
Hello guys, from this week, I'll show you a weekly deck recommendation post where I'll compile several decks around with one key card. This week, our key card is the high damage Balloon!
Deck 1: Giant Balloon
Yesterday, I already introduced a Giant + Balloon deck, but today's deck is a bit different from that one. It's more budget so I guess it will be easier for you to build.

* Works in Arena 4-7
* Easy to play
Brief introduction:
It is the primer Balloon deck. All cards in this decks should be easy to grab and it works in Arena 4-7, which I believe is the stage where most of the players are in. Unlike the traditional Balloon attack way, Giant + Balloon combination will often use some other small troops as their cover so it can play in an unexpected way, which if they manage to get closer to your opponent's defense tower, it can easily take down one tower.
Deck 2: Freeze Balloon

* Works in Arena 6-7
* Hard to play
* Brief introduction:
Like the Freeze Hog Rider, it may be the most stable Balloon deck. However, unlike the fast Freeze Hog Rider, Balloon deck is a bit slow and the biggest difference may be that Balloon is a late stage card. Its advantage will be played more obvious when it gets to the late game. When in overtime phase, it only takes 6 seconds for Balloon to take down your opponent but it's a complete story for Hog Rider.
It requires players to master the perfect timing to play Freeze after Balloon is putting on board. But if you hold the Freeze in hand and get ready to play it at any time, you'll probably miss the chance to counter your opponent's other troops. So it needs you to be very nimble and response fast.
Deck 3: Raged Freeze Balloon

* Works in Arena 6-8
* Very hard to play
* Brief introduction:
It may look like an entertainment deck at first sight but you can't deny its power. Three cards that benefit most from Rage are all in this deck, namely Witch, Pekka and Balloon. To avoid high Elixir, this deck adds Skeletons and Elixir Collector. Pekka + Rage can easily kill any big ground troops while there are not many air troops that can stop the raged Witch.
Witch benefits most from the Rage spell because the skeletons she summoned and how fast she summoned will all be buffed by Rage so Witch would be the core card in the early game. Pekka in this deck is like the Balloon so it requires skills to play Freeze. To play this deck better, make sure you've already played the above two decks well or it will only keep losing the games.