Quantcast
Channel: 2P.com Articles
Viewing all 7489 articles
Browse latest View live

The Game Awards 2015: Game of the Year goes to The Witcher 3: Wild Hunt

$
0
0


The Game Awards 2015 winners have just been announced at JW Marriott Los Angeles and The Witcher 3: Wild Hunt garnered 2 awards out of 22 categories, including biggest achievement Game of the Year and Best RPG. Runners up goes to Metal Gear Solid V: The Phantom Pain with 2 awards Best Score and Best Action/Adventure Game. The Best Mobile/Handheld Game goes to Lara Croft Go and Esports Game of the Year goes to Counter-Strike: Global Offensive. Now check out the complete list of winners below.

Game of the Year
  • WINNER: The Witcher 3: Wild Hunt
  • Bloodborne
  • Fallout 4
  • Metal Gear Solid V: The Phantom Pain
  • Super Mario Maker
Developer of the Year
  • WINNER: CD Projekt Red
  • From Software
  • Kojima Productions
  • Nintendo
  • Bethesda Game Studios
Best Independent Game
  • Axiom Verge
  • Her Story
  • Ori and the Blind Forest
  • WINNER: Rocket League
  • Undertale
Best Mobile/Handheld Game
  • Downwell
  • Fallout Shelter
  • WINNER: Lara Croft Go
  • Monster Hunter 4 Ultimate
  • Pac-Man 256
Best Narrative
  • WINNER: Her Story
  • Life Is Strange
  • Tales From The Borderlands
  • The Witcher 3: Wild Hunt
  • Until Dawn
Best Art Direction
  • Batman: Arkham Knight
  • Bloodborne
  • Metal Gear Solid V: The Phantom Pain
  • WINNER: Ori and the Blind Forest
  • The Witcher 3: Wild Hunt
Best Score/Soundtrack
  • Fallout 4
  • Halo 5: Guardians
  • WINNER: Metal Gear Solid V: The Phantom Pain
  • Ori and the Blind Forest
  • The Witcher 3: Wild Hunt
Best Performance
  • Ashly Burch as Chloe Price (Life is Strange)
  • Camilla Luddington as Lara Croft (Rise of the Tomb Raider)
  • Doug Cockle as Geralt (The Witcher 3: Wild Hunt)
  • Mark Hamill as The Joker (Batman: Arkham Knight)
  • WINNER: Viva Seifert (Her Story)
Games for Change Award
  • Cibele (Nina Freeman)
  • Her Story (Sam Barlow)
  • WINNER: Life Is Strange (DONTNOD Entertainment / Square Enix)
  • Sunset (Tale of Tales)
  • Undertale (tobyfox)
Best Shooter
  • Call of Duty: Black Ops 3
  • Destiny: The Taken King
  • Halo 5: Guardians
  • Splatoon
  • Star Wars Battlefront
Best Action/Adventure Game
  • Assassin's Creed Syndicate
  • Batman: Arkham Knight
  • WINNER: Metal Gear Solid V: The Phantom Pain
  • Ori and the Blind Forest
  • Rise of the Tomb Raider
Best Role Playing Game
  • Bloodborne
  • Fallout 4
  • Pillars of Eternity
  • The Witcher 3: Wild Hunt
  • Undertale
Best Fighting Game
  • Guilty Gear Xrd
  • WINNER: Mortal Kombat X
  • Rise of Incarnates
  • Rising Thunder
Best Family Game
  • Disney Infinity 3.0
  • Lego Dimensions
  • Skylanders: SuperChargers
  • Splatoon
  • WINNER: Super Mario Maker
Best Sports/Racing Game
  • FIFA 16
  • Forza Motorsport 6
  • NBA 2K16
  • Pro Evolution Soccer 2016
  • WINNER: Rocket League
Best Multiplayer
  • Call of Duty: Black Ops 3
  • Destiny: The Taken King
  • Halo 5: Guardians
  • Rocket League
  • WINNER: Splatoon
Most Anticipated Game
  • Horizon Zero Dawn
  • WINNER: No Man's Sky
  • Quantum Break
  • The Last Guardian
  • Uncharted 4: A Thief's End
Esports Player of the Year
  • WINNER: Kenny "KennyS" Schrub
  • Lee "Faker" Sang-hyeok
  • Olof "olofmeister" Kajbjer
  • Peter "ppd" Dager
  • Syed Sumail "Suma1L" Hassan
Esports Team of the Year
  • Evil Geniuses
  • Fnatic
  • WINNER: Optic Gaming
  • SK Telecom T1
  • Team SoloMid
Esports Game of the Year
  • Call of Duty: Advanced Warfare
  • WINNER: Counter-Strike: Global Offensive
  • Dota 2
  • Hearthstone
  • League of Legends
Trending Gamer
  • Total Biscuit
  • Christopher "MonteCristo" Mykles
  • WINNER: Greg Miller
  • Markiplier
  • PewDiePie
Best Fan Creation
  • GTA V – Targets (Hoodoo Operator)
  • Real GTA (Corridor Digital)
  • WINNER: Portal Stories: Mel (Prism Studios)
  • Super Mario Maker e-Reader Levels (Baddboy78 / theycallmeshaky)
  • Twitch Plays Dark Souls (Twitch Community)

Overclocked Preppy Style RPG Ar:piel Online(KR) Kicked off Open Beta

$
0
0

Developed by NEXON, overclocked preppy style RPG Ar:piel Online kicked off open beta from 4:00pm, on December 3rd.

Ar:piel Online

Ar:piel Online features various teamwork gameplay, including raid combat requesting teamwork with animal-motived Orc characters and teamwork collection. In the open beta, 4 Orc characters will be firstly unveiled. They are Erin(mage rabbit), Ua(witch snake), Kail(fighter leopard cat), Ru(engineer squirrel). In addition, Cecil(sheep) and Din(cat) will be updated soon. Players could experience contents up to level 65 and 5 theme battlefields. If players challenge the hero mode and some highly difficult dungeons, players will get mroe rewards.

Ar:piel Online

Ar:piel Online

 

Ar:piel Online

Ar:piel Online

 

Ar:piel Online

Ar:piel Online

World of Warships Goes to Mobile & Sudden Strike Coming On-line in 2016

$
0
0


World of Warships
is a free-to-play naval action MMO that plunges players into the era of the XX century devastating sea wars developed by Wargaming. The game features aspects similar to World of Tanks and World of Warplanes, having several types of military ships fulfilling different roles within teamed player versus player battles. 




In China, World of Warships is operated by kongzhong.com. It is very popular since in open beta test in China in November 27th. In the conference, Wang Leilei, the CEO of kongzhong.com, received our interview and talked about the current situation of World of Warships’ operation and the future development of ‘War Games Trilogy’. 



In 2016, kongzhong.com is going to release a strategy game, which is under development for 3 years. It is the on-line version of Sudden Strike II




 
 

They also have a try to shot a warfare film for 80,000,000 fans of World of Warships. The special effect in the game will also be added in the film CG. 




For this classic IP, kongzhong.com have a dream to bring it to mobile phones. They stressed out the players of World of Tanks must like World of Warships. It is this kind of butterfly effect that make them want to have a try in a film and the next strategy game, maybe even the mobile version of World of Warships. 




 

Check out League of Angels' New Feature - Homestead

$
0
0
League of Angels’ first social feature Homestead will be launched on Dec. 4. Homestead is a brand-new feature in which you can create a home of your own style and even pray for a baby. This feature unlock at Lvl.43, which means you can experience this feature without reaching a high level.

Homestead Interior
Homestead Interior is a personal zone for all players. Here you need to take care of your own Farm, Mine and Logging camp, so that you will gain enough resources to feed your baby and decorate your homestead.

Farm
Grow food to feed your babies!
In Farm, you can collect farm products to get food which can be used to raise babies.
Click Appraisal button at the bottom to synthesize your items into food.
All Appraised items will be placed in Homestead Stock. Click Inventory button to check them!
Please note that Daily Farm collection attempts are limited. Items refresh at certain time interval, refreshment may affect item quality and amount
 
Mine
Collect products in mine to synth Homestead Components.
Click Appraisal button at the bottom to synthesize your items into Components.
All Appraised items will be placed in Homestead Stock. Click Inventory button to check them!
Please note that Daily Mine collection attempts are limited. Items refresh at certain time interval, refreshment may affect item quality and amount
 
Logging
Collect products in Logging to synth Homestead Components.
Click Appraisal button at the bottom to synthesize your items into Components.
All Appraised items will be placed in Homestead Stock. Click Inventory button to check them!
Please note that Daily Logging collection attempts are limited. Items refresh at certain time interval, refreshment may affect item quality and amount.
 
Decorate
Various components can be placed in homestead inner area to increase Homestead Score. Once you placed an Angel Statue, Homestead Score converts into battle rating and adds to your battle.
Friends can visit each other’s Homestead, and you can have a free chat there. Complete Homestead quests to earn tokens and change them for items you need.
 
Angel Statue
Here comes the Angel Statue, where you can gain more rewards and even have a baby!
Try different types of Bless for more Homestead resources! There are three modes of blessing for you to choose: Gold, Voucher and Diamond. Different types of blessings have separate attempts but their CD time is shared. Please note that when the cool down time reaches 1 hour or more, players have to wait or consume diamonds to clear the CD time.
 
Child
Whether you are married or not, you can have a baby (boy/girl) in Homestead!
Get a cute child to boost your Battle Rating!
Babies can add stats to your heroes and character in battles. There are three modes for players to get a baby: Child-Singles, Child- Couples, and Diamond Child. Diamond Child are available for players either single or married, while Child-Singles is available for singles and Child- Couples for married couples. Diamond Children have the highest blessing effect. Couples' Children take the second place and Singles' Children the lowest effect. Children will be guaranteed when blessing progress is full.
 
Commons
Commons is a place where players communicate with each other, who are from other servers in the same time zone. Homestead materials can be exchanged or synthesized in the Commons. Different NPC offers different services.
Common NPCs:
Jill (Forge): Synth components and baby food here.

Municipal Official: Apply to live in a city or relocate here.

Three cities are available here: Wintery City, King's City and Northern City.

Merchant Baroque: Exchange Homestead Tokens for materials here!


Hope you have fun in LoA!

MXM New Hero Mello Is A Future Andriod Soldier

$
0
0
MXM: Master X Master, developed by Korea-based NCsoft and published by Tencent exclusively in China, is already in alpha test beginning from November 25th, 2015. Tencent keeps adding new heroes as the test proceeds. They announced a new hero called Mello, who is a future andriod soldier, created by scientist Stan.

Mello's skills can be found in the trailer below:







Source: duowan.com

>>> More MXM: Master X Master Articles:

MXM: New Video for Idol Singer Character VITA's New Song "Upside Down"
[G-STAR 2015] NCsoft: MXM New Characters Hands-on
MXM Confirmed for 2 Oversea Regions but Still Has No Western Plan
NCsoft's MOBA MXM Gets the First Guild Wars 2 Hero and Two Lineage Maps
Stylish MOBA MXM: Master X Master (CN) Alpha Test Coming on November 25
 

Orcs Must Die: Unchained's Big Update Introduces in 5-Player Co-op Survival Mode

$
0
0


Orcs Must Die: Unchained
is a town defense game with the addition of attack element (PvP). The game will get exciting new feature soon that allows you to team up with 4 other players to battle against wave after wave of enemy monions.
 
As the waves get more and more impossible your job is to keep them out of the rift by placing traps and fighting them directly. When too many enter the rift, your game is over, but the further you get, the greater the reward. There are different ways to demonstrate your mad skills in Endless Mode like taking it on in small teams, or even solo!
 

 
This new survival PvE mode is inspired by the original Orcs Must Die! 1 and 2, according to the developer. The mode introduces in guardians which you can earn by playing.
 
In "Survival" gameplay, you actually earn different guardians just like you earn traps and other gear.  Once you've earned them, you can take 2 of them with you into battle, and strategically place them on the map.  What's really cool is certain guardians provide different benefits depending on where you place them on the map. For example, if you get a Monk guardian, he'll be much stronger if you place him in the Monastery versus the dock.  So, there's a lot of strategy in where you place them, but then also how you funnel enemy minions into their path so the enemy can be properly annihilated.
 
Another exciting new feature is crafting. You can craft physics traps, scrolls, potions, and even the guardians. You can gain materials from the game and decide what you want to craft based on your own play style and strategy.


 
Source: MMORPG.com

Tom Clancy’s EndWar Online Open Beta Features 80+ Commanders and 84 Maps

$
0
0


Ubisoft announced today that the free-to-play online strategy-RPG Tom Clancy’s EndWar Online has entered Open Beta. It is a browser game with full 3D graphics.



A new PvP mode, titled War Game has been deployed along with the open beta launch. In this mode, commanders will go up against each other using "specially constructed decks to earn massive rewards."



Game features have been increased since the previous alpha test and it now boasts 80+ commanders over nine unit classes, 84 maps playable in both Normal and Veteran modes, and a range of PvP modes and customisation options.

Head over to the EndWar Online site if you are interested in participating in the open beta.

SF MMORPG COSMIC Online to Enter Final Test on December 18th

$
0
0

ZIP-LAB announced that its SF MMORPG COSMIC Online will start final test from December 18th.

Starting from December 18th to January 17th, COSMIC Online will host the final test before open beta comes. According to ZIP-LAB's insider, some legendary items, boss monster's patterns and some new features will add in this final test. The contents in this final test will be more interesting than that in previous tests.

COSMIC Online

COSMIC Online

COSMIC Online

 

Cosmic Online is a SF MMORPG that features various elements including savival, compete and adventure. Recently, a Russia-base publisher signed a publishing agreement with ZIP-LAB.

COSMIC Online

COSMIC Online

 

COSMIC Online

COSMIC Online

COSMIC Online


League of Legends: Big Changes Coming to League of Legends’ Surrender System

$
0
0


Jeffrey "Lyte" Lin, the Lead Game Designer of League of Legends Social Systems, has recently answered fans’ questions at ask.fm to give us an idea of the upcoming Surrender System in 2016. The most frustrating experience in League of Legends is having to play a game where a player on your team never connects, and this situation will be changed next year. 



In the new system, players will be allowed to reset the game (presumably, exit the game, and not have it count.) Only the player that disconnected will face penalties, with everyone else in the game not suffering any consequences for the decision. However, Lyte hasn’t revealed all of the details. If this requires both sides to agree to the "reset", there is the chance that the team at an advantage would elect not to reset, and take their free win. What's your thought about League of Legends’ Surrender System? Leave a comment to tell us.

4 Clues That Monster Hunter Online Will Have English Version

$
0
0
Monster Hunter Online is going to start pre-open-beta in China on December 17. It's been confirmed that the game has no IP block and everyone regardless of where he/she lives can play the Chinese server (here's how to register and download).
 
The game currently has Chinese language which prevents foreign players going deep into the game's core content. Players are asking if the game will have English version in the future. Tencent Games told us that they don't have any comment for now. However, I think the game might offer English language support or dedicated English server in the future and below are several clues to back up my speculation.


 
1. Crytek mention "worldwide" in a MHO press release in 2013
 
Although it's not a clear statement that the game will be released in global market, it means Tencent Games is keeping their eyes on the international market.

CryENGINE 3 is the perfect fit for the series, and will ensure Tencent Games and Capcom are well equipped to make Monster Hunter Online the groundbreaking MMORPG experience fans worldwide are eagerly anticipating.

 
2. The benchmark program is released for international market
 
This is a much more clear evidence of Tencent Games' attempt to present the game to global market. They clearly mentioned the benchmark released for international market.

>> Monster Hunter Online Benchmark Released Worldwide


 
3. MHO's trailers are getting English subtitles now
 
Early this year Tencent Games released a new trailer at UP2015, a domestic game show. However, they made English subtitles for the trailer, making us guess that they had started to try to promote the game globally.
 

 
 
4. Tencent Games ' experiment of opening international server for ArcheAge
 
ArcheAge has started open beta in China for a while and Tencent is planning to add an international server in the game's Chinese version. If it works they might also do that for MHO.


 
 
Do you think Monster Hunter Online will have English version in the future?
 

Hybrid of RPG and TCG! Mobile Game ELHAZ Rolled out Beta Test on December 4th

$
0
0

Intivsoft hosted a beta test for its self-develped new mobile game ELHAZ on December 4th before the open beta. This beta test will last for 5 days and end on December 8th.

ELHAZ features both of elements from TCG and RPG. It provides players with excellent social function with which players could acheive greater effect via working closely with friends, attractive scenario contents.

ELHAZ

With purpose of checking servers safety and game's main content, ELHAZ also want to introduce related infomation to players via test.

ELHAZ

ELHAZ

 

ELHAZ

ELHAZ

ELHAZ

 

ELHAZ

ELHAZ

Rayman Adventures is out now on iOS/Android

$
0
0


It’s a little later than originally planned, but Ubisoft has finally brought its new Rayman game to APP Store and google play. Available now for free, Rayman Adventures totes a similar gameplay style to previous titles in the franchise, along with some improved visuals, new controls and much more. Check out the trailer below.



Download:



Features:

· Experience an exciting mix between ACTION and EXPLORATION



· SEEK OUT and COLLECT all of the Incrediballs and bring them home



· Unleash the POWER of the Incrediballs to conquer adventures



· CARE for the Incrediballs: feed them, play with them and even MAKE MUSIC together



· GROW the tallest TREE in the world and soar above the COMPETITION



· Set off on a adventure with AMAZING VISUALS

The Hottest Cosplay by Tasha & Misa

Dragon Ball Global Releases New Videos; Game Launch Coming Soon

$
0
0


The game will be released soon and they are trying to finish the game before 2016. They have one full-time developer who works tirelessly to finish this game. Now they have accomplished so much, in term of both completing the game and creating this massive player base.




Update and changes:
- Guild System has been enabled again. (The following functions are currently available in the dev server)
- Create Guild. Requires: 200k Zeni
- Send to guild when member logged in/out
- Invite to & join guild
- Update guild member data on update
- Leave guild
- Disband guild (without timer)
- Monsters now drop items with different ranking



Founders are not getting rip off. Everything you bought,You will get when the game starts.

Cross-Platform MMORPG Zodiac: Orcanon Odyssey Gets New Pricing Stucture

$
0
0


Presented for the first time one year ago at the Tokyo Game Show, and after gathering great feedback since then from the community, Kobojo has recently announced that Zodiac: Orcanon Odyssey would be released as a premium title followed by future additional content for all the western audiences.



Zodiac: Orcanon Odyssey is now available on iOS by $4.99, and all future episodes anticipated to be priced the same. Anyone who bought the game at $8.99 will receive the season pass with access to all future episodes for free.



The development team of Zodiac: Orcanon Odyssey includes two famous designers: Kazushige Nojima (writer, Final Fantasy VII) and Hitoshi Sakimoto (composer, Final Fantasy Tactics). Players in this game will play the role as a soldier named Cael who wants to bring his sister Uran to find their parents. The heart and soul of Zodiac has been to bring players a classic JRPG experience that JRPG fans enjoy.


Blade & Soul: A Soul Shield Progression Guide for Beginners

$
0
0
If you are not familiar with Soul Shield, it’s what gives stats to your outfits (since the game’s outfits have no stats). Then there are the questions of what Soul Shields should we use from the beginning to max level, and how to upgrade & refine them. Blade & Soul player kilryan has created a video guide to answer these questions. Take a look.
 




Other B&S guides you may be looking for

Star Citizen Free to Play for Everyone until December 14

$
0
0


Your chance to try out Star Citizen for free is here even if you are not backer of the game. You can play 3 ships (Aurora MR, Mustang Alpha, Gladius) in Arena Commander mode until December 14 — all you need to do is register an account here and download the game. This free trial is to celebrate the Game Awards 2015 and debut of the Star Citizen Alpha 2.0 trailer.
 
Don’t forge to check out the awesome Alpha 2.0 trailer below.
 

 
Arena Commander is a Dogfighting and flight simulation module in Star Citizen. This module includes gameplay content such as single-player Free Flight, Murray Cup Racing, and Vanduul Swarm mode, and the multiplayer modes such as Battle Royale, Squadron Battle, Capture the Core, and mutiplayer version of Vanduul Swarm and Murray Cup Racing.
 
 

Minimum PC sepcs
- Windows 7 service pack 1 (64 bit) or Windows 8 (64 bit)
- DirectX 11 graphics card with 1GB Video RAM
- Quad core CPU
- 8GB Memory

Source: Star Citizen website

Battleborn Closed Beta Interview: Character adjustments, Gears and More

$
0
0


Gearbox Software's team-based online shooter BattleBorn will launch for consoles and Windows PC on 9 February 2016, and the first technical test has already started. The Battleborn site has been updated with a new in-house interview with Producer Chris Brock, Creative Director Randy  Varnell and Lead Programmer Jimmy Sieben in which they talked about open beta, character adjustments and gear drop frequency. Let's take a look.

A big part of the Closed Technical Test is to stress the servers. How’d that go? What did you find out?

Randy Varnell: As a “Technical Test”, our first goal was to be sure that the servers and technology worked. We had a couple of bumps, and found some great problems that we couldn’t normally find at the user count of our daily internal tests. So, super-useful test in that regard.

Chris Brock: Exactly what Randy said. Thanks to the tests, we found matchmaking issues, which we’ve been able to address. We never would have found those without testing at such a large scale. It was awesome to see that most of our internal services held up great, though. And those that didn’t, we were able to quickly fix.

Jimmy Sieben: It was great being able to simulate some launch-day levels of traffic. In general, our systems performed quite well, but a few surprising issues came up and were addressed in real-time during the event, while others will receive attention now that the Closed Technical Test is over.


 
Part-way during the CTT, you adjusted Phoebe's abilities. What did you learn about the available heroes and how they're balanced? Will you consider adjusting characters’ abilities similarly when the Battleborn ships?

Chris Brock: We found out that there was at least a perception (and there’s data to back this up) that Phoebe was too powerful. This mostly taught us that we need to make sure we don’t isolate characters from their ‘counter-characters.’ We also learned that we can adjust these things pretty quickly without having to put out a full patch in a lot of situations.

Randy Varnell: We’ve long had running solid theories of how our balance worked, but we simply lacked the volume of play to prove them out substantially. For example, we designed the game to create excellent play synergies between characters. Looking at the CTT data, we’ve been able to statistically demonstrate that a team’s ability to win is greater than the sum of the individual characters chance to create wins. It’s partly a co-op competitive game, and it’s awesome to see the data prove out that our designs are on track!


 
We also know that you changed the frequency of gear drops during the test. What did you learn about the gear system and how players were using it?

Randy Varnell: The QuickPack drop was an experiment to test the boundaries of our technology, as well as how much we could use the pack-dropping strategy as a delivery for our gear. The technology behaved quite well under stress, but the testers let us know very clearly that it wasn’t fun opening up dozens of QuickPacks. That’s an easy thing to change, so we alleviated some of that during the CTT, and will be altering the loot drop design for the shipping game to balance getting regular rewards with being overwhelmed by tedious pack opening.

Chris Brock: Just adding to what Randy’s saying, this was strictly a part of the test. There’s a particular backend service that’s hit every time a loot pack is opened and we wanted to hammer that hard. Mission accomplished!



More Related Articles:

>>>The Biggest Competitor of Overwatch, BattleBorn Closed Beta Test Kicks off Today 
>>>8 Innovative MOBA Games You Should Have a Try
 
 

The CTT threw players straight into a game mission or competitive multiplayer. How did people generally react to that? Will there be a tutorial or introduction on how to play the game?

Randy Varnell: This was interesting. Our goal with Battleborn is to do something differently with familiar parts – that means while the game moves and plays as a shooter, leveling up and learning the intricacies of a layered sports-like game mode can be a bit daunting. Players showed up on our Closed Technical Test forums asking for tutorials. What was awesome was watching other players coach and help new players learn the game mode. That’s a good start for a community!

Chris Brock:  One thing we realized is that we didn’t have enough training in place for Meltdown mode for this test. It makes sense, because it’s a mode that’s pretty unique to Battleborn. Players tended to pick it up after a few matches, but they need to understand quicker, so we’ll be working on addressing that in the final game.

Randy Varnell: Well, we’ve always planned introductory missions in the full game that teach game concepts. Now, we’ll be looking at other ways to help train other aspects of play.

 

So, Randy, who were you playing as during the CTT?

Randy Varnell: I played all 15 at least one match. It’s been a while since I’ve been able to play against a huge pool of talented players with different approaches to play, and it was really great to get the chance to see how characters fared against the unknown. Later in the second week, I played regularly with a full pre-made team, and settled into two primary roles. Caldarius is one of my loves, but we had a great Caldarius player on our team. So, I played Montana.

Jimmy Sieben: I am sad that the Closed Technical Test is over. I really enjoyed coming home from a long day of work keeping the event running, and playing some of the game myself! I really enjoyed playing Orendi, Oscar Mike, and Caldarius. I still have a lot of exploration to do with finding the perfect Helix choices for those characters, and of course finding the right Gear to complement my play style. I can’t wait to play with the larger community again in the future!

 

OK, so you're out there, playing alongside (and against) everyone online. Did you learn anything about the game from playing directly with the public?

Randy Varnell: Yes, related to my Montana games!  There were some threads on the Closed Technical Test forum that suggested Montana was way underpowered, and I wanted to experience that. I won 7 out of 8 of the Montana games. Defenders are interesting – they make the team better, but if your team isn’t cooperating, they can be very challenging to play. I had a good team, and typically went 7-0 as Montana within a match. Data-wise, we were seeing Montana picked less frequently than other characters, but that he was present in many of the most-winning team combinations. My experience seemed to match that very well. Montana can make a team super-powered, especially if you have a support character that can help you through some of those early rough levels.

By the way, killing an opponent with Montana’s ultimate ability (Mansformation) by stomping them to death…very satisfying! I did this a lot. I laughed. It was great fun.”


Now that the Closed Technical Test is done, we've got eyes on the Open Beta coming up. What kind of changes can we expect for that – and the final game?

Randy Varnell: Many! With the characters, we will continue to analyze data and make balance changes to characters. We actually recorded all of the Helix choices too, and will be taking a deep look at the augmentations which were less chosen, and see if we can make them more interesting choices. 

Gear will be getting some additional tweaks, especially in regards to the activation costs and the way in which they stack. That should help gear to be more useful and more balanceable, as well. 

Finally, the Meltdown map, Paradise, is getting some tweaks to make the mode a little less “snowball-y.” We watched and agreed with the community that it was too easy for a good team to take advantage of early success, and wanted to give more of a chance for later game comeback. We’ll have more details on this!”


 
Speaking of things you learned from the tests, were there any happy accident discoveries that came out of all this?

Chris Brock: It wasn’t really a surprise, but I was personally really happy to see how fast a meta developed and how the forums were lighting up with discussions on how to counter various strategies.

Also, we found out early on that the Story Mode, particularly Single Player, was very popular in an event that we thought would be more PVP-focused. People, apparently, really want to dig into a single player experience as well.

Randy Varnell: From a design standpoint, we’re learning how to better evaluate, create, and test a balance patch. We did this (for Phoebe) live, during the week of the CTT and are now working on ways to move even quicker. This should give us a tremendous amount of agility at launch.

 

How is feedback and data from the CTT helping Battleborn development at this point?

Chris Brock: Feedback is being used to confirm suspicions we have and to prioritize the order in which we tackle issues. The loudest problems tend to get the most attention.

Randy Varnell: What it comes down to is that not only has playing with everyone been great, we loved hearing what you had to say – all the feedback has been amazingly helpful, for every department! I spent a lot of time listening to players on the forums, and we’ve had some real super-heroes who have written some very well-thought-out responses to their time playing. We take all of those suggestions to heart, and will do what we can to incorporate all that feedback. As mentioned above, all of our development departments are looking at the feedback and the data, and are polishing the game with user experience in mind.

Warframe Gets a New Major Update "The Second Dream"

$
0
0


Digital Extremes has just announced a brand-new update called The Second Dream for its AAA, Free-to-Play shooter Warframe. This major content update brings a higher fidelity of storytelling to the game in the form of a cinematic-driven Quest that will ultimately answer the question many players have been asking for nearly three years, "What is a Warframe?"




In addition, The Second Dream adds a new Warframe, Ivara, whose archer theme comes with Hawkeye-like trick arrows: a Cloak Arrow which hides and shields allies in a bubble, a Dashwire Arrow that fires a zipline, a Slumber Arrow to make enemies sleepy, and an Intrigue Arrow which attracts enemies with a noise. Ivara’s Abilities are as follows:



Quiver - Cycle through and shoot one of four tactical arrows:
Cloak Arrow: Creates a defensive bubble that cloaks allies and shields them from attacks.
Dashwire Arrow: Fires a zipline.
Slumber Arrow:Induces a temporary slumber in target.
Intrigue Arrow: Creates a noise at the point of impact to attract enemies.



Navigator- Assume control of a projectile and guide it to its targets.
Prowl- Become invisible, steal loot from unsuspecting enemies then go on the offensive with increased headshot damage.
Artemis Bow- Summon a mighty bow and unleash a volley of devastating arrows.



There are also a variety of new additions, and you can check out full patch notes here

Is the Angry Birds EPIC Really a RPG?

$
0
0


The game starts off like most RPGs normally do, a cute little cutscene showing you your first character read and introducing your basic battle system. What makes this game a casual RPG is the fact that it's a turn based game that you can play with one hand. Angry Birds did a good job putting in the basic elements and classes you need to have an RPG game, but the lack of customization options makes this game kind of basic.

Now let's compare this game to other mobile RPG games.
 


In terms of graphics, Rovio did a good job with graphics, animation, sound, and basically everything in terms of beautification. As you progress in the (quest)storyline you realize the game is pretty linear when it comes to gameplay but there is a lot of strategy when it comes to defeating the level and achieving a 3 star rating. If you spend some money in the game you will be able to equip your team with some gear that'll make battle a lot easier. For the real gamers, we have a lot of grinding to get the equipment able to achieve a 3 star rating in every level.
 


As I achieved level 6 about one and a half hours later I unlocked all five main bird classes. This gave me a choice of a 3 bird team, with tanky, ranged, bruiser, mage, and paladin classes. As you play your main team, you begin to level the bird classes giving them static bonuses. The variety in the game come with items, class leveling, and equipment forging.
 


The PVP aspect isn't live combat, rather you face a preselected AI version of the player in your standard ladder formation. This is the reason I don't respect the game for a true RPG. When Rovio unlocks this feature, and expands the game to a true Arena, they can call themselves an RPG. Rovio of course is famous for pop up ads, and every 2 games you will see a 30 second ad that you can escape, by pressing the x on the top right, after about 7 seconds. Like always, here is a quick gameplay video, with some grinding cut out.

Viewing all 7489 articles
Browse latest View live




Latest Images