One of the reasons I was drawn to Robocide, was the connection to their community. As I read through the discussion boards, the first thing I noticed was the communication they had with players during their soft launch. The higher level players were stressing concern over the matchmaking system, and within a week they released an update that solved the issue. Knowing now the devs are on our side, the download finished quickly and I began the brief tutorial.
The main layout reminds me of a windows phone, attractive and simple. But thankfully they didn't copy windows intrusive data needs or advertising pressure. Actually, Robocide did an amazing job hiding their advertisements - bravo on the clean game. I learned how to play the game within minutes, granted I know RTS games - I feel anyone will pick it up just as fast, very low learning curve.
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Gameplay
You are the commander of a Space Robot fleet tasked to defend your base, destroy enemy missile silos, and conquer the entire map. To do this you are put in control of a home base that spawns various mechs. Your main mech, the unit that reminds me a lot of mobile game “Tactile Wars”, is the Bots. These units fight and capture energy from destroyed enemy bots, and return them back to your base to produce more energy. (Kinda like a mana system.) You are also allotted two Titans which have three unique abilities, these are your main damage dealers and strategic proponents.
In single player mode; you save the world by completing various tasks and quests. Each level's difficulty gets harder as you progress and you are forced to make upgrades to your Titans, your Homebase, and your Bots. These upgrades allow you to accumulate points for a higher character level which opens up more gameplay options. Once you acquire three Titans the arena opens up for multiplayer. With one touch intuitive RTS controls and a live PVP arena, I can proudly welcome Robocide to the mobile Real-Time Strategy genre.
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Value
It seems that through questing you can acquire the most items for your inventory. Spending your money in the store is not worth it, this is because they force you to reset the store for diamonds once you purchase the only “four” items of the day. What this seems to be doing is putting a lot of importance on the diamonds, which is real currency. You can also acquire these diamonds doing quests, or completing challenges but the amount needed for any use in the store warrants real money.
This game definitely rides the line of a Pay-To-Win and a great value game. This line is strong where they made the Titan strategies and your Bots gameplay a winning factor. But I start to worry when you can mass purchase equipment (ahem* Clash Royale) and the scaling to get these diamonds through grinding feels completely unrealistic. Because of these reasons Robicides current value sits at unfair.
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Multiplayer
As mobile game in the real time strategy genre, offering “live” PVP - this game definitely sits in my top 10. This is where you can definitely spot the people who Paid-to-Win and who actually fought to get where they are on the ladder. Your strategy is key when climbing the ladder, your robot strength can only get you so far. I find myself switching between a different strategies every match, this means there is a certain threshold we're Paying-to-Win doesn't provide any more advantage.
There is definitely going to be a strong meta when it comes to Titans in Robocide. Currently there isn't enough Titans that provide strong enough battle effects to stray away from the your main dmg dealer and tank. That being said, games tend to get boring when the same strategies are attempted, and you can just cut and paste your winning play each match. I am looking forward to update that will give us a wider range of Titan choices, and maybe lowering the diamond ratio.
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Creativity
When I first opened the game my wife told me that this game looks a lot like Starcraft. Which I had to give her credit because that was the same thought that came to my mind after the download finished. The nostalgia went away as soon as I played the first mission but the same level of thought involved kept me playing for hours. Unlike a lot of games that allow you to use brute force to win matches, newb techniques like that will only win you a small percent.
Robocide forces you to think outside of a free control RTS box but still gives you enough strategic customizability to play like you need to. Cramming so much action into a stationary screen without causing confusion or clutter was another magic trick in itself. If it wasn't for a few bugs here and there this game would have earned my first 9/10, but unfortunately the value is unfair and I have to relaunch my game every once in awhile after watching an ad for free diamonds.
The main layout reminds me of a windows phone, attractive and simple. But thankfully they didn't copy windows intrusive data needs or advertising pressure. Actually, Robocide did an amazing job hiding their advertisements - bravo on the clean game. I learned how to play the game within minutes, granted I know RTS games - I feel anyone will pick it up just as fast, very low learning curve.

Gameplay
You are the commander of a Space Robot fleet tasked to defend your base, destroy enemy missile silos, and conquer the entire map. To do this you are put in control of a home base that spawns various mechs. Your main mech, the unit that reminds me a lot of mobile game “Tactile Wars”, is the Bots. These units fight and capture energy from destroyed enemy bots, and return them back to your base to produce more energy. (Kinda like a mana system.) You are also allotted two Titans which have three unique abilities, these are your main damage dealers and strategic proponents.
In single player mode; you save the world by completing various tasks and quests. Each level's difficulty gets harder as you progress and you are forced to make upgrades to your Titans, your Homebase, and your Bots. These upgrades allow you to accumulate points for a higher character level which opens up more gameplay options. Once you acquire three Titans the arena opens up for multiplayer. With one touch intuitive RTS controls and a live PVP arena, I can proudly welcome Robocide to the mobile Real-Time Strategy genre.


Value
It seems that through questing you can acquire the most items for your inventory. Spending your money in the store is not worth it, this is because they force you to reset the store for diamonds once you purchase the only “four” items of the day. What this seems to be doing is putting a lot of importance on the diamonds, which is real currency. You can also acquire these diamonds doing quests, or completing challenges but the amount needed for any use in the store warrants real money.
This game definitely rides the line of a Pay-To-Win and a great value game. This line is strong where they made the Titan strategies and your Bots gameplay a winning factor. But I start to worry when you can mass purchase equipment (ahem* Clash Royale) and the scaling to get these diamonds through grinding feels completely unrealistic. Because of these reasons Robicides current value sits at unfair.


Multiplayer
As mobile game in the real time strategy genre, offering “live” PVP - this game definitely sits in my top 10. This is where you can definitely spot the people who Paid-to-Win and who actually fought to get where they are on the ladder. Your strategy is key when climbing the ladder, your robot strength can only get you so far. I find myself switching between a different strategies every match, this means there is a certain threshold we're Paying-to-Win doesn't provide any more advantage.
There is definitely going to be a strong meta when it comes to Titans in Robocide. Currently there isn't enough Titans that provide strong enough battle effects to stray away from the your main dmg dealer and tank. That being said, games tend to get boring when the same strategies are attempted, and you can just cut and paste your winning play each match. I am looking forward to update that will give us a wider range of Titan choices, and maybe lowering the diamond ratio.


Creativity
When I first opened the game my wife told me that this game looks a lot like Starcraft. Which I had to give her credit because that was the same thought that came to my mind after the download finished. The nostalgia went away as soon as I played the first mission but the same level of thought involved kept me playing for hours. Unlike a lot of games that allow you to use brute force to win matches, newb techniques like that will only win you a small percent.
Robocide forces you to think outside of a free control RTS box but still gives you enough strategic customizability to play like you need to. Cramming so much action into a stationary screen without causing confusion or clutter was another magic trick in itself. If it wasn't for a few bugs here and there this game would have earned my first 9/10, but unfortunately the value is unfair and I have to relaunch my game every once in awhile after watching an ad for free diamonds.
8.9/10