Hello clashers, today I am going to share hut spawner deck with you. Since the Tesla got a nerf in March, I have been using huts spwaner decks. After upgrading my arrows to level 11, I reached 3919 trophies (level 10 Arrows cannot deal with level 4 Princess).
Here is my records and deck
The usage rate of hut spawner deck is low in Arena 9. Many people may ask why not add Elixir Collector in the deck since the average elixir is 4.5. Because there are many people playing with Miner deck, I dare not drop it behind Towers. And if I place it in the center, I will suffer a lot when all my huts and pumps are hit by spell. As long as I can play defensively in the first 2 minutes and make it to double elixir time, those huts will bring me great advantage.
Advantage
1. Huts will never be nerfed since everyone are playing the Trifecta deck or RG deck.
2. There are few gamers using Hut Spanwer decks in the ladder, they will get surprised when they see the deck and react slowly to it.
Disadvantage
1. It’s really hard to complete the crown chest since most of the time I can only get 1 crown wins.
2. The prevailing Poison decks makes it difficult for me to put down my huts.
Card BreakdownBarbarian Hut and Goblin Hut are the staple of this deck. I have replaced Goblin Hut with Furnace, it works well but the card level is a problem. Most of the time, I battle against players with level 11 King Tower or level 12 King Tower, maybe level 9 Furnace will be fine.
Ice Wizard: Mainly used for defence. Paired with the Huts and Arena Towers, it can take care of Mini Pekka, Valkyrie, Baby Dragon, Barbarians, etc.
Princess: Before I reached 3600 trophies, I used Minions which is better in dealing with flying troops. Minions is perfect to take out Giant + Balloon deck.
Barbarians: Mainly used for defence. They can quickly take out Royal Giant.
Fireball: Mainly used to take care of Barbarians, Bomber, Musketeers, Huts, Wizards as well as the Arena Tower at the same time.
Lighting: Keep it for Wizard, Witch and Pump.
Arrows: It’s great to deal with Princess and Goblin Barrel.
Battle Strategy
The hidden elixir has been denied, so I prefer to start off with Goblin Hut > Barbarians Hut dropped in the cener as soon as my elixir hit 9.5. The worst starting hand would be 3 spells + Barbarians, and then you have to wait your opponent move first.
Note: Within Royal Giant’s shooting range (1 title away from Arena Tower)
MatchupsRoyal Giant
The first hut will definitely be destroyed when we battle against RG deck. We can use the spawners + Ice Wizard to deal with RG. If necessary we can sacrifice the tower’s Hp to bait the opponent to focus on the lane. The main combo to deal with RG would be Ice Wizard + Barbarians.
Note: RG cannot target on the hut (0 title away from Arena Tower)
Hog Rider
2 titles away from Arena Tower
Poison + Miner Deck
Because they have Poison, it would be difficult to put down Huts. Use Ice Wizard to deal with Miner. The wining condition of this deck would use Lighting to deal with Furnace as well as the Musketeer, and after that add Princess to make a push.
Giant Beatdown
Because we don’t have zap, we will be at a disadvantage. There are two options to deal with it. A) If you can use Lighting + Fireball to kill then tank + supporting troop as well as do damage to the Arena Tower, then do it. B) Use Barbarians + Spwaners to deal with Giant.
That's all, Thanks for reading. Enjoy Clashing!
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