Don't fear my friend. I'm here.
As a second part of my guide I'd like to go into the how, when and what of gathering. And also a little about Behemoth slaying.
So, you are slayer and you have been given borrowed weapons and armour. The basics of the basics. You've been taught where you can craft all of your equipment too (You are welcome) So What now?
Now, scrub, you get on a ship and go do your job. To slay behemoths is an art which requires time and practice to master... with each one. But that's not your only job. Unfortunately, you'll also need some materials scattered across the islands which also have some tricks on their own.
You'll have to go gathering my friend.
For starters, not all islands are the same: as of now we have three kinds of ecosystems: Cold Forest or Tundra, Mild Forest and Savanna/Desert (Is kind of hard to give a definitive description of a floating island in an imaginary world, who would have thought). And each of them can also be visited during the day or night.
And yeah. As you may have guessed, each variant means different resources. Some stay the same, but the uncommon and up usually don't. Unfortunately you can't choose which variant you want to visit because it is not currently implemented... which makes it even harder to recognize sometimes what you are looking for, as sometimes the resource changes shape. What's more, the material's name and utility also differs depending on the difficulty level you've reached.
In fact, one of the things I missed when I started playing was a little tutorial explaining what could be gathered and what not. There are so many different plants which are just a decoration... sometimes a very shiny flower would be just that: a flower. Of course, by playing you also create a visual memory of them, but a little help for those who are just starting is always welcome right?
Hence, I made a little list of what can be collected, separated in five groups:
Flora. It is your primary source of potion materials, from health to utility potions such as stamina regeneration or resistances... and can be found in a variety of shapes, from fungus (which cannot be found in cold ecosystems. Correct me if I'm wrong) to flowers or plants.
Cold variants:
Plant for Healing potions overall.
This one, for utility potions.
Tempered variants, in the same order:
This one also has a shiny variant. I think it gives different rares.
Fungus, also for utility potions.
Desert Variants:Fauna. For now there are only Goats. They always look the same (For now) yet they do award different materials.
Minerals. As with the goats, it doesn't matter the ecosystem: they always look the same, yet there are a gamma of colours and shapes. Some are easily recognizable, while others may escape your gaze if they are too far away. The key is to look out for walls of rock, and to not forget to check the elevations you jump down from. Finally, they all are a priority if you want to craft weapons, armour and even Lanterns.
Lava. In every island there is two of them at least: little volcanoes which can be gathered to obtain fluxes, and as said above, the materials extracted depend on the ecosystem and difficulty level.
Aether. To be perfectionist, I also wanted to mention it. Lorespeaking Behemoths are creatures who love to absorb Aether, the world's main energy source. Why does this matter? it matters because everytime you hunt one, the most usual (to not say always) thing is to find them near a fissure from which Aether steams out. These fissures can be collected to heal yourselve and also charge a part of your Lantern's battery, so to speak. Thus is really important sometimes to think tactically and collect it as efficiently as possible, as the times you can do so are limited and party shared.
Lastly and included in the group above, there are Aether wisp (Lorespeaking there is a debate in my head if to qualify this resource as Fauna or Aether) which are also necessary to craft a great variety of items, all of them of the supportive kind.
That's it guys! I hope you found this guide and the images useful. I'm planning on recording a video too in order to make the article easy on the eyes, but I'm having trouble finding time to do so. However I will do it, is a promise.
I'll follow up the guide with a third part, where I'll talk about one of the current weapons, its movements, its bugs and so on! Finally, if you enjoyed the read and want to know more about me and my work please don't hesitate on following me on Twitter: @DezartVanheart.
PEACE.