MU online, one of the few MMORPGs which has the best graphics 15 years ago, is now coming out with a sequel game,
MU Legend (a.k.a MU2). It has been known that developers are not emphasizing much on creating high-end graphics for the game. This is to ensure that lower specifications graphics card will be able to run the game.
MU Legend made its first appearance in G-Star 2011. However, there is no further news of the game progress until recently whereby they announced that MU Legend will be having its
first close beta testing on 20th April. Having burning questions about the game and what had happened during the 5 years period? Below are some of the questions answered by 3 MU Legend developers.
Closed beta contents similar to open betaQ: How much game content will be released for the upcoming closed beta?
Developer: Contents released in this upcoming closed beta will be similar to open beta with most of the features enabled to users. However, not all in-game contents would be released. In addition, we hope to use this beta to solve bugs, improve game’s stability to ensure better gaming experience during open beta in future.
Q: Are there any news on launching MU Legend in the West?
Developer: As of now, we do not have any confirmation date of releasing MU Legend to other countries yet. However, we will ensure the release of MU Legend to China and the West as soon as possible without compromising on the quality of the game.
No definite roles (Tank, DPS, Support), types of weapons define your rolesQ: What classes are there in MU Legend?
Developer: Right now, there are only 4 classes, namely,
Dark Lord,
Blader,
Whisperer and
War Mage. Although there are very few classes to choose from, each class can equip different types of weapons to perform differently in game which makes them very versatile. The Dark Lord may appear as a tanker role but it can also take on as a support role and even as a crowd control role due to its massive AOE skills. Moving on, the Blader is a DPS class with disable skills such as stun, knockback. Whisperer is somehow similar to the archer class in MU Online, having the highest range and fulfilling as a DPS role. War Mage is a combination of mage and assassin class. Equipping a staff will allow players to unleash long range spells to damage enemies while equipping dagger or one-handed sword allow players to deal close range attacks to enemies.
>>> Read more: Gameplay Videos for 4 ClassesQ: How do we determine the different roles (Tank, DPS, and Support) according to the classes?
Developer:
We have abolished the traditional determination of roles according to classes. All classes have a minimum level of DPS but require players to interchange their classes’ ability to define their role. For example, Dark Lord can change its ability to fit into a tanker role or a healer role. In addition, max levelled players will get to challenge end game dungeon with minimum of 5 players in a party. It requires players’ high level of coordination and teamwork to allocate each and everyone’s role perfectly in order to complete the dungeon. As of now, there are 7 skills for each class which differs in solo mode, party mode and PVP mode.
10vs10 small scale PVP mode being one of the highlightsQ: Will the 10vs10 PVP arena be the focus right now?
Developer: Due to the lower graphics limitations, we will only focus on small scale PVP mode such as the 10vs10. As of now, we have 1vs1 PVP mode, Siege Wars and 10vs10 PVP mode. Guild PVP are still under discussion and we might consider dispatching small batches of players to PVP instead of full fletch GvG style.
Q: What unique features will be brought into MU Legend from MU Online?
Developers: Features such as siege wars, blood castles, architectures, wings, mounts etc are still being retained from MU Online. Players will also see resemblance of MU Legend classes being silhouettes to MU Online classes.
Reducing confusion during battle, inclusion of cursors optionsQ: What has been done to reduce confusions amongst the flashy skill effects during battles?
Developers: In MU Legends, we do not use auto lock-on target and players will always be centered in the middle of their screens. In addition, we have added cursors options so that players can customize it to fit their needs.
Q: Will you please give a short introduction on how MU Legend concept starts?
Developers: To be honest, MU Legend concept starts way back during the year 2005. However, the development process stopped. The idea got brought back only during the year 2011. We have around 60 internal developers as well as some external sources working on the game.
Q: Will we see an overlapping of player base for MU Online and MU Legends?
Developers: We do hope that MU Legend can attract players who once loved and played MU Online. MU Online which has a history of more than 10 years had built a strong player base. Thus, MU Legend will not have any impact or influence in this aspect.