If you are one of the players planning to experience the Nexus adventure for the first time when Wildstar goes free-to-play in 2 weeks, this guide is for you. As mentioned in our previous review, you first few minutes in Wildstar will be quite choice heavy, with a number of options that will affect your gameplay. With free accounts being limited to two characters, you'll probably want to know what you are doing before starting your epic.
This guide will tackle the subject of races and factions, each of them possessing their own feature and personalities.
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The Good Exiles and The Bad Dominions
The two factions opposing themselves are the Exiles and the Dominions. No sugarcoating here, the Dominions are an almighty empire, desperate to maintain their supremacy in the universe. To ensure this, they aren't above performing acts of mass murders, even more so when the prize is as promising as the Nexus planet. The Exiles, on the other hand, are what you'd call rebels simply looking out for the survival of their races, and show no interest in taking power.
The choice of the faction will not only affect your starting locations, but also on the capital city where you will be spending a lot of your time. In terms of looks, the Dominion capital Illum possesses an architecture worthy of that of the Akkadian Empire, while Thayd, capital city of the Exiles will boast a greenish Steampunk appearance.
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Next up will the choice of a race. Each faction will have their own unique races, although humans will be present on both.
Dominion Races![]()
Exiles Races
This guide will tackle the subject of races and factions, each of them possessing their own feature and personalities.

The Good Exiles and The Bad Dominions
The two factions opposing themselves are the Exiles and the Dominions. No sugarcoating here, the Dominions are an almighty empire, desperate to maintain their supremacy in the universe. To ensure this, they aren't above performing acts of mass murders, even more so when the prize is as promising as the Nexus planet. The Exiles, on the other hand, are what you'd call rebels simply looking out for the survival of their races, and show no interest in taking power.
The choice of the faction will not only affect your starting locations, but also on the capital city where you will be spending a lot of your time. In terms of looks, the Dominion capital Illum possesses an architecture worthy of that of the Akkadian Empire, while Thayd, capital city of the Exiles will boast a greenish Steampunk appearance.

Next up will the choice of a race. Each faction will have their own unique races, although humans will be present on both.
Dominion Races
- The Cassians: Nothing special, the human race is present in practically every MMO. The Cassians, however, are a not your average humans. A proud elitist race, they believe that they are entitled to galactic domination. Their animations further exacerbate this, giving them a very chic and distinguished appearance.
- The Drakens: Wild both in looks and personality, the name Drakens alone is enough to strike throughout the galaxy. Conquered by the Dominion faction on their wild world, they come to Nexus to prove their military supremacy. They are nonetheless extremely loyal to their faction and allied races.
- The Chuas: While they may look like adorable rodents with long ears, do not be fooled by their innocent appearance. They may truly be the most violent race withing the Dominion faction. True psychopaths at heart, they love to create the most diabolically lethal inventions. Interesting note: Chuas do not have gender options. There are, however, both male and female Chuas. It is simply impossible for other races to differentiate between them.
- The Mechari: Robots. Need we say more? They were created by Eldans, yes, the superior race that left Nexus behind. Extremely cruel and calculating, they are the most active race of the Dominion faction, constantly working towards extending their supremacy.

Exiles Races
- The Humans: Descendants of lowborn Cassians for the most, they broke free of their control following a civil war that took place over their expected worship of the Luminari. Having lost the war, they had no option other than fleeing to avoid extermination. Due to their circumstances, Nexus is now a crucial asset to ensure their survival.
- The Granoks: If you liked "The Thing" in the Fantastic 4, this race is for you! Real rock creatures, Granoks fled their home world Gnox after a conflict between themselves and the Dominion empire. Beer lovers at heart, they can, however, be as unmerciful as Drakens in combat, leading to a mutual respect between the two races (although they never miss a chance to slaughter each other).
- The Aurins: If there is a race that fits the “elf” archetype, it would be the Aurins. Defenders of nature, these can be compared to extremist environmentalists. Forget tree huggers, they Aurins are ready to kill hundreds to save a single tree. And that is exactly what they intend to do to defend the fauna and flora of Nexus from the Dominion.
- The Mordesh: If the Aurins are elves, the Mordesh would be dark elves. Once an extremely race, they were nearly decimated, and had their appearance greatly altered, following the outbreak of a disease. Nexus is their last hope for finding a cure, if any exists, as they face their upcoming extinction.