Daum Games prepares something good for you in the weekend. They will
announce Black Desert CBT2 date next week and has confirmed that
family and character name reservations will start in early February, likely around the first week of next month. Of course you need to preorder teh game to get into the name reservations.
There will be two different shops,
Cash Shop (items are purchased with Pearls) and Mileage Shop (items are purchased with miles). What is mile? Miles are family bound currency (items are character bound) and you'll receive 100 miles per day for logging onto any of your characters - currently the only way to get miles is daily login.
Items purcahsed from either shop can't be sold in auction house.So why make two shops?In simple words, potential p2w items are now all moved to Mileage Shop so everyone can get them with miles (and those items are not p2w anymore).
See below some of the items you can purchase in Cash Shop and Mileage Shop.
And some changes you will see in CBT2 or the future.Leveling Curve
The experience from monsters will be adjusted compared to CBT to lower the risk of running into this scenario too frequently. Developers are aware of the situation and they will keep adjusting the progression flow in the process. Additionally, we are looking into the possibility of adding additional quests to fill the gaps in-between.
Group Play
The party experience and field boss drops have been addressed already in the previous
PM Diary. Many of you have asked for the so-called "Party Loot Bag", which allows players to conveniently split the loot based on categories during faster leveling. We discussed the matter with the developers and they have raised their concerns as it has been removed from the Korean version for a reason. They have experienced issues that affected the efficiency of their service operation and providing a proper support of issues around the "PLB".
However, the developers are currently looking into different solutions that will offer similar or even improved version for players. One possible direction is to give users the option to 'claim' an item before it will be sold on the marketplace. This is merely a concept for now, but we will keep you updated about the progress.
Energy System
We introduced the new energy system already last time. However, some players raised concerns about the exchange rates of 'unused energy' into 'energy potion' on the Korean service. We will see how the system develops over time and adjust the rates if required.
Karma and PK
Currently small-scale PvP is heavily punished through Karma loss. Lowering the Karma penalty will result in more PK, which may work for PvP focused players but not for PvE players. Increasing Karma penalty doesn't do the trick either obviously vice versa.
Actually this was the most important and also most difficult part to discuss with developers. We discussed several ideas and went back and forth on them.
For example we came up with a Vendetta System, which would in short, allow a player to call a Vendetta on max 5 players, based on the GvG system. So in short, you have to pay silver to keep up the Vendetta, but in return you can do unharmed PK. Repetitively calling Vendetta wouldn’t be possible as it would be tied to a cooldown. At some point we came to a dead-end on this matter, as it wouldn’t necessarily solve the issue. You could still do random 'ganking' of innocent players.
So you can see our dilemma. Valencia Part II update, which has been recently released in Korea offers some additional PK/PvP features and offers some freedom to a certain extent. However, many players do not want to wait until Valencia.
We brought up the old flagging system that many PKers requested. But it doesn’t really solve the issue as it brings up new issues. Such as the possibility to avoid the Karma penalty by attacking a player while he is engaged with monsters until he ultimately gets killed by the monsters (last hit). This way you could simply avoid getting the penalty for the kill, as the final strike would have been executed by the monster, not the player.
So far we only have an early concept on paper that we are trying to refine. The direction is simple. Offer a bounty system where any player can set a bounty on another player. The reward for the ‘assassin’ would be karma.
The idea behind it in short, is displayed in the following scenario:
- PK1 kills PvE1
- PvE1 is pissed and sets bounty on PK1
- PK2 kills PvE2
- PK2 needs to refill his Karma
- PK2 kills PK1 to get Karma back
- ...Hunting season is opened!...
Player to Player Trade
In CBT1 we had several items available for player-to-player trading. Yes, it was the same list that the Russian server used. However, we are still considering to have the player-to-player trading completely removed, as it doesn’t offer any reasonable benefit with the current setting and offering more items for open trading is not an option either. The game’s design is laid out to function without player-to-player trade.
Nonetheless we want to stress that we do understand the perception of Western players and their demand for such features. We will closely monitor the development on our service and respond accordingly to improve the situation if deemed necessary.
This is not final, but you will see the changes latest within the patch notes for CBT2. Again, BDO will evolve over time, so please give us time to determine the needs for our service after launch and do not base all your assumptions and perception on your experience with other games or the Korean service. Give us the chance to be our own version of Black Desert Online.
Server Setup
Still in discussion. No update yet. Sorry folks.
Once we found a final decision, we will let you know and explain the reasoning behind it. Whatever setup it will be, it will be in your interest.
Learning Curve
Black Desert Online is a game of incredible depth and there is just so much to find out and to get lost in. We do understand that especially casual players might feel intimidated by all the different features that are deeply interconnected, so my personal recommendation is, take your time!
Jokes aside, we will look into the possibility to add a quest to the in-game wiki page which is monitored by fans. That way, additional content can be added anytime addressing the most urgent needs for information. On top of that, we will re-arrange some of the tutorial quests to offer knowledge about certain features at an earlier stage.
Around launch, we also plan on improving our website content, so adding additional guides will most likely be part of this process.
Localization
Black Desert has more than 1.000 characters that will be voiced. Many of them solely mumbling in the background mostly contributing the overall atmosphere. To emphasize the beautiful lore and world of Black Desert, we have decided to allocate certain English accents to each region, as the game will only be featuring the English voice over with English, German and French subtitles.
- Balenos and Serendia will both have NPCs speaking U.S. American English
- Calpheon will have British English
- Mediah has Australian English
- Valencia will receive an Arabian Acccent
- Elves in Kamasylvia will speak Irish
- Dragan, well obviously … Scottish
Cinematic Intro
The current cinematic intro video that we have is different from what the Korean service had at the beginning. Unfortunately, the old one became obsolete because it didn’t match the storyline and lore anymore after certain parts had been rewritten. However, developers are working hard on offering a different, re-worked Cinematic Intro for the NA/EU service, which might, with a bit of luck, be ready for launch! So stay tuned…
Castle Siege and Node Wars
They will not be part of the launch, but released with the earliest update, roughly ~4 weeks after launch. The main reason behind this is to give everyone a chance to get accustomed to the game, find a guild and educate themselves about the features before it gets ugly. J
Also before the features get fully activated, we will do some test runs at the beginning once implemented, so we can fine-tune the settings at our end to provide the best stability possible.
And something beyond the launch
Valkyrie Awakening
New Weapon Design
New Areas
New Wizard/Witch Costume Drafts
New Environment
New Town
New Pet
New Monster
Kamasylvia Monster Design
Source:
PM Diary 2.2