Wilfred Fizzlebang is Warlock's latest class legendary card, but it hasn't yet seen a lot of play in the competitive scene. That can be frustrating if you opened the card in a pack, but can't find a good deck in which to play it. The
Fizzlebang Warlock solves that problem as a powerful deck that takes full advantage of some new tricks from The Grand Tournament.
| This deck is a variation on traditional Handlock decks, but includes a few different cards to help it maximize the value in Warlock's hero power. By capitalizing on your hero power to gain both immediate value and extra card advantage, it's supremely good in late-game duels and control matchups, but also has enough survivability to thrive against aggressive decks. General Strategy
With the Fizzlebang Warlock, you'll need to play in a very specific way in order to succeed. Your early turns are all about using your hero power while sacrificing tempo and board presence. Your ultimate goal is to fill your hand with cards to make a strong turn-4 play with Mountain Giant or Twilight Drake. After you've dropped your first big threat, you'll need to stabilize in the mid-game by using your taunt-givers on big bodies, dropping Sludge Belchers, sweeping the board with huge area of effect clears, and potentially restoring your life to avoid burst damage lethals.
Of course you need to stay alive long enough to win, but your health should always be considered a disposable resource, because having low health enables you to capitalize on Molten Giants, Mal'Ganis, and Lord Jaraxxus, all of which can be game-winning swings. |
You should also look for combo opportunities with Garrison Commander, Nexus-Champion Saraad, and Wilfred Fizzlebang, because those are the big tempo and value plays which will enable you to extend your resources and make insane plays that finish out games.
How to Mulligan
The mulligan with this deck is rather unusual, because you typical won't actually need specific cards in the first few turns. You just need to aim for a Mountain Giant or Twilight Drake on turn 4, and then go from there with the resources in your hand. Against the average matchup, that means you can toss back any cards which cost more than 5-mana, because you'll have plenty of time to draw into those later, and just accrue anything else that happens to show up as you hero power through the early-game.
There are some special exceptions to that strategy when you anticipate an aggressive deck facing off against you. In those cases, you should aim to keep Mortal Coil, Darkbomb, and a Hellfire when they show up. You should also place a high priority on your taunt givers Sunfury Protector and Defender of Argus, as they'll help you stabilize alongside your huge threats.
How to Win
This deck's only real win condition is building up monstrous boards and simply knocking over opponents with large minions over the course of a turn or two. Sometimes that will take 15 or 20 turns to accomplish, but there will come a point when you're either able to make a winning tempo play with Wilfred Fizzlebang, or simply exhaust your opponent's removal options and win with pure power.
Matchups- Control: This deck excels against control decks because it can continue to drop huge late-game bombs over and over again. You also have some reliable removal spells and should always have card advantage. It is important that you dictate the board by dropping minions instead of answering them, forcing them to focus on removal of your extensive resources. If you're playing catch-up to their board, you may have more trouble. Another risk is running into fatigue scenarios, but you should be able to pull together a huge push from Wilfred Fizzlebang tempo or extended value from Lord Jaraxxus and Mal'Ganis that ends the game before fatigue is a threat.
- Aggro: It might seem like this deck is too slow to handle aggressive decks, but you'll be surprised what it can do with timely taunts and area of effect removal spells. You just need 1 or 2 good draws to win this matchup reliably. Prioritize Molten Giants, taunts, and your Antique Healbots. You'll need those much more than you'll need your combo cards like Wilfred Fizzlebang and crew.
- Combo: Taunts are often a great answer to big combo decks like Patron Warrior or Druid, because they'll have trouble pushing through. Just be sure to save your taunt-givers until needed, and focus on building an unassailable board that drains them of clears and allows you to win before they draw into their combos.
Card Replacements
You could swap in a few interesting cards to make this deck do different things. If you lack a legendary like Mal'Ganis or Lord Jaraxxus, there are other value minions that still synergize with hero power antics. A pair of Floating Watchers would be a cheap alternative that still pack a punch. You could also slot in Chromaggus if you've earned him from an adventure but haven't been lucky enough to open a Nexus-Champion Saraad.
You can also build the deck to give it more early-game counters in an aggressive meta. Ancient Watcher would be a great replacement for Garrison Commander, and you could even squeeze in a Zombie Chow for a Shadowflame. Those will both give you more ways to survive until your swing turns.
Summary
Wilfred Fizzlebang is an insanely fun card, and it's a real shame he's not seeing more competitive play. I know that can be frustrating if you've just opened him and want to see him in action, so hopefully this deck will give you a good base to build from as you fizzle your way up the ranked ladder.
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