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Mobile MMORPG Dragon Raja Is Coming to West

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Locojoy Games
, one of the mobile game developers and publishers in China, have announced that they will be bringing their popular mobile game Dragon Raja to west during E3 2016. This game is named after the most famous Korean fantasy novels.
 

Dragon Raja is an action MMORPG where all 21 characters from the original novel will make their appearance in the game. Its character management system is similar to DotArena where players can unlock different characters through the Gacha machine or collecting character shards. In this game, players can control 3 fancy action heroes and explore the fun base from the original novel. It features strategical gameplay, epic dungeon and boss fight as well as auto matching live PvP system including 3vs3 battle and strategical 30 vs 30 guild fight.




 

Clash Royale Animation: Giant fall in love

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Hello Clash Royale fans, today I want to share an interesting animation about Giant’s love. It seems that Giant will easily fall in love with anyone who saved him. Thanks Clasher LuoKho Animation for sharing us a nice cartoon. 



Feel free to leave any comments.

Chronicles of Elyria's World Interaction Demo Reminds Me of Elder Scrolls Game

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In Chronicles of Elyria you can interact with various objects and environment in the world, using your characters both hands. You can examines almost every objects like you can do in The Elder Scrolls games, say you pick up a tomato from someone's house, and that tomato is in your pocket permanently until you remove it or use it. You can watch the tech demo below to see more.
 

 
The game released a dynamic weather tech demo last month, presenting dynamic body size demo. And before that, they showed a snow accumulation mechanics. You can see the 2 demo videos below.



Guardian Hunter Major May Update Coupon Code Giveaway

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NHN Entertainment and Guardian Hunter are bringing more Hunters together with Guild Battles and Live Co-Op Play in major May update. Our friend at NHN Entertainment shared with us 21 coupon codes for 10 Mareritt Soulstones (this is the new Guardian released with the update). Grab a code to help your exploration in new update.

How to get a Coupon Code:
Step1: Register an account in www.2p.com.
Step2: "Like" 2P.com Facebook, Click "Plan to play"/"playing"/"played" at Guardian Hunter gamehub, "Share" this giveaway.

Kukulkan

Step3: Please download 2P.com's new giveaway app "WHAT2P" to grab a coupon code freely and timely.
WHAT2P is downloadable on Google Play. Here is the URL:
https://play.google.com/store/apps/details?id=com.what2p.app.
You could also scan the following QR Code:

How to redeem:

Players can redeem the code by going to Menu > Option > Coupon.

*You can only use the Promo Code once per account.
*This Promo Code can not be sold.

About Guardian Hunter's 7th Update in Season 2

With the new Live Co-Op system, you can bring your friends with you into levels to hunt down bosses, beat tricky levels, and just show off your Guardians' skills!  Take on intense raid bosses with your friends! Be the first to beat the New Area, Astanian Temple!  New stages with new monsters to fight and new Guardians to collect accompany this quest to aid the mysterious Lupe.  Conquer your enemies in Guardian Hunter!

Customize your equipment even further with our New Equipment Gem system.  Equip gems to your Hunter's weapons and armor and greatly increase the amount of damage their can dish out and the amount they can soak up!  Choose from a variety of elemental attributes to focus on or craft your own for even more customization.  Level up your gems to receive some special skill options, too!

Key Features of the Update

  • Live Co-Op! – Play with Friends and Allies in real time with live co-op! Raid the boss monsters and fight for epic equipment in hundreds of stages.
  • New Area: Astania Temple – Explore the new area of the Astania Temple. Help Lupe fight the new monsters, summon new Guardians, and clear the 5 new stages of this realm.
  • Guild Battle – Compete against dozens of Guilds in the Guild Battle. Create your team and coordinate with your Guild Master to annihilate your opponents! Use your strength, magic, and strategy to overcome your foes.
  • New Gem Equipment System – Empower your weapons and armor by socketing them with elemental gems. Give unique attributes such as fire and ice damage to your weapons or soak up damage by equipping the gems to your armor.
  • Pop-Up Special Shop – Expand your options with new Pop-Up stores where you'll have access to new sales and cooler items!

Guardian Hunter June Update Introduces Guild Battles, Live Co-Op and More

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NHN Entertainment is bringing more Hunters together with Guild Battles and Live Co-Op Play to Guardian Hunter! Players can gather allies and fight against the thousands of monsters in the 7th Update in Season 2 of Guardian Hunter!
 
Key Features of the Update

New Area: Astania Temple
– Explore the new area of the Astania Temple.  Help Lupe fight the new monsters, summon new Guardians, and clear the 5 new stages of this realm.


New Gem Equipment System – Empower your weapons and armor by socketing them with elemental gems.  Give unique attributes such as fire and ice damage to your weapons or soak up damage by equipping the gems to your armor.


Guild Battle
– Compete against dozens of Guilds in the Guild Battle.  Create your team and coordinate with your Guild Master to annihilate your opponents!  Use your strength, magic, and strategy to overcome your foes.

Pop-Up Special Shop– Expand your options with new Pop-Up stores where you’ll have access to new sales and cooler items!

Live Co-Op! – Play with Friends and Allies in real time with live co-op!  Raid the boss monsters and fight for epic equipment in hundreds of stages. 

Our friend at NHN Entertainment shared with us 21 coupon codes for 10 Mareritt Soulstones (this is the new Guardian released with the update). Click here to grap the code.





 

Overwatch Player Hits Level 100 in a Week by Playing Around 13 Hours a Day

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Meet Fenderella, possibly the most addicted player in Overwatch. He's already leveled to 100 in just one week after the game launches. Leveling up in Overwatch won't reward you anything except loot boxes and player icons. That means player level doesn't necessarily represent how good you are in the game, in fact it clearly tells how addicted you are.

So what does that mean by leveling up to 100 in one week? According to him, he usually plays around 13 hours a day and he's played over 92 hours since the game launches on May 24. He gets no real life as you may say, but he's earned himself some reputation on the internet by doing that. He did a Reddit AMA yesterday which had about 1000 comments.
 
Fenderella's stats

Overwatch has no level cap, so I wonder who will be the first guy manages to reach level 1,000, and level 10,000.
 
Source: Polygon

2D Side-scrolling Fighting Game BlazBlue RR Pre-registration Event

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91Act's 2D side-scrolling fighting game  BlazBlue RR will be official launched on June 8th on Google Play. 2P.com joined hands with team to host a pre-registration event, rewarding gamers who pre-registered on WHAT2P with cool items.

Reward Items
200 Gems
10,000 Grain *5
10,000 Lumber *5
Resource Spell *1
1hr Speedup *2
60-Min VIP *2

Please download "WHAT2P" on Google Play to pre-register BlazBlue RR. You will get the Karma automatically on June 23th.
WHAT2P is downloadable on Google Play. Here is the URL:
https://play.google.com/store/apps/details?id=com.what2p.app.
You could also scan the following QR Code:

*We encouage you to visit BlazBlue RR Hub Page and write a quick review for BlazBlue RR after you play so as to help more players.

How to Redeem the promo code:

1. Log into the game
2. Follow the steps below to open the Gift Code interface: Tap on the character avatar > Tap the setting button > Tap the Gift Code Button
3. Once you've submit the Gift Code, you will receive the reward items via in-game mail.

About BlazBlue RR

BlazBlue Revolution Reburning is a revolutionary 2D side-scrolling fighting game on mobile platform. With its exquisite 2D graphics, orthodox fighting experience and character voices contributed by famous Japanese voice actors, this game is truly a work of art and will leave players awestruck. Another remarkable feature of the game is its unique control system, stylish yet easy to master, this brand new touch-and-swipe control system will surely bring the ultimate fighting game experience to the players.

Key Feature

Officially licensed. Authorized Blazblue
The only Blazblue action mobile game authorized by Arc System Works, supervised by Toshimichi Mori, the producer of the original series, perfectly restored the classic characters and moves of the original series, recurred the story of the TV anime, and included all the memorable dialogs.

Battle on the fingertips
We abandoned the inhuman virtual buttons, and created a unique tap-and-slide control mode (we have a patent for this), all the moves will be performed with your fingertips, and give you a refreshing experience just like playing the arcade fighting game. All skills have no cool down time, when performed properly, you can achieve unlimited combos!

Extremely gorgeous graphics
The most gorgeous 2D graphics, and the most authentic Japanese graphic style, based on thousands of beautiful original artworks. The most sophisticated battle effects and move presentation, perfectly restored the fighting style of Blazblue, give you the finest fighting experience!

A-list voice actors and epic music
Tomokazu Sugita, Yuuichi Nakamura, Aoi Yuuki, Tetsuya Kakihara, Akira Ishida ... dozens of Japanese A-list voice actors joined us in this game, and the game music was composed by Japanese master musician Daisuke Ishiwatari, wake up your ears and listen to the sound of the battle!

Unlock heroes and deepen their bonds
Popular characters from the Blazblue series will emerge one after another, players can unlock them by collecting special items. Each hero has a unique fighting style, which will bring you different combat experiences, the restraints among characters are crucial to the battles, unlock more heroes and let the power of bonds help you to overcome the difficulties!

PVE and PVP, various gameplays
BlazBlue Revolution Reburning has various gameplays, both PVE and PVP, player can either select story mode to challenge strongholds of higher difficulty, experience the grand storyline of the series, or compete against other players in competitive mode, WIFI battle is also available, you can fight against your friends face to face!

Black Desert: Innocent Players Won't Lose EXP for Being Killed in PK Anymore

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Once a dangerous world for non-PvPer and casual players, Black Desert Online has now become a safer place. Daum Games has released a new patch that makes innocent players (those who has 0 or more Karma) lose 0 EXP when they die to another player in PvP.

The purpose of making such change is obvious. "This change has been done so that lower level players can survive," community manager Tytyes writes at the forum. Good players and casual gamers are happy to see the change but hardcore PvP players are not.
 
Both sides have their points. Casual gamers believe this protect them since they don't have a lot of time playing the game and catching up. So when they play PvE or grind, they want to be safe. On the other side, hardcore players are worried that this change is killing the game because PvP is supposed to be an important part in middle and late game phase.
 
What do you think? Which side do you support?

Clash Royale: Tips and Strategies On How To Use Skeletons Effectively

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Skeletons are one of the best cards in the game. They can tank, they can pull, they have high dps, and they can shuffle your deck. Today, I’m going to share the most detailed guide on how to use Skeletons effectively.
1. Drop Skeleton behind beefy tankers like Giant/Mini P.E.K.K.A/Giant Skeleton.
You can see the Arena Tower lock on to Giant so that Skeleton can deal loads of damage to the Arena Tower. Since Skeleton only costs 1 elixir, it’s hard for your opponent spending 3 elixir to arrow them.
 
2. If you don’t have units that can target Air or you don’t have enough elixir. You can use Skeletons to pull a Baby Dragon.
 
3. If you don’t have splash damage dealer available, you can have Skeletons to distract Mini Horde/ Minions and tank a few shots.
 
4. For melee units (P.E.K.K.A/Mini P.E.K.K.A/Knight/Giant Skeleton), you need pull them to the center to increase the patch they need to walk to reach your tower. You can make a positive elixir trade during this push.
 
5. Dark prince
Remember that Dark Prince has a 360 degree area of splash. You let him charge towards your tower first, and then place Skeletons directly in front of the tower. By doing so, Dark Prince will be push back 1 tile that creates enough distance to prevent him from splashing the tower.  
 
6. For range troops (Musketeer/Wizard/Witch), place Skeletons on top of them.
 
7. Drop Skeletons in the middle of your arena towers to distract Prince.
 
8. They won’t stop Valkyrie, but they will reduce a lot of damage she can do to the tower.
 
9. Drop Skeletons to surround Hog Rider. For the cost of 1 elixir, they prevent 700 hundred damage from being done to the tower.
 
10. Skeleton can bait out your opponents’ zap, and then you can drop Goblins to take out Hog Rider.
 
11. If you are low on elixir, Skeletons will be your best option for taking supporting troops that are hiding behind tank. And then finish off tanker.
 
12. Place Skeletons + Spear Goblins to take out Barbarians.
 
How to counter legendary cards
1. Ice Wizard: After Ice Wizard crosses the bridge, drop Skeletons on the top of him.
2. Princess: You need to wait until Princess locks on to your tower, quickly place Skeletons to take her out.
3. Sparky: After Sparky crosses the bridge, drop Skeletons to distract it.
4. Miner: Miner can quickly take out Princess, you can use Skeletons to protect your Princess.
 
Thanks Ash for binging us an amazing video on how to use skeletons.

What Is the Best Time to Use Experience Card in Tree of Savior

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Recently many players have some puzzles about experience cards using when playing Tree of Savior. They put forward a lot of questions, such as what is the best time to use experience cards in tree of savor? Should I use them right away or save them? Today, I will share the information for the best time to use EXP cards in TOS
 
Following the story, the fighting penalty would be above level 5 monster when it is steep, so you should use EXP cards. Also, when you find a good density mob map and good drop to grind, you can keep some cards there, if you do all the tasks and follow the story, the general consensus is that you should make it with the EXP card and you do not need all the grinding. When you find yourself falling behind the level of the map, then use EXP cards to catch up. But if you do not, then keep to use them to improve your next EXP reset. For the most efficient and fast way you want to grind in leveling 145-165, generally most people choose to save seven or more cards until they have done after grinding. I think most players want to wear AlamethIGTI / EVAC and use the card to complete 252 where you can move to the store. 

What an experience reset mean? It looks like leveling from level one again, for example, when killing a monster and getting one point percent, you will get experience and this can only last for a few levels. And then goes back to your regular training. You know you have been driving for hours a day, and trying to get this small amount of experience as you know. It is what I am telling you, because that's pretty much work you need to do. First floor is very easy to get there and if you use an experience card and a token and then you can get. The reason is that dungeons give insane amount of experience, absolutely there is a dungeon with amount of experience you can do at fifty levels.
 
Also there are some missions you can do a little, and some missions are separated. You can do dungeons three times a day, but that's only you can do in one day. But actually for the dungeons, there is vast amount of experience you need to do in the way and some you need to read. So this is where the nineteen judges right here. Look up your map, it recommends that you could search for a party. If you come with a full group of members, being a different class you get and up to the maximum you can. 
 
Basically you do quest and it gives you a flat amount of experience to your main class, which is yellow bar. Now the reason why some people hold on their EXP cards when they're playing a game requesting, because they're playing a Grinermemo and you know they need to do quest from one side to the other. So they want to do the regular leveling. It really doesn’t matter because after a while EXP cards cannot be compared with the regular monsters and killing very well. So in this situation your EXP cards are useless as what I said. 
 
For the above information about experience card in tree of savior, it is only for every player reference, and I would like to share more useful information with you in the future. If you don’t have enough time and energy to level up, I recommend you to choose a reliable site which is Mmogah for help, they would like to supply professional tos power leveling service and also you can buy tos gold (tos gold kaufen). Wish you have a good time in TOS playing.
 
 

Clash Royale: Push Past 2100 With Early Game Cards

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Are you looking to get into Royal Arena or even higher with easy found, early game cards? Are you sick and tired of the crazy Royal Giant and Double Prince PEKKA decks that are hard to acquire and use?

Then do I have the deck for you! It implements basic, Clash Royale skills that you learn from Day 1, and is stupendous at defending high elixir pushes with low elixir costs. Our friend DynamicAero pushed with this deck from 1600 after a huge losing slump, all the way to 2126. Using this deck, he has only lost twice and drew 3 times.

My Deck
Ignore the Musketeer, it’s 4 elixir now.

Card Analysis

Hog Rider (Level 5+): The Hog Rider is one of your main pushes. Combined with the Musketeer, a Zap Spell, or even your Valkyrie, the Hog Rider is a force to be reckoned with. You can use the Hog Rider after defending and countering your opponent's pushes. This is when the Hog Rider shines. If you defend with Barbarians, Musketeer or Valkyrie, placing your Hog Rider to counter push is a great strategy that will take hundreds of damage from their towers when played right. 

Musketeer (Level 5+): The Musketeer is one of the most powerful cards in the game. If left unchecked, the Musketeer can deal 700 damage to a tower, and when paired with some of the other cards in your deck, can leave their tower dead or close. The Musketeer is also your main use of Anti-Air damage. It is extremely powerful against Baby Dragons, Balloons, and even Lava Hounds, and once your opponent wastes Elixir on a failed push, you can counter with strong backup in the Musketeer. 

Valkyrie (Level 5+): The Valkyrie is a great splash attacker that is also one of two tanks that you have in the deck. It counters most of the obvious counters to this deck, such as Wizard, Barbarians, Spawner decks and is also vital in stopping the Tank + Splash pushes that many people run. When paired with the Hog Rider, Musketeer or even all by herself, the Valkyrie is a force to be reckoned with that deals lots of damage with each swing. 

Cannon (Level 8+): The Cannon is one of the most underrated defenses in the game. It is cheap, and does melee damage, meaning it tears into tanks such as the Giant Skeleton. It is also a great unit for dragging Defense targeting troops such as the Balloon or the Hog Rider into the middle, where they will be torn apart by both Arena Towers. It is also a great cycle card, especially if you need a card to play in the stalemate sections of the game. 

Barbarians (Level 8+): The Barbarians are another great tanky troop that most people don't view as a tank. Together, they deal almost 400 damage every second, and have a combined hitpoint total of over 2300. No other card in the game has that combination of damage and hitpoints, and at such a low cost. The Barbarians defend well against many of the large threats in the game: Prince, Hog Combos, Sparky, Wizard, Giant, PEKKA, 3 Musketeers and so many others. They form one of the strongest combinations in this deck, which explodes in Overtime: Hog + Barbarians + Valkyrie + Musketeer. And they are the best answer to Inferno Tower, especially if you have a Hog Rider or a Valkyrie in their midst. 

Zap (Level 8+): For the simple cost of 2 Elixir, you can take out most low health troops, spawners, Minion Horde (requires the use of the tower, but no added Elixir Cost) and stun the tower and troops in its damage radius. This is so important for Hog Pushes, as well as allowing your troops to get closer to any troops nearby or to get to the tower. 

Fireball (Level 5+): The Fireball is one of the most vital cards in the game for dealing with high hit point troops, as well as quickly eliminating or damaging many threats. You can gain 1 Elixir by using this card on an Elixir Collector, and can easily remove the backup for most Tank pushes. The Fireball is also great as direct damage in Overtime, because of the Crowd Control capabilities of this deck, so the Fireball can be used as damage on the tower if your opponent is defending well. 

Spear Goblins (Level 8+): These guys can be switched out for most low cost units, such as Goblins, Skeletons and even the Miner. But I love Spear Goblins because of their "Value Package". If you can distract the tower with a Valkyrie, Hog Rider or even a Musketeer, you can wipe out half of the tower with just 2 Elixir Spear Goblins. When utilized correctly, they will go well with any combination, and have excellent value to draw card into the middle of your side. 

Great Combinations: 

Hog Rider + Valkyrie/Musketeer/Spear Goblins + Zap/Fireball: This combination is most probably your go-to push strategy. You might not always have every component of this push, but if you can get a ball rolling on defense, you can certainly deal huge damage in Overtime. 

Valkyrie + Musketeer: Possibly one of the oldest strategies that we all have used since our Arena 1 days, this push deals large damage to a tower, and when you throw a Zap into the mix, you can stun any defending troops. I really like to use this combo after a large Elixir push by the opponent, because he most probably does not have the Elixir to defend his tower, and even if he does, the Valkyrie can tank and deal damage while the Musketeer pounds the tower. 

Hog Rider + Barbarians: This has been one of my most favorite pushes of all time, mainly due to its damage output, which is at around 700 per second from these troops. The Barbarians are used to defend, which leads to saving up Elixir for the Hog Rider to be placed in the midst of the Barbarians, and push them forward. This is very similar to the Giant + Hog pushes, but we don't want to use the Giant in this deck because we are focusing on defense and counterpushing, rather than building up a push from the beginning. 

Spear Goblins + Hog Rider/Valkyrie/Musketeer/Barbarians: The reason that I like to use Spear Goblins in this deck is because of their ability to work with any push, and can even deal 200 damage if used on their own. When coupled with a troop that is tanking for the Spear Goblins, they can deal hundreds of damage without being touched. And the same works vice versa. If my Spear Goblins are targeted by the tower, then they can still get off 200 damage, and the troop that they are with can do even more than their predicted damage alone.

Common Strategies and How to Counter:

1. Royal Giant/Giant/Golem + Splash/Melee: First and foremost, place a Cannon in the center to distract the Tank. Then, if his support is close enough to him, place a Valkyrie to clear out the support, which leaves the Tank open to get shredded. If the support is not close to him at all, wait for them to lock onto the Cannon and then place Barbarians, which will tear through all the offensive troops. Most likely, this push is costing your opponent 10 to 12 Elixir. If you have enough Elixir left over after countering, you could go on a push with whatever available troop you have, which is great because his defense will get overrun. 

2. PEKKA + Splash/Melee: Once his PEKKA reaches the bridge, he will start placing down support for said PEKKA. Most likely, this will be a Wizard, an Ice Wizard, a Musketeer or a Bomber. By this point you should have close to 10 Elixir. If your Elixir starts to max out before any support for the PEKKA has been dropped, you can place a NON VITAL TROOP in the other lane in order to either force him to defend the tower or get some easy damage off. Once his PEKKA reaches the bridge, and support is dropped, place Spear Goblins in the middle to draw the PEKKA. If the Wizard or Bomber shred the Spear Goblins, put down a Valkyrie for the support FIRST, and then place down Barbarians next to the PEKKA. If you want, Fireball/Zap the support if they survive, so that your Barbarians don't die. 

3. Golem/Giant/Royal Giant + 3 Musketeers: The basic idea is the same as Counter #1 above, but you can simply Fireball + Zap the 3 Musketeers to give you a 3 Elixir lead going forward, as well as having enough Elixir for the counter push after you deal with the unsupported Tank. The Cannon is optional in this situation, but really unecessary, since you should already be planning your counter to this strategy before his troops get to the bridge. 

4. Hog + Goblins/Spear Goblins/Skeletons/Fire Spirits (+ Zap/Freeze/Fireball): If the Hog Rider has troops behind him that won't deal massive damage, then you can simply place the Cannon and let your towers/Spear Goblins take care of the Hog. If the Hog has Goblins or Skeletons behind him, then you can place your Valkyrie/Barbarians just ahead of the tower, allowing you to not only shred the whole push, but you can also get ready for a counter push. If he Freezes or Zaps, the less Elixir he has to counter what you are coming with. 

5. Spawners (Goblin Hut/Barbarian Hut/Tombstone/Furnace: Most likely their buildings are going to be close to their tower on either side and pretty far back. If you can aim well enough, place a Fireball that will target both buildings, so that you get damage on both. It is really pretty easy to counter most of the huts, since you have a very tanky Valkyrie that can take damage, as well as having a Musketeer and Spear Goblins to back it up. The main strategy to defeating these guys is to let their troops build up, not too much, but let it build up and then quickly Zap and Fireball all of their troops. After that, you can place your Valkyrie and prepare for a push. 

Did this deck work for you or do you have any comments on whether it works or not? Let me know!
 
Thanks DynamicAero for sharing us this detailed and informative guide. This deck guide first appeared on Clash Royale Forum.

 

World of Warcraft (Including 4 Expansion Packs) Is 75% Off at Amazon

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As part of the summer game sales, World of Warcraft's base game (digital version) is now 75% off on Amazon, which means it's available for $5 USD. It includes 4 expansion packs: The Burnings Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria. You'll need to purchase Warlords of Draenor and Legion expansions if you want to play the latest game content.
 
When I saw this deal, I thought of the World of Warcraft Ultimate Movie Edition which still remained on Blizzard's consideration list. Blizzard planned to give WoW Ultimate Movie Edition for free to Warcraft film goers but never nailed that down.

Clash Royale Best Arena 4 Deck: The Witch Deck Got Me to Arena 4 in Just an Hour

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What card did you get from the first Magical Chest in Clash Royale? If it's Witch or you've already unlocked Witch, you got to give this solid Witch deck a shot! This deck is created by Pencil and made him not lose a match in 10 games. He used this deck from Arena 3 and got to Arena 4 in just an hour and he almost got all the wins in Arena 4! The deck is quite budget with only one epic card (Witch) and 3 Rares and 4 Commons.

Battle deck:

Cards

Giant ( Ideal level – 3+)
The rock of the Deck. The Giant has an incredible amount of health, and it can do a lot of damage if left unnoticed. Though quite slow, it makes up for it with raw health. Paired with a Witch/Musketeer, it can quickly take down a tower with just those combos. It can also be used as a defensive card. Last few seconds in the game, and your enemy has a huge push coming down to your tower? A Giant can help you secure the victory.

Musketeer ( Ideal level – 3+ )
An incredible damage-dealer. It can target both air and ground Troops. It’s my go-to card whenever the enemy sends a Balloon, Baby Dragon, etc. The damage that can be received from a Musketeer is not to be underestimated. Pair the Musketeer with a tank, and you’ll have a great push coming.

Goblin Hut ( Ideal level – 3+ )
A building that perfectly compliments this Deck. Spawning a Spear Goblins every second, these Goblins can do a lot of chip damage. If you have a huge push going, hopefully you have the Goblin Hut running. As the push is going on, Spear Goblins will be spawned to quickly compliment and support your push. It can quickly overwhelm your enemy.

Witch ( Ideal level – 1+ )
The main card of this Deck. It spawns Skeletons every 7.5 seconds. It also does area damage. It can target both ground and air Troops, perfect for taking out the Minion Horde and barbarians. The Skeletons it spawns also increase in level with the Witch. The Skeletons can deal tons of damage. If you have a Giant, Witch push going on, your enemy will have a hard time countering it.

Spear Goblins ( Ideal level – 6+ )
An useful card used in almost every Deck I see. It can be utilized for some quick chip damage or luring. It can target both air and ground Troops, making it a very versatile card. Having a 2 elixir cost, this card can lure many heavy Troops ( P.E.K.K.As, Giant Skeletons, etc. )

Knight ( Ideal level – 6+ )
The second tank of this Deck. It’s used for defense mostly. I use it to counter princes and Giant Skeletons. It can also be used in a push. Pair it up with a Musketeer, and 1000’s of damage can be done if left unnoticed. It can counter almost every ground troop, making it a very strong and versatile card.

Cannon ( Ideal level – 6+ )
A building I added to this Deck, mainly for dealing with Hog Riders, Giants, and other tanks. It can also lure Balloons and other air Troops, if you don’t have any air attacking Troops in your hand. A very quick defensive building, it can quickly take out Troops with help from others.

Arrows ( Ideal level – 6+ )
We got to have at least one spell. I chose arrows over the rocket and Fireball, purely for the reason that the others cause quite a bit of elixir. It can quickly deal with skeleton armies, Minion Hordes, Spear Goblins, Goblin Barrels, you name it. It can also be used to take out a weakened tower.

General Game Plan

Early to Mid Game: During this period of time, I usually try to go for chip damage and such. I only go offensive when I’m confident. Do not attack if you know your enemy can perfectly counter and attack you. Instead, try to counter-attack your enemy. A Witch and a Musketeer can quickly destroy a push, and put a Giant in front and you got yourself a good push. You should always have a Goblin Hut down. You have to be careful with elixir, as the main cards in this Deck cost quite a few. By the end of mid-game, you would have hopefully done half-full damage to their tower.

Late Game ( X2 Elixir ): With double elixir, you can quickly send a strong push out. During this period of time, I change my gameplan and go offensive. I start with a Giant at the back, following it up with the support Troops ( Witch, Musketeer, Spear Goblins ). Make sure you always have a hut down. Make sure to hover arrows over your enemy’s side, as you don’t want the support Troops to be distracted. You want them to help the Giant take down the tower. Make sure to utilize the knight and cannon as well. They are amazing cards on defense.

The Deck’s Main Pushes

Giant/Witch/Musk/Spear Gob: The holy push. This push is so strong, that it almost guarantees me a tower every time I use it. It’s quite an expensive push though, so I recommend doing this in double elixir. Make sure you start from the back with a Giant, following up with support Troops. Make sure you still have enough elixir to defend. You don’t want to trade towers. The Giant will soak up the damage and deal damage, Witch will kill any groups of enemies, while the Musketeer does damage to the tower, and the Spear Goblins help kill groups or deal damage.

Giant/Witch: A push still worthy enough to take down a tower. If your enemy can’t defend against this, you’ll be able to do some amazing damage, or even better, take down the tower. Same deal with the first push, Giant soaks the damage, while the Witch spawns Skeletons to deal with armies and attack the tower.

Giant/Musk: A push also still worthy enough to take down a tower. The cheaper option for a Giant push. I only use this push when desperate, as there’s no defense against groups of enemies. You want to make sure you hover Arrows at the front of the enemy tower.

Knight/Witch: A push that can do some huge damage to an enemy tower. You want to use this only when you don’t have enough elixir for a Giant. The knight is not as tanky, but it still can soak some damage. It can be lured as the knight attacks everything, so you want to be careful using this.

Matchups

X-Bow/Mortar Decks: I hope you do not find any mortar Decks down in Arena 4, but to deal with this, simply place a Giant and some support to take it out. Use a Knight if a Giant is not available. You might have a counter-push if your Troops can quickly take down the X-Bow/Mortar.

Spawner Decks: If they place down the barbarian hut, immediately go for a Giant/Witch push at the other lane, they will have very little elixir to defend, so the push will do major to full damage. Make sure you have cannon placed to defend against the barbarians and Spear Goblins. Occasional Troops will be also needed to help defend against the huts.

Decks that have tanks: A cannon has to be placed, to lure the tank away from the support Troops. Deal with the support Troops with a knight or some Spear Goblins, and then deal with the tank. Do not ignore the tank, make sure you deal with the support by the time the cannon expires due to the tank.

Defensive Decks: A Giant can soak the damage from the defenses, while the Witch/Musketeer can deal damage to the defense. You might have a good push by the time the defenses are dead.

Hog Rider/Freeze: Before the Hog gets to the tower, deal with it with a Cannon. If they Freeze it, place a Knight or Spear Goblins immediately as you want to prevent as much damage as possible.

Individual Cards To Deal With:

Valkyrie: It can quickly destroy your push by killing the Musketeer and the Witch. Make sure you bait your enemy into using the Valkyrie, then go the push when you know they don’t have it in their hand.

Prince: A Witch can deal with a price, although he’ll do some damage to the tower if the Witch is placed wrongly. Spear Goblins and the Knight can also be used to deal with the Prince.

Hopefully you guys found this Deck useful. Thanks for reading! Don’t forget to share this Deck with your friends If you like it guys! You rock!

This deck guide first appeared on clashroyalearena.

What Is the Best Way to Make Credits in Overwatch

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Loot Boxes are one of the biggest parts in Overwatch, which can provide you with a various of specific items. OverwatchCredits are the in-game currency, and they can only be obtained through Loot Boxes.
Loot Boxes should be familiar to most players, which are gained through game progression. Simply play the game and go through the progression system, you’ll find yourself earning loot boxes with cosmetic items for the game's characters. These items are for you to gather and collect for each hero, they include spray paint logos, skins, emotes, victory poses, and voice lines, which will be dropped from Loot Boxes randomly, but if you want to pick any one, you need to use credits to buy it.
Today we will share the useful information about how tomake Overwatch credits fast.
 
1. You can collect Loot Boxes by earning XP through completing tasks or earning medals.
By playing Overwatch, you will gradually level up through the game’s XP system, and earn more XP based on how well you perform in each match. When you reach each new level in the ranking system, you will get a loot box that holds four items.
The possible items that you can acquire are ranked at four different levels that Blizzard fans will recognize. They include: Common, Rare, Epic, and Legendary items.
The White ones are Common item and are worth 50 coins;
The Blue ones are Rare item and are worth 100 coins;
The Purple ones are Epic item and are worth 150 coins;
The Gold ones are Legendary item and are worth 500 coins.
While you may not get a top tier item every time, but each loot box is guaranteed to come with one Rare or better item at least. If you are lucky enough to get credits in the Loot Boxes, which is good for you!
You can buy Loot Boxes with real money, however, that does not guarantee the Loot Boxes will contain credits.
 

2.You can get credits through duplicates.
Overwatch is randomly rewarded you with new items, so you can get duplicates sometimes.  Luckily, these duplicates are turned into Overwatch Credits. Rarer items will give more credits than Common ones, so what do you do with these Overwatch credits?  Well, you can use them to buy anything you want assuming you have enough ones.
There are eight different things that can fill four slots: skins, emotes, victory poses, voice lines, spray paint logos, highlight reels, player icons, and credits. Unlike others, credits aren’t a cosmetic item, but they can be used to buy cosmetic items. Cosmetic items will show up in your loot boxes when they are dropped randomly.
 
3. You can customize your heroes, view items you’ve unlocked, and spend credits to unlock new items in the Hero Gallery.
To make sure you can get the outfit, it is better to buy it directly. Head over to the main menu and select Hero Gallery. Once you're here, select the hero you want to customize, and then see all the skins, emotes, victory poses, voice lines, sprays, and how much they cost. You can equip an item to use from your collection, or click the "Unlock" button to spend credits.
Each item has a specific value attached to it by unlocking. Some item is relatively easy to get - 75 credits, but some item: Ultra-rare Legendary skin cost an astronomical - 1000 credits.

Overwatch: Excellent Wallpaper for Mercy, Genji and Pharah


F2P Action RPG Nonstop Knight Now Available On iOS and Android

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Flaregames, Germany-based game developer and publisher, announced that their latest f2p mobile game Nonstop Knight hits the App Store and Google Play today with a clear message – it’s time to introduce action RPGs to a mass audience.



Nonstop Knight is a mobile action RPG that removes the stressful, sometimes tedious aspects deterring more casual audiences from the genre. Instead, the game takes the load off, leaving only the big decisions up to the player, such as unleashing special moves, evolving the character’s weapons and gear and unlocking items that enhance performance in a fight. The game’s playable character even continues to advance when a player has shut down his device, taking on the task of amassing coins while that person is having a break.


The action centres around the eternal journey of a knight who in each moment is faced with hordes of fiendish enemies. Players support their knight with the use of just one thumb, selecting special moves and power-ups via an instantly understandable user interface designed for simple, on-the-go play. As the objective is to fight through a wave of enemy-infested levels, players will have an infinite adventure unfolding in their pockets. Best of all – players can relax and dictate the pace at which they tackle it.





 

Light: Fellowship of Loux Pre-Registration Event Begins

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Com2uS, the acclaimed mobile games developer and publisher, announced the pre-registration event to prepare for their upcoming strategy RPG Light: Fellowship of Loux, developed by Polygon Gameson.
 

In Light: Fellowship of Loux, there are over 100 heroes with 5 classes for players to recruit, and a rune system with 15 different effects. Players can build a team with five heroes, and each Hero possesses unique characteristics, skills and special effects. Combining with power-up runes, players will be able to come up with different strategies according to different formations. There are five stages for each hero to awaken, and each stage can unlock a new talent.



Players can go their official page to participate in the pre-registration before the global release and 6 Hero Scrolls, Gems, Eggies, and other game items required in the beginning will be given as a reward to all participants.


 

LawBreakers's First Public Alpha Slated for Mid-June

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Nexon America and Boss Key Productions announced that LawBreakers' first public Alpha test is scheduled to begin in mid-June. Specific dates and more information about the alpha roadmap will be revealed by Cliff Bleszinski at PC Gamer’s “PC Gaming Show, which will be streamed live on Twitch Monday, June 13 at 11:30 a.m. PDT / 6:30 p.m. GMT.


Selected Twitch streamers will be streaming the action-packed Overcharge mode played on LawBreakers’ first map, Grandview.
LawBreakers promises a bloodbath of role-based vertical team conflict, creating endless mastery and competition across an alternate American landscape. Players will choose whether to kill to uphold the “Law,” or go out for blood as a “Breaker,” as they take part in the combat raging across iconic locations including the boiling oceans off the Santa Monica coastline, a gravity-ravaged Grand Canyon and beyond.
Interested players can still sign up on the official website for the upcoming alpha test.



 

Overwatch Hero Guide: Hanzo

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Hanzo - "With every death comes honor. With honor, redemption."
  • Name: Hanzo Shimada
  • Age: 38
  • Occupation: Mercenary/Assassin
  • Base of Operations: Hanamura, Japan (formerly)
  • Role: Defense
  • Class: Medium-range Sniper

Hanzo is the only other hero of Overwatch in the sniper class alongside Widowmaker, and with that fact comes a similar playstyle with several distinct differences. For one, Hanzo is the only character sporting a bow, and while Widowmaker is best at long-range with her scoped rifle, Hanzo performs at his best at a medium range. Below we will look at Hanzo's strengths and weaknesses, as well as when it is best to play him and his abilities.

Strengths​
  • Hanzo has the potential for high single-shot damage at medium and close range.
  • In good hands Dragonstrike can either zone enemies away for Hanzo's team to flank, or get several kills all its own.
  • Scatter Arrow has a "flanking without flanking" potential of hitting enemies behind cover like Reinhardt's barrier, objects, or hiding around corners.
  • Sonic Arrow is like a mini, localized Widowmaker ultimate that can be used frequently, providing valuable information to yourself and your team
  • Unlike Widowmaker, Hanzo is truly viable on both attack and defense.

Weaknesses
  • Hanzo is not as effective at the longer-ranged sniping distances. Without the capability of zooming in and the fact that arrows start to drop off at a certain distance makes landing shots at long range that much more difficult.
     
  • Landing shots reliably requires practice. Knowing how far your arrows fly at each charge level, knowing the time it will take for your arrow to fly to its destination, and other factors are things that a player needs to train himself in or suffer from unreliably damage output.
     
  • Also unlike Widowmaker, Hanzo has no mine to warn of incoming enemies, or grapple to quickly get away. It is a lot easier to get caught with no escape as Hanzo, and learning to position yourself in a consistently safe way can prove to be difficult.

When to Play Hanzo

The benefit to Hanzo is that he, overall, provides much more of a presence to his team than a Widowmaker would, especially on the attack side. That is counterbalanced by the fact that Hanzo has, as generally regarded by the community, a higher than average skill cap. Don't let that dissuade you from taking the time to make yourself comfortable with his playstyle if you aren't naturally adept at landing shots with his bow. (However, I do recommend that if you can not reliably land your shots, that you should spend time practicing before making him a regular part of your hero rotation. Though he is viable on the attack side, the front lines is still not the place for our other hero in the sniper role.

He is an excellent pick on the attacking side especially when there are stationary foes like Bastion and Torbjorns turrets to deal with. Your ultimate is also an effective tool for zoning enemies away from the desired objective, or for killing the defenders outright. You should not play Hanzo on the attack side if you have too many heroes unable to stay on the front line as is, as waiting behind to snipe defenders does not help push forward effectively enough. He is great on the defending side also, as Sonic Arrow provides a great defensive utility, and Hanzo's ultimate is an excellent defensive attack as on many maps attackers need to go through narrow chokepoints, and these spots are vulnerable to your ultimate ability.

On the best of three point capture maps Hanzo is still viable (at least, more viable than Widowmaker is on these maps). As Hanzo's strength does not decay too much at closer ranges, so he is more able to stand on a point and contest or defend it.

Abilities

Wall Climb:
Wall climb is a fairly useful passive movement ability, and it only requires the player to jump at the wall where climbing is desired, and Hanzo will dart his way up. This is not nearly as much mobility as Widowmaker and does next to nothing in ways of escape, but you can find many a shortcut, ways to flank the enemy, and other sniping nests. Wall Climb does not really have an impact in the heat of battle, but it is a useful tool to make sure you have a grasp on to use Hanzo to his full effectiveness.

Storm Bow: This is everything that Hanzo is made of. Him and his bow make their way around the battlefield, piercing his enemies gracefully as he goes. At least that's the whole idea of the thing. In practice, there is a lot to master when it comes to this bow. Having in your muscle memory how far arrows travel at different charge times, how long it takes for the arrow to fly from point A to point B at different charge times, when exactly the arrow would start to drop off, and so on. I could make charts with all the numbers, talk about exactly how many yards away you should be, but in reality, all it takes is practice for your coordination and memory, and you'll find yourself landing shots without thinking about them.

It is worth noting that Hanzo can hold his charge indefinitely, and has movement capability while holding a charge. His movement speed is significantly reduced, so do not rely on holding the charge if you need to get away quickly. The alternate fire (default RMB) will cancel your charged shot without firing it. To give you some numbers, just clicking the fire (LMB) without holding it at all for any charge will do 29 damage if striking its target, while a fully charged shot does 125 damage. (With the usual double damage for critical hits). Other than that, using the bow is fairly straightforward. Wait for your target, and fire. It is definitely not easy to maintain landed shots without practice with his bow, but Hanzo is well worth the time invested in learning him. He is a great addition to a team.

Sonic Arrow (LSHIFT): This ability is an important one to use as often as possible. All of Hanzo's abilities replace the next arrow he is going to fire, and this one fires an AoE reveal of enemies through walls, and those obstructed from view. It is essentially a mini-Widowmaker-ultimate over a localized area. It does do damage also, if you happen to hit a hero with it, but that does not ever need to be the goal of firing off a Sonic Arrow

There are a few ways that Sonic Arrow excels. One is in choke points near your team. It allows precious seconds of preparedness, the ability to prefire, send arrows, rockets, grenades, etc. down the unsuspecting team's way. And any other path that can be used for flanking, or if you have seen a sniper on the other team, you can shoot it up by their last known sniper nest to see if they are still there, and if they are, you will be aware of when they are popping out to make their next shot, giving you the advantage. Hiding nooks and crannies that house healthpacks, or just provide the enemy cover while planning an attack is good to fire on so you are aware.

Long story short with Sonic Arrow is that you should always be using it. There is no such thing as useless information. Even if you shoot it and reveal no enemies, it buys your team time to know they are secure from the revealed location.

Scatter Arrow (E): This ability replaces Hanzo's arrow with one that will, on impact, split into 5 arrows that bounce off of walls or objects up to three times before stopping, giving the opportunity for hitting multiple targets, hitting targets at an unknown location, or more easily defending a point. The 5 arrows, once scattering, will deal 75 damage each, so there is a potential for high damage output from this ability.

This ability, along with much of Hanzo's kit, requires practice to be able to predict how arrows will bounce, and what direction they will scatter once the first arrow hits. The first scatter, before the arrows bounce, travel in the direction the initial arrow was headed, so one of the highest damage ways of using Scatter Arrow is at an enemy's feet, and the arrows will bounce up and one-shot (in most cases) your foe. This, of course, also requires practice. That is one usage of this ability, and should be your reflex to having someone charge you at close range. Switch to Scatter Arrow and fire at their feet. Be sure not to hit the hero themself, or you will not do as much damage as you could have, and potentially give them the chance to counter and kill you.

The second usage of Scatter Arrow is basically spamming it. Throwing it into corners, through doorways, behind Reinhardt's Barrier, hitting ceilings with it and having it rain on your enemies, and so on. The possibilities are endless, and it should basically be used as often as possible to maximize the damage you are putting out.

Dragonstrike (Q): Hanzo's ultimate ability does some of the highest damage in the game. Any enemy that is in its path will take between 150-200 points of damage for every second they are inside. This means tanks can last about a second to two before needing a way out, but almost certain death for anyone not already out of the way. The dragons come after Hanzo fires an arrow, and will travel in the direction of that arrow before they reach the end of the map, so there is potential for big plays with this ability.

You can not really hide the fact that you are using your ultimate as Hanzo, and the delay from announcing it to actually firing it gives plenty of warning to your enemies, so timing and positioning of it is important, and (as is the theme with Hanzo), requires practice. Enemies that are not as mobile, or who did not catch the warning in time will still have little to no chance of survival however, and will help your team advance. 

As most of the ultimates go in Overwatch, Hanzo's can have his effectiveness greatly increased by using it with other heroes' ultimates. Especially those of Zarya's and Mei's, rendering the enemy team immobile and unable to escape the swirling dragons headed their way.

If your enemies are otherwise incapacitated or trapped, such as in a corner, against a wall, or in a fight they can only run away from in one direction, it will be easier to secure kills with your ultimate, but understand that it is important you do not wait all game for the "perfect" Dragonstrike, as they are rare and hard to come by. Even if you do not secure kills with it, you force action from the enemy team, and they have to respond to it, giving your team a positional advantage as your dragons pave a way for you.

Though the audio cue will give it away, sometimes if you can hide the visual cues better, you will have more success surprising the enemy team. This is another good case for Sonic Arrow, as it allows you to time and place your ultimate with much more ease and precision.


 

Ubisoft Revealed E3 2016 Teaser Trailer That Highlights Part of Its E3 Lineup

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Ubisoft is going to host its annual pre-E3 conference later this month in Los Angeles. The company has just released a teaser trailer highlighting some of their major titles at E3 2016. The teaser trailer features The Division, For Honor, Ghost Recon Wildlands, South Park and VR title Eagle Flight.
 
The Eagle Flight is a 3v3 competitive flying game exclusively for VR devices. In addition to the ability to soar over the skies of Paris as an eagle, you can battle enemies in multiplayer mode.



Above is just a part of what Ubisoft has in store for E3 2016. They will announce new games, and one of which is Watch Dogs 2.
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