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Bless KR – What We Know So Far

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In the past few weeks we got some new bits of info regarding the upcoming Bless KR Final Closed Beta Test that will take place from September 17 until September 25, 2015, but we now have more details from the Russian interview made by Goha.ru.

So here’s a quick recap of what we know so far:
1. General Info
2. Game Mechanics
3. Mounts and Pets
4. Guilds, PvP and RvR

General Info:

The renown German composer Hans Zimmer helped creating the soundtrack for Bless;



A new continent and a bunch of new dungeons will be added (the screens below are from the end game dungeons, and there will be a hidden one as well, available at level 45);





2 new classes will be added: The Assassin and The Mage. With the addition of these two classes, The Mystic will become a healer and support class;




Level Cap will be increased to 45 for this closed beta phase;

A new UI system with a brand new Quest Helper and a Mini-Map;




Character creation process has been change. Taking as a starting point the makeup video posted in 2014 by ThisIsGame, some features were removed and new ones were added. After this beta there should be enough feedback to decide on the final version.



Update September 4: New Character Creation Video Released

 

Index: 
1. General Info
2. Game Mechanics
3. Mounts and Pets
4. Guilds, PvP and RvR

Game Mechanics:

Players will be able to turn auto-target on for an easier leveling experience, or turn it off for some action combat;



Players will choose the way their character will move, including the old school “click to move” option, as well as set up the action keys;




Macros will be introduced that will let players create different combo schemes using their skills (to avoid pressing the same skill rotation over and over again);

Several progression curve changes: leveling is now faster than before, there are less quests, but they are better chained together, and the normal mobs were made easier, while the elites became more powerfull;

A new set of end game quests are under development. These “Royal Quests” are design for high level chars and will vary from easy quests like helping a low level faction member, to some very challenging mission that you’ll have to compete behind the enemy lines. Since there won’t be any faction specific Royal Quests (every faction will have the same quests), developers are hoping to create massive PvPs. Unfortunately we won’t get to see these in the next CBT so we will have to wait a little bit longer for more details;



Gathering and crafting will also be available in the next beta phase. What we know for the moment is that the higher your gathering skill will be the higher quality resources you will obtain. Experience will be awarded for the gathering process. Players will be able to craft weapons, armors, potion, trinkets and food (through cooking). An enchanting system will also be added.
 
 

Index: 
1. General Info
2. Game Mechanics
3. Mounts and Pets
4. Guilds, PvP and RvR

Mounts and Pets:

Fans of pet/mounts collection will be happy to know that an extended system of taiming will be added. In Bless CBT 3, players will be able to tame more than 800 different creatures (almost every creature in game can be tamed);



Depending on the type of mob they'll tame, they will get a pet, a mount or an "artist" (here the translation goes off a little, but I think it will be some kind of companion). Developers gaved the following example: if you tame a hippopotamus you will obtain a mount, if you go for a rabbit you'll get a pet, and if you go for a troll, you'll gain this "artist" that can perform missions for you.


 

Index:
1. General Info
2. Game Mechanics
3. Mounts and Pets
4. Guilds, PvP and RvR

Guilds, RvR and PvP:

There will be an entire political system where guilds will fight for territory control. Each guild will collect “leverage” (this will come from players that perform different task or something along these lines) and this can be used to gain control over territories without a fight. The game will regularly held a blind action called “Governing Contract”, where each guild sets how much of “leverage” they want to pay for that specific land. At the end, the highest bidder gains control over that territory. Of course this is just one of the ways of claiming a piece of land (below there is an older video that talks about RxR).



Controlling a territory gives “Realm Points” that are awarded from different activities that other players perform on that area. Guild members will also be able to obtain (probably by spending those points) rare equipment and mounts. These points can also be invested in your territory to build different buildings like watchtowers that will protect those hunting inside your land. This will be a win-win situation, your guild gets the realm points and the normal players get to grind without fearing the opposite faction raids;



Besides getting realm points, guilds that control a territory will be able to take part in the Capital Siege, as attackers or defenders (rulers of the capital will be defenders at the next siege). Before the start of the siege no one will know what side a guild took, so strong alliances will be formed, betrayals will happen and other things that will shape the history of a server.




There were some mentions about governors, magistrates and manors or estates, but we don’t have any solid info so we will avoid speculating on this topic for now.



Overall the Realm vs. Realm system is being improved and some areas will be reshaped to allow eternal PvP inside disputed areas, and safe farm for low level players inside the peaceful zones.

Are you ready to embark on a new epic journey?


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