The team behind
Ship of Heroes has continued their amazing power charge forward with the release of another video! This one showcases the current state of the Tank class and the improvements to character customization in the character creator, as the Ship of Heroes signature hero Ambassador is created. We've seen him before, but this time we get to see his face, and it is well worth the look to see just how much better the character creator is looking. I also managed to grab Casey McGeever, CEO of Heroic Games Corporation for a few questions about the powers being revealed here.
So check out the video, and keep reading for the Q&A! And then keep reading beyond that because I transcribed all of the powers. Want to study them all, but not fiddle with pause and play buttons? I've got you covered!
The video displays 4 primary and 5 secondary powersets for the tank class. It looks like you currently choose 4 primary and 3 secondary powers, for a total of 7 powers at launch. Each powerset has 10 abilities, with the exception of Street Sweeper which has 12. As you can see below, there are quite a number of abilities here, from single and multi-target attacks, to taunts, buffs and debuffs. It looks really robust. I like that you can choose freely; none of the powers seemed to be linked beyond being in the same powerset. And I just loved the Lucky powerset. I wonder if it will be mirrored in other classes? I always load up on magic finds in games that have it.
I can't decide which I think is cooler. Unobtanium Luck or Spears.
2P: It looks like the powers can be chosen freely, with no previous requirements. Will this remain as the character levels or are there pwoers gated by level or previous power choice?
CM: You can choose any power that is enabled, based on your current level. So you should always have some choices. but you cannot choose the final power in a powerset at level 2.
2P: Many players like to see hard numbers; does this power grant 3% increase, 10% increase, or a hard 5 bonus. Will that information be available?
CM: A lot of information and hard numbers will be available. Maybe not quite all, but more than enough for min-maxers to be making judgment calls.
2P: Will we definitely be choosing 4 and 3 at launch, or is this number going to be decided while watching players during alpha and betas?
CM: The number of primary and secondary powers will definitely be affected by the player experience in Alpha and Beta tests.
2P: Unobtanium Luck: I love it! Will that 'grants extra cash' power be viable? I've seen games with powers like this before, and they usually end up completely worthless by the time a character levels as in game inflation means you're generally better off taking abilities to kill enemies more quickly.
CM: Unobtanium Luck as a powerset has a power that increases in-game currency drops. This of course is an optional power. Which means that a player could take the power, or choose something else, or take it early in the game and replace it later with another power later if that suits the players' needs better.
Primary Powers
Determination
- High Pain Tolerance: Temporarily gives you a higher pain tolerance than normal, increasing your max health and your resistance.
- Iron Will: Your iron will makes you permanently more resistant to some types of damage.
- Rapid Clotting: Your body is permantly affected by your will to endure, giving you a mild regeneration boost.
- Burst of Speed: When on, you're able to motivate your body to move faster, giving you a boost to defense.
- Confidence: Your confident nature gives you a regeneration boost and causes and accuracy debuff on enemies around you.
- Laser Glare: You glare at a single enemy, daring them to attack you. Affects a single enemy with taunt.
- Commanding PResence: When on, your commanding presence acts as a PBAoE taunt on all nearby enemies.
- Attention Grab: A powerful PBAoE taunt which forces enemies to pay attention to you.
- Motivated: Seeing a friend fall only motivates you to do more, giving you a boost to damage whenever a teammate dies.
- Inspiring: Your words inspire others, giving your team a temporary boost to resistance.
Invulnerability
- Hold the Line: You stand fast against enemy fire, giving yourself a boost to max health and healing yourself.
- Guts: Your invulnerable nature permanently gives a boost to your regeneration rate.
- Improved Reflexes: Your invulnerable nature permanently improves your reflexes, increasing your defense.
- Ignore Damage: You temporarily boost your regeneration rate and your resistance in order to ignore damage.
- Innate Armor: Your invulnerable nature permanently gives a boost to your resistance.
- Chew Toy: When on, you act as a chew-toy for enemies to deliver PBAoE taunt.
- Trainstopper: Strong enough to stop a moving train, you grab an enemy's attention. Affects a single enemy with taunt.
- Defiance: You defy all atempts to take you down, activating a PBAoE taunt.
- Made of Diamond: When on, your skin is as hard as diamond, increasing your resistance.
- No Pain: Your invulnerable nature removes a debuff off of you.
Fiery Defense
- Fiery Aura: When on, activates a PBAoE taunt on all enemies within range.
- Consume: Due to your fiery nature, consuming air increases your regeneration rate.
- Smoke Cloud: Releases a smoke cloud around you, temporarily increasing your defense.
- Cauterize: You cauterize your wounds, removing a debuff on yourself.
- Thermal Healing: You use your fiery nature to heal yourself and give yourself a temporary heal over time effect.
- Inhospitable: Make your body extra inhospitable to pathogens, giving you a temporary boost to resistance.
- Too Hot to Touch: Your skin becomes too hot to touch, damaging every enemy that attacks you.
- Overheat: You supercharge your powers, doing extra damage for a time.
- Fire Retardant: Temporarily increases your resistance to fire.
- Firestarter: Your very nature makes you prone to starting fires, permanently increasing your damage.
Unobtanium Luck
- Improved Sense: When on, your senses are improved, increasing defense.
- Lucky Misfire: Temporarily make enemies more likely to misfire and not hit you, increasing your defense.
- Optimism: Your inherent luck makes you more optimistic than most, permanently increasing your resistance.
- Foresight: Your inherent luck gives you minor foresight, permanently increasing your defense.
- Not Meant to Die: Fate intervenes, giving a powerful temporary boost to defense and resistance as well as a heal over time effect.
- Can't Touch This: When on, your lucky nature taunts all enemies in range.
- Sore Loser: Your continued good luck enrages a single enemy, affecting him with taunt.
- Oh, Shiny!: Somehow, you always manage to find Dust lying on the ground.
- Murphy's Law: Enemies in range suddenly find that whatever can go wrong does go wron, reducing their accuracy.
- Envy: Enemies in range become envious of your success and become affected with taunt.
Secondary Powers
Fiery Melee
- Ignite: Sets a man on fire. Does damage over time.
- Fire Whirl: Create a sword of fire and whirl it around you, causing PBAoE damage. Does damage over time.
- Fire Sword: Create a sword of fire and stab a single enemy with it. Does damage over time.
- Flame Blast: A burst of flames hits the enemy, doing damage over time in a cone from you to the target. Does damage over time.
- Searing Aura: You gain a searing aura which burns any enemy near you. Does damage over time.
- Overheat: You supercharge your powers, doing extra damage for a time.
- Fire Retardant: Temporarily increases your resistance to fire.
- Fire Breath: You breath out fire, damaging enemies in front of you. Does damage over time.
- Flame Dash: Dash forward, leaving a streak of flames in your wake.
- Heat Wave: A PBAoE attack that blasts all enemies in range with a wave of heat.
Street Sweeper
- Unload: Unloads shotgun pellets into enemies in a conical direction.
- Bash: Smashes the butt of the shotgun into a single enemy.
- Slug: Fire a single huge bullet at an enemy instead of pellets.
- Fresh Magazine: Boosts accuracy for a short time by loading a new magazine into the shotgun.
- Supercharge: Temporarily boosts damage to your attacks.
- Spiral Shot: A spiral shot that damages a single enemy.
- Plasma Blast: Shoots a red plasma beam at a single enemy.
- Ion Shot: Shoots a modified slug that shocks the enmy, debuffing defense.
- Explosive Shot: Shoots a modified slug that burns the enemy, debuffing energy recharge.
- Freeze Shot: Shoots a modified slug that freezes the enemy, debuffing energy recharge.
- Challenge: Challenges a single target, taunting him.
- Provoke: Provokes every enemy in range, taunting them.
Martial Arts
- Head Kick: You snap a kick at an enemy's head.
- Haymaker: You punch an enemy, barroom-brawl style.
- Side Kick: You launch a kick into the enemy's side.
- Feint: You confuse the enemy with feints, temporarily increasing your defense.
- Multi-jab: Launch many jabs at a single enemy.
- Spin Kick: You spin and kick, causing PBAoE damage to every enemy in range.
- Focus Qi: Turning your focus inward, you focus your qi, temporarily increasing your damage.
- Leg Sweep: Spin and sweep the legs out from under every enemy in range, causing PBAoE damage and knockdown.
- Knee Strike: Launch your knee upward in the enemy's head, causing heavy damage.
- Flurry of Kicks: You launch a flurry of kicks at a single enemy.
Twin Swords
- Twin Slash: You slash a single enemy with both swords.
- Hemorrhaging Slice: You slice at a single target at a vulnerable spot, causing both damage and damage over time from blood loss.
- Slash 'n Dash: With a running start, you dash forward, slashing every enemy in range.
- Whetstone: Pulling out your whetstone, you sharpen your blades, temporarily increasing your damage.
- Whirlwind of Swords: In a whirlwind around you, you slash with your swords, damaging all enemies in range.
- Parry: using your off-hand sword, you parry blows from enemies, temporarily increasing your defense.
- Trail of Blood: You dash forward, striking at all enemies in range, doing both damage and damage over time from blood loss.
- Bloody Whirl: Enemies around you are caught in a whirlwind, damaging them and applying damage over time from blood loss.
- Behead: Finishing move to decapitate an enemy, killing them if at 10% or less health, otherwise does minimal damage.
- Thirst Swords: The swords drink the blood of the target, restoring a small part of the damage giving has health to the player.
Spear
- Thrust: A thrust of the spear at an enemy.
- Spear Whirl: AoE strike that whirls the spear, slashing with the tip for extra range.
- Double Strike: Holding the spear like a staff, striking first with the butt and then the point.
- Overhead Blow: A sharo blow to the top of the enemy's head, damaging and stunning the target.
- X-Slash: A cross-cut slashing attack against a single enemy.
- Staff Sweep: Sweep the legs out from under every enemy in range, causing PBAoE damage and knockdown.
- In The Zone: You obtain temporary focus, speeding up the recharge time for all your attacks.
- Spear Smash: Smash the butt of your spear into the ground, causing a shockwave damaging enemies and afflicks knockdown.
- Sand Sweep: use the back of your spear to sweep sand up in a cone, temporarily debuffing accuracy for all enemies in range.
- Multistrike: Hitting a single target so many times that not only do you do damage but you also temporarily stun the target.
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