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Dark and Light Unveils Combat and Building Screenshots & Gameplay Details

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The official website for Dark and Light (DnL) just launched on September 7! Other than the teaser trailer released at ChinJoy 2016, Snail Games didn’t tell us too many new details about the Unreal Engine 4 MMORPG at the teaser site. However, they did unveil something exciting today including new screenshots and combat & building details.
 
Compared with the original version in 2004, the new DnL MMO keeps the core gameplay elements while improving the graphics thoroughly. Players can except unique mount system and intense combat.
 

Reality + Fantasy
 
In addition to the day/night cycle, eclipse will bring darkness to the world. Player experience will be affected by the weather and terrains. There are volcanoes, snowy mountains, swamps, plains, forests and a large amount of unknown islands waiting to be explored.
 
More than 50 types of creatures from air, land and sea are designed for the game, making up a living, breathing fantasy world. However, you have to know how to protect yourself from those amazing yet ferocious beasts.
 
 
Combat + Pet

There are more than 10 types of skills and weapons for players to choose from. Players can combine dodge roll with other actions. With non-target combat system, players will be able to enjoy the real combat experience as well as various combat results.
 

Compared with traditional MMORPGs, DnL boasts a wide variety of combat skills. There are various skill combos to be explored. What’s more, the pet system will be available. Players can expect to tame and ride dragons.
 
Magic plays an important part in the game. It is not only a skill but also the key to survival. No one can master all the magic. Players need to focus on a certain magic to find the most comfortable way to survive.
 
 
 
No Storyline + No Quest

Abandon the traditional storyline, tasks and raids, DnL highlights its freedom gameplay. There 3 different birthplaces for players tho choose from. You can be the guardian to protect the land, lead warriors to fight against the darkness, or conquer the land by destroying it. Of course, if you don’t like fighting, you can be a craftsman or an adventurer.
 


Base Building + Management

In the early beta test, the 3 main cites will take different sides. Players from different factions can take the advantage of their main cites to build or rent houses. When you are powerful enough to take charge of the main city, you can enact new decrees, expand your territory and build your own empire! In such a complicated situation, players from different factions can choose to work together or fight against each other to gain more power. In a word,a country does not have permanent friends, only permanent interests.
 


Friends + Teamwork

To some degree, player cannot work alone to conquer the land. Besides the dangerous environment, players will suffer from hunger, diseases, and tiredness. Cooperation will be the key in this game. No matter you want to train an excellent flying mount or want to build your own house, you need friends!
 


Stay tuned for more updates!

Sea of Thieves Shows off Blissful Water Effect - Video

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Sea of Thieves
has multiple features that the developer Rare is proud of, like unprecedented freedom, limitless choices, and blissful water effects. The developer has shown off the water effects in the latest video, including the physics, dynamic light, and more.
 

Sea of Thieves is an open world pirate MMO with lots of player interaction and cooperation. Whether you are in charge of the steer wheel or cannon, you have to work with other crews to make sure your ship can sail and fight well.
 
The game will be coming to Windows 10 PC and Xbox One in 2017. 

 




PlayStation VR Includes a Free Demo Disc! Here's the Game List

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PlayStation VR is a virtual reality gaming head-mounted display developed and manufactured by Sony. Scheduled to be released on October 13th, the PlayStation VR headset will include a  free demo disc. A total of eight games will help you accommodate with the new virtual-reality world. The following games are included on the demo disc:

DriveClub VR: Feel the speed of high-octane racing in an entirely new way - you've literally never seen DriveClub like this before.


PlayStation VR Worlds: In this demo you get to make a splash in the perilous waters of Ocean Descent, one of the five PS VR experiences available in the full game. Amazing sights, a lost secret and extreme danger all wait for you.

Rigs Mechanized Combat League: Master some of the most sophisticated and athletic fighting machinery ever created, in fast-paced arena combat - this is the future of sport.

Tumble VR: Explore a new dimension in puzzling with a fully 3D version of the classic block stacking game.

Check out the rest of the games on the next page!
 
Battlezone: Experience tomorrow’s battlefield today in the powerful Cobra tank, and demolish all that trundles on your path.

EVE Valkyrie: Take it to the stars and blast your way through swarms of enemy fighters in nerve-shredding space bound battles.

Wayward Sky: Soar among the beauty of the clouds in search of your father, in a crumbling airborne fortress.

Headmaster: Have a little kick around (erm… with your head) at the wonderful Football Improvement Centre, which is most certainly not a prison of any kind whatsoever.

This special offer that includes 8 demo games was confirmed on the PlayStation Europe blog, so we don't know yet if the free demo disc will be available also in other regions. 

The PlayStation VR headset is designed to be fully functional with PlayStation 4 and can be your for just $400. A special package which contains the headset, two PlayStation Move controllers, a PlayStation Camera, and the PlayStation Worlds game can be yours for $500.

Source: gamespot
 
 

Overwatch Cosplay: Female Roadhog Has Smaller Belly and Bigger Breast

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Roadhog, the ruthless killer from Overwatch, is famous for his cruelty and wanton destruction. And the famous cosplayer Jessica showed us what will female Roadhog look like. Let’s have a look.
 
 
 

 
 

MU Ignition Announces Korean Closed Beta Date and Releases a New Trailer

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MU Ignition is an upcoming browser MMO from Webzen. Developed by Chinese company 37 Games, the game just announced to start the first Closed Beta test on September 23rd in South Korea. Players outside South Korea aren't granted access to the CBT, but they can watch a new trailer.
 
Source: inven

Paragon's Beginner Guide: Cuz Hell, Ain't Easy.

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Don't mind the title.

Paragon, even though is a MOBA that doesn't stray too far from the genre, it does have some new additions which may be hard to learn at first, and much more to green players.

BUT DO NOT BE AFRAID, FOR I AM HERE!

Less heroic speech, I have some information, tips and such concerning the map and the Card system that may help you in your journey through these sci-fi lands. So, without any more to add, let's start with:

AGORA, The Main Map.

 
As you can see down here: Two teams, three lanes, two towers plus one inhibitor each, then the Core. And of course, the jungle. That's the easy, obvious part. 


 
However, now is when things get interesting.

Paragon implements a new structure called Harvesters. They are ancient artifacts located across the battlefield, and their function is to give experience and card experience to the entire team once collected.

(For those who don't know, there are two kinds of Experience: One gives you levels, which allows you to earn slightly better base stats and learn new skills; the other, known as Amber, gives you Card slots, which can help you in a great variety of ways that I'll explain later.)



I wouldn't be too far off If I were to say they are of great value in the match. There are seven in total:

First, Four jungle Harvesters that spawn at minute 3.

Second, the two side-lanes ones, at minute 6.

Finally, the Orb prime one at minute 9.

These structures can hold a finite amount of exp that fills up completely every 5 minutes, so is in the team's interest to collect them as often as possible. They can also be placed by any member of the team, but those with a Key can place it significantly faster, and is in our interest to protect them, as any enemy can just hit them to get saved exp out... or destroy it (Although in this case, both teams will have to wait 30 sec. in order to place another one) which leads me to my own personal view of the Harvester mechanic:



Junglers, as one of their starting items, will most likely get a key, as they can reach any harvester in the map, being by ganking or just clearing camps... so you could say is their job to place them. However that doesn't mean that is also their job to collect them. I've seen a lot of players ignoring them... which for the sake of efficiency is just not right. For example, in your way to your lane you can pass through the jungle Harvesters, or after pushing your lane with the lack of safety to poke the tower, you can instead collect the one in the side-lane...

With just that, you are helping you whole team. Easy, right?

And seeing as I touched the Jungler role...

The Jungle.

Well, is without a doubt one of the most important assets during a match, and it can also be very complicated at first, which is why I decided to make some sort of general reviewing of it. So... let's get down to the basics:

Junglers are the ones that, instead of joining a lane and fight it out with their opponent there, go into the different passages across the battlefield in order to clear Camps (AI controlled enemies), earn experience and, as a main purpose, Gank enemy players and place Harvesters, all in order to help the team to win.



Junglers usually have a skill set that allows them a fast paced clearing, and/or one that gives them a strong, effective gank. These together directly affects their presence in the map and their influence on the tides of the battle.

Now, Paragon's jungle system is not that much different from other MOBAs, however it does present some refreshing changes that have an influence in the gameplay. Two in my opinion to be exact:



The Camps. The main source of experience in the jungle. There are weak camps, composed of two minions, and stronger ones, made of three enemies, where one is stronger than the rest. The later are known as Buff camps and they reward us with a stat boost, aside from significantly more experience.

Red buff gives 25% more Physical attack damage and slightly more movement speed.

Blue buff, 20% of mana regeneration and cooldown reduction.

Black buff, additional structure damage (750 damage in 5 seconds) and slightly more attack speed.

All of them spawn at minute 1, except the black one which does at minute 6. Neutral camps (weak ones) respawn every 2 minutes, and the buff camps do every 6 minutes.

Now, where is the difference I was talking about?

You see, camps in Paragon not only respawn, but also level up if not slain before, up to max of level 3. What does it mean? It means that they will have more health, and also reward more experience...
But that's not all. Buff camps also level up, however the stat boost they give does not... which also means you can just slay it once right before it respawns, then kill it again, granting your team a double
buff.



Cuz strategy, right?

Related: Paragon Open Beta Review: Like Playing Poker. A Very Long Game of Poker.
 
The second factor in my opinion that brings change to the jungling system is one tiny little thing: the camera view. Being this a third person instead of an isometric one, means that altitude matters, which allows you to get way more closer in a gank, for example, than in a common MOBA. It also means that without a constant attention at the minimap, you'll miss a lot more things you'd usually just see, like a one hundred ton alien gorilla sneaking up behind you.

It can happen, trust me.

So finally, as to close the jungling section, I think some advice wouldn't be far off: If you want to jungle, get ready to mangle...

Ok.

Let's put it this way: as a Jungler, you'll have a list of priorities...

1)At the start, get red buff (If you are the Physical kind of hero). If someone can help you, better.

2)Gank, as often as possible without losing in experience.

3)Place Harvesters. You can recall while doing it, which in various cases will save you time.

4)It depends on the Jungler you are using, but in most cases you won't need the blue buff as much as some of your teammates, so share the love. And later on, you may also do it with the red one.

5)Black buff. Get it, share it, and push with it. If you can't, destroy enemy Harvesters, but don't just get it for the experience, as you are now carrying a great potential. You know what they say: with great power comes great responsibility.

As a side note, you may wonder if you are not first to this game, why I didn't include the Orb Prime camp in all of this... well, I consider it something more of a Map event. Normally you wouldn't solo it, as it'd take way more time than necessary, and afterwards you'd need to deliver it. The Orb Prime mob also does not level up, and has a longer respawn of 8 minutes, appearing for the first time at minute 10. So yeah, not jungler responsibility, but a team one.

And for those who don't know, the Orb Prime is incredibly important because:

-If you deliver it in the enemy side, It gives you an incredibly powerful buff in stats depending on which main card you are using, which I'll explain later in this guide.

-If instead, you deliver it in your side, It will restore any destroyed Inhibitors your base may have.
Yet, the mechanic is also risky, as after slaying the Orb Prime Boss, which can take a while depending of the circumstances, you have to Carry the orb... which means it can be stolen by the enemy team.

But to get to that point in the game, you'll need first to go through...

The Laning Phase.

To finish this part of the guide, I thought I should mention some little tips any green player can miss:

-Try to Last hit. For those new to a MOBA, Last hitting is an art players invented when first trying out this genre, and consist in attacking just at the right time to kill a minion. Why Last hit? because you are way less exposed to enemy fire and it grants you bonus card experience that otherwise you'd be missing. And believe me, the difference between a good last hitting player and bad one, is huge.



-Learn the map. It also applies to Junglers. If you know the map, you'll be able to guess how your enemy will play. And as I said before, the minimap in Paragon is way more relevant than in most MOBAs, as it gives you way more information than your normal laning does.

-Help your teammates. Being a Laner kind of player doesn't mean you should JUST stick to your lane. Help your Jungler get the red buff at the start. Collect Harvesters on your way in, gank other lanes when yours doesn't require immediate attention.

-Ward. As I said, vision is limited. And the Minimap is the only way you can know someone is behind you... or trying to sneak on you from the jungle. So buy wards, and put them where needed, which is a knowledge you'll gain from playing.

-Don't overextend your push. Being ahead is nice, but if your lane is winning and you continue to push it, you are calling the enemies attention to you... so use that to your advantage. While they are clearing your wave of minions you can help other lanes, etc. Don't give them an easy kill.

-Get theOrbs. When killing, being a player, a tower or a minion... it usually drops lots of tiny amber orbs that may not be as useful as last hitting, but that in the long run do matter.

And last but not less, learn your champion. I know it sounds obvious, but the card system has made heroes very adaptable, which means that the better you know your character's strong points, the better deck you'll be able to build, and the more effectiveness you'll have in the match.

Which makes me arrive at the final part of this guide...

Heroes and the Card System.

For me, without a doubt Paragon's strong point. Getting new cards is an amazing experience, and much more to try them out, theory craft whatever build I have on mind for a hero... yet, it can be confusing at first, maybe overwhelming for some, which is why I'll try to help you understand a little how it works.

Let's start from the basic of the basics: Affinities. Heroes and Cards share them, they are the main pillar supporting the system, and there are six in total:

-Order: represented by a white symbol with a sigil. Order cards normally are more defensive and supportive, boosting armor and base stats.

-Intellect: can be discerned by a blue symbol with a brain. They focus in Energy damage, mana and supportive abilities.

-Corruption: recognized by a purple symbol with a dagger. Centered around Life steal, penetration and defensive debuff abilities.

-Fury: seen as a red symbol with a flame. Usually more offensive oriented, they boost damage, critical chance, attack speed...

-Growth: represented by a green symbol with a growing tree. Recommended for survival in all kinds of forms, from health pool to curing debuffs.

-Universal: Looked at as a black symbol with an universe on it. Jack of all trades, giving a great gamma of stats, but without the potency of the other five.



Now, as I said, every Hero has an affinity that limits what kinds of card can you work with... but that doesn't mean that hero can't be adaptable. For example, Grux is a Fury and Corruption Hero, which means that he can play as a straight dps fighter... or as an immortal one, aided by Life steal. He can also put in some penetration in order to be able to bring down tanks.

However, instead of going into builds, that is something I think you should explore on your own, I'll explain...

The Decks.

When you first enter Paragon, you'll probably have to play a tutorial with the predetermined decks. There you'll more or less understand the mechanic behind the cards and how do they work in game: You get card exp, every time your "Power grows", you get three slots. Cards have slot cost, and you can fill up to 60 slots.  

And also you'll probably see that, besides their affinity, there are four kinds of cards: Consumables, Equipment, Upgrades and Prime cards.

Now, in order to build your deck (Profile -> Deck), you need to first choose your Prime card, which defines what kind of buff you'll get if you ever deliver the Orb Prime in the enemy side. There are three:

-The Warlord gives 65 more physical damage, besides boosting your minions attacks by 100% against other minions.

-The Centurion amplifies your health pool by 1000 and your minion's by 500.

-The Archmagus grants you 65 more energy damage, and your minions a 300% more lethality against structures.

All Prime cards also further increase your damage by 100% when activated, so is more than fitting for them to be the first card needed. Their effect on minions is stackable also, so in matches you'll probably want to group up.

Once your prime card is picked, you'll have to add 39 cards more, being 40 the max any deck can handle. Between these cards you have to mix the right amount of consumables, equipment and upgrade cards, being these last two the ones that will use most of your space.


 
Why?

Well, if you played at least one match, you'll know that equipment cards can and should be completed. That means that each equipment card gives a passive stat first, then one more once you fill the three slots they have. In these slots you can fit upgrades related to those passives. For example:



In this image I added to my deck the card "Redeye Nitro". This card has a slot cost of 2 and grants me 5,5 attack speed and 3% critical chance. In game, I'd be able to further power it up by fitting upgrades to these two stats, and once I complete it, I'll receive another  5,5 in attack speed.
 
Now, while building your deck and managing equipment cards, you can Link them to some upgrade cards. What does that do? Is an easy way for you to complete your equipment card in game without having to look for the upgrades, as they'll be there for you once you reach out for the card. You can have up to 6 links in one equipment for adaptability purposes.

So, 40 cards to create a deck... but let's not forget that in game you have a limit of 60 slots. So your objetive in the long run would be to learn how to build it inside those rules, as effective and efficient as possible... which is a nice road of trial and error. That, or you can reach out for some hero guides.

So, now you see why I said "Learn your champion"?

This is it guys! I hope you found this guide useful, in which case It'd be nice if you could click in the like button down here. And if you have anything to add feel free to leave a comment.

PEACE.

Super Mario Run Will Be Coming to iOS and Android Platforms

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Today Shigeru Miyamoto, the father of Mario, took the stage at Apple’s press event in San Francisco, introducing a new game titled Super Mario Run to App Store.
 

Super Mario Run is a new side-scrolling endless runner game. In the game, Mario runs automatically, so you only need to tap the screen to make him jump which means you can play it with one hand. The longer you tap, the higher he jumps. You collect coins and try to get to the flag pole before time gets out. Besides the classic game mode, there will be a new battle mode called Toad Rally, where you try to beat someone else’s high score. And there is another mode in which you create your own Mushroom Kingdom based upon your play results.


The game will be available first on App Store this December and the Android version will be released at some point in the future. The game will be sold for a one-off fee, however the price has not been confirmed. After the launch of Super Mario Run, Nintendo plans to deliver its previously announced mobile device titles in the Animal Crossing and Fire Emblem series before the end of March, 2017.

Clash Royale: Best Hog Rider + Fireball Deck and Strategy for Arena 5-7

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Hey guys, it’s David Brown03 here to share my Fireball + Hog Rider deck. This deck successfully pushed me to Arena 6. Without further ado, here is the deck:
 

 
Card Breakdown
Zap is the most useful card in this deck as it will ( if placed correctly ) take out an entire skeleton army or put minions down to critical health.  It will stun anything it touches so, it will help you get one to two extra hits off on a tower.  This can also protect a crown tower.
 
Fire Ball is a huge damage dealer as it can nearly kill some high cost units. It can destroy buildings and tears apart barbarians.  This sometimes saves my game by taking out a low health crown tower at the very end.
 
Mini PEEKA is a very dynamic card as it can demolish most units but, fails against swarm units... that's why it must be paired with something!  It is especially good at ruining a hog rider push, which is very useful since the hog rider is the most used card at this arena.
 
Goblins are very underestimated... they have low health but deal an immense amount of damage which really helps against high health units such as the giant.  You can also swarm with this card, which ends the prince. Never just send this unit out alone as it will quickly die.
 
Hog rider is a good unit alone... and a great unit when paired... It is very powerful when even paired with a zap!  It will attack as the zap spell stops the tower from attacking.  The hog rider is very good at taking out buildings such as the bomb tower.
 
Muskateer
is a very bad card if used wrong but, used right it is amazing.  This will take out a wizard, baby dragon, and balloon quickly.  It excels at damaging crown towers and buildings, along side killing anything else it touches.
 
Fire Spirits are good at taking out swarms and damaging towers... that is why it is easily paired with most cards.  I find this card very effective at taking down flying units and any low health unit.  Use this card in a push and you shall succeed.
 
Spear goblins as in any deck, this card is crucial.  It can slightly swarm an enemy, deal medium damage, and it is cheap.  This is a very good cycle card so you can get to the more powerful units quickly.  Win-Win situation.

Battle Strategy 
What I like to do for a starting push is either place the hog rider and fire spirits simultaneously on the bridge and deal huge damage to the opposing crown tower or place the goblins and muskateer at the same time on the bridge as the goblins will protect and distract for the muskateer... these should be the main pushes that you use.  Also, I have found that the low elixir cost cards can pick a huge punch whilst cycling to the more powerful units.  This deck's best quality is the high power that comes with a low cost. If you can save up 6 elixir, you can make a push... Always.
 
Also, if you are a more advanced player then you will know how to make a double lane push.  Doing this will cause the enemy to go full defense on both sides, allowing you to build elixir.  If you find the time to get 10 elixir built up, then you rush one side with six elixir and the other once you build up 2 more elixir.
 
This deck has gotten me to arena 6 very quickly. But, I have lost with it ( obviously )  it's weaknesses are the decks that that place a bomb tower... while you have no hog rider.  Along with decks that utilize the inferno tower, as it destroys the hog rider , muskateer, and mini peeka... you must destroy it with your spells in order to succeed.

More Related
Clash Royale Guides for Arena 5-6
Clash Royale Guides for Arena 7-8
Hog + Freeze Strategy For Clash Royale!
 

Pokémon Go is Coming to Apple Watch

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Pokémon Go entered into our lives on July 6th, 2016 and was able to bring gamers out from their house. A recent update from the developer Niantic showed that Pokémon Go has been downloaded for over 500 million times.

Pokémon Go will continue its expansion to other platforms, such as Apple 
Watch, before the end of the year. According to John Hanke, CEO of Niantic Labs, "As you walk, the watch shows you notifications when you are near creatures, Pokestops, or gyms. The watch shows you how far you have to walk to hatch an egg." The only limitation of the watch version is that when you get a notification that a Pokémon emerged, you will need to use your phone in order to catch it.

Source: venturebeat

My.com: Skyforge Is Almost a Remade Game with Ascension Expansion

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Skyforge
 NA and EU publisher My.com told MMORPG.com in the latest interview that the upcoming Ascension expansion (scheduled to release this fall) was going to be a big one, like a Skyforge remake. My.com's Creative Director Alexander Pan'kov went into details:

The new features, enhancements and changes have had an impact on the full game. We radically change the character development and alter or replace main systems. We will add a brand-new class and a new raid as well as overhauling the end game by changing invasions to become seasonal. We will make combat more dynamic and diverse by adding to the options for players to the existing action and add an intriguing political system called Council of the Gods. We will even throw a few things completely overboard to create clarity and simplicity for beginning players as well as current players.



The progression system didn't make the game fun and it even frustrated players. So the new one will be focusing on 3 things, according to Pan'kov:


1) Clarity. Accessibility and readability for character progression systems. Uniformity of systems that are used to advance your character.
2) Security. In terms of character development, it is nice to give players choice in how to build their character. But if it becomes the choice between the “most effective” and “all other options” we missed our point. Even worse; a player could get stuck on a “wrongly” build character and feel inferior.
3) Recognition. We experimented with fictional and abstract entities for systems a lot, but we came to the conclusion we need to tone this down. We won’t shy away from creativity, but we want to redo systems based on more familiar imagery and better grounded metaphors.



Ascension expansion will introduce in political system, which allows players to "elect who the world of Aelion will answer to for a few weeks." "In their hands, the leaders will hold power, resources and the fate of the people," Pan'kov added.
 
You can read the full interview at MMORPG.com.

Kakao Games Revives Echo of Soul in Korea; Watch the "Come Back" Trailer

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Echo of Soul was closed down in South Korea in October 2015 and then the game was picked up by Kakao Games, the publisher who was also operating Black Desert in Korea. One year after the game's closure, Kakao Games will revive Echo of Soul in October. They just released a "come back" trailer.
 
 
Echo of Soul is an Unreal Engine 3 MMORPG with anime visual style. The game is action-oriented, has no healing class, and a Soul Skill system. 




Pokemon GO Rumor: Generation II Pokemon Is Coming to the Game?

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Pokemon Go, the viral craze of the summer, quickly rose to the top of all app lists after its official release, breaking record after record. However the popularity of the game is declining as players are eagerly waiting some new updates. Niantic seems eager to change the current state by making it available on Apple Watch as well as introducing buddy system to the game.
 
Rankedboost unveiled a full list of Generation II Pokemon, showcasing 100 new pokemon and 86 new move. The news is widely discussed on reddit. It seems that players are quite interested in the much-needed update because those useless pokemon will finally turn into something somewhat useful. If this is true, maybe we can except new trading system, Legendary Pokemon Mew and Mewtwo, and the inclusion of spicy, cool and floral incenses. I just want to give my top 5 Pokemon among the second generation. And please feel free to leave any comments below.
 
Top5 Scizor
 

Top4 Steelix
 

Top3 Blissey
 

Top2 Typhlosion
 

Top1 Tyranitar

Anticipated 2D MMORPG Hero's Song Available to Backers in November

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Haven't heard of Hero's Song? The game is the first project from Pixelmage Games, an indie studio co-founded by former SOE president John Smedley and other veterans. Being a rogue-like 2D MMORPG at its core, Hero's Song offers hardcore experience, fun exploration, old-school class and progression system, and the ability to influence and change the world, etc.
 

The game will be available to backers in November. Pixelmage Games has just released the first trailer for Hero's Song that's full of actual gameplay. You don't want to miss it if you like old-school MMO.
 

You can join the official server or host your own server with custom rules. No matter which server you choose to play in, you can expect to play with thousands of players. There's no main quest because the game is about creating your own adventure. However, there are many side quests you can take and lots of interesting NPCs you can encounter.
 
If you are interested, you can learn more or support the game at the Indiegogo page.


Heroes of Incredible Tales Developer Is Working on an Unreal Engine 4 VR Game

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Heroes of Incredible Tales (HIT) is the first Unreal Engine 4 mobile game and it does impress the market. Now the developer Barunson E&A is working on something bigger — they are creating a VR game with Unreal Engine 4 for PC, mobile, and PS4.
 
We attended the media conference Barunson E&A hosted in Seoul today and sat down with the company's CEO Yongki Yoon, talking about the company's new projects.
 
The VR title will be a dating simulation game, according to Yongki Yoon. They have assembled the most talented developers in the industry in South Korea to make this game that primary aims at PC platform. Yongki Yoon said they were considering to present the game at G-Star 2016 this November.
 

At the same time, the other team in the company is actively developing a new PC MMORPG called ASTELLIA. The game is inspired by the concept and tales of constellations and it allows players to raise hundreds of summoned creatures to fight alongside them. The developer team includes former Lineage, Blade & Soul and ArcheAge developers.



Early game screenshots released in 2014

Revelation's PvE Trailer Shows Fast and Explosive Combat Against Huge Bosses

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To promote the upcoming MMORPG Revelation Online, My.com and NetEase released a new PvE trailer, highlighting its fast and explosive combat against huge bosses. There will be sole dungeons and 5-player dungeons with 5 modes including easy, hard, god mode (1 star, 2 star, 3 star) to satisfy both casual and professional players. Check the video below!



It awesome that the world bosses will take the whole guilds to face and it would be great if the world bosses can be tough as nails. I am hoping players will have amazing benefits for killing the world bosses.
 
The game is free to play and the closed beta test will be available on October. Stay tuned for more updates!

More Related
Revelation Does Have a Crazy, Deep Character Progression System
Revelation House System Preview: You Can Bath with 4 Other Players
Chinese Players Can Soon Play Kabe Don with Others in Revelation
 

Clash Royale: Amazing Rocket + Log Deck and Guide for Arena 6-8

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Hey guys, it’s smallclanVT here to share my 9/7/3/1 Rocket + The Log deck with you. This combo popped up in a comment somewhere and I tried it (with good results). Here is a deck guide for it
 
My Deck


Card Breakdown
This deck works surprisingly well, as the Rocket is usually a surprise. It is amazingly nice to rocket the crown and a sparky for an even elixir trade and 500 damage on the crown. Its also very useful for when those pesky 3 Musketeers come out to play, or a group of support gets a little too bunched up. You can also rocket Elixir collectors.
 
I use The Log primarily on defense; it pushes back barbs and buys my Furnace some extra time to spawn more fire spirits. The Log is also great for Witches, taking down her squadron of skeletons and doing some damage to here. It can also ruin a Hog Rider's push, taking out his goblins or fire spirits, and pushing him back. It can also be used on Offense. When paired with the Ice Wizard, nothing that is affected by the log is getting to that tower.
 
Barbarians are a pretty common card. It stops the Hog Rider (when placed correctly) and even support goblins. They are also perfect for countering the Royal Giant. Drop them, and while hes hitting the Furnace my barbs take him down. They can also surround Sparky and take him out, (if your Rocket missed or was not in rotation). Also like the Rocket, they work pretty well at clearing glass cannons (except for the wizard).
 
The Musketeer is also extremely versatile. It shoots balloons down like no tomorrow, and can defend from afar. It can usually get some cheap damage on a crown after a defense. I also like it for when those pesky hounds fly in.
 
Ice Wizard. Most of you are triggered right now so I will try to keep it short. The Ice Wizard is an amazing card, it slows pushes down insanely, and sometimes those beefy Giants don't even make it to my Furnace. Paired with Barbarians against beefy targets or The Log against weaker targets, it will slow them all down.
 
This is where the deck becomes more interchangeable. Currently, I am running Hog Rider because he is decently quick for cheeky counter pushes. That is pretty much all I use him for, I do a little Pig Push with the Fire Spirits and then I prepare for defense. It is pretty self explanatory. It can be replaced by: Giant or Miner
 
Fire Spirits are also pretty self explanatory. I use them to take out Barbarians, push with my Pig, take out minions, all that fun stuff. Not going too in depth with these either.
 
The Furnace is currently one of my favorite cards in the game right now. It is amazing for distracting Giants, Hogs, and Royal Giants. It also gets very good chip damage on the crown (if you are equal leveled). It also helps clear up minions, goblins, all of that stuff leftover from their defense.
 
This deck has taken me from around 2700 to 2950 over the past day. It is very fun (to me, at least) and works pretty well. If you have any questions about it, ask. Sorry that it has 2 legendaries in it, but there are some replacements.
 
Replacements for the Legendaries:
 
Ice Wizard: Ice Spirit and maybe Valkryie.
 
The Log: Zap or Arrows. Zap won't take the princess and stop for as long, but will attack air. Arrows will kill Princess and attack air, but have no effect on troops otherwise.
 
Ok I am done for real now. Ask me if you have any questions.
 
Thanks smallclanVT for sharing this deck with us, this deck first appeared on Reddit.

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Soul Hunters Developer Lilith Games Announced 6 New Games

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Known as the developer of famous mobile card game Soul Hunters, Lilith Games today announced a strong new game lineup that included 6 new titles at the media conference called "Next Game". Read on to see what Lilith Games created in the past 2 years.

Use the simple index below to explore the article
Page 1: Abi
Page 2: Project T
Page 3: Project A
Page 4: Shooty Skies
Page 5: Heroes Tactics
Page 6: Project S
 
Abi


Abi is a puzzle solving game for PC, console and mobile platforms developed by Lilith Games. Abi is the name of the game's protagonist, a robot serves children. One day, when the last human in the world modifies himself to a machine to pursue immortality, Abi starts to think why he even exists. The game is deep, sentimental, hoping to reach the deepest place of players' heart.
 

Abi is developed by an indie studio owned by Lilith Games. The team created an animation for each character to enrich the game's stories.
 

The game will launch on PC, mobile devices and consoles simultaneously in 2017.
 

 
 
Project T

Project T is a sci-fi mobile shooter that offers arcade shooting experience, role-playing elements, and team work features. Currently the game has co-op PvE mode and 3v3, 5v5 PvP modes.


There are several types of mecha you can choose from: Dual Blaster is fast, accurate, highly mobile, Shotgun deals high damage to a wide range, Flame & Frost can shoot fire or protect himself with heavy armor, Laser is support mecha that can boost allies' damage for a short period of time, and Dual Blade is a stealth mecha that attacks enemy from behind. In addition to normal attack, each mecha has an ultimate ability.  

 



Page 1: Abi
Page 3: Project A
Page 4: Shooty Skies
Page 5: Heroes Tactics
Page 6: Project S
 
Project A
 

Project A can easily attract players with the fresh idea of combining arcade style scrolling shooting with role-playing. There are 3 classes: Warrior, Archer, and Mage, and every class has obvious advantages and disadvantages. To win, use the right ability at the right time and constantly work with each other are the keys. More classes such as Priest and Summoner will be released in the future.
 

 


 


Page 1: Abi
Page 2: Project T
Page 4: Shooty Skies
Page 5: Heroes Tactics
Page 6: Project S
 
Shooty Skies
 

Shooty Skies is a retro-style aerial combat game developed by Mighty Games. In the game you are a cute animal that flies a plane and shooting cute enemies with your friends. The enemies' appearances are hilarious and even crazy. You can even shoot televisions, computer monitors, and cell phones that shoot kitchen knives, cash, and even a truck to you. The entire game is full of imagination.
 

The game is not just a shoot 'em up game but involves some strategies. There's a hack system that allows you shut down enemy gun tower or reprogram the tower to shoot the enemies. The game also features pet collecting. The pets you collect works as your wingmen and they can fight for you.


 
 



Page 1: Abi
Page 2: Project T
Page 3: Project A
Page 5: Heroes Tactics
Page 6: Project S
 
Heroes Tactics
 
Heroes Tactics is a turn-based strategy mobile game developed by Canadian studio Camex Games. The game has been available for iOS and Android in oversea market and recommended by App Store and GooglePlay for 7 times. Lilith Games is going to launch the game in Chinese market.
 
 
Heroes Tactics focuses on tactics and simplified control. The battlefield size has been reduced to a 7x7 hex grids, which is believed to be an optimized size for mobile device screen. On the other hand, each game section is shortened to 2 - 3 minutes. Utilizing Apple's replay kit live technology, Heroes Tactics allows players to share strategies and tricks with other players.




Page 1: Abi
Page 2: Project T
Page 3: Project A
Page 4: Shooty Skies
Page 6: Project S
 
Project S

Project S is a strategy game for mobile platform developed by Lilith Games themselves. The game is the most important project in the company, and it claims to have independent AI for every unit. This feature frees players from sophisticated and accurate control that usually found in PC strategy games. An instance, according to Lilith Games, is an archer unit can carry out a hit and run tactics itself when faces a tanking unit.
 

On mobile device, players can focus on the big picture such as their units' formation and heroes' abilities. There are 15 hero characters and their abilities can be cast with a simple slide or tap on the screen.


Lilith Games' ambition on this project is to create a universe instead of a game. They are making an epic world for the game which consists of 5 fantasy races, over 20 heroes, and 118 unique units.



Page 1: Abi
Page 2: Project T
Page 3: Project A
Page 4: Shooty Skies
Page 5: Heroes Tactics

League of Legends - Hot and Sexy Miss Fortune Cosplay

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Miss Fortune aka The Bounty Hunter is a beautiful and dangerous pirate-themed champion from League of Legends. There are few who can match Miss Fortune in either beauty and danger. You  can trust us or you can do your own investigation in the gallery bellow. The last picture of this gallery illustrates the original Miss Fortune. Entertain yourself!

Source: gamek
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Legion Made World of Warcraft Great Again, 3.3 Million Copies Sold on Launch Day

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Blizzard announced today that Legion, the sixth expansion for the acclaimed MMO World of Warcraft, has been a huge success so far, with over 3.3 million copies sold on launch day itself. This puts Legion firmly in line with the previous expansion, Warlords of Draenor, which also sold 3.3 million within its first week. The new expansion scores a 9.1 from IGN, which is quite impressive.
 
In addition, World of Warcraft’s launch-week player concurrency climbed to its highest point since the 2010 launch of the Cataclysm expansion. The huge success is attributed to the new elements including class halls, gigantic zones filled with memorable stories, better socialization, the actiony new Demon Hunter class, and world quests.
 

"It's been a thrill to see players hunting demons, powering up Artifacts, and freely exploring all the new zones in Legion," Blizzard CEO Mike Morhaime said. "We worked hard to make this the best World of Warcraft expansion yet, and we look forward to providing players with even more content as Legion's epic story unfolds in the months ahead."   
 
Furthermore, the new content patch, Patch 7.1: Return to Karazhan, has been unveiled at gamescome 2016. The new patch will feature the Burning Crusade raid reimagined as a five player dungeon and there will be a mini raid to wrap up the Stormheim storyline. Legion seems to have been designed to bring lapsed players back into World of Warcraft and the surprising results proves that the active player base is still alive and well.

Will you come back to World of Warcraf? Please feel free to leave any comments.

Winners Announced for Twin Saga Pioneer's Packs Giveaway Event

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We have announced the 25 winners of the event. They are:

Fevers
Shinkurou
Katagiri
Soultrain
barsoner

Dixorbiceps S.
CoRsO
uAvenger
xxbadburnxx
dianapr

TheMysticalNinja
Kamil
Enilesab
Pandana
SlikeyTre

MuTanT FanG
Dretchlord
Nvpsony
James Ishi
MeekioSinstraviki

kittylittur
DizzyFlames
Kenan Karagic
Tairon Augusto De Oliveira
Livvy

We'll contact the winners through their registered email and ask for their Aeria IDs. Winners have to reply their Aeria IDs before September 11 or they are considered giving up the reward.

You can check out the original event post here.
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