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To Play and to Know MMO Games Better.

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    Gamevil's upcoming mobile MMO Royal Blood will be coming to Korean and global market in the future. The game just announced to start closed beta on September 25 for South Korean market. Along with the announcement more details about the next flagship MMO were unveiled.
     
    The CBT trailer features the mage class and it's absolutely one of the sexiest MMO characters of 2017. However, the developer doesn't plan to use sex to sell the game.
     

     
    Graphics and story
    Powered by Unity 5 engine, Royal Blood boasts vast open world environment and unique character design. The game has been awarded best graphics at Unite LA 2016 and Unite Seoul 2017. The main story centers on the character that has lost everything in the continent of Artania, take on an adventure against his/her own destiny.
     
    Non-linear progression & dynamic events
     
    There's no traditional linear questline so you can explore the game like you can do in Guild Wars 2. Besides, you can collaborate with a large number of players around the map for dynamic events pop up from time to time.
     
    4 classes & action-based combat

    Warrior, Mage, Archer and Bard (those are not official English names) are 4 playable classes. Warrior is a melee and tank class while Bard is a support class plays ancient instrument. Archer can attack with 2 different ranged weapons and he's all about slick and fast combat. Mage casts flaming and freezing spells to hurt the enemies. The combo system allows each class to use unique consecutive skills to make combo attacks, and with this system, you can experience hack 'n' slash combat in the game.
     
    Lots of contents
    In addition to the adventure mode that includes the main scenarios, quests, and dynamic events, you can play raids that are designed for up-to 10 players, you can play solo dungeons consist of 5 phases, or you can challenge infinite tower or various rewards.
     
    Massive RvR

    The other major feature the game is sold for is 100v100 RvR takes place in a vast war zone. Last but not least, there are 3v3 Arena battles for those who prefer smaller scale PvP.
     
    Gamevil hasn't told anything about global release but we should be able to hear information about it after the game releases in South Korea.


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    Terra Battle 2, the new upcoming Japanese style tactical role-playing game, got a new teaser trailer from few hours ago. The game has also announced the release date for the Japanese and NA version will be September 21.

    The game will be available to download on the release day for iOS and Android devices, beside PC as well, while the pre-registration phase will be closed on September 20.

    For more information, check out the Japanese website and keep an eye on the English website for more updates.

    Below, you can watch the teaser trailer which introduces the game's story and the latest soundtrack:



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    Today, one of the features most requested in Fortnite has finally been introduced. With Fortnite being a FPS Tower Defense game, players have been speculating about the various PvP possibilities now, all of them being awfully interesting. These are now starting to take shape with the introduction of a Battle Royale mode in the title of Epic Games.
     
    There is currently a Public Test for Fortnite Players that will last until September 26, when the Battle Royale will be officially launched. This announcement is accompanied by a 25% off the Standard and Deluxe Founder’s Packs that will run through Sept. 18.

    For more information, check out this message from Epic Games Worldwide Creative Lead

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    Nexon and Boolean Games' mobile action game Dark Avenger 3 is currently available in South Korean market and will be released worldwide in the future. When the game was launched in July there were 3 character classes including Swordmen, Witch and Warrior.

    In the latest update, the game introduces in Trish, the 4th character who wields double swords and carries out sharp attacks in close-up combats. Trish has a variety of skills such as Moonlighting, Fallen Leaves, Double Sword Flying, Dancing Blades and more.



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    Apple today held a big conference at Steve Jobs Theater in California and announced the iPhone 8, iPhone 8 Plus and highly-anticipated iPhone X. In addition, Apple also showcased a few apps and games that will be supporting ARKit right out of the gates. 

    There is no doubt that AR is the most promising technology right now, and companies like Apple and Google already have some movement in this area. Apple’s augmented reality software developer kit was announced earlier this year at the Worldwide Developer Conference and will be available on the new iOS 11 launching on September 19.

    The company started off with Pixel Toys’ Warhammer 40K: Freeblade, and older game that will be getting spruced up with new AR elements.

    Major League Baseball’s At Bat app was up next, demoing an AR overlay that will highlight player stats and scores when people hold up their phones while watching a baseball game. Similarly, Fifth Star Lab’s Sky Guide will show constellations and other information superimposed over the night sky.

    In addition, Directive Games also showed off its real-time multiplayer game The Machines, which will be an iOS exclusive and is designed specifically to be played in AR.

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    South Korean company Entermate has just announced its 18+ adult mobile action game F.O.X (Flame of Xenocide) will enter first closed beta in Korea on September 26. You can take a look at the official site here.

    Intro trailer


    In F.O.X you can control 3 distinctive drones and explore the dungeons. There are 3 classes, each of which has 4 active skills and 8 passive skills. There are lots of combinations for combo and thrilling actions.  

    Dungeon gameplay




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    MapleStory 2 will start open beta in China on September 21 and the game is published by Tencent Games. Since the western version is still not announced, playing the Chinese version first is not a bad choice for MapleStory fans. Thanks to Tencent's QQ account system, international players can register for an account easily. Read on to learn how to register and download the client.

    Step 1: register a QQ account

    What's QQ?


    QQ is an instant message and chatting app similar to skype. It's developed by Tencent and the QQ ID can log into all MMOs published by Tencent Games such as Blade & Soul, Moonlight Blade and Monster Hunter Online and of course MapleStory 2.

    How to register?

    Go to https://ssl.zc.qq.com/v3/index-en.html, follow the instructions and complete the registration. You will receive a QQ ID in the form of numbers. This QQ ID is unique to you and you will be using it as MapleStory 2 account.




    Step 2: Download MapleStory 2 (CN) client and install it.

    You can download the client now although you can't play until September 21.

    1. Client download link: http://mxd2.qq.com/download.shtml. Click the left button to download the downloader.

    2. Launch the downloader and start the download. If you get scrambled texts, try to change the locale to Chinese PRC.

    How to get a Chinese citizen ID number
     
    In case a citizen ID is required to verify your account, head to this site: http://id.8684.cn/ to take one of the Chinese names and the ID numbers listed on it.
    Note: all names and ID numbers are randomly generated but will work just fine

    I will update this guide as we move close to the OBT. You can put your questions and issues in the comment and I will try my best you answer you. On the other hand, you can find more information about the game at the game hub.

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    It's a shame that Lost Ark's upcoming second closed beta is just for South Korea and we can only see how the game is like through videos. So from the videos the visual looks great, combat feels great, and classes are distinct from each other. The developer Smilegate has released the highlight gameplay videos for the 10 classes in the game, which has made me almost forget Diablo 3.
     
    3 new classes Destroyer, Arcana, and Summoner will be playable in the second closed beta. Below is the gameplay video for the 3 new classes.


     
    Warlord

     
    Berserker

     
    Devil Hunter

     
    Blaster

     
    Battle Master

     
    Infighter

     
    Bard

     
    Source: thisisgame.com

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    Pearl Abyss has held the IPO press conference in Seoul. At this conference, Kyung In Jung, the CEO of Pearl Abyss, announced strategies for Black Desert's upcoming developments, and the plans for future releases. In this article, we write down some highlights, and you can check out more conference detail here

    • Black Desert Online is now being serviced in about 100 countries in 7 different regions. The total RU is more than 7.65 million based on July 2017, and the total sales are approximately ₩340b(~$301M).
       
    • Due to the self-developed engine, Pearl Abyss was able to develop Black Desert with a relatively small cost of ₩1.2b(~$1M) compared to other MMORPGs.
       
    • Pearl Abyss is planning for the services in Southeast and Middle East Asia, Turkey, and China. And the company is preparing the marketing specialized for countries such as Thailand and Indonesia in Southeast Asia, and Pearl Abyss expects the trickle down effect from the success in Taiwan. In the Middle East, Pearl Abyss is planning to localize UI/UX and make it perform as a bridgehead to the additional launches in Europe.
       
    • BDO was launched to Steam platform on May 24th, 2017, and had sold 530k copies in the late July of 2017. The total amount of sales is $1.3m. In particular, the title was placed No. 2 of the total sales on Steam on June 20th.
       
    • In order to enter the mobile MMORPG market, Pearl Abyss is preparing the game tentatively named BDO M. The development process has been completed to some extent, and the teaser released a couple of days ago is the in-game footage. Unlike the sales of existing titles is focused in South Korea and China, Pearl Abyss expects title to make a solid result in the global market with existing PC IP.
       
    • Pearl Abyss is internally preparing 4 projects right now. Two games are in development in which aim to be released in the second half of 2018. The other two aim to be released in 2019 and 2021. All of them are in progress to be network-based games with high-quality graphics by using the self-developed engine.

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    According to MMOSITE, Freezing Extension, a new mobile role-playing game developed by Trinity Games and based on the Anime TV series 'Freezing' has started it's CBT since September 12, and it will last till September 15.

    The game storyline is developed by the help of the original author. It has sexy characters with tactical gameplay. Players will be able to have conversations with the popular characters from the anime TV series to increase the intimacy between each other. When the intimacy degree between them is enough, the player can unlock subplots of the female characters, which are only available for the game, and it makes the player know more about the female characters.



    The game has story mode, beside Nova Crash raids and Carnival PvP battles that are adapted from the grade fights in the original works, beside it's awesome 2D/3D graphics.




    You can sign up for the Closed Beta via the Korean test platform One Store, and the developer will choose which players will be accepted. For more information and to sign up for the CBT, visit this LINK.

    You can watch the teaser trailer below:


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    Ragnarok: Idle Poring is an officially licensed mobile game based on the world and characters from the highly successful PC online game Ragnarok Online



    Ragnarok: Idle Poring not only preserves Ragnarok Online's original music, graphic style, jobs, and clothing attire, but adds new features including "Pets Exploration" and "Arena". Search and acquire pet companions to become powerful battlefield allies and enhance the journey, or face off in fierce PvP combat against other online opponents.
    The game is available on both App Store and Google Play.



     

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    Blizzard will hold its annual event BlizzCon at Anaheim Convention Center on November 3rd and 4th, and last time we showed the physical goodie bag for this event, containing a nice BlizzCon style backpack with a velcro zone for badges customizing. Today Blizzard reveals live and virtual attendees of this year's BlizzCon will be given a number of different digital goodies from Blizzard's games.


    The Blizzcon 2017 Virtual Ticket is now on sale for $39. With the virtual ticket, you’ll get comprehensive coverage of both days of the show, including panels, contests, interviews, the closing ceremony, and more, along with cool WoW Two-person Mounts. 



    On the Alliance side, you've got the Stormwind Skychaser, a majestic-looking boat with propellers and a throne. For the Horde, it's the Orgrimmar Interceptor, a fire-spitting contraption that's half-zeppelin and half low-budget Voltron Lion. Each of them will bear two players aloft simultaneously, and both appear to pack a punch.

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    Last month, Tencent’s Mobile Hit Arena of Valor (or you can also call Honor of Kings) was launched in western market last month and had already taken gamers by storm. Now this well-known mobile MOBA game is heading to Nintendo Switch, according to today's Nintendo Direct.



    This is the first time that a MOBA has been put on Nintendo’s system, and till now Nintendo hasn’t revealed whether the game will support cross-platform feature. If cross-platform match-making works, what should Nintendo do to keep the game competitive and fair to everyone? Maybe Nintendo players need to play with controlling touch screen.



    Arena of Valor is a mobile MOBA game that includes 35 different heroes. It has many similarities to League of Legends with three lanes, creeps, and characters based on the heroes from the original Defense of the Ancients (which itself was a mod for Warcraft 3).



    A beta for Arena of Valor will launch this winter, giving players a chance to test the game before its official release.

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    COLOPL, the creator of White Cat Project, has recently held a beta test event for its upcoming mobile game PaniPani. As a Side-Scrolling Mobile RPG, PaniPani requires only 1 finger to play, which is similar to other games developed by Colopl.

    The story of PaniPani is set in a fantasy world where thirteen middle and high school students were encircled by light and suddenly disappeared, and what they will face is the king of the darkness.

        
    There are two main characters for players to choose: Thor(Male Student)&Kaguya(Female)

     

    Although it’s a open world game, there is also a main quest system which gives you direction clearly. 


    You can use the virtual stick to control movement and tap enemies to attack. The good thing is you don’t need to tap the monster again and again since it will automatically lock the target once you tap it.



    When you die, you will become fragile and can not fight. You can wait for other characters to revive you or back to last check point.


    There is no level in this game, and all you can gain are skills and special abilities. In addition, you are able to farm materials to craft powerful equipment and weapons.

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    TERA M, the next-gen mobile MMORPG developed by Bluehole Squall and published by Netmarble will be released this November in South Korea. Today, Netmarble Games announced that TERA M pre-reservation number has exceeded 500,000, in only 4 days.

    "It is a remarkble thing that the number of participants exceeds 500,000 in just four days [for a mobile game], and it is quite encouraging", said Jeong Hyun Cha, business manager of Netmarble Games. Currently, TERA M reservation is only for Korean players through the official web page. More over, Netmarble offers a total of 1,000 Red Gems (game items) to all users who made reservations before the game's launch, along with various events where users can win Galaxy S8+ mobiles and game items.

    This forthcoming mobile game aims to offers an authentic PC MMORPG experience on mobile devices. The game will get a global release in 2018.

    Related: TERA M: Everything You Need to Know: Megaserver, Class System, and More

     

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    If there is one thing that I can confidently say that nearly all fans of the Pokemon franchise want, it is to be able to walk in a 3D environment and to meet the other players. If there have been multiplayer modes in the Pokémon games for a whole now, they are still quite far from what could be called an "MMO".
     

    Thankfully, fans took the matter into their hands with a number of Pokemon MMO projects, with Pokemon MMO 3D being the best one I’ve found so far (at least in a 3D environment). While it does have its flaws (which I must admit, are still numerous), it remains an amazing concept with great potential.

    The graphics, for starters, seem to be subject to a hit or miss depending on where you are. In the wild (forest, mountains, beach), the game is simply gorgeous. The game is bright and colorful, as you’d expect of the franchise, and while some parts can seem repetitive the world is mostly beautiful. The Pokemon themselves look great and true to their original selves. Thus, in regards to these, the immersion is there. This changes, however, as soon as you enter a town. While this might change in the future (and it should) the buildings look plain and seriously out of place in this world.
     
    Players start in Pallet Town, without any instruction, and have to find important NPCs themselves. The first one you should look for is Meowth, found right outside the Pokemon lab, who allows players to change their appearance (with around 15 premade options). Next, it will be time to get your first Pokemon. Players can currently acquire 3 of them for free. The first one is found in the lab, where players are offered the traditional choice between Bulbasaur, Charmender and Squirtle. Once that is done, still in the same lab, they can find a Pikachu in a room full of various PokeBalls (it might be a tad bit hard to find the right one). Finally, players can move to the town next to the lab to find Eevee in one of the houses.

    With that done, the players can finally start their adventure, exploring the world, leveling/evolving their Pokemon, and also catching new ones. The latter will, however, be much harder than you might expect. Early on, PokeDollars are extremely hard to obtain. Thus, while you do get 5 free PokeBalls from the Pallet Town lab, it will take some time until you manage to buy additional once. The currency can only be earned by defeating Pokemon in the wild, and it will take 20-30 kills (at least during your first moments in the game) to obtain the 200 PokeDollars required to buy a single PokeBall. In this regard, Pokemon MMO 3D will be much harder than the traditional games.
     
    The gameplay, on the other hand, is quite intuitive and easy to master, for fans of the franchise, as well as fans of MMOs. While players control a character as they move other the map, as soon as they chose a Pokemon to fight, the character goes idle and they start controlling the Pokemon itself. While controlling a Pokemon, players can run around, use skills, or even fly (flying and ghost types). 

    The battles themselves take place in real time. One interesting concept (and something that I believe a lot of MMORPGs could learn from) is that they Pokemon do not have to stay still during fights. Just like in the anime, Pokemon can dodge, kite or put some distance between themselves and the opponents to avoid AoEs. While this might sound simple, actually experiencing it feels somewhat amazing, especially considering that the game was made with limited means/manpower.


    Finally, the combat itself is mostly limited to fighting wild Pokemon at the moment. Players can battle each other in some arenas, but there is no real incentive to do so at the moment. NPC trainers are also nonexistent. The one saving grace in this aspect of the game is the fact that Legendary Pokemon take the role or raid bosses. You will only be able to defeat those with high level Pokemon, and with the help of other players.

    Conclusion

    Pokemon MMO 3D still needs a lot of work to provide a complete experience, but so far it seems to be moving in the right direction. However, keep in mind that while the game does have a lot of potential, it remains a fan-made game. This means that, at any moment, Nintendo and Gamefreaks may decide to shut it down. You can learn more about the game at: http://pokemon-mmo-3d.com/

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    14th September, 2017 Legacy of Discord – Furious Wings, the most popular ARPG mobile game published by YOOZOO Games, releases the Metamorph System, which allows players to transform into mysterious creatures and unleash their ultimate powers in battles.


    This is the latest innovative gameplay followed the previously released air combat system. Players can transform into various creatures in the heat of the battle, restoring full hit points and becoming a powerful monster with exclusive skills, super attacking powers, presenting unprecedented fierce combat experience.
     
    Players at level 55 or above can purchase Metamorph monsters and experience them to full extent. The first batch of monsters is available now, including Flaming Spider, Sharpshooter, Puppet of Steel, and Phantom Revenant. Monsters have different initial attributes and skills, players could train them with different focus, forming one’s personalized legion. There will also be exciting events, celebrating the launch of the new system, to give players free Metamorph chances.
     
    According to Legacy of Discord, battles could be more vivid, fun and challenging. The new system break through the limitations of ordinary designs, and take the experience of fighting to a new level.
     
    Legacy of Discord has been globally released for almost a year. The fantasy mobile game has broken into the top 10 mobile game rankings in 104 countries, and is currently the highest grossing mobile ARPG in America and Europe. It plans to launch the next big update to celebrate its first anniversary in late October, rewarding players with various gifts and exciting new events. The Metamorph System would be updated as well, bringing more monsters, maps and tranining gameplays.
     
    About YOOZOO Games (SZ.002174)
    YOOZOO Games is a global entertainment company specializing in game development and distribution. The company is headquartered in Shanghai with offices in London, Berlin, Hong Kong, Singapore, and other major cities. Since its founding in 2009, YOOZOO has launched a multitude of highly successful products and forged a global distribution network.
    Official Site: http://www.yoozoo.com
    Global Game Portal: https://www.gtarcade.com
    Legacy of Discord Official Site: https://lod.gtarcade.com/
    Legacy of Discord Facebook: https://www.facebook.com/LegacyOfDiscordFW

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    Hello! Could you introduce yourself to our readers and describe your role in Tale of Toast’s development?

    Hi! My name is Fredrik Svantes, and I'm developing Tale of Toast together with my friend Austin Zimmer. Austin and I live across the world from each other, with Austin being located in USA, and I'm located in Sweden. As we're currently a small startup, we are both pretty much working on every single side that comes with creating a game, which for example includes programming, art, modelling, audio, server management and community work.

    As for experience, Austin has worked on a large amount of of smaller games as well as a webmaster technician for a university, and I have experience from having worked on World of Warcraft from vanilla to Burning Crusade, and have worked with large scale server management and Information Security.
     

    Could you describe Tale of Toast to readers that are only now hearing about it?

    The elevator pitch would be that Tale of Toast is a game with a cute art style, takes little effort to pick up and play, is inspired by old school MMORPGs, and takes a tactical and thoughtful approach to combat where the risks and rewards can be very high. We have created the game with a focus on PvP, but we will also be adding PvE realms for those who do not wish to take part of open PvP realms. Each realm consist of a single world with a large variety of zones without any loading time, and there are various levels of risk involved when dying, depending on the areas you venture to.

    It also contains features such as procedurally generated Dungeons, has a large variety of Trade Skills to spend time on and Arenas to do battles in. We are also working with the mindset of quality over quantity for quests. The game is free-to-play, and has a Crumbs shop where you can buy items such as costumes and companion pets that does not affect your ability in combat (meaning no pay-to-win features).

    When did you start developing Tale of Toast, and what is the biggest challenge you’ve had to face so far?

    We started developing Tale of Toast back in January 2015. We let our friends & family test it in August 2016, and finally started doing by-weekly weekend tests for an invite-only alpha test in February 2017.

    The biggest challenge has been the act of balancing the game so it's fun for experienced players, while at the same time that we don't drive away new players due to the advantage an old and experienced player may have.

    Could you tell us more about the player progression? Are level up stats and gear equally important?

    There are no classes, so you build your own character, so its your own choice if you want to focus on being a melee tank, or creating a hybrid dps ranger/healing mage.

    The idea is that they are both equally important, and we have made it a point to make crafted gear at least equal to gear dropped by enemies.
     
    How do you expect this to affect the PvE and PvP?

    Our thought process is that both PvE and PvP players play an equally important role in our game, and complement each other. Those focusing on PvP will be able to get money through means of killing other players, while those focusing on PvE and Trade Skills will be supplying the PvP players with equipment and weapons.

    A simple look through your Discord would show anyone how close you are to the community around the game, and how important the feedback and suggestions from players are to you. How did this steer the development so far?

    The feedback our community provides to us is truly invaluable, and without it we would not be at the point we are today. Each test we are given new feedback from the community, and Austin and I then sit down and discuss the suggestions to see which ones we agree or disagree with, and then make a decision as to when that feature will get implemented.

    We also make sure we read through all the suggestions and feedback we receive on Discord, and as we're such a small team, a suggestion that comes up on Discord or through the in-game suggestion system may very well end up in the next alpha test as we don't have multiple tiers that must approve every new feature. It's impossible to express how grateful we are to the time and effort the community puts in when it comes to providing feedback.
     
    Trade skills have a huge importance in the game at the moment. Do you intend to add more in the future? Farming, for instance?

    We're more than open for new suggestions when it comes to our Trade Skills. Farming is an interesting aspect, and may very well end up being part of the game if enough players suggest it.

    In the future, will the player be able to own portions of land for housing, player-owned shops or other useful buildings?

    Player housing is something that is requested from time to time, and it is on our roadmap. We have not really made a decision as to how this will be done yet, and it's something we will be working closely with the community on once we feel we are ready to prioritize that feature. While "Looking for Group"-systems and Auction Houses have good points, we felt that a negative feature with them was that players socialize less with them. The social aspect is a very important part of the Tale of Toast experience, but we understand that it is not feasible to only sell items through chat, so we are looking into types of player-owned shops. We are currently considering player-shops to be part of the Player Houses that players can rent, and one of the perks for Guild Castles that guilds can conquer during Guild Wars.
     
    Finally, and this must be a question you hear a lot, when do you plan to release the game?

    I wish we could give you an answer, but the truth is we don't really know at this time. It is important to us that what we release is something we are proud of, so all I can say is that we will be releasing it once we feel it's ready.

    Thank you a lot for taking the time to answer our questions! Is there anything you would like to tell our readers?

    Thanks, the pleasure has been ours! If you want to give the game a try then feel free to head over to our Discord chat over at https://discord.gg/taleoftoast to collect an Alpha key, or sign up to our newsletter at https://taleoftoast.com for updates on the game! You can also find videos on our Youtube Channel at https://www.youtube.com/channel/UCBda21LTrfPImEoYK7JcubA .
     
     
       
     

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    Duel of Summoners: The Mabinogi Trading Card Game is a new online card game coming to PC via Steam on September 26. The game is actually the PC version of Mabinogi Duel which released in September 2015 on mobile platforms.

    It's a TCG where you play against players with a deck made of 12 cards. The game has single player campaign and ranked PVP tournament matches. There is also the multiplayer content and the single player content, beside the turn-based 5-lane playstyle and the awesome card art.




    The game is developed NEXON Korea and published by NEXON America. For more information, visit it's Steam page.



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    As Soulworker was recently announced to enter it's Open Beta, Gameforge, the publisher of the anime-inspired co-op role-playing game has revealed a new video via Facebook showing Haru Estia's abilities and combos, but those comobos are few from many which are going to be revealed soon.

    You can watch the video through this LINK.


    Haru Estia is a female character who uses the feeling of helplessness from not being able to do anything. A gentle, huge-sword wielding girl who suffers from a feeling of obligation and guilt. From the video, she uses AOE skills with huge burst, which makes her an interesting character to play.

    For more information about the game, visit the official Facebook page.


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