I still don't know what the warlock's one does. It was just a white circular area.

    So yeah I did miss an explanatory tutorial for the classes. Just me?

    In any case, the story mission starts with the trailer and explains just what happens right after. We, the guardians arrive at the war zone that has become Midtown.  We see how some foreign technology is attached to the Traveler (The giant white orb) and we arrive just in time to lent a hand to our Allies, who tell us where are we needed.


    The voice acting is amazing, and I had been chatting in reddit with some other fans about how the Ghost (The little robot who is always by our side) replaces what would be our character's voice. He talks, gets emotional, jokes around... and I find it really effective. A first person shooter is all about getting you into the screen, and the characters, the scenery, the enemies... all teams up and achieves exactly that.
    The optimization is also really good, and even though I was playing it in low graphics I never once felt I was missing out something. Nothing got in the way of my immersion.


    The story mission wasn't anything out of the ordinary though. There was a short animation when we changed "stages"... but it was clear that everything was made so that we were able to finish it. I do have to add that there was also a part where I teamed up with some other players in an event where we had to defend ourselves from an Kavald assault (The main bad guys right now) in the middle of the story mission. It was a nice surprise.

    And of course, the cliffhanger in the end:  the main antagonist presents itself, stealing from us the pillar that had been with us since the beginning, along with our hope... but not without giving us something in exchange: the fear of death.


    Too dramatic? well, you probably can watch a video in YouTube.

    But yeah, no more story mission. I was kicked to a lobby with my ship, floating in the middle, and found out that I was supposed to play just one (ONE) PvE mode which even though it was part of the story, it had nothing to do with what I just did.


    "The Inverted Spire" is a 15-20 minutes long dungeon which takes us to some Vex ruins (An enemy faction whose origins are unknown) that are currently being raided by the Kavald Empire. We miraculously have our ghost back (despite losing him in the story mission) and are ordered to investigate the ruins and unveil why are the Kavald there. The factions are fighting each other when we arrive... and of course we have to kill them all to continue. The descending jump patron was really fun, ominous and it could get quite deathly. At some point we were in a giant excavator with some really dangerous rotating "Shovels" that could instakill you if they caught you.

    For some reason the first time I ran the dungeon I was able to dodge them easily... the second one, not so much.

    The real "challenge" appeared when we reached the Boss chamber. "The weapon" the Kavald wanted to obtain was a Giant Vex Robot which for some reason got really angry at us for being near. We changed stages three times throughout the fight, with spawning adds and the boss shooting at us from everywhere. It was easy to die if you weren't careful. Once we killed the Robot, we got some loot... but nothing out of the ordinary.


    I mean, I know it was a beta... but precisely because of it I expected they'd give us the "sensation" of achievement they want us to have in the game.

    No, I think I need to rephrase that. I expected them to offer us the change they were supposed to make in the grind-repetitive problem they had in Destiny 1... but all I know is that I had enough by playing the dungeon twice.

    Maybe Destiny 2 is just not my game, even though I did have fun playing it. But is it too weird of me to want mostly PvE in an open beta of a game which is composed of mostly PvE? Something else than just two missions of 20 minutes.

    In any case, once I had the PvE experience, I wanted to try the PvP one.

    First: the modes were fun. The usual straight out of the book "Capture the zones" and the "Plant/defuse the bomb". The maps offered a variety of options to reach a point, but if I had to better describe the PvP experience I had... well, it was a clown party. At first I only died. People was able to headshot me so easily while I was trying to hit something that I thought "Holy crap, I'm really bad at shooting games that aren't Overwatch".


    In any case, later on I realized how op was to just punch someone. So I started to flank while people were unaware of me, shot once then punched, punched, punched... and suddenly I killed three players before they even noticed it. But then a Hunter headshot me with an sniper. Or with a grenade. Or with a pistol (Better Devils) that for some reason was stronger than a grenade launcher.

    Logic.

    That could be a summary of my pvp experience actually. Yet I should mention also...


    THE CONTROVERSY.

    Is not that much of a deal, just that the players who use controller have autoaim to, you know, being able to hit something. It'd make sense if that were the only thing that does... but apart from being better than aiming with KB+M (keyboard and mouse) in most situations, it also opens a path for people to use exploits and get that same autoaim in the KB+M input, which is the most broken thing I've ever seen.

    The thing is that some console players defend the autoaim assist in the controller, while other PC players say "No, it has to go or I'll cancel my pre-order". In fact, the latest is people saying that they should use the exploit to get Bungie's attention... which is not necessary at all, if not counterproductive.

    However, I do thing autoaim gives some advantages in a controller (For example, you can try to peek a corner, and if the enemy just spams the aim, even if he doesn't see you, he'll know right away you are there)... maybe they can tune it down to make it work. Overwatch was the same on PC, and they got rid of it.
    But I guess the real question here is... Did I have fun?

    I did. As a PvE I loved the experience. Nevertheless, I do think they should have added way more content to test. At least a few more dungeons. Let us see what has changed. Let us see more of the world you've created.


    As a PvP... well, I can't see any "competitive" league happening any time soon. First because people just don't know how to play it yet (Me included), and second because of the aim assist issue.

    But what do you think? Did you like the Open Beta? Or if you haven't played it, Do you like what you've seen? Please leave a comment if you have anything to add or information to share. If you enjoyed what you read, don't hesitate in pressing the like button down here.

    And Lastly, if you'd like to know more about me and my work, follow me on twitter: @DezartVanheart.


    PEACE. 

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    So far, I'm loving it.

    Dauntless is a rough diamond. In closed beta you can see since minute one that the game has lots of polishing to do. But the jewel is there, you can see it so clearly you could put it on bread and eat it. I'll write a more detailed review later but for now I'll tell you what I've done.

    The first thing I saw in the game was a short video of the developers explaining more or less what I'd find in the early access and how thankful they are because of my support. They do warn me I'm going to find a game in progress, which means a lot of bugs and things to fix and they appreciate my feedback.


    I don't know about you guys, but it was a first for me.

    Then I was able to create my character. Even though it is a closed beta, the character personalization is not bad at all. I didn't go too deep but basically you need to choose two "ancestors" who will give you a general appearance depending to which ancestor you want to be more similar to, and then you can customize your face in more detail.


    (Only one character though)

    Once my hunter was finished, they threw me into action right away: hunt a rogue Gnasher. Basically, sometimes a member of a specie wanders off the pack, they are usually weaker and don't bear much loot with them, yet is a nice way to get used to most of the patterns that specie is going to have. They are named "rogue" precisely because of that. So yeah, a Rogue Gnasher, as you may have guessed is the weakest of them all.


    In fact most of the behemoths you hunt at the start are rogues. Is a little like a tutorial for you to understand your weapon, get used to the resources you can gather in the islands...

    But then you start hunting real behemoths. Then is when Dauntless starts to look like my favorite hunter game. And I like it.

    My main weapon right now is the sword.  I play with two more friends who also were with me in my Monster Hunter adventures. We made an agreement and I got the sword, one got the axe and the other the chainblades.


    The sword is the most balanced weapon in the game in my opinion. I feel like its combos just fit between a monster's patterns. Sorry, a Behemoth's patters. So I'm always reacting to the beast just in time to not lose my momentum.

    Yet my platonic love is the Gunhammer... cuz everything is better when you stick a gun to it. Like a pot of rice. Actually, I really like weapons which have mechanics outside of just hitting the enemy. For example I really liked the Gunlance in MH precisely because of it.

    BUT, the Gunhammer feels really underwhelming as of now because of the low damage and high risk it involves. Besides, when I use my shotgun... I don't feel like I'm hitting anything. The boss doesn't flinch, not even a flame or something to indicate if my attack reached my target or not.


    But oh well. The sword is also really fun.

    I have yet to reach the Embermane, which seems to be a keystone in the game because of the huge boost to the stats his armour and weapons give. So I'm stuck trying to decide with my friends what to hunt in the meantime to upgrade our equipment (Currently we wear full Shrike).

    Once I reach a good place in the game, I'll write a more detailed review and give you guys some feedbac k.

    Thanks for reading! If you liked the article please press the like button down here. And if you have anything to add or information to share please don't hesitate in leaving a comment.

    Finally, if you want to know more about me and my work please follow me on twitter: @DezartVanheart.


    PEACE. 

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    League of Angels – Paradise Land’s latest update introduces a new mysterious hero Light Envoy. Meanwhile, all current Relics and related features have been renamed to Heirlooms and an all-new Relic system has launched at the same time. Furthermore the update will introduce several changes to the existing game modes.


    New Relic system and Heirloom system:
    Resources for the new relic system are gained by clearing normal stages first. Old players will receive the due rewards via in-game mail.
    Based on the formerly gameplay in the Heirloom system (formerly Relic system), the update also adds new content for it:
    • Added Rebirth and Salvage functions for Heirlooms. Rebirth will reset an Heirloom's upgrades and refund all upgrade resources; Salvage will break down Heirlooms into Heirloom shards.
    • Heirloom Shop (formerly Relic Shop) now sells rare and epic Heirloom Shards.
    • Heirloom Upgrade: Use Heirloom Stones and Heirloom Crystals to upgrade the stats of Heirlooms.
    • Heirloom Advance: Use Heirloom Shards and Gold to increase Heirloom stats and enhance their unique Heirloom skills.
    • Heirloom Codex: Collect different Heirlooms to activate bonus stats from the Codex.


    Arena Adjustments:
    The Arena will no longer reward Arena Coins. Instead players will now directly receive Hero Certificates as rewards for battles, points, and daily rankings. Any Arena Coins that players currently possess will be automatically converted into Hero Certificates (1:1).

    The Arena Shop has been removed and the items that could be purchased at certain rankings in the shop have been added to the historical highest ranking reward. The ability to "Like" the top 10 players has been removed and the Gold reward from this feature has been added to the Points rewards.

    Hero Adjustments:
    Crimson Lord has been adjusted from an Epic Hero to a Legendary Hero. All upgrades and Codex stats remain unchanged.

    On May 25, GTarcade launched League of Angels – Paradise Land, the latest fantasy turn-based RPG on iOS and Android, endorsed by Hollywood superstar Gal Gadot. The game has been updated on August 30th in EU servers, introducing a new mode named Guild Bounty, with bug fixes and optimizations as well.
     
    Additional Information:
    Official Site: https://pl.gtarcade.com/
    Facebook Fan Page: https://www.facebook.com/LoAParadiseLand/
    GTarcade Game Platform: https://www.gtarcade.com

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    This month we have more MMOs to look at, and even if you played some of them, these new expansions and updates may change your mind.

    Guild Wars 2: Path of Fire
    Guild Wars 2 Path of Fire
    Five years after the vanilla release, Guild Wars 2 is getting its second expansion. Compared to Heart of Thorns where we got a lot of new features and content revamp, this time the devs seem to have focused on getting a ton of new content out.



    One thing you should know from the start is that purchasing the Path of Fire expansion won’t give you Heart of Thorns, although you can get the bundle for a reasonable price. For those of you who haven’t play Guild Wars 2 until now, the core game is free to play, and you can upgrade it at any time. Owning Heart of Thorns isn’t required, but there are some exclusive content tied with the first expansion.

    Path of Fire will bring vast new maps, five to be more exact, with different bioms, such as magic-drenched desert plains, ancient ruins and temples, and thriving oasis, just to name a few.

    Four new mounts (Raptor, Skimmer, Jackal and Springer) are also coming to the game, and they can be trained using the max-level mastery character progression system to leap across canyons, bound up high cliffs or skim over quicksand.



    For those of you looking to further customize your in-game experience, Guild Wars 2: Path of Fire will bring 9 new elite specialization for each profession, each with new playstyles, weapons and traits. For those of you unfamiliar with these specialization, we can say that this update is almost bringing 9 new classes.



    To top this out we will also get new stories and some really badass enemies (mobs and bosses alike).  If you want to learn more about Path of Fire, be sure to check the official expansion site.

    Guild Wars 2: Path of Fire will officially launch of September 22, 2017, and if you preorder the game now, you will also gain a Sunspear Weapon Skin, a Miniature Balthazar and the title of Elonian Envoy. All of these, starting from 29.99 euros.

     
    WildStar: Homecoming
    WildStar Homecoming

    I know WildStar isn’t the most popular MMORPG around here, but you don’t lose anything if you give it another time, especially now, when the Homecoming expansion is almost here.

    WildStar Homecoming will launch on September 6, 2017, bringing new features such as Communities, a new monthly event and of course, new content. So let’s take a closer look at these new updates.

    Communities. After investing a lot of time in creating your virtual home, now it’s the time to invite your friends in order to work together to shape up the best neighborhood. As a land owner you will have the option to share land near your house, and those invited will get the opportunity to relocate their homes.

    The monthly event is also related to houses. Called Residential Renovation, this new challenge will a get players to complete a variety of housing-centric tasks that will award unseen home decorations. I never spent a lot of time building or decorating a house (maybe just in ArcheAge), but I really like how passionate some gamers are about these features, as you can see in the video below.



    The amount of Prime content will also get expanded with two new dungeons (The Sanctuary of the Swordmaiden and Deep Space Exploration Expedition). Besides these changes, Madame Fay’s Arcterra Collection will be making a limited time return.

    Wildstar Homecoming expansion will be free to play, so if you want to give it a try, just go to the official site, download the game and jump right in.
     
    Eve Valkyrie: Warzone
    EvE Valkyrie Warzone
    You may be wondering what is Eve Valkyrie doing on our September 2017 list, right? The old game was rebranded as Eve Valkyrie – Warzone, and starting from September 26, it will no longer require a VR headset. The new expansion, if we can call it this way, will also bring new ships, new maps and different modes.The Warzone expansion will come as a free download for existing players, and it will launch at $29.99 for rookie pilots. The game will be available on PC and PS4.



    Developers talked about new distinctive roles in battles, for each ship within a class, a revamped Heavy and Support class, and a brand new entry, The Covert class. Your ships will have a new unique Ultra ability that is supposed to change the course of battles, when timed correctly. These abilities will vary from area-of-effect damage, healing and damage boosts to increased mobility or advanced tactical information.

    As a welcoming gift for rookie pilots, all new players will gain access to all ships from the start, and a new open hangar will be available, where you can choose and experiment with different ships and guns.

    The upgrade path was also revamped and now they have a modular progression system in action that give players new modifications and unique abilities for every ship. In Eve Valkyrie Warzone you’ll get the so called flat upgrades, stats boosts with no negative consequence, and trade-off upgrades that will increase a particular stat, but reduces another one.



    There are a lot more changes coming, so if you’re interested about this title, be sure to check the latest announcements on the official site.​
     
    Blade & Soul: The Rise of the Gunslinger
    Blade and Soul Gunslinger Class

    Announced at Gamescon 2017, Blade & Soul: The Rise of the Gunslinger will arrive on September 13 as a free update that will include a new class, several in-game events, and a few system updates and revamps, such as the new crafting and gathering system (you can read more about it here).



    On the Korean server, this class is known as The Maestro and was released on June 14. Although not many details were shared on the official site, we already have the skill tree for both Flame and Shadow, thanks to our friends from Bnstree.com.

    Blade and Soul Gunslinger
    There are only a few days left before this update hits the live servers, so keep an eye on the official site for more details regarding the gunslinger class and the in-game events and promotions.
     
    Wild Buster: Heroes of Titan

    This game hit the Asian headlines a few years ago and was originally described as a sci-fi version of Diablo 3 or Path of Exile, but looking at its MOBA aspects, I think we can safely say it looks more like the MMORPG version of MxM Masters from NCSoft.

    We’ve included this game on our September list, because Wild Buster: Heroes of Titan is currently having an indiegogo campaign, where you can get Alpha Test Access for just $18 (limited to the first 100 buyers).

    There weren’t many things shared yet, so let’s see the core features, as listed on their official Steam page.

    Key Features:
    Full MMO with ARPG style-combat: Shooting, slashing, burning, dodging, rolling - Think fast, move faster!
    MOBA-style Character and Skill System:
    • Different skill combinations with 2 powerful ‘ultimate skills’ to choose from for each hero
    • Skills can be upgraded and customized with Items
    2 Factions:
    • Guardians: Military organisation tasked with the mission to protect all humans, who rely on strict discipline and training to do so.
    • Abandon: An alliance of unbound wild mutants. They are less organized, but experts in utilizing weapons and gadgets to survive even in harsh environments.
    12+ selectable heroes (24 planned) that employ distinctly different play styles and unique abilities:
    • Tank, Range Dd, Melee Dd, Support
    • Mech suit engineer, petclass, dual wield blade assassin, sniper, and many more
    Rank level system: increase your account wide level beyond the character level to get extra attribute bonuses.

    MMO Features:
    • Versatile gear with different attribute increases, rarities and set bonuses
    • Crafting, enchanting, armorsmithing, weaponsmithing, jewelry crafting, mining and fishing
    • Achievement system
    • Guild system
    • Auction house
    • Group finder
    • Different mounts and pets

    PvE Content:
    • 500+ varied quests and daily missions
    • 22+ dungeons with unique boss fights and 3 different difficulties
    • 4 Raid instances with challenging boss fights - assemble a strong team or go home!
    • 4 Defense maps where players have to protect a payload against engaging hordes of monsters

    PvP Content:
    • 5 vs. 5 Player squad league (10 vs. 10 planned after Early Access)
    • 4 open PvP zones
    • Free-for-all PvP treasure fight where the winner takes it all
    If you want to see some gameplay action, check Steparu’s video, but take note that this is a very old version of it.


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    Unlike PvP, there isn't much variety in PvE and you don't have to frequently change your combat strategy and weapon configuration. So the best tip is to choose your favorite type of weapon and you should do just fine in most situations. Below is an introduction and analysis of the advantages and disadvantages of different types of weapons in Destiny 2.
     
    Pulse Rifle
    Semi-auto weapon, triple-shot, and high RPM in all semi-autos.
     
    Advantages: it's similar to assault rifle in some ways, and has enhanced ranged damage. It's not as effective as assault rifle in middle and close combat but not unacceptable. It shoots 3 bullets each time and it makes sure you can take down an enemy far away easier.
     
    Disadvantages: due to the high RPM and the semi-auto nature, new players may not feel it handy at the beginning. Besides, it's not an effective weapon in middle and close combat.
     
    Scout Rifle
    Semi-auto weapon, single-shot, suits almost all PvE combat, and No.1 choice for all players.
     
    Advantages: it's almost everything you need to play PvE, and the rest thing you need to do is keep a distance with your enemies. Keeping the enemies in a distance means high survivability and more chances for safe kill, and scout rifle and sniper rifle are what you look for. Apparently sniper rifle doesn't fit most combat situations and that makes scout rifle the perfect option. Semi-auto + low firing rate means it's friendly to new players. But it still requires some practice to master the gun.
     
    Disadvantages: when you use the optical sight it's not easy to see things near you although you can see things far away clearly. If you miss some enemy nearby, you may fall into a difficult close combat, and scout rifle isn't good at handling close combat.
     
    Hand Cannon
    Close combat weapon, semi-auto, single-shot, not frequently used in PvE but still becomes the No.2 choice in PvE armory.
     
    Advantages: high damage power makes it the second most popular choice for PvE. Once you are in close combat, you can count on hand cannon, which takes care of things for you. If you shoot at the enemy head or weakness, you can take down multiple high level enemies easily with this gun. After all, it's high risk, high reward to go toe-to-toe with enemies with hand cannon but the sense of achievement exactly what attracts more and more players to try close combat.
     
    Disadvantages: it's the range, the low capacity and the low firing rate obviously. You can't think of using it to deal with a large group of enemies. You have to be very clear of enemy location when you are in close combat.
     
    Side Arm
    Semi-auto, single-shot, rarely used in PvE because hand cannon is the better choice.
     
    Advantages: higher firing rate and lower recoil compared with hand cannon makes it easier to aim and shoot. In some very little situations in PvE, it's better option than hand cannon.
     
    Disadvantages: with lower damage and higher firing rate side arm should have been an alternative to hand cannon, but in most case it's not because of the critical disadvantages it has. Side arm has lower capacity and shorter fire range than hand cannon. If you have a not bad hand cannon you wouldn't think of taking a look at side arm.
     
    Submachine Gun

    New weapon type in Destiny 2, automatic weapon.
     
    Advantages: very high firing rate, possibly effective in middle and close combat.
     
    Disadvantages: automatic weapon means high recoil, and it's not good choice for middle and long range combat. If you aren't good at hand cannon, use SMG for close combat.
     
    Shotgun
    Close combat weapon, semi-auto, can turn the tide in PvP, gets a lot of balances and fixes from Bungie.
     
    Advantages: outstanding damage and effective against single enemy near you. Even you can't kill an enemy with a single shot, you can knock back the enemy and make another shot.
     
    Disadvantages: super low firing rate and low capacity. Only recommended for 1v1 combat in very short range.
     
    Fusion Rifle
    Short and middle range weapon, needs a short time to charge before firing.
     
    Advantages: like scout rifle, it's effective in long range combat and it can do all things scout rifle can do.
     
    Disadvantages: you have to wait for it to charge. The time it takes to charge is depending on the particular gun stat and your character skill and talent. In PvE, you can do well with fusion rifle after you get familiar with the type of gun. Here it comes to prediction because unlike other guns, fusion rifle doesn't shoot after you pull the trigger but starts to charge instead. If you can't predict the enemy you wouldn't be able to shoot at the second you see the enemy. If you don't have a cover for safe charge, you may let the enemy shoot you first.

    Sniper Rifle
    Shoot enemy boss from long distance, semi-auto, single-shot, No.3 choice in PvE.
     
    Advantages: it means death to enemies when they get shot by sniper rifle. It's very effective against boss characters.
     
    Disadvantages: it enhances almost every aspect of scout rifle but the inefficiency in close combat makes it not suitable to be used by most players in close combat.
     
    Rocket Launcher
    Deals area damage, effective against enemy boss, single-shot, No.4 choice in PvE.
     
    Advantages: extremely high area damage, can fight multiple enemies and boss characters. Doesn't require you to aim carefully.
     
    Disadvantages: can damage players themselves if they aren't careful, especially in close combat. Low capacity requires you to use this weapon wisely. Only save it for enemy boss unless you are cornered by a large group of enemies.

    Linear Fusion Rifle
    Effective against bosses, needs to charge before shooting, a gun every Guardian dreamed of.
     
    Advantages: unlike rocket launcher, LFR can have damage bonus when hitting the bosses' weak points. You can deal a huge amount of damage when you make a headshot.
     
    Disadvantages: regardless of the hideously high damage, the weapon is actually not that good in your hands. First of all, it needs to be charged first just like fusion rifle. Then it's the very thin beam it fires (fusion rifle fires 7 distinct beams but LFR just fires one) requires you to aim very carefully in order to not miss the target. When you have to aim very carefully, you can't deal really a lot of damage.
     
    Grenade Launcher
    New weapon type for Destiny 2, single-shot, deals area damage like rocket launcher.
     
    Advantages: higher capacity and firing rate than rocket launcher; can use it to fight pawns and bosses without worrying too much about the ammo.
     
    Disadvantages: lower damage than rocket launcher. It has to hit the enemy to explode immediately, meaning if you hit the ground, you may miss the target.

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    Dating Sim is a quite popular genre in VR, however most of the games were developed by Japanese company such as Summer Lesson, VR Kanojo and more. Recently Korean company EVR STUDIO launches their first VR game ProjectM: Daydream on HTC Vive and Oculus.



    As EVR STUDIO’s first interactive adventure VR game, ProjectM: Daydream based on a cinema-like storyline where our main character Dong-Woo drifts away into a brief daydream about summer vacation, going skydiving in Interlaken, Switzerland and spending time with beautiful girl Seung-Ah at the beach in Nerja, Spain.


    Project M aims to deliver users with a wide spectrum of emotional experience by providing different types of activities, mild to wild, such as a simply going to the beach with a heroine, or being present at an elevated height, or going sky diving with a digital friend within virtual reality.




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    To celebrate the first anniversary of Twin Saga in the west, Aeria Games released the anime MMORPG on Steam. Players can download the game for free here. Be noted that the game is locked to NA and EU only.

    Twin Saga tells the story of Marisa and Amaris, twin goddesses who could not be more different from each other. Without the common agreement as to whether the human world should exist beyond the end of time, the sisters went to war with each other. With the evil Amaris seemingly coming out victorious, players will take on the role of a human orphan, representing humanity's last hope for survival.






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    So far, I'm loving it.

    Dauntless is a rough diamond. In closed beta you can see since minute one that the game has lots of polishing to do. But the jewel is there, you can see it so clearly you could put it on bread and eat it. I'll write a more detailed review later but for now I'll tell you what I've done.

    The first thing I saw in the game was a short video of the developers explaining more or less what I'd find in the early access and how thankful they are because of my support. They do warn me I'm going to find a game in progress, which means a lot of bugs and things to fix and they appreciate my feedback.


    I don't know about you guys, but it was a first for me.

    Then I was able to create my character. Even though it is a closed beta, the character personalization is not bad at all. I didn't go too deep but basically you need to choose two "ancestors" who will give you a general appearance depending to which ancestor you want to be more similar to, and then you can customize your face in more detail.


    (Only one character though)

    Once my hunter was finished, they threw me into action right away: hunt a rogue Gnasher. Basically, sometimes a member of a specie wanders off the pack, they are usually weaker and don't bear much loot with them, yet is a nice way to get used to most of the patterns that specie is going to have. They are named "rogue" precisely because of that. So yeah, a Rogue Gnasher, as you may have guessed is the weakest of them all.


    In fact most of the behemoths you hunt at the start are rogues. Is a little like a tutorial for you to understand your weapon, get used to the resources you can gather in the islands...

    But then you start hunting real behemoths. Then is when Dauntless starts to look like my favorite hunter game. And I like it.

    My main weapon right now is the sword.  I play with two more friends who also were with me in my Monster Hunter adventures. We made an agreement and I got the sword, one got the axe and the other the chainblades.


    The sword is the most balanced weapon in the game in my opinion. I feel like its combos just fit between a monster's patterns. Sorry, a Behemoth's patters. So I'm always reacting to the beast just in time to not lose my momentum.

    Yet my platonic love is the Gunhammer... cuz everything is better when you stick a gun to it. Like a pot of rice. Actually, I really like weapons which have mechanics outside of just hitting the enemy. For example I really liked the Gunlance in MH precisely because of it.

    BUT, the Gunhammer feels really underwhelming as of now because of the low damage and high risk it involves. Besides, when I use my shotgun... I don't feel like I'm hitting anything. The boss doesn't flinch, not even a flame or something to indicate if my attack reached my target or not.


    But oh well. The sword is also really fun.

    I have yet to reach the Embermane, which seems to be a keystone in the game because of the huge boost to the stats his armour and weapons give. So I'm stuck trying to decide with my friends what to hunt in the meantime to upgrade our equipment (Currently we wear full Shrike).

    Once I reach a good place in the game, I'll write a more detailed review and give you guys some feedbac k.

    Thanks for reading! If you liked the article please press the like button down here. And if you have anything to add or information to share please don't hesitate in leaving a comment.

    Finally, if you want to know more about me and my work please follow me on twitter: @DezartVanheart.


    PEACE. 

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    Launched in 2015, Honor of Kings is a multiplayer online battle game similar to League of Legends, but for mobile devices. About 55 million people are playing HoK daily in China, making it the top-grossing mobile game all over the world.


    As another mobile game giant in China, NetEase also has its mobile hit Onmyoji which climbed on top-grossing boards in some western countries of the world with only Chinese UI. However, it is obvious that NetEase doesn’t want to hand over the competitive edge in mobile MOBA area, so earlier this day, the company announced a new Project MOBA which is scheduled to start first beta in middle of September.

    Compared to Honor of Kings, NetEase’s new mobile MOBA will be fairer, more competitive and complicated. Firstly in Project MOBA, every hero has 4 abilities, 2 general skills, and 1 passive skill. Secondly, there is no rune system in this game, which means players can not boost their heroes’ stat by using high-level runes. In addition, NetEase also introduces a brand-new mirror map system, providing same resource and terrain for two opposed sides.  

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    Black Desert Mobile developer Pearl Abyss revealed some new details of the upcoming mobile version of Black Desert at IGC 2017, a game developer convention in South Korea. According to Pearl Abyss, Black Desert Mobile's story takes place 50 years before the events of the PC version, and the reason why they make a mobile version is to allow those who can't play the PC version to experience the features of the franchise — does that mean the mobile version will be free to play? "We planned to make the mobile version an MORPG at the beginning but we decided to make an MMORPG using the same engine," Pearl Abyss said.
     
    The developer emphasized Black Desert Mobile was unlike other Asian mobile games that were designed to encourage players to pay. There won't be "5 Stars" or "SR" kind of rarity and ranking elements which induce in-app purchase. "Everybody in the company wants to see Black Desert Mobile on the top of the sales chart. But if we just think of making money we will lose our fans eventually," the developer stated.
     

    Unlike the PC version, the mobile version is developed for global market from the ground up. Release date is to be announced.
     
    Source: Gamebase
    Related: Black Desert Mobile Details: Auto-Battle, Exclusive Features, Non-P2W, and More

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    Chinese Valentine’s Day just passed a few days ago, for those of you wondering if you’re gonna be a loner when playing Age of Wushu 2, here’s a good news: You can get your OWN waifu in the game!

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