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Atlas Reactor Guide: 11 Tips to Help Beginners to Master the Game Fast

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Here are 11 gameplay tips from the Atlas Reactor development team, giving players the tools and knowledge they need to outsmart and outgun the competition. As Atlas Reactor requires players to think steps ahead of the competition in high-risk, high-stakes battles, all players both seasoned and new should take the time to heed these pro tips and get one step ahead of the game.

1.  Dashes are incredibly useful. Use them to dodge Dash phase and Blast phase attacks, or even save allies by dashing into the path of a shot meant for them!

2. Sometimes the best move is standing still. Traps laid down during the Prep phase can punish players that Dash or Move.

3. Knockbacks and Pulls are very powerful when used in conjunction with Traps. These displacement effects always happen at the end of the Blast phase.

4. Being next to a wall will reduce damage taken from that direction by 50%, unless the attacker is also adjacent to you.

5. You can "chase" a player by right-clicking on an opponent (or Ally!). When you chase an opponent you will try to move where they move to. Chasers will move at the end of the Move phase.

6. If you think an enemy is going to chase you, make sure to run through some ally traps; you won't take damage, but your enemy will!

7. Free Action abilities do not count towards the usual limit of 1 ability per turn; if you don't use an ability, you can sprint (double movement), which can help get you back to the fight or out of a bad situation.

8. When choosing where to move, you can right-click more than once to set waypoints, which are great for moving around traps or through powerups on the way to your destination.

9. There are light indicators at the base of powerups that will tell you when they will spawn. Landing on one when all 3 light indicators are lit up means you will automatically get that powerup next round.

10. You can see powerups even in the fog of war. If you see one disappear you know an enemy is around that area.

11. During Decision Mode, mousing over an enemy will display the cooldowns of his abilities, letting you know if s/he can dash or not. Mousing over allies shows the abilities they are targeting this turn. Holding Alt will display all of this information at once. If you Alt + Click, you will ping the map.

Medieval Fantasy MMORPG Gloria Victis Will Be Available on Steam Next Week

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Gloria Victis is a realistic medieval sandbox MMORPG for midcore and hardcore players. It has the complexity and freedom most sandbox MMOs have: non-targeted combat, open world PvP, siege, deep crafting, housing, and naval combat, etc. The game will start Steam Early Access next week on June 8. There are many similar games that are in development but Gloria Victis is the one you can play soon through Steam.
 

The game has no class and you can choose what weapon you like and what type of armors suit you best. You can join a guild and fight for its banner, control the siege weapon with your allies, build and develop your territories, and craft shining gear to win more battles.   





Escape from Tarkov Alpha Date Announced, New Trailer Shows 28 Min Gameplay

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Battlestate Games announced today that its FPS/MMO Escape from Tarkov will kick off the closed alpha test on August 4th. If you have signed up for the Alpha, you should keep an eye on their inboxes for the test invitation. Along with the news of the upcoming Closed Alpha, Battlestate Games has also delivered a 28-minute-long gameplay video, showcasing battlegrounds, weapons and combat.



The developer said they will reveal several new game features between now and the Alpha test. "The most important point of the early testing is the solid base that will be added to the game in the coming days and will make it to the Alpha - and, ultimately, serve as a steady foundation to Escape from Tarkov.
Opening access to whatever we have now, "as is", in our opinion, does not serve any purpose. Alpha testing should not only polish the project and add content, but thoroughly balance and flesh out the details of game mechanics." Battlestate Games wrote on the alpha date announcement post.


Escape from Tarkov is a hardcore story-driven MMO featuring elements of FPS and RPG. The events take place in the Russian city of Tarkov, which has been sealed of by roadblocks and sunk into the chaos of local warfare between private military companies. Escape from Tarkov's Hazardous Environment Combat Simulator employs a number of custom system modules to create incredibly immersive gameplay and make players feel the reality of what is happening in the game.

Warcraft Movie: Stormwind Keep Tour With Robert, the Actor of Orgrim Doomhammer

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The Warcraft movie has already hit big screens in some countries, and the official global release is set on June 10. Recently, WOWHead released a behind-the-scenes video with Rob Kazinsky, the actor of Orgrim Doomhammer. He tours to the Stormwind Keep movie set. Let’s take a look and catch that Orc in the Stormwind Keep!



We're also holding a giveaway for Maybang movie merchandise in which we offer free exclusive items for US gamers! 



Mobile RPG VALHAIT RISING Is Recruiting Testers for Upcoming Closed Beta

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Bandai Namco announced its RPG mobile game VALHAIT RISING is coming to iOS and Android in July in Japan. Before the release of the game, a closed beta for Android version will be held June 10-17. 3000 testers are wanted! Players can only sign up for the test from the official website with Gmail account before June 7, 2016 (local Japan time).


VALHAIT RISING is a 2D dot style RPG game. Players can summon demons and other creatures to defeat the enemy team.  Sign-up for the test if you like it.  


 

Porn Site Naughty America Will Show Adult VR Demos at E3 2016

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It seems VR porn is becoming a thing as according to SimilarWeb's report, traffic to VR porn sites showed a 202% growth. Now, porn site Naughty America announced they will have a booth at the upcoming E3 and will show off adult VR demos there.

“Naughty America is excited to attend E3 Expo in LA June 14-16 to demo and showcase the latest in adult VR content. Naughty America has been on the forefront of technological advancements from HD to 4k and now VR adoption as the first major adult studio to produce VR content,” said the site. What can we expect? The company should have representatives “discuss the expanding role immersive mobile content plays in adult entertainment, how gamers utilize VR headsets for adult content and explain the technological horizon."



Naughty America made their own VR headset, a variation of Google cardboard headset, which it sells for $20.

Source: VG247

Would You Save US Presidential Nominee Donald Trump in Surgeon Simulator?

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Developed by Bossa Studios and launched in 2013, Surgeon Simulator is one of the most popular and beloved simulation games for all time. In this game, players are available to use all kinds of surgical tools to save patients. However due to the high difficulty of the game, surgeons usually become murders in hospital beds. 




Today, Surgeon Simulator releases a new add-on, bringing a new ‘Inside Donald Trump’ segment which lets you operate on the Republican Presidential nominee. For players who have already owned this game, they only have to pay $3 for Donald Trump’s expansion. As the surgeon, the goal is to ultimately ensure he lives, but that doesn’t mean you can’t slice away with a virtual scalpel and rip his heart out for the hell out it.





Clash Royale: Best Arena 3-4 Deck and Strategy for Beginners

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Hello Clash Royale fans. Are you sick of level 6-7 players in Arena 3? Then  I have a solid deck for you to beat them.
 
My Deck
 

Card Analysis

Giant (Level 4+) - One of the basic cards you can get when you start playing Clash Royale. It is an important part of early decks because there is no other card that can serve as your tank as you start playing. Having a strong offensive troop behind the Giant is the best way to use it against your opponent.

Spear Goblins (Level 1+) - They can be deployed instantly to the opponent’s Arena Tower to deal some damage if you don’t have a good set of first card in your deck. It is also a good card to counter Minions and Baby Dragon in early Arenas. Also, it can be used to deal with Prince.

Witch (Level 1+) - It a popular card at the lower arena levels. The witch spawns skeletons and does splash damage to both air and ground. A nice supporting troop behind Giant.

Baby Dragon (Level 1+) - The Baby Dragon is one of my favorite cards and is an important part of this deck as well.  It takes care of flying troops and also does good splash damage to ground troops.

Prince (Level 1+) - It usually the first tower killing troop new players get access to. Usually you should play the Prince when your opponent is low on elixir so that he can get to the enemy tower without being distracted.

Archers (Level 1+) - They are great at both air defence and backing up your Prince at attacking the tower.

Fireball (Level 1+) - This deck doesn’t use arrows, so a fireball is really needed then. 
 
Skeleton Army (Level 1+)– It is a strong card versus single targeting troops. It is composed of 20 Skeletons that can easily destroy troops and buildings if not countered by splash damaging troop or spells. They can be used defensively against tanks, and single targeting troops like Mini Pekka and Prince.
 
Battle Strategy

If you have a good card to start off with, then you can make first move. If you have a bad deck, you just wait because you need to go on for defense and then start your counter push. Giant + Witch is a great combination to begin with.
 
Match ups

1#Prince: Drop spear goblins/archers in the middle of two arena tower as soon as the prince crosses the river.
2#Minion Horde/Minions: almost the same as #1. Or you can drop a Witch behind your arena tower to quickly take them down.
3#Barbarians: Throw Fireball on them.
4#Skeleton Army: Place Baby Dragon on the top of them.
 
Thanks Godson for sharing a nice video on how to play this combo.

WildStar Is Still Coming to Steam and Will Be Released in "Next Couple Weeks"

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Carbine Studios employee has confirmed on WildStarforum that the game is expected to release on Steam in "the next couple weeks". The game was first scheduled to hit Steam in early June but got delayed.
 
The forum post reads 


We've been hard at work preparing WildStar for Steam, and are happy to share that we’re expecting to go live within the next couple weeks. We have some final tweaks and changes to make (mainly just behind-the-scenes prep work) to ensure it goes as smoothly as possible, and we’re nearly done.
 
In order to better support the launch on Steam, we're also making some enhancements that will result in greater account security for everyone. We expect these to go live next week, and while the vast majority of players won’t need to do anything to enjoy the increased account security, we'll have more info on how to take advantage of it if your account requires further action.
 
We’re excited to launch into the next exciting stage for WildStar, and appreciate your love and support in helping us ensure it’s a success.
  
Thanks!
Team WildStar

 
 

Strategy RPG Fantasy Squad Launches For App Store and Google Play on June 8

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Developed by Pstonic Games and published by MAKTB Inc, 2D strategy RPG Fantasy Squad: Begin of the Era will be officially released for Google Play and App Store on June 8. The game started pre-registration event on May 19, and now the registered players have already surpassed 100 ,000.  



With one and half a year development time, Fantasy Squad is a free-to-play god-theme RPG featuring more than 100 distinctive anime characters and strategy gameplay. Players have to build up a team with different characters and also sign a contract with a special old god who has powerful abilities and can turn the tide of a battle in an instant. There are different types of the gods, and players can choose and cultivate them by the need of the team. You can check out the gameplay video below. For information about the game, visit game's official site here.






Overwatch: Excellent Wallpaper for Hanzo, Reinhardt and Mei

Clash Royale: Poison Hog Rider Deck That Got Me to Legendary Arena

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I don't know if Hog Rider will be nerfed in the next update but right now, it's really the mainstream card in Clash Royale, nomatter in lower arena (arena 4) or arena 6 - 8. Today's Hog Rider deck is quite budget (only one epic card - Poison) if you are in Arena 6 and want to push to Arena 8.

Battle deck:
 
                       Ignore the 5 elixir Musketeer, it's 4 elixir now.

How to play this deck:

This Poison Hog deck is kinda like the Fireball Hog deck but thanks to the reduced movement speed effect that Poison brings, your Hog Rider may be able to hit the Arena Tower for one or two more times. The best scenario/combo is Valkyrie first and Hog Rider right behind. If place them right, Hog Rider will push Valkyrie and speed up her movement. Then Musketeer followes up and place the Poison in front of the Arena Tower and get your Zap ready. If your opponent plays buildings to distract Hog, then your Poison should be placed between the building and the Archer Tower. If your opponent uses Minion Horde or Barbarians to deal with Hog, Zap can easily get them down due to the effect of Poison. However, it's not easy to play such a full combo. Normally, you can play the set in the double elixir time or if you have 2 elixir collector on board. The less optimized combo is Valkyrie + Hog Rider + Poison or Hog Rider + Poison + Musketeer. However, if you know your opponent runs out of elixir, only Hog Rider + Poison + Zap can cause huge damages to the Archer Tower. The core strategy is to defense at the early game, placing down Elixir Collector to get elixir advantage and push forward when you get the combo.

Generally speaking, if the troops are unhealthy after the defense, don't push forward. Instead, place down Elixir Collector to get elixir advantage. To push forward or not depends on what deck your opponent uses. For example, if your opponent tends to use Cannon to deal with your Hog and you got a decent Valkyrie on board, pushing back with a Hog Rider without Poison won't have very good result. If your opponent uses Pekka + Prince deck, don't rush to push back. Instead, put Elixir Pump down and at the same time, use Poison to deal with their Elixir Collector. When you got big elixir advantage and your opponent plays his Pekka down, we choose to push in another lane and use the rest of the elixir to defend with the Pekka.
 

Monster Hunter Online Weapon Guide: How to Choose Weapons (Part 1)

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Hi guys, today I shall touch on one of the most frequently asked questions by new players when playing Monster Hunter Online, "Which weapon should I go for?"

One of the key features of Monster Hunter Online is the wide variety of weapons available for players to use for hunts. It is definitely possible for players to use all types of weapons. However, due to the high cost of crafting/upgrading weapons and the limited amount of ways to earn silvers and gold , it is rather difficult for new players to possess different types of end-game tier weapons in a short amount of time. I would strongly recommend new players to find a suitable type of weapon and get it to end-game tier before switching to other weapons. Below, I will touch on 5 of the 10 weapons and the rest on the next part.

1. Sword and Shield (SnS)


 
Pros : SnS is one of the two weapons that has the fastest attack speed (the other one being Dual Sword). SnS is able to disengage and engage the monsters perfectly which makes it able to strike the monsters when there is open opportunity and avoid the monsters' attack agilely. The shield is able to block monsters' incoming roar and wind pressure (with precise timing) preventing you entering knock back status which makes you vulnerable to monsters' attack. SnS works best with elemental attribute and status attribute since it can dish out many hits in a given amount of time as compared to other slow weapon. 
 
Cons : There is a need to craft many different types of elemental/status SnS (to counter corresponding monsters) which can pose a problem to new players. In addition, due to a nerf in SnS move set previously, SnS is unable to dish out constant damage to the monsters as compared to its Dual Sword counterpart. Great Sword, Lance and Gun Lance are also able to block like SnS does and can even block better than SnS. 
 
Conclusion : SnS users have seen a sharp decline in hunts. I would recommend new players who likes fast paced weapons to go for Dual Sword while players who likes weapons with blocking mechanism to go for Great Sword, Lance or Gun Lance. 
 
2. Dual Sword (DS)


 
Pros : DS has the fastest attack speed among all the weapons (fast in normal attacks and extremely fast in Demon Mode). DS has high mobility and is able to disengage and engage monsters well. In addition, DS evading strike (Space Bar only when Demon Gauge has been locked before otherwise Space Bar would be a normal tumble) has higher I-Frame compared to normal tumble which makes it able to dodge attacks when time perfectly (according to my personal experience). Works great with elemental/status attribute like SnS.
 
Cons : There is a need to craft many different types of elemental/status DS which may pose a problem to new players. Another setback DS has is that its move set has long animations which means that players are vulnerable to monsters attack during that period of time. Players have to be familiar with the monsters attack pattern and find the perfect opportunity to dish out combos otherwise they will be severely punished from the monsters' counterattacks.
 
Conclusion : DS suits players who prefers fast attack speed weapons and able to dish out different move sets. DS is more on a full offensive play style compared to the SnS.
 
3. Long Sword a.k.a Taichi (LS)


 
Pros : LS has relatively fast attack speed with good move sets to evade and strike at the same time. LS is much more easier in tackling monsters' tail compared to SnS and DS (short length). LS is a more versatile weapon whereby it is okay to go for elemental/status attribute LS or even raw damage LS. Also the relatively long attack range allows you to be able to have more room to react to monsters attack and dodge them accordingly. 
 
Cons: LS, in my opinion, is more like a jack of all trades, master of none weapon. For example, in terms of dealing elemental/status attribute, SnS and DS will definitely outshine LS. In terms of dealing raw damage output, Great Sword, Hammer, Bowgun, Bow, Gun Lance, Lance, can do better damage output. 
 
Conclusion : Despite LS being master of none, Tencent has always been buffing LS to be on par with other weapons in terms of damage output and implement better move sets combo for LS. In addition, LS is a easy weapon to master and suits new players excellently.
 
4. Great Sword (GS)


 
Pros : GS has one of the highest damage per hit (with full charge) among all weapons which can easily flinch monsters to disrupt their deadly attacks. In addition, GS can break monsters part easily due to the high damage dealt. GS has the ability to blocks certain attacks which allows players to focus more on counterattacks rather than spending time in dodging the attacks. Also, players only need to focus on high raw damage for GS which can be cost saving compared to other fast weapons such as SnS, DS, LS.
 
Cons : GS is a very slow weapon and the mobility of the users are very low. Thus, when facing fast monsters, players will face difficulties landing full charge attack (unable to move when charging) on monsters. Elemental/Status attribute does not work well in GS. High level of mastery and knowledge of monsters' attack pattern is required to use GS. In addition, since charge attacks deal the most damage output, other move sets are often not used which may become mundane for some who likes to dish out different types of move sets.
 
Conclusion : GS is recommended for players who likes high damage and are not afraid of the mundane skill sets. Also recommended for players who prefers offensive play styles.
 
5. Hammer


 
Pros : One of the key features of Hammer is that it is able to land monsters into KO status when focusing hits on monsters' head. It is extremely crucial against fast monsters as the monsters can be focused fired during KO status. Also, Hammer is able to charge attacks while walking (consume stamina) unlike GS. Hammer can break monsters' parts easily which can be effective against monsters such as Akura Vashimu. Raw damage Hammer is often used which means that it is cheaper to craft compared to SnS, DS, LS.
 
Cons : Hammer is unable to cut tails unlike the cut type weapons as they are classified as impact type weapons. Mobility of Hammer is relatively slow and some move sets have high animation which makes players vulnerable to monsters' attacks. Hammer's short range also means that players have to get very close to monsters in order to damage them which has higher chance of getting hit compared to longer range melee weapons.
 
Conclusion : Hammer is a great weapon to have in hunts as it can land monsters into KO status to create more free space to damage monsters. Also, breaking parts easily allows players to collect the materials more efficiently. Hammer is economically good for new players as players can focus on only upgrading a single high raw damage hammer rather than having to craft different types of hammers.
 
That's all for now! Stay tuned to Part 2 for the remaining weapons! Happy Hunting!

Most Destructive Symmetra Sentry Turret Placement in Overwatch

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Sentry turret is Symmetra ability in Overwatch, allowing her to setup death traps in various rooms, hallways, or other areas where the enemy may come across. 6 sentry turrets can easily kill a hero in a few seconds. Sentry Turret is only 1 HP, so the placement of Sentry Turret is very important.



Recently some players found a hidden Sentry Turret placement in Dorado. There is a gap between the bridge and the wall, and players can place the Sentry Turret in the gap. The Sentry Turrets can easily take down heroes both up and under the bridge, and most importantly they are hard to be targeted. This potential bug has been reported to Blizzard, but right now there is no word on whether and when Blizzard will fix it.

Gundam Frontline Commanders Is a Clash of Clans Meets Clash Royale

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Bandai Namco Online is making a new Gundam MMO for Chinese market called Gundam Frontline Commanders. The game is a strategy MMO with a Clash of Clans style PvE mode and a Clash Royale style PvP mode. Check out how it looks like. 
 
New players will start the game from PvE mode, where you have to gather resources and build your base. The gameplay of base building is inspired by Clash of Clans, and it involves gathering resources, planning the base layout, assigning workers to construct the buildings.

 
You have to design a base layout that's not easy for attacker to break in, and place defensive weapons around to protect your core buildings, just like Clash of Clans. The same goes for attacking enemy base, where you'll deploy your different types of Gundam robots to take down enemy walls, defensive cannons and towers, and the main buildings.
 

Unlike Clash of Clans, PvP is fought in real time on a 2-laned map. There are 1v1 and 3v3 PvP modes, each of which is tower defense style battle inspired by Clash Royale. 


The game will start closed beta 3 in China soon. Bandai Namco Online has no plan to release the game in west at the moment.


Clash Royale: Best Golem + Poison Deck and Strategy for Arena 6-8

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Hello Clash Royale fans. I just got the Golem and I think he has quite potential. And I tried Golem + Poison combo which brought 11 wins in a row for me. I’m going to share this amazing deck to you guys.

My Deck


Replacement


Witch – Wizard/ Ice Wizard
Goblin Hut – Cannon/ Bomb Tower
 
Card Analysis 


Golem (Level 2+) – It is key of this deck. He will serve as the main tank and attacker through the whole game. It only target buildings. Giving him a Witch and some available Spear Goblins will make you push through and reach the crown tower.

Witch (Level 2+) – Great behind Golem, not really good at all alone. She deals splash, which is one reason she is good behind a push. Also, her skeletons are quite helpful in a push.

Poison (Level 2+) – Use it specially against building cards that are present near any crown towers. It is perfect against a spawner deck, leaving them no choice but to accept the fact that their HPs are low or gone before reaching your tower.

Elixir Collector (Level 5+) - It can provide the needed elixir for your Golem to be visible in the game. Investing a lot of elixir will be needed to successfully play this deck. As early as the game starts, try to drop this building to help you out in collecting extra elixir.

Goblin Hut (Level 5+) - It can be used to apply small but constant pressure to a lane and/or reinforce a push.

Baby Dragon (Level 2+) it’s a versatile card. Good for push support since it is an air troop and most tanks are ground.

Goblins (Level 8+) – It is a versatile card. Mainly used for defense.

Skeleton Army (Level 2+) - Good for swarming, but also very easy to take out. Once they all lock on, the target will be gone quickly. Mainly used for defense.

Offense

            
Do make sure to prioritize defense first. Build your Elixir Collectors throughout this phase of the game.

In the beginning of the game, drop your Elixir Collector behind any of your crown towers as soon as your elixir hit 10 so that you have enough elixir to counter any move that your opponent will do. And when you have enough Elixir, drop Goblin Hut in the middle of your two arena towers.

In the middle part of the game, drop Golem with Witch follow behind and have Poison ready. Repeat the process and always make sure to have some spare elixir to counter any move of your opponent to wreck a tower of yours. In most cases, you can directly push a tower if no building cards are within the range that can distract your Golem.
 
Once the push has been done, this will be the deciding point wherein you will choose to aim for three crowns or just stick with the one crown victory technique.

Defense

       
Hog Rider/ Pekka/Golem/Royal Giant/Giant: Place Skeleton Army/Goblins to take it down. Drop them in a scattered way to avoid incoming Fireball/Arrows/Zap.

Wizard/Ice Wizard: Use Baby Dragon to deal with them.

Weakness

1. If your opponents have Lava Hound in their battle deck, your Golem may be separated with the supporting troops.
2. Players need to wait double elixir time to play this combo.
3. It’s difficult to upgrade the card level because there are 5 epic cards.

Okay so that’s everything I want to share about this deck today! Hope you have enjoyed the guide!
 

We Are Hiring Passionate Writers, Join Our Team!

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Hey guys, with the development of 2P, we are now hiring more passoinate writers to join us! If you love playing video games and also like to share with other players, being our columnist is a great thing, isn't it?

Clash Royale: Climb to Legendary Arena with F2P Giant Deck

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Are you tired of having to micro-manage buildings? Are you tired of the constant nerf to buildings? Are you sick of the constant Hog Rider and Royal Giant decks ruining your day? Then, my friend, I have the perfect deck for you!

I'll let you guys in on a little secret that Hog Rider and Royal Giant users don't want you to know. The users of these troops want you to use expensive buildings to defend. Hog Rider and Royal Giant users know that the biggest weakness to their decks is dealing with the counterpush. If your opponent uses for example, a Hog-Freeze combo, that is 8 elixir down the drain that does nothing to your defending troops, setting you up for a massive counterpush against a elixir starved opponent. If you use a Inferno Tower to defend, you won't be able to take advantage of these decks' weakness to counterpush. 


Now, I believe that the Hog-Freeze combo has received a big indirect nerf from the 5/3/2016 update. The nerf to buildings, especially the bomb tower, means that Hog users have to be more careful now. They cannot rely as much now, on their trusty defensive building to bail them out of a strong counter push, after spending so much elixirs on troops that only targets your crown towers. This may be the reason why we don't see as much Hog-Freeze and we see more of Hog-Zap which your Barbarians will have a easier time defending. Also, because of the low elixir average of this deck, you will almost always have Barbarians ready for their Hog Rider, making dealing with the popular Hog cycle deck easy.


In summary, defensive buildings cannot go on a counterpush which the most popular decks in the metagame right now is weak to. Using Barbarians to deal with Hog or Royal Giant accomplish the same goal on defense as a Bomb Tower or Inferno Tower but with the added benefit of being able to go on a counterpush and being something that the opponent have to spend additional elixir on. Remember that it is okay for you to take a bit of damage from Hog Rider and Royal Giant if it means you will be going on a massive counterpush afterward that is likely take out a crown tower. I see many people on TV Royale using buildings and troop to ensure that their towers take no damage from a push, this is not necessary unless you are on the verge of losing. One of the thing that Hog Rider users likes to do is dropping Hog+Goblins on the opposite lane as I drop my Giant on the back. I can use Barbarians to counter the Hog+Goblins and now I have a two lane push with Barbarians on one side and Giant on the other coming down the opponent lane. The opponent has to decide which lane to counter and I can add supporting troops to the one he doesn't counter, this can put huge pressure on your opponent. 


This deck is an offensive Giant push deck. I have talked about how the Hog and Royal Giant are weak to counterpush and you may be asking "well, isn't the Giant the same as it only attacks crown tower as well?" My answer to that question is no because the Giant does not have a sole purpose of dealing damage to the towers. The Giant's main use is as a shield for your other troops, helping your other troops deal more damage to the opponent's troops/buildings since they are protected and will live longer. 

My Deck



Now, the main strategy of this deck is building up a push consisting of the Giant in front and supporting casts behind it. You have two great supporters in the Wizard and the Dark Prince that deal nicely with Barbarians which will be the most common answer to your Giant. The Wizard also instantly eliminates the Minion Horde, another common Giant enemy. Archers can be used behind the Giant to deal hefty damage and Goblins can deal high damage to a distracted tower. 

Card Analysis

Knight - the Knight is a great versatile troop with good hit point and attack. It is used to take out most small single troop such as Witch, Musketeer, and Wizard. You can use the Knight for example, to take out a Wizard behind a tank before using your Barbarians to deal with the tank. It can also be utilized as a mini tank to soak up damage for your ranged attackers on offense. 

Archers - Archers are primarily used for offense with support from the tanks of this deck.They can also be helpful on defense against melee attackers and air troops and can carry over to offense with a tank in front.

Goblins - Goblins are useful on defense against Hog Rider, Giant, Prince, Mini-Pekka, Musketeer, etc. You can also try to sneak them in your offensive push as they deal high damage if left along. Goblins are good as a backup to the Barbarians in defending against dangerous troop such as the aforementioned Hog Rider. 

Barbarians - the Barbarians is a very useful card on defense to take out Hog Rider and any high damaging single dps troop. They can give you a big troop advantage by being able to go on a counterpush after dealing with something such as the Hog. 

Arrow - Arrow is self-explanatory, taking out swarm of troop. You want to maximize the value of the arrow by hitting multiple targets. The arrow is an easy way to gain an elixir advantage.

Giant - Giant is the main tank in this deck. It is used primarily to soak up damage for your troop behind it on an offensive push. Giant can also be used defensively to take hits for your towers. 

Wizard - Wizard is very nice to deal with those pesky Barbarians that you see in almost every deck. It is often used behind the Giant to take out the swarm that are frequently used to counter the Giant. 

Dark Prince - the Dark Prince is a great offensive splash attacker. It can be use alongside the Wizard behind the Giant for a strong push. For those of you who don't have access to the Dark Prince, Valkyrie is a fine replacement. What the Valkyrie lack in offense compare to the Dark Prince, she makes up for in defense.


The most important thing is to track your elixir, make sure you are making positive elixir trade-off. Reuse the troops that you use for defense. For example, if you use wizard to take out the opponent's Barbarians or Minion Horde on your side, put a tank in front of the Wizard after it is finish with defending so that you can use the same troop on offense. This can give you a tremendous advantage. 


Thank you for taking the time to read. I will appreciate any feedback or suggestions.

Thanks JimmyFtw for sharing this detailed and informative guide with us. This guide first appeared in Clash Royale Forum.
 

Revelation Online Western Version Announced; Business Model Is to Be Decided

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My.com has signed agreement with Chinese MMO developer NetEase to bring Revelation Online to the west. The English verson is on it's way and you can now sign up for CBT access by heading to their official website. The upcoming CBT was announced to happen Fall 2016. This is good news for those people who have been tired of waiting for a game similar to Blade and Soul.



The western version Revelation Online will be feature complete at launch, according to the official FAQ. That means all classes and end-game content available in the Chinese version will be playable for western players. However, My.com hasn't announced the business model yet. Would it be buy-to-play? We'll see.

Key Features:
·Experience the absolute freedom to explore a gorgeous and open world. Discover hundreds of stunning locations, each with different settings and dynamically changing weather conditions.
·Spread your wings and fly without any restrictions! Fly with your friends across the world and unleash the power of your wings in aerial combat!
·Enjoy hundreds of story driven adventures unfolding through spectacular cut scenes.
·Participate in raids with challenging bosses for up to 20 players.
·Join intense PvP battles in numerous modes with hundreds of players simultaneously.
·Enjoy the wide variety of character customization and progression.
·Develop relationships with new allies using advanced socialization systems.
·Elaborate guild system with personalized guild fortresses and cross server guild battles.


Official English Website: https://ro.my.com/en/about
 

Riders of Icarus, Priest Guide And Skill List

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As usual with the archetype, the Priest of Riders of Icarus is the class to pick if you wish to be dedicated to the welfare of your allies, healing, supporting and even resurrecting them.
 

Basics 

While the Priest class will lack the sheer power and AoE skills of the other classes, it remains the most practical one for players wishing to progress through the plot of the game on their own, albeit at a slower pace.

The Priest also possesses a number of single target DoT skills (3 of them by level 20) that can either heal themselves and allies, or damage enemies, making it one of the best classes for taking on bosses.

Motes

In addition to their mana costs, some of the Priest’s skills also require light motes, either to be used (Ellora’s Mark, Contrition, Lightstream), or to boost their effects (Sacred Impact). These motes can only be summoned through the use of other skills, namely Cohesion Veil, Heaven’s Hammer, Holy Punishment and Punishing Radiance, and will disappear over time if unused.

Moreover, the physical defense and move speed of the priest both increase by 5% for each of the motes currently summoned, to a maximum of 15% with 3 motes summoned.

Skills

Ellora’s Marks
Type: Attack, Buff/Debuff
  • Consumes 1 mote.
  • Damages the target and reduces attack (10%), defense (10%) and move speed (5%).
  • Heals allies and increase attack (5%), defense (5%) and move speed (5%).

Sacred Impact
Type: Attack, Knockdown
  • Consumes all motes to damage the target, with a chance of a knockdown effect. Damage and knockdown % increased per mote.

Heaven’s Hammer
Type: Attack, Stun
  • Damages the target. 30% chance of stunning them.
  • Summons 1 mote.
  • Additional effects if the target is under the influence of Divine Power or Righteous Authority

Cohesion Veil
Type: Buff
  • Restores willpower and reduces the aggro of enemies.
  • Summons one mote.
  • Can only be used if the Priest has no mote summoned.

Healing Glow
Type: Healing
  • Heals the Priest and nearby allies. 
  • Can be charged to 3 stages, restoring up to 30% health on the 3rd stage.

Holy Punishment
Type: Attack, Combo, Knockdown, Knockback
  • 3 hit combo inflicting knockback and knockdown on the target.
  • Additional effects if used after Divine Power.

Righteous Authority
Type: Attack, Buff//Debuff
  • Placed on an enemy: Damages every 3 seconds for 30 seconds.
  • Placed on an ally: Heals 5% of max health every 2 seconds for 30 seconds.

Contrition
Type: Attack, Debuff, Control
  • Consumes 1 mote.
  • Damages the target every second and causes them to flee for 10 seconds (channeled).
  • Reduces the target's move speed and inflicts fear for 2 seconds once channeling ends.
  • Heals nearby allies if the target is under the influence of Righteous Authority or Divine Power.

Punishing Radiance
Type: Attack, Knockdown
  • Damages enemies in front of the player and knocks them down.
  • Summons 2 motes.

Salvation
Type: Control
  • Lifts and immobilize a target for 3 seconds.
  • 7 seconds added to the duration if the priest has a mote summoned. 1 mote consumed.

Call or Ellora
Type: Healing
  • Revives a dead player.

Divine Power
Type: Buff/Debuff
  • Placed on an enemy: Damages every 2 seconds for 30 seconds.
  • Placed on self or an ally: Heals every 3 seconds for 30 seconds.

Lightstream
Type: Debuff
  • Consumes 2 motes.
  • Damages an the target every 2 seconds for 20 seconds.

Basic Combos

Full DoT
By level 20, this is the combo a Priest will use to start most of their fights to make sure that they end faster, and to make the most out of the knockdown and knockback from their skills.
  • Righteous Authority > Divine Power > Punishing Radiance > Lightstream

Full Power Sacred Impact
A Sacred Impact using 3 motes will be your best source of instant damage, and can be activated through various combinations. The most common ones wiill be:

Full Power Sacred Impact #1: Heaven’s Hammer > Heaven’s Hammer > Heaven’s Hammer > Sacred Impact
Full Power Sacred Impact #2: Heaven’s Hammer > Heaven’s Hammer > Holy Punishment (x3) > Sacred Impact
Full Power Sacred Impact #3: Holy Punishment (x3) > Punishing Radiance > Sacred Impact

Boss Strategy
  1. Start by applying 3 stacks of Ellora's Mark to yourself if you do not have them yet, or if the buff will run out soon.
  2. Then use Righteous Authority and Divine Power on yourself before starting the fight for a full 30 seconds of health regen. 
  3. Next up, use Righteous Authority, Divine Power and Lightstream (in this particular order) on the boss to make the most out of the DoT.
  4. You may also add 3 stacks of Ellora's Mark on the target to reduce the damage you take, although that will not be necessary in most cases.
  5. Not much to do after that, bosses (assuming you are reasonably leveled/geared) will be unable to kill you while taking constant damage. Just make sure that you replace the above-mentioned stacks on yourself and the target, and feel free to use any of the full power Sacred Impact combos.
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