The Lyn have also taken up the sword, but rather than wholly adopt the techniques of the Blade Master, they have invented their own unique blend of skills exclusive to their kind. The Blade Dancer merges rapid attack speed, high mobility, and devastating control abilities at the expense of defense.
Quote from Blade & Soul wiki
This is a simple skill guide that will help you better understand the Bladedancer skills and hopefully help you improve yourself in the long run.
The cute and fluffy race of Lyn are the only ones who have two unique classes, one being the Summoner and the other one the Bladedancer. Bladedancers use their swiftness and mobility to attack their opponents with deadly grace and precision. Bladedancers are capable of delivering powerful melee blows, summon swords for defense purposes and ranged attacks, and immobilize opponents by force choking ala
Darth Vader.
Before I start, I would like to mention that there is no perfect build, regardless of classes. The only perfect build is your own build, the one that suits you the most, nobody’s build is perfect, because even with a
“perfect” build, you'll still get defeated by someone who is more knowledgeable than you in terms of their own class. That’s why you need to keep practicing, learn from your mistakes and eventually find the build that suits you the most.
Skill Guide
An extremely good source of Qi and unblockable attack. The other tree is more offensive, offering much better bonuses (slows, reduced healing and dash disables), but the attack can be blocked. I prefer the first, because of the Qi regeneration and because it fits my playstyle better, but if you are an aggressive player, sure…go for it!!!
This skill is similar to BladeMaster’s
Ambush skill, it stuns the opponent and gives you a huge buff in movement speed, double the amount of the Blademaster’s. You will find more mobility really helpful, especially in 1v1.
This skill will pull you, no matter if you’re blocking or countering, only resistance skills and evasive skills can counter it (
E/Q/SS etc).
The skill basically grabs you and for that time period you are helpless to do anything, unless a teammate saves you. The above skill
Drain, can be used on a grabbed enemy to absorb your opponents Qi, damage him and also heal yourself for a small amount. Really good combo to cripple your enemy. Also if you choose the Tier2Form3 path for
Phantom Grip, then each ally who attack the grabbed target will restore some Qi which is pretty useful in team PVP.
One of the most used skills that you will need it to perform many of your combos(
look below). It does decent damage, when upgraded even higher when enemy is knockdown, or grappled and if you follow that tree which I recommend it has 100% critical chance to knockdown or grappled enemies which is pretty sweet.
This skill uses
lighting stacks which you can gather with various ways, more commonly using the next two skills below. This skill path is decision between AOE damage or single target damage and since this is a pvp guide and I prefer 1v1 duels, I chose the latter.
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That skill is a
must have as if it is used correctly it can finish off an opponent without him understanding what hit him. After you have used your
C skill (Lighting Draw) and you have your opponent stunned
(there are a number of skills that do that, such as Flying Sparrow, Lighting Thrust, Divine Retribution etc.) This skill has a 100% critical chance on a stunned enemy and on crit, it gives you lighting stacks which can be used to activate other skills(
Flash Step or Lighting Flash depending on what tree you choose)As soon as you get stunned, if you don’t have anything to evade or get out of it you can pretty much be sure that you’ll be dead so be careful about this skill when facing other bladedancers.
You need to invest at least two points in this skill path, as to guarantee the 2 sec stun bonus. Three is recommended though, because you can stack easier
lighting stacks which you need for other skills as I mentioned above.
The vortex or more commonly known as
Spin2Win skill is a useful for a number of reasons and two points at this path should always be spent. It cleanses snares which is good (you want to move around as much as possible when playing Bladedancer) and also on perfect blockit generates 3 Qi(cost=2->3-2=1 Qi gain)
I picked the Tier 3 Form 3 path on this skill, because it gives the “Daze enemies for 2sec” bonus when used. Be careful though on how you use it. Bladedancers have a poor defense and if they are out of evasive skills, then they are pretty much screwed if their enemy catches them in a combo.
Dual Strike or as I like to call it the
GET OVER HERE! skill. It can be used to pull your enemy, especially useful when your opponent is a slippery one, like assassins or summoners, it dazes them and it is also unblockable. At the other skill paths, it can also be used repeatedly up to three times during which if timed correctly(
which is extremely hard, I’ve tried it)you will be immune it and also heals for 100% of the damage dealt which is not too much so not really worth.
Another skill that is similar to Blademaster. It’s useful, because it dazes enemies and then knocks them up and has a good AOE damage
Gives you some nice shields and heals you, definitely worth spending points in it, since Bladedancer lacks in defense and will need some protection.
This skill is useful only against opponents who use grapple a lot like Destroyers and Kung Fu Masters, it’s worth to invest in it and keep it as a trump card for when they finally manage to pin you down.
If you have any other suggestions or recommended builds, leave your opinions in the comments’ section, so everyone can benefit from it.