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Preview of 2D ARPG Dragon of Legends January Update

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Developed by Thrive Game, Dragon of Legends is an online actionRPG for PC, Mac, Linux, and Mobile devices, that is heavily influenced by Gaelic and Norse mythology. And Dragon of Legends is going to be released on January 19th. Now players can enter the ever-evolving lands of Hávámal, where the lights of faeries border the realms of darkness.

Two alliances have emerged across the world, both struggling for supremacy over the land and as these great powers battle one another for control of Hávamál – darker forces gather to destroy them. Players from around the world can assume the roles of customizable heroic fantasy characters, and explore a lush 2D world full of mystery, danger, and countless adventure.


After creating your own custom character and selecting a faction, you will set out on an epic quest to conquer evil and save the lands of Hávamál from impending doom, or succumb to the darkness and act as an agent of destruction. You will have your own background, racial history, and character specific storyline that will provide direction, and motivation behind all of your actions. Along your adventures you will acquire new equipment and learn powerful skills to aid you on your path, and you will be constantly interacting with other players from around the world. In order to defeat the most complicated and challenging dungeons, you must strategically coordinate your efforts and work effectively as a team to reap the rewards. You can band together with like-minded players in clans and guilds and wage war against other rival factions - or even turn on your own:

The Black Hammer




The Emerald Crown
 

Feactures 

Diverse Class System


We want Dragon of Legends to be as robust as other contemporary online RPGs on the market, and we have gone to great lengths to ensure a wide variety of classes that will cater to your own specific play style. 



Our classes are inspired by their own cultural origins, and function differently depending on what faction you are aligned with. These cultures are radically different, but the class roles are functionally the same. For example, the Norse Bondsmen will have different skills and abilities than their opposite the Celtic Phalanx, but will both be able to endure a massive amount of damage and tank effectively on the battlefield.

An Engrossing Story


The ever watchful and eternal Dragon, Neloth, has become aware of the darker motivations of Balor, the One Eyed. Seduced by Loki’s trickery, Balor has begun the work necessary to set him free. While Loki is imprisoned under The Great Mountain, it is only a matter of time before Balor's army unearth and liberate the malignant trickster. This would mean the complete and utter end of the universe — Ragnarök.

In order to prevent this, Neloth is coiling himself around the lands of Hávamál, slowly tightening his grip. Massive continents are beginning to shift closer together, creating mass paranoia and confusion as the world shakes and trembles with great force.
 
 

Fully Customizable Characters

An RPG is nothing without sweet loot, so get ready to find tons of epic gear.


While you level up and progress your character, you'll be consistently finding new gear in order to defeat tougher and tougher foes. Each equipment slot will change accordingly in-game and accurately portray what your character has equipped.



Complex Skill System

In Dragon of Legends, Combat Skills are separated into Expertise and Aptitudes. 



Your Expertise is broken down into specific abilities that can be activated and used at will, whereas Aptitudes are class specific traits that provide indirect passive bonuses. As you progress in Dragon of Legends, you will be presented with a wide variety of options to customize and personalize your own unique play-style via the skill tree.


 
 

Each class will have access to two combat specializations (With more planned to be released in the future) that provide a drastically different way to play, and can be easily swapped by talking to any Combat Master in-game. As your character progresses through the game - through leveling, questing, or through feats of player versus player combat - you will unlock different Expertise and Aptitude skills.



We've found that while playing older action RPGs, it can be a challenge to stay interested in the progression of your characters when the acquisition of their skills is spread apart at uneven intervals. To address this, we have decided to grant Expertise and Aptitude skills at regular intervals: 1 Expertise skill for every 5 character levels, and 1 Aptitude skill for every 2 character levels. In this way, we ensure that people always have something to look forward to as they improve their character.



Every skill will be well thought out and will include synergies that provide meaningful bonuses to their characters as to generate viability against opposing classes and builds. 


 
 

Professions

Even though the world is on the brink of destruction, the economy continues to thrive.



The crafting system in Dragon of Legends is split up into two main categories: Gathering and Production. Gathering skills, such as fishing, will allow you to collect raw resources which can be sold to other players for the right price, or utilized for your own crafting needs. Production skills allow you to craft complex goods based on your specialization granting access to unique items that will give you a cutting edge on the battlefield, or be sold for a premium on the market.


 
 

Dynamic Player Journal

Immersion is an essential part of the role playing experience, and we are striving to make this an unforgettable journey. 



Time and care has been spent by our team to craft a world full of mysteries with legendary adventures and epic quests to complete, and your own personal autobiography will automatically write itself as you progress through the game.

Choices that you make will have serious ramifications in the game world, and drastically alter your experience based on the decisions you make. Everything you do will be recorded in your own unique journal which can be publicly viewable. Did you slay the fierce giants guarding Dagda’s Tomb? Or perhaps you turned on your allies and slaughtered them all in cold blood - all of your actions will stay with you throughout your character’s life.
 

Engaging Action Based Combat

Dragon of Legends utilizes a familiar action based combat system that will require players to aim their attacks and strike with precision. 



There’s no tab based targeting or passive point, click, and wait combat mechanics here. All actions unfold in real time, rewarding players with skill and quick reflexes. Our dedicated servers will host an ever-evolving persistent world rich with lore and content to explore, providing countless hours of engaging skill based entertainment.


 
 

User Generated Content

We are working on a custom game engine written in Java so players will have the ability to customize many facets of Dragon of Legends; from creating their own unique character, to shaping the game world around them. By providing users with the tools and support to create their own unique content, players will be able to create their own custom designed levels, houses, and cosmetic items that can be shared with a large community of active gamers through the Thrive Games website, and based on community voting - the most popular content will then be included in the main game. Here's how it will work:


 
 

Cross-platform Multiplayer Functionality



Multiplayer interactivity is an essential component of our product, and to make that experience even better, you will be able to play Dragon of Legends on a wide variety of platforms. True cross-platform functionality enables you to have the freedom to use the device of your choice - there will no longer be device-specific barriers to play with your friends.



Players will be able to complete epic quests and interact with thousands of other gamers from around the world. Team up with like-minded adventurers to defeat the most challenging boss fights and complicated puzzles, or compete against your peers in intense player versus player combat with the arenas and the massive open world battlefields - all on the device of your choice

Soundcrack 

We’ve been toiling away on an original soundtrack for Dragon of Legends. In order to bring an authentic representation of these ancient cultures in our game, we have decided to draw inspiration from Traditional European Music as well as many other soundtracks from our favourite childhood games. Take a listen to our music so far and get psyched to take a trip down memory lane. 

Expect the OST to be a fusion of both real world and digital instrumentation – Some of the founders of Thrive Games play in a band together called Basking Shark. Here's a sample of the music we've released thus far:
 
 

Rewards 




 

First Look at Spellweaver, the New TCG from Dream Reactor

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There are countless new collectible card games are entering the PC gaming market these days, the latest of which is Spellweaver from indie development team Dream Reactor. If you're a fan of Magic the Gathering or Hearthstone, this game was built-from-scratch to scratch all your card dueling itches. 

Dream Reactor was kind enough to provide me with beta access, and I've been playing through Spellweaver to gather first impressions and share my take on the game. Long story short, it's been a fun ride, and there's a good chance you'll be downloading the game at spellweaver-tcg.com before you finish this article!


Spellweaver will look familiar to veteran card slingers. The basic gameplay will meet all your expectations in regards to card design and mechanics, but it does add in a few new twists on the genre, along with a handful of tricks to make the game more accessible and enjoyable.
Game: Spellweaver [Beta]
Developer: Dream Reactor
Release Date: February 1st, 2016
MSRP: Free-to-Play / Micro-Transactions
 
Please keep in mind that Spellweaver is still technically in its beta phase, so my observations are based on an unfinished version of the game. That said, the game feels feature-complete and ready to ship, so I don't think that fact negatively impacted my experience in the slightest. Spellweaver is already a good game, so any future improvements that come with launch will only serve to make it better.  


First and foremost, Spellweaver is a fun game. It doesn't have quite the rapid pace or accessibility of Hearthstone, but it's not as overwhelming or labored as Magic the Gathering. You'll always feel like there's something to do or see, making games feel smooth and meaningful throughout their duration.

When it comes to the top-level game modes in Spellweaver, there's plenty to do. Not only do you have the standard card collecting and currency goals, but you'll also be able to engage in challenging quests, play constructed deck battles, and enter trials that pit you against opponents with drafted decks. Spellweaver has a great leaderboard and tournament setup as well, meaning you can really see your progression in a competitive sense. 


The actual gameplay itself is equally deep. Spellweaver does a great job of adding multiple layers of strategy to the game state at any given time. You have to keep in mind all the basic stuff like attack operations, health, mana, and minion interactions. There are also various progression paths to take in every match, leveling creatures, developing hero skills, and more, all of which serves to keep you on your toes and forces you to constantly consider your tactics. 

The game-board and animations do lack the flair of Hearthstone, but the core mechanics are much more rewarding and compelling to make up for it. You simply won't have time to be enthralled by cute animations or voiceovers, because you'll be too focused on making sound decisions and interacting with your opponent. Hearthstone does a lot of things to keep you engaged while nothing is happening, but Spellweaver just makes sure that something is always happening. 


The visuals in Spellweaver are well-executed, but the overall design does feel like relatively "generic" high fantasy. The cards are visually distinct, and the gameplay functionality is easy to follow. The board itself could actually benefit from having a more top-down view just to make things more clearl. The perspective created as it stretches towards your opponent's side seems needless and just obscures otherwise interesting art.

Spellweaver looks fine and does its job overall. It's just not particularly compelling to look at and lacks much of the personality of games like Hearthstone. 

That's not to say that the card art is lacking in anyway, because it's all pretty outstanding. Acquiring good artwork is expensive and challenging for developers, but Dream Reactor didn't skimp on getting the art resources required to make cards feel valuable and rewarding to collect. Spellweaver's art is easily on par with huge companies and established names. Look at this stunning piece below to see how much detail and love went into some of the game's art. 


Although I'd love to speak to the game's balance, minion design, and meta developments, I haven't had the time to grow enough as a player to offer a valid opinion. It looks like a lot of care went into the card design and mechanics, and the team has the necessary experience, so I have a good feeling about Spellweaver's future in a competitive sense.

In the games I played, I barely scratched the surface of Spellweaver's strategic depth. It never seemed unfair or unintuitive, and even though I was very new throughout my entire experience, I could feel Spellweaver's hooks. The community is already engaged and developing resources, which should open up a lot of educational avenues for players looking to make a splash in Spellweaver. I will probably be one of them! 


If you're frustrated by Hearthstone's simplicity and randomness or Magic the Gathering's absurd time and monetary commitments, Spellweaver might be the perfect mix for you. It's relatively easy for new players to get into, and extremely rewarding for people seeking a layered tactical experience. The game is officially out on February 1st, so get ready to weave some spells and sling some cards. 


You can download the game and learn more at spellweaver-tcg.com.
 

The 10 Best 2-Mana Cards in Hearthstone

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They might not look like much, but the 2-mana cards in Hearthstone are some of the game's most important. If you're not able to establish an early-game presence with a strong 2-mana card, you may have already lost the game! Getting a good one on curve gives you an awfully good chance at competing in any-given game. That's why it's vital to know which 2-mana cards will help you build a powerful card collection!

In the video below I discuss my absolute favorite cards in the 2-mana slot. These cards are the most powerful, impactful, and desirable when it comes to crafting new cards for your collection or looking for the right card to slot into a deck. I discuss the raw power and meta-relevance of every card on this list, so you'll be armed with all the knowledge you need to find the right 2-drop. 



Were you surprised to see Knife Juggler take the top spot? Would you have included any other cards in your list of the best 2-mana cards? I'd love to hear your thoughts in the comments, because I know there are a lot of great cards that didn't make the cut on my list. Now get out there and start using these cards to your advantage!
 

Inspire Mechanic Analysis in Arena

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Inspire mechanic was first introduced in the game with The Grand Tournament expansion. Inspire effect activates after you use your hero power. That means if you use hero power with Thunder Bluff Valiant your spawned totem will also recieve the buff.Even though in constructed play there haven’t been too many cards with inspire that see play, however, in arena it had a big impact on the meta. mostly slowing it down and providing a lot of cards with snowball effect. These cards if not killed instantly they might just lose you the game. For example Kvaldir Raider, Murloc Knight and Mukla’s champion. All of these could swing the game in favour of the player that plays them.

Different Inspire values

Inspire cards have different value which could be gained by using your hero power. This determines if you should play the card on curve or play it and then use hero power immediately. For example a card like Boneguard Lieutenant should be played on turn 2 ignoring it’s inspire effect. On the other hand a card like Kodorider or Confessor Paletress should 90% of the time be used with hero power in the same turn immediately. This is because their stats are so bad for their mana cost that you always want to activate the inspire effect.

Best time to use hero power


Each class wants to use their hero power in different stages of the game: early game, mid game, late game or throughout the whole match. For example a Rogue wants to use her hero power in the early game mostly because in the late game Rogue usually doesn’t have enough health to use her hero power effectively. On the other hand classes like Hunter and Warlock only want to use their hero power in the late game. Below I will list each class and in which stages of the game they want to use their hero power the most.

Mage: Throughout the whole match.

Paladin: Throughout the whole match.

Druid: Early game, mid game.

Rogue: Early game, mid game.

Shaman: Mid game, late game.

Warlock: Mid game, late game.

Hunter: Late game.

Priest: Mid game, late game.

Warrior: Doesn’t want to use his hero power since it doesn’t impact the board.


Now that you know when each hero wants to use his hero power you can determine how good an inspire card is for that class. For example a Lowly Squire will be much better in a Paladin than a Hunter or Warlock. And Kvaldir Raider won’t be as good in a Rogue compared to a Warlock. So pick accordingly. Warrior is the odd one out in this list because Warrior has the worst hero power in the arena since it doesn’t affect the board at all compared to other classes. And since health doesn’t matter as much in arena as it does in constructed Warrior usually has bad synergy with inspire cards in general. However it does have good synergy with Colliseum Manager since you don’t want it getting returned to your hand.

Greymane First Impressions - Abilities, Talents, and Strategy

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Greymane was just added to Heroes of the Storm, and he's got an extremely fun primary mechanic that requires a lot of practice and experimentation to play well. You should spend a little time learning how he works to understand his challenging mechanic, diverse talents options, and insanely energetic gameplay.

I've created a guide to help you do exactly that! You can learn Greymane's details right alongside me as I take a my first look at him in the video below. I explore all of his basic abilities, heroics, talent choices, and mechanics with an eye towards competitive play. You'll know exactly what to do with Greymane once you finish watching.



It's still early in Greymane's life cycle, but so far he doesn't look like a competitively viable hero. His damage is there, but the lack of crowd control and the reliance on hard engages make him more of a liability to teams than an asset. He may get a buff or two or carve out a nice niche in the meta, so it's not time to give up on the Lord of the Worgen just yet!
 

UE3 Powered Action Mobile RPG Soul & Stone to Release in Korea on Jan. 28

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Developed by WEME, 3D fast-paced Korean action RRG - Soul of Stone is going to officially release in Korea. Soul & Stone have its CBT in December 17 to 20 last year and the total people who take participate in pre-registration are more than 570 thousands. Players can choose to play as warrior, assassin, wizard and mage to have real-time battles. There are also pet system in the game. After pre-register, players who take part in CBT can join in PVP ranking and Ruby giveaway. Players who are interested can visit the official website and follow Facebook page. Check out the trailer below.



Character

Assassin

 




Warrior




 
 
 

Video


Will Bounty Hunter System Going to Make Black Desert's PvP Better?

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Black Desert
is exploring the possibility to implement Bounty Hunter system for Black Desert NA and EU version. If you are not familiar with this system, it simply allows you to put a bounty on a player and other players can kill this target for a certain amount of reward. This system is close connected to Karma system and you can read details below.
 
Here's the overview: 

1. Player A goes to a Bounty Hunter NPC
  • Some of these NPCs need to be in Towns without guards.
  • Setting a Bounty has a fixed silver price.
  • Costs to set bounty will in-/decrease based on Karma amount of target player; the lower the Karma, the cheaper the bounty initiation and vice versa
  • The Target needs to be at PvP Level.
  • Various checks will be in place to prevent abuse.

Examples:
  • Can't place bounty with same family
  • Limitation to max bounties per target / time
  • Limitation on max bounties a player can set / time

2. Once the Bounty is in place, other players will be able to attack the Target outside of Safe Zones.
  • You have to flag to attack the Target, but you do not lose Karma.
  • Player A cannot claim the Bounty.
  • Player A will lose Karma normally for attacking the Target.
  • Bounties expire after X days if they are not completed.
  • The Target does not lose Karma for killing their attacker.

3. When the Target is killed the Bounty is removed.
  • Who ever lands the killing blow can loot a Bounty Hunter Seal.
  • Bounty Hunter Seals can be exchanged for Karma, title or other possible benefits.
  • Bounty Hunter Seals are character bound.

Flagging and Karma system

Below you will find an updated flowchart outlining a potential Flagging and Karma system, as with the Bounty System this is still just conceptual.



Compared to traditional flag system in the wild, do you think Bounty Hunter system will make PvP in Black Desert fun? We want to hear your voice. Everything is up for discussion and the Daum tells us that they'd really like to hear your opinion on this.

>> Black Desert: Cash Shop, Name Reservations, CBT2, and Future Details

Blade & Soul Is Raising Server Capacity and Adding New Servers

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Blade & Soul had a fine launch except that its servers are pretty overloaded. To ease the crowd, NCsoft decided to expand server capacity and add new servers on the other hand. Good call!


 
So within the next 48 hours the game will not only get larger server capacity and new servers but will also see a new feature that will move inactive players automatically out of the servers. If you haven't really started playing the game, or you simply want to start over, you are recommended to wait for the new servers.
 
Meanwhile, you can check out the Blade & Soul hub for fun content and useful guides to help you better prepared.

Travis Fimmel: "Lothar Falls in Love With Half Orc Half Human Character Garona"

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Yesterday, we brought you to the world behind Orgrim Doomhammer and his actor Robert Kazinsky. We are impressed by his love of the World of Warcraft. Today, we will welcome Lion of Azeroth - Anduin Lothar and his actor Travis Fimmel. Travis also unveiled the emotional relationship with Paula Patton in this movie. You can also find the Chinese version of interview here.

>>>Check out Warcraft Movie Week Schedule and Previous Interviews

We saw your costumes. It's pretty badass. Could you talk about your costume?

Yeah it's a pretty big costume. The wardrobe and blade is amazing, our custom team is very talented. They did a great job. I have to wear that costume all the time. Pretty cumbersome.It's very difficult to move in the costume but it makes the movie look very true to the game. It makes the physical stuff very hard.



How is teamwork?

I teamwork with amazing people. From the director to stunt coordinator to visual effects people, they are great.

Do you play World of Warcraft before?

No Actually I did not play this game before but my friends played the game and got addicted to it. It’s pretty intriguing how addictive this game is. I'm an actor and my job is to humanize the game. Just watching the game, and it really helped.



How did you catch up the speed of the whole Warcraft world?

Everybody works with me knows a lot about the game. They've been very informative - Duncan, the director and such. I am an actor and I just gotta make it human and then make audience follow the story. You know, everybody got the children and friends they want to protect. And then just try to make it relatable. So it's not just a video game, and this is the movie.

What would you say is the biggest challenge for you?

Probably the costumes. It was very difficult to act from. I found that it is also very difficult to direct as well, when you don't know what you are looking at. You're talking to nobody. You're talking to somebody that's not really there. You're fighting monsters that aren't really there. It's pretty unique and challenging - very interesting though.    But I've seen some of the visual effects put together the motion capture stuff. I have never seen anything. So detailed, the expressive, the monsters and the Orcs look unbelievable.It was very rough, it was a little test they did but and picks up every feature. Everything is tremendous. I’ve never seen anything like it before.
 



Would you tell us your work with Duncan?

Duncan is great. He's such an nice guy. He's got the vision. He's got such a great team behind him, too. Everybody is the best.

The film is massively big. Was it hard for you to stay in control of it at all? 

No, there are a lot of pictures there and he showed us how to pass.Because there's a scene that we stand at the edge of the cliff which goes down half a mile.It was pretty hard to imagine. You got to have a good imagination doing a film like this. Duncan got a clear picture. He’s had it. What it wants to be and it look like. I think it’s going to be amazing.

How do you like working with Daniel?

Actually I havn’t done a scene with Daniel. I hear great things about Daniel and he's such a nice guy, too. Yeah he's such a cool guy. I'm very lucky to have him in the film.



What do you think about the character you play Lothar? Do you have any special emotional relationship in the film?

He’s just trying to protect the people helove. You protect people you love, you know? He's got a son that he neglected a lot. He chose to protect the humans as whole instead of protecting his own son.Through the movie he falls in love with a half orc,a half human character - Garona played by Paula Patton. She's so smart and talented, and pretty easy on the eye, too.

Is there any love story in this movie?

Yeah. What I just said the Garona character played by Paula Patton. We take her captive of the humans during the battle. Through her my character and the other humans learn that the Orcs aren't that bad. Their world is uninhabitable and they need somewhere else to live to survive. They try to take over our world. Through her we learn they are not all bad. They have good and evil s same as humans. It’s two worlds that are fighting each other but you don't, there is no right and wrong in it. You know everybody’d got their reasons. It’s all to do with survival.

NEXON's TERA will Open Servers on January 26, TERA 2 Launches in Later This Year

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NEXON(KR) announced in last December that they took over TERA in Korea and start applying servers transfer on December 22nd. The new TERA servers under NEXON open on January 26th. What is worthy of mentioning is that 60% servers transfer application are for human race. Besides, NEXON also acquired the publishing right of mobile game TERA 2 which uses TERA's IP.

TERA

Having gone through more than five years of development, TERA set a record that the number of concurrent online users surpassed 200,000 and won a lot of game awards in Korea in 2011. It is a big-budget production with almost $35 million investment.

TERA

 

TERA

TERA

Paragon Shows Some Flashy Hero Actions in New Mid-Lane Push Trailer

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Unreal Engine 4 MOBA Paragon is coming to PC and PS4 this year. If you have got used to LoL and Dota's style, you'll need to get familiar with Paragon's action-based MOBA. Take a look at the gameplay video features several heroes pushing the middle lane, while several other trying to defend the lane.
 

 
In addition to the third person perspective of control, and the ability to actually dive into the jungle or climb to the height, Paragon gets typical MOBA experience with jungle, minions, 3 lanes and 5v5 mode.




 

F2P Browser-based MMORPG Stormthrone Novice Pack Giveaway

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The 2P.com Best of 2015 Award is on-going. In celebration of this event and the nomination of Stormthrone, 2P.com teamed up with R2 Games to give away Stormthrone Novice Pack. Hope more and more users to join in this game and vote for it.

Stormthrone

The Gift Pack Includes:

  • Energy Potion (S)*3
  • 1.5x Reward Card*3
  • Revive Stone*5
  • 1 Free Gold*188
  • Lvl. 4 HP Gem*1
  • 50 Free Pyrum*4

*Each account can only use 1 activation code, each activation code can only be used once.

Rules:
1.Register an account in www.2p.com.
2. "Like" 2P.com Facebook page.

3. Enter your email below. If you do not have 2P.com account, please register first. After you register, take a second to refresh this page.

Please login first to get your free key!

Not a member? Register a 2P.com account for free now.

Stormthrone serial number to receive steps:

1. Open button in the upper right corner of the game "Daily Prizes"
Icon:

2. Click "Redeem Codes"
Icon:

Enter the activation code, click "Redeem"
Icon:

About Stormthrone
Stormthrone is an expansive, full-featured free-to-play browser MMORPG set in a vibrant fantasy world besieged by evil. Published by R2Games and developed by Mokylin, Stormthrone challenges players to choose from six unique and complementary classes to create the ultimate team. Complementing the tactical abilities of each class are the Aeon Weapons, an ever-expanding roster of artifacts empowered by the gods. With solo quest content, challenging co-op adventures, massive cross-server PvP events, the Four Realms – vast hubs connecting players from across the world – and an unforgettable orchestral soundtrack, Stormthrone brings unprecedented depth to the world of browser MMOs!

Stormthrone: Aeos Rising

Stormthrone: Aeos Rising

Heroes of the Storm: Blizzard Teases Two New Heroes on Twitter

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Blizzard has already released all new heroes they announced at BlizzCon 2015, so it’s time to look forward to new heroes of this MOBA game. Blizzard tweeted about a balance update and also another video teasing two characters coming to Heroes of the Storm. Rather than just revealing the new characters, Blizzard released a voice-only teaser, and it’s interesting to play a guessing game.

https://twitter.com/BlizzHeroes/status/689508109807529984


From our view, the female voice seems like the wizard from Diablo III and the male voice sounds like Medivh in World of Warcraft. Who do you think will be the two heroes? Please leave a comment below to tell us.



Heroes of the Storm Heroes of the Storm

Trinium Wars Is a Post-Apocalyptic MMORPG from Ex-Diablo 3 Lead Artist

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The MMO market is getting a new post-apocalyptic MMORPG called Trinium Wars. Starting February 17 players can purchase early access and play the game before final launch. The dev team is led by ex-Diablo 3 lead artist Jang Wook Lee. The art style of Trinium Wars mixes sci-fi with fantasy, and west with east.
 
 

Trinium Wars provides many gameplay content, open world exploration, quests, character progression, city building, vehicle combat, 1000-player resource war, crafting, skills, equipment system and so on. The game is not a shooter but an RPG that highly relies on the use of abilities. You can use both melee and ranged weapons and you'll need to get better armor to protect you instead of practicing playing skills.
 






System Requirements

MINIMUM: 
OS: Window XP/ Vista /7/10 
Processor: Intel Core 2 Duo, 2.5 Ghz 
Memory: 1 GB RAM 
Graphics: Nvidia Geforce 8600GT / 512MB 
DirectX: Version 9.0c 
Network: Broadband Internet connection 
Storage: 6 GB available space

RECOMMENDED: 
  • OS: Window XP/ Vista /7/10 
  • Processor: Intel Core i5 760 2.8Ghz 
  • Memory: 4 GB RAM 
  • Graphics: Nvidia Geforce GTX 460 / 768MB 
  • DirectX: Version 9.0c 
  • Network: Broadband Internet connection 
  • Storage: 6 GB available space




7 Reasons You Have to Keep an Eye on Bless Online

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As one of the most anticipated MMORPGs in 2016, Bless Online from Neowiz Games, is finally ready for open beta in Korea next week on Jan 27. Before we get to see the open beta, here I listed the 7 reasons why Bless Online is promising and worth your attention.

>>> Visit our Bless Online hub to learn more!

First of all, check out the Jan 27 open beta promotional trailer after the break.



1).7 years' development & 56 million USD spent in Bless Online

For the development of Bless Online, Neowiz is keeping a low profile in the past years. But in fact, the dev team have spent 7 years in developing Bless Online and the costing is also huge with an exaggerated $56 million so far, which already breaks the record in South Korea game development history. Well, at least before NCsoft and Smilegate announces the number for Lineage Eternal and Lost Ark, respectively. Neowiz is very serious about Bless Online as they delayed the game in the last November because they were not happy with the game and before they feel Bless Onine is polished enough, they won't release the game without careful consideration.


2). Interesting factions, a mix of World of Warcraft & Lineage 2

Like World of Warcraft, there are also two factions in Bless Online, namely The Union and The Hieron. They have different values, visions for the future, hence they are striving hard for the donimation of the world they are living. But unlike World of Warcraft where the two factions have completely different appearances, factions in Bless Online have roughly the same appeal: both factions have a human race, an elf race, an animal race and a demonic race.


In addition, Lineage 2 players would have some familiar feelings in Bless Online, like the model design of the cities and their surroundings. Also, players can expect a lot of PvPs in Bless Online, as the same with Lineage 2.

3). Huge open world & exploration

Powered by Unreal Engine 3, Bless Online is set in a medieval fantasy world, which is huge (would take you ages if you are exploring it on foot) and seamless. According to an interview we had with Neowiz Games, there's a nearly 177 square kilometers of open world for Bless, which is larger than WoW’s main world Azeroth.


The European towns and villages are very lifelike, which makes you feel you were in medieval Europe. Players can almost explore every hole and corner, discovering some interesting stuff. For example, every house has a NPC inside so if there's a door, you can get through it and talk to the NPC who might have a funny conversation with you, sometimes with hints and tips.
 
4). Open world PvP & Epic castle siege

PvP is a key aspect in Bless Online. There are several types of PvP content: open world PvP, realm versus realm war, instanced PvP and siege war. Like what we have seen in WoW, killing enemy players and willing the battleground will reward players with honor points, which can be redeemed for fame and reward. Moreover, it is also earned by the player's guild and when players progress through military ranks, it does the same to the guild. The top guilds in the ladder can earn themselves the right to own a castle.


As for the castle siege, it's another key element in Bless. Every faction would have 7 key fortresses on their territory. Only the 7 guilds who have the best performance in the RvR war will those castles, which will give their guild members benefits.



5). Endgame content: dungeons & world boss

If you are not a PvP fan, you can still have something to look forward to. Bless Online has prepared several dungeons for players, starting from level 15 to the level cap. After you reach the endgame, you can still raid. Developers said they are making dungeons interactive and diversified. Gear isn't the only rewards you can expect to acquire. What's more, they are planning to add team race mode to dungeons. On the other hand, world boss would be another challenge for players, even with dozens of players facing him.



6). Hans Zimmer Working in the OST (Original Sound Tape)

Hans Zimmer, the renowned composer, joined Bless Online for the OST recording. He has worked on the music on films such as The Lion King (won an Academy Award for his music), the Pirate of the Caribbean series, The Dark Knight Trilogy, and many more. Below you can see the interview with him and behind-the-scenes footage as well as the game’s original soundtrack called Embers in the Storm.



7). Bless will be free-to-play!

Yep, free-to-play, as simple as that if you are looking forward to this game. Just like other F2P games, Bless Online will have a cash shop inside where you'll probably see cosmetics and mounts there. Neowiz Game plans to launch items with price differed from $4 to $38.24 per month. But overall, players can experience Bless for free.




Bless Online has been confirmed to be launched in Korea, China and Taiwan but sadly no words on the western publisher yet.

So what do you think of Bless Online? Leave a comment below to let us know.

Redbubble Launches 'Redbubble Fan Art' in Conjunction with Independent Game Devs

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Online creative marketplace and artist community Redbubble, is adding another string to its bow, by teaming up with independent game developers to launch the pilot of ‘Redbubble Fan Art’. The new branded pages aim to help video game content rights holders earn extra revenue, by selling designs to established fan art communities on Redbubble. 
 

Following a year of consultation and collaboration to extend the company’s creative offering, the Redbubble Fan Art pilot program kicks off with fellow Melbourne-based rising star League of Geeks, to debut their new game title Armello, which is now live on redbubble.com. 

The new developer-curated pages also feature prominent independent games by Crypt of the Necrodancer (Brace Yourself Games), Broforce (Free Lives Games), Darkest Dungeon (Red Hook Studios), and Galak-Z (17-bit). Fan art from Redbubble’s diverse 350,000 strong artist community can be bought on merchandise including t-shirts, pillows, phone cases and much more. 

Trent Kusters, Co-founder and Director at League of Geeks comments; “When talking to Redbubble we immediately saw the benefits not only for us and our community, but for indie developers around the world. At our scale, setting up a full range of merchandise wasn’t a reality, so it was great that Redbubble already has the range, the systems and the artist community.” 

“Redbubble has identified an opportunity for all stakeholders to develop branded pages with curated content which is a breakthrough for the independent gaming industry. We are looking forward to working on big things collaboratively in the future,” continued  Kusters.

Rights holders can support and empower the artists inspired to explore their worlds, with access to the new revenue stream of a full merchandise range designed by the largest artist community in the world.

Zezan Tam, Director of Business Development at Redbubble, comments; “The launch of Redbubble Fan Art is an experiment in new collaboration models between independent artists, the core of our creative ecosystem, and content rights holders. We hope to extend this to  filmmakers, musicians and other indies in the future, offering them the opportunity to affordably access unique designs and quality merchandise to support their growth.”

The Redbubble Fan Art page: redbubble.com 

Skyforge Rolls out New Class Slayer and Deadly Steel Pack

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Obsidian Entertainment and My.com have just published a new update for Skyforge to show off new package bundles for new class Slayer and popular Berserker class. The Berserker brings endless fury to the battlefield while the Slayer stalks through the shadows. This exciting class can be unlocked from January 20th to February 3rd by using one of the  Deadly Steel Packs, which come in three variations: the Berserker Pack, the Slayer Pack, and the Deadly Steel Combo Pack. These packs also provide unique class costume variants, headwear, Argents and more.


Dragon Nest Developer: Mobile Game Dragon Eyed Entered CBT on Jan 20th

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New mobile title Dragon Eyed, published by EYEDENTITY Mobile, will start closed beta test on January 20th. Currently, Dragon Eyed are available on android devices. EYEDENTITY Games is famous for Dragon Nest in Korea. We could see some familiar elements of Dragon Nest in Dragon Eyed.

This CBT schedule:
January 20th, 15:00 to January 24th, 15:00

Dragon Eyed

Having gone through two years of development and invested nearly $4.3 million, Dragon Eyed features cool character, story, high quality 3D graphics and dynamic battle.

Dragon Eyed

In this test, players could get their hands on 3 leading characters, over 10 hero characters and explore various game contents including 150 story dungeons, arena, defense battle, raid and unlimited dungeon.

Dragon Eyed

 

Dragon Eyed

Dragon Eyed

Dragon Eyed

Explore Myth in the Royal Boundary and Android Version Kicks off OBT

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Developed by Taiwan independent team “Unfinished Fairy Tale", Royal Boundary (御界神紀) release on Google Play yesterday. Royal Boundary is F2P with in-app purchase. And the developer also started a number of activities after open beta.


Royal Boundary adopts a new kind of real-time fighting gameplay. And the way of character operation is no longer the traditional clicking another than sliding instruction plate into action role. And using these features, players can find different kinds of move path to attack enemy. 


Multivariate myth world view

One of the biggest feature of Royal Boundary are the multiple myth plot. Players act as god in the world made up with different kinds of myth.
 

Players can challenge the final task existed in the final of the fifth chapter - the call from the grave. Players will face against the challenge of evil beauty at this level. The team beat her can have a chance to join her into the team. Development team said this is way to many enemy characters to join in the battle in the future.

 

Experience The Funny Role Story 

Each debuted character has its unique subplots and will open along with the increase of goodwill degrees. Players except to battle and also take time to communicate with the character. 


Beginner’s Tip 

The first rule of building a team is to select players in line with captain and vice-captain’s team skills. Form a team composed with different properties, type to cope with task of low difficulty. That is a balanced set. 


Open Beta Campaign 
In order to celebrate the Android version ‘s launching, players’ daily login on January 20 ~ 26 can get extra 20 craftings. Exchange shop also started the selling of a limited role named"pangu". Players can use the role transformation of the original dust to buy roles with a variety of practical props. And exchange shop launches new role regularly.



Royal Boundary is free to download on Google Play in select countries and iOS version is also in preparation. 

Watch the Blade & Soul Hacker Flying His Summoner Character in Arena

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Blade & Soul has launched in the west smoothly except for the annoying overloaded server (which is expected). On the other hand, hackers are emerging in Arena (which is also expected). Take a look at the flying Summoner in the video below.
 
http://oddshot.tv/shot/yuketsu-20160120232030503
 
Seeing the Summoner flying in the air, the streamer is like


There's another Arena fight that may also involve hacking.
https://www.twitch.tv/xukania/v/35824921 
 
Time to do something NCsoft. Also it's worth mentioning that it takes time to verify a hack and take action. Give it some time and we should be able to see the first wave of ban soon.

Source: Reddit
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