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Clash Royale: Best Grand Challenge Deck Guide With Unstoppable Giant Bowler

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Hello Clashers! KairosTime here, with a Giant Poison Bowler deck that has proven to win the 12th round of a challenge! This deck is super hard to counter if you set your push up correctly! Here we go.

The Deck:

 
Card Breakdown:
Giant - The Giant is part of your main win condition but not because he does a ton of damage, although he does quite a bit, but because he is a very strong tank for only 5 elixir. You want this guy in front of his support cards taking the damage from the tower and defending troops.
Poison - Poison is still a very strong card that works in a lot of different types of decks. Not only does it do a lot of damage over time, it also slows down troops which makes it harder for them to take town your own troops.
Alternatives – Fireball or Arrows
Bowler - The Bowler is a great card to have in this deck because it is a real mean card when backed up behind the Giant! Although it does a fair amount of damage, the main reason why it is in this deck is because of its utility; the ability for it him to push troops back.
Alternatives – Valkyrie, Wizard, Log, or even the Ice Spirit!
Musketeer - The Musketeer is one of my favorite cards, and in tournaments, she really thrives because she won’t be fireballed by higher leveled opponents! She is great on defense and has a long enough range that your opponent will have to think carefully about where to place a defending tower when your giant is about to cross the bridge.
Mini Pekka - The Mini Pekka is a powerful card in so many decks. Because this deck doesn’t have a defensive building, the Mini Pekka is your primary defense against enemy Hogs, Giants, and Royal Giants.
Guards - The Guards are a powerful defending troop and can give you an elixir advantage when soloing the Mini Pekka, Lumberjack, Musketeer, and even the Valkyrie if positioned right! Alternatives – Valkyrie, Goblins, or Cannon
Zap - The Zap is a powerful card and can be used in many different ways. Using it to reset the Inferno Tower is one of the best reasons to use it in this deck.
Elixir Collector - The Elixir collector is a very important part of this deck! Use it to build up an elixir advantage, while forcing your opponent to play offense. Protect it with your life!
 
Battle Strategy:

1x Elixir 
This is the time for you to defend and try to make as many positive elixir exchanges as you can! Unless you have a massive elixir advantage, I don’t recommend going for a Giant push because the supporting troops in this deck are somewhat expensive and difficult to put down. A Giant backed up with 1 supporting troop usually isn’t enough to make an unstoppable force, and so you want to wait until you have multiple troops behind the Giant that can cover each other’s weaknesses. You will also want to use your tower’s health as a resource, meaning that you allow a few hits on your tower rather than spending the Elixir to put out a troop. Obviously, you don’t want your tower to take too much damage, so be careful about how you defend.
 
You will want to put down the Elixir Collecter as often as you can, and protect it with your life! If you’re able to have 2 down, you may have enough Elixir to do a Giant Push before 2x Elixir, but if you don’t, I wouldn’t recommend trying. I always place my Elixir Collector right in front of the King’s tower because of how popular Miners are in tournaments. If that works, I’ll keep it there, but if my opponent is using a Poison deck without the Miner, your pump is safer behind the tower your opponent is less likely to attack.
 
The Bowler by itself is great at stopping pushes with multiple troops! I like to place him behind my tower while defending, but this isn’t always the best position, so learn how to use him. With practice, you’ll even learn how to stop Miner decks by using the Bowler to push the Miner to the King’s Tower! Activating the King’s Tower will stop most Miner decks because the Miner doesn’t have enough HP to tank 2 towers.
 
You’ll want to use the Mini Pekka to clear Giants or Royal Giants. If your opponent has a big enough push, a Mini Pekka + Poison combo will stop even the largest pushes, especially Giant Witch ones! This works well against a lot of Royal Giant decks because a lot of those decks count on you not having the air defense to handle a Royal Giant + Minion Push. Let the Poison handle the Support troops while your Mini Pekka goes “Pancakes” on the Royal Giant!
 
If you’re facing someone with a Giant + Balloon combo, a Mini Pekka and Musketeer will stop it with good positioning for a +2 elixir advantage. I usually place the Mini Pekka right in front of the Giant, which will slow him down just enough for the Balloon to pass him. Then, place your Musketeer so that she will lock on to the Balloon. You may need to use Zap to stop the Balloon from reaching the tower.
 
You will want to use the Guards to take care of Hog Riders, Miners, and Mini Pekkas. Guards won’t stop a Hog from landing a hit on the tower, but that’s OK because using your tower’s health as a resource is an important skill to learn. If a Hog comes with additional troops, use the Zap to slow them down while you place down Guards. If you can’t afford any more damage on your tower, use the Mini Pekka instead. Playing defensively ca but try to not spend too much Elixir and your defensive behaviors will really pay off in 2x elixir.
 
2x Elixir 
This is when your deck thrives! If you can get 3 Support troops behind a Giant, or 2 with the Poison, you are ready to keep your opponent on their toes! Of course, in order to pull off such a large push, you’re going to want to make sure you’ve built up an Elixir advantage over your opponent. If you have, your hard work is about to pay off!
 
Start your push with a Giant or a Bowler behind your King’s Tower. At this point, your opponent may rush the other side of the map, so be prepared to defend with cheap Guards, or by placing your Musketeer in the middle of the map so she can defend one side then walk to the other side where she can aid your Giant Push. By the time your Giant reaches the bridge, you want to have a Bowler, Musketeer, and either the Mini Pekka or Guards. That’s a pricey set of supporters which is why it is important to have an Elixir Collector down. Be ready with the Poison because it’s likely your opponent will try to stop the push with the Minion Horde or the Barbarians. If you know your opponent has an Inferno Tower or Mini Pekka as their primary defense against Giants, Guards will do a great job at distracting either, and Zap will reset the Inferno Tower. By the time your Giant has taken down a tower, you’ll likely have cycled back to your Giant, so place another down and continue your way towards a 3 star victory! If your push succeeded at taking a tower but falls shortly, be prepared to defend with a Bowler on your side of the map.
 
Final Notes
As you can see, playing this deck during 1x elixir requires a lot more skill than playing during 2x elixir, but how you play in the first part of your match will determine whether or not you’ll have the resources to play like you want in the last part, so practice and get better at defending while using your towers’ health as a resource! If you do that, you’ll make easy work of tough opponents!
 


Thanks for taking the time to read this guide! I hope that you have found it helpful. This is KairosTime ticking by! See you in the Arena! Feel free to check out my YouTube Channel for more video guides!

Heroes of the Storm Global Championship to Feature Leagues with Relegation

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Blizzard Entertainment has announced the Heroes of the Storm Global Championship will feature online leagues with relegation and more events featuring international competition in 2017. North America, Europe, China, and Korea will have a uniform online league format. As a result, the players on the top eight teams in each region will be contracted and guaranteed both compensation and regular competition.
Major changes are coming to Heroes of the Storm esports next year as we take steps to improve the scene for fans and players alike. We’re not quite ready to reveal our plans for 2017 and beyond in their entirety at this time, but we wanted to share some early info so that any of you with plans to compete have some sense of what you should prepare and practice for.
 
Heroes of the Storm Global Championship to feature leagues with relegation
Most significantly, in North America, Europe, China, and Korea we’ll be shifting to a uniform online league format. As a result, the players on the top eight teams in each region will be contracted and guaranteed both compensation and regular competition, and you can look forward to more consistency not only in your favorite rosters, but also in the scheduling, casting, and quality of broadcasts all-year round.
 
As part of the new Heroes Global Championship program, you can also look forward to more international events matching rival teams from different regions against one another. On their journey to the HGC finals, teams playing at the highest level will have opportunities to compete at three international events including a global tournament. Competitors from Taiwan, South East Asia, Latin America, and Australia/New Zealand can look forward to local competitions that feed into these international events as well.
 
Furthermore, we’ll be introducing a promotion and relegation system so that amateur teams competing in the Blizzard-sponsored Open Division know exactly what’s required to make it into the HGC league. Twice a year, after proving themselves in a series of weekly open tournaments with prize pools, the two best teams from the Open Division will get to pit their skills against those of struggling pro teams, whose spots in the top tier of the HGC are on the line.

Minecraft Chinese Mythology DLC Announced by Mojang

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Mojang unveiled a new trailer for Minecraft which pays tribute to the Asian culture. The Chinese Mythology Mash-Up pack brings to the game a new world inspired by the myths of the far East. Players will see different kinds of pagoda, ancient cities and some dragons.

41 new skins, 13 new soundtracks, plus a special map for the Battle Mini Game are also included in the DLC. The Chinese Mythology Mash-Up pack will arrive on most platforms (PC, Xbox One, Xbox 360, PS4, Wii U) on October 4th at the price of $4.99.

Also coming on October 4th as a free update for all console versions of Minecraft is the following:
- new mobs: polar bears and their adorable cubs;
- banners;
- new items: farm beetroots;
- new terrain generation: igloos now appear in Arctic biomes;
- other new blocks: End Bricks; Grass Path, Frosted Ice, Magma, Nether Wart Block, Red Nether Brick and Bone Block.

Have a look at this Chinese Mythology-themed world in the video bellow.

Source: official-site

Ar:piel Online: Eye-catching Cosplays for Game Characters

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Ar:piel Online is an upcoming anime MMORPG developed by Ngine Studios. The game features a unique character classes that are integrated with the nature of animals. Hunter for dog, Witch for snake, Fighter Leopard for cat, Mage for rabbit, Puppeter for sheep, and Engineer for squirrel. Check out some eye-catching cosplays of the character classes from South Korean cosplay group RZ Cos.

Learn more about at the game hub.























Action Mobile MMO Cross Eternal Has an Epic Zombie Invasion Trailer

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Cross Eternal is an upcoming mobile MMO-ARPG made by Korean studio Efun Company. The game is a fantasy MMO where the Human, Dwarf, and Elf races fight agaisnt the undead army. Three playable classes: Warrior, Wizard, and Ranger. We don't know too much about the game right now except that it has simple controls and an action combat system.

You can watch the zombie/undead invasion trailer below.

>> See more new mobile games here<<




The game will be launched in South Korea on October 16.

Check next page for more pictures.
 












PSVR Game Happy Manager's First Video Shows Pervy Gameplay

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Recently D3 Publisher released an intriguing gameplay video for its upcoming PS4 and PlayStation VR exclusive Happy Manger. In the video below, you can see some naughty situations in pervy angels.  





 



 

 




 

MMO Shooter Survarium Has Added Anticheat System

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Vostok Games has implemented the long-awaited anticheat system to Survarium, the MMO shooter inspired by S.T.A.L.K.E.R. series. Called BattlEye, the anticheat system will detect the hackers and automatically ban them. Besides, it will notify other players whether they are in the game or in the lobby. There are dozens of new stuff and fixes come along with the anticheat system, you can read them at the official site, or see in the video below.
 
 
Survarium is currently in open beta as the game is still in development. The game focuses on PvP now and it will have PvE story mode in the future. You can read our interview with the developer team to learn the details of what the game is now and what it will become in the future.

If you want to play the game, you can download the client at the official site here.



Online FPS Game Hired Ops Is Coming to Steam Early Access This Year

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AbsolutSoft, a Russia-based video game developer, revealed the first details for its upcoming online first-person shooter Hired Ops. Previously unveiled as Contract Wars Standalone, Hired Ops upholds and evolves the ideas established in the iconic Contract Wars, with over 48 million players globally. Hired Ops is is scheduled for launch in Q4 of 2016 on Steam's Early Access.
 

 
Hired Ops is a session-based online shooter dedicated to fierce conflicts between rival mercenary groups battling on a global scale. Using the latest weapons and special equipment, players take part in armed encounters, unite into private military companies, carry out contracts, build bases and aggressively compete with each other - all for the sake of domination in the world mercenary market. Players are free to choose from any of the five different fighter classes, each featuring an elaborately crafted skill system and an arsenal rich in weapon variety and weapon modifications. Hired Ops includes a diverse mix of game modes, including the "Enhanced Realism" mode.
spaces.hightail.com/receive/Ix8R
 
 
Special attention is given to the opposing clans and their strife. This opens an opportunity for players to establish a name for themselves and their forces in order to achieve supreme success in the marketplace of private military corporations.
 
Players can sign up to learn more about Hired Ops at the official web site.

Check next page for more screenshots
 




 

Hearthstone World Championship ​2016 Has $1 Million Prize Pool

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Blizzard Entertainment recently announced details regarding the tournament format, schedule, and prize pool for the Hearthstone World Championship 2016.

Format

The Hearthstone World Championship will begin with a group stage throughout Opening Week. Each group will consist of four competitors, one from each of our regions: Americas, Asia-Pacific, Europe, and China. These competitors have qualified through Seasonal Championships from their respective regions, and the groups will be seeded based on the HCT Points total for each participant.
 

Matches will be played out using the following format:

Each match will be best-of-seven using the Conquest format with one ban. Each player will bring five decks to play with for each match, and they and their opponent will be able to ban one of each other’s decks. Players will then compete with the remaining decks.

The group stage will be double-elimination with two competitors advancing from each group to play in the bracket stage.

The bracket stage will be single-elimination and will be played out at BlizzCon.

Schedule

As previously announced, BlizzCon Opening Week will take place between October 26–30, starting at 9 a.m. PDT each day and encompassing the group stage. Each day will feature four matches, with one match from each group.

Day 1 (October 26) – Match 1

Day 2 (October 27) – Match 2

Day 3 (October 28) – Winners’ Match

Day 4 (October 29) – Elimination Match

Day 5 (October 30) – Decider Match

The bracket stage will take place at BlizzCon on November 4–5 according to the following schedule (the full schedule will be released at a later time):

Day 1 (November 4) – Quarterfinals

Day 2 (November 5) – Semifinals and Grand Finals
 

Prize Pool

The $1 million Hearthstone World Championship will be divided as follows:

1st: $250,000

2nd: $150,000

3rd/4th: $100,000

5th-8th: $50,000

9th-16th: $25,000

[Exclusive] Father.io Interview: Proxy 42 on their Ambition and Plans

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Father.io, if you are not familiar, is a real life first-person shooter allows you to play with friends on your mobile phone outside the door. It's basically an AR mobile game with some similarities to Pokemon Go. Recently the game offered the first ever public hands-on in China, and we got the opportunity to talk with the lead developers Craig Michael Allen and Francesco Ferrazzino in Proxy 42.
 

Francesco Ferrazzino admitted that 3 years were a long time to develop a mobile game. However, he pointed out that Father.io was not like the other mobile games. He explained that it took so long to make the game because the team was pursuing a dream, which kids can run in the park, playing Father.io.
 
Obviously the previous versions were not good enough for kids to enjoy the game in the parks without the accessory hardware, according to Ferrazzino. And now the latest version can offer a satisfied user experience, and it's the game that allows kids to run and hide and enjoy their time. It's a project no one has done and the developer team started from total scratch. So they spent 3 years doing it.

 
Speaking of Pokemon Go and several AR mobile games that are in development, Ferrazzino wasn't afraid. He said Pokemon Go did prove that LBS (Location Based Service) + AR game can succeed now in 2016. Father.io and Pokemon Go will be rivals, for sure. But Proxy 42 already has 3 years' experience on making AR mobile games and they know now is the time to bring their game to the market.
  
It's not difficult to make a game like Father.io but it's difficult to solve the problems every LBS + AR game has, such as player interaction, community, and safety, etc.
 


You may have watched the epic trailer Father.io released early this year. We asked how many features shown in the video are in the game now. Craig said most contents in the video are already in the game. Other things like shooting from 50 meter away and shooting behind the trees will become possible in the future version. As for the use of drone in the video, it is still in discussion. The team may be working with drone manufacturers in the future but things are to be decided.
 
 
We are curious of how many people we need to have around to start a battle (we are actually worried that in suburb we may not have many people to play with). Ferrazzino said the game allowed you to play the single-player PvE mode and experience the gameplay in the online mode.
 
About the safety issue when playing the game outside, Craig said to ensure Father.io is a safe game to play everywhere, Proxy 42 will be actively looking for local partners for solutions. Because different countries/regions have different rules and laws regarding public security, and Proxy 42's goal is to make sure players play the game in the safe place in the place they live.
 
For internet security, Father.io's solution is Inceptor, a smartphone peripheral that helps build a local area network for players that playing the game together.
 
 
Proxy 42 is now working with Tencent Games and exploring the possibility to further the cooperation in China.

Overwatch: The Best Bastion Cosplay I Have Seen So Far

The Chinese App Store Just Has Another Shameless Overwatch Rip-off

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Chinese media Gamersky reported a new Overwatch rip-off recently. The game, called Overwatcher (since the game's Chinese name also rips off the Overwatch name), was released on Chinese App Store last week at the price of $1.
 
Related: 
Looks Like an Overwatch Clone Is Being Made in China
Overwatch Rip-off Dev Denies Accusation, Planning to Invest $2M in the Project


However, like most Overwatch rip-off, this game stole the character design, the art, and the character names and that's all. As for gameplay, Overwatcher is a different game: it's a co-op top-down shooter you can team up with other players to fight AI enemies.
 

Each character has several abilities, and it seems that players can change their character in the combat. Like most mobile games, there's role-playing element that allows players to evolve their characters by playing the game or through in-app purchase.

 
Some players purchased the game, played it, and felt the game was okay in gameplay. It's easier to play compared with Overwatch, as one player stated. I guessed that's why such games can have a market in China.

SamuTale Beginner's Quickstart Guide for Sandbox MMORPG

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The Sandbox MMORPG SamuTale is still going strong in its Alpha testing phase, and since some of you will be joining the game through our upcoming giveaway, here is a guide that will help you have a quickstart in this world of Samurai and wild animals.
 

To start, here are some of the hotkeys you will be using in the game:
 
  • E - Used to pick up items and interact with NPCs
  • I - Opens your inventory
  • O - Opens your friendlist. Lets you know when friends are only and allows you to whisper message them.
  • P - Opens the crafting screen. Gives you a list of all the items you can craft, their required materials, as well as the levels at which you unlock them.
  • L - Opens your Clan screen. Requires you to create a clan beforehand through the appropriate NPC.
  • M - Opens up the Map
  • X - Allows you to toggle your tools or weapon on or off your hands. Useful when planting seeds or approaching strangers (I’m personally running away if you move towards me with a weapon in hand). 
  • SHIFT - Allows you to sprint when moving. Should not be used constantly as it depletes your hunger bar faster.

Getting Started

The first thing you’ll have to do is gather materials to create new tools. The Stone Axe takes 5 logs and 5 stones, and can be created without any crafting table. Simple press your P hotkey, and move to the tools tab.

Alternatively, you can also sell the materials you gather to NPCs, and buy tools from the Blacksmith. Pretty practical, but not really useful as you’ll be missing out on crafting profession levels.

Regardless, once you have your tools, it will be much easier to gather materials (logs, stones, iron).

Getting Food

Now that you have your tools and maybe a weapon, you’ll probably notice that your hunger bar went down quite a bit. Time to get started with finding food, starting with the poor little rabbits.

This one was quite tricky, especially since I didn’t know I could sprint back then. The rabbits will run away as you approach them, making it close to impossible to damage them when moving at a normal speed. The trick is to sprint until you are close enough behind them, and then swing your weapon at them.

It should take two attacks at most to kill them. Once that is done, you can use the E key to loot their corpse and take the meat, and animal skin (rare drop), off them.

And of course, you can’t eat the meat raw either. You will need to build a fireplace from your crafting screen, or buy one from a NPC. Place the meat inside, followed by firewood, and you’ll have cooked meat that you can eat to restore your hunger bar.

Moreover, cooking also has sort of a trick to it. Being a profession, it can also be leveled. The only downside here is that you don’t gain cooking levels according to the amount of meat you cook. Rather, the profession levels up whenever you take meat, or any other food, off the fireplace.

Thus, instead of waiting for all the meat to be cooked, it's best to take them out one at a time, at least until you’ve leveled cooking up enough to make baked potatoes.

Crafting

I won’t be saying much about crafting in this guide, but rather introduce the recipe colors.

Crafting recipes come in 4 different colors, all meaning different things.
 
  • Red - The item cannot be crafted yet.
  • Brown - The item can be crafted, but the process may fail.
  • Green - The item can be crafted and won’t even fail.
  • White - You’ve already mastered this craft and won’t gain any profession level from it.

Related:
SamuTale's Farming System Revealed
Sandbox MMO SamuTale, Exclusive Q&A With Lead Developer

Clash Royale: Miner Control Deck for Tournaments and Victory Challenges

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Before I start the guide just a quick word about tournaments. Most readers will probably know this, but It’s just a little recap.
Tournaments as well as the 12 win challenges are capped at tower level 9.
The tournament standards are 9/7/4/1. Meaning the cards are capped at lvl 9commons, lvl 7 rares, lvl 4 epics and lvl 1 legendary’s.
Also very important to know is that the overtime is 3 minutes unlike the 1 minute overtime we see in ladder play.
This last one make’s tournament deck building and ladder play deck building a bit different.
In tournaments it’s easier to fare well with a defensive/control deck with only a few cards that have the potential to damage your opponent’s tower. Why? Because you have 2 extra minutes to do the necessary damage. You don’t need to perform a big push to win games in time.
The deck I built uses this knowledge. My goal is to win 1-0, I don’t care whether I do this in 3, 4 or 6 minutes time. Another thing I focused on is “beating the meta”.
The Giant is everywhere in ladder, but even more in tournaments.
If you build a deck that counters the giant and support, you already got a good chance at a decent tournament deck and winning some games.
* Note: When I talkabout tournaments, I’m also talking about the (12) victory challenges because both share the same mechanics.
* Note: The classic Giant Meta-deck: Giant, Mini Pekka, Bowler, Musketeer, Guards, Zap, Poison,Elixir Collector.  Common seen replacements:Ice Spirit, Prince, Ice wizard/Princess
 
My deck
 
Miner, Mini Pekka, Guards, Bowler, Princess, Poison, Zap, Inferno Tower
Average elixir cost 3.6
You can call this deck a Miner or Miner-Inferno control deck.
 
Card Breakdown
Miner:
 Main damage source in this deck. Will also tank for left-over troops from successful defenses. Can serve a role for taking out your opponent’s elixir collectors/princesses and other stuff you want to ‘snipe’.
Mini Pekka: Tank-killer, support card-killer, one of the best cards in current meta. Personally, this card is a first-pick in almost any decks I build. 
Guards: They serve a defensive roll. Ideal to stop hard hitters (Pekka, MiniPekka, Sparky, …). In a zap-meta their shield is a nice add-on.
Bowler: Another defensive roll. Ideal to stop barbarians, swarms, knock backtroops, …
Princess: Splash-support. Your answer to minions/minion hordes. Can be used todeal chip damage to opponent tower as well in this deck.
Poison: Most of your offense will come from Miner + Poison in this deck. Poisonon elixir pumps, swarms and hordes when needed (for example minion horde,barbarians)
Zap: the best spell, soooo versatile. No further explanation needed.
Inferno Tower: Crucial in this control-deck. Together with your defense supporttroops will shut down nearly every push. In case of a lava-hound, baby dragon,mega minion … you have the needed defense.
 
Replacement
Miner:
 The deck is a Miner-Control deck. There is no real replacement for the miner. If you don’t have miner, you can try to swap with goblin barrel, but you lose the tanking ability and are more open to zap/arrows. 
Mini Pekka: Not crucial in this deck, but a personal favorite. You can swap with an extra defensive card (for example ice spirit, ice wizard), Knight if you want a sort-like roll, or musketeer if you wish more raw air support.
Guards: I wouldn’t advice replacing those, if you don’t have them at lvl3+ you could try skeletons, goblins (but they aren’t zap resistant)
Bowler: Unique card, no replacement possible.
Princess: Minions or Archers or Spear Goblins or Musketeer.
Poison: Fireball, Rocket is possible as well.
Zap:   Who doesn't like Zap? You can try Arrows if you really want.
Inferno Tower: I advise playing Inferno tower due to the raw-defensive capability.If you want a quicker deck, use cannon.
 
Battle strategy
Defense
This deck is all about defense, defense, defense. It play’s very defensively almost intuitive.
Your main defense is the Inferno Tower. Since you won’t encounter Royal Giants much in tournaments in current meta there is no risk of placing them down before an opponent starts his attack. Even IF your opponent play’s Royal Giant you will still have the mini pekka.
Most off the times tough you want to support your Inferno Tower with bowler and/or guards. Princess in case of air-decks.
Guards are ideal vs big hitting troops because of their shield. No matter how much the damage, if the opponent’s troop deals single shot damage your guards will tank at least 6 shots. (2 shots for each guard). So you guards will tank 6 swings from the pekka, the mini pekka, the prince, … 
Their shield also makes them perfect to counter sparky (they will lose their shield, but not die on first blast). This card you encounter quite regularly in tournaments.
Bowler is another card that has got ‘defense’ all written over. His knock-back ability gives your Inferno Tower more time to burn the pushes down, he is the perfect counter to swarms, barbarians, will knock back the hog pushes, …
If the Inferno Tower isn’t enough to stop big pushes your mini pekka can aid, also my mini pekka serves the defense role when Inferno Tower isn’t in my cycle. Thisis why I like to play mini pekka, I almost never will run out of a big hitter on defense.
Princess in this deck will be used to give splash-support, certainly against air and is my go-to start card. Drop it off in the back, see how your opponent reacts to it. Start your defensive game from there on.
If I don’t have princess in my starting hand, I will play Poison when I got a good change. For example: opponents starts with Elixir Collector, Princess, ….If those options aren’t given, I start with Inferno Tower.
 
Offense
The offense capability’s in this deck are more like chip damage. You will slowly knock down an enemy tower while shutting down his offense. Therefore this deck is built for tournament purposes (due to the extra 2 minutes overtime).
Greater damage will come from counter-pushes.
Let’s say you had a successful defense in which you opted to use the mini pekka.
If you use the miner to tank for the mini-pekka, this attack can be devastating, finishing the opponent’s tower in 1 or 2 attacks.
 
What about elixir collectors?
You have 2 possibilities. You can use your miner or poison on them. I would advise to take down your opponent’s elixir collector’s whenever possible but don’t make this your number 1 goal. 
If you are low on elixir for example, focus on preparing for a defense and counter from there or go in after the tower you already damaged.
 
When do you attack?
In this deck, you will control the pace.
When you placed down your Inferno Tower and your opponent doesn’t make a shot attacking you: use your miner + poison to chip away at the enemy tower. Your poison will harm any troops your opponent places to counter your miner. If your opponent drops an elixir collector near the damaged tower, this is a plus. 
If your opponent does attack you: Use the miner to tank for whatever troops are left over from your defense.  Typically you will have some guards or bowler left-over from defense.
 
If you like control-decks or recently got the miner and are looking for a deck: give this one a try.
I built it for tournaments, but this deck can be used in ladder as well. It’s ideal for tournaments tough.
Below you can find the last game from my 12-2 run in my recent victory challenge.
My cards are tournament level, except for the guards and bowler, which are level 3.

Good luck!
Foppe.
 
Gameplay video

More Related
Clash Royale Guides for Arena 7-8
Clash Royale Guides for Legendary Arena

Taichi Panda Receives Savage Update, Bringing New Pet and More

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Snail Games
, the developer behind Dark & Light and Age of Wushu, officially released the new Savage Update to hit dungeon crawler Taichi Panda, which is now available for iOS,Android and Amazon devices.
 

Stylish Double-Seat Mount and New Pet


The new Savage Update features a number of new game features, as well as bug fixes and optimizations to core game mechanics. New features include:
 
New pet added - Verney
New pet enhancement - Master Mao and Earth Guardian
New team instance - Land of Hermit
New cross-server battle mode added - Edge of Survival
New talisman added - Red Dragon Baby
New double-seat mount added - Steam Motorcycle
New demigod added to raise - Qilin
Wing transformation function and wing inset with runes unlocked
Adjustment to damage on Battle Royale Boss
New instance mode added - Nightmare Jungle (Hard)
Botting punishment added to team instance
Backpack space increased
Quality 34 Rune and quality 36 Rune added and Quality 34 Rune Upgrade unlocked
Friendship store opened with gifts for recalled players

Star Wars: Battlefront Physical Copy Is Now Priced at $20 for a Limited Time

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Star Wars Battlefront fans who haven't played the game can consider to join the Force for only $17 (physical copy for PS4 and Xbox One) or $20 (physical copy for PC). Offered on Amazon for a limited time, this is a big discount compared with the original $29.99 for the Standard Edition. 

The discount is offered until September 27th for the console versions and September 28th for the PC version. The latest expansion Death Star which was released on September 20th was required to purchase separately. However, if you own the game's season pass, you can have the expansion for free. 

Source: gamespot

Related: EA Confirms Star Wars Battlefront Sequels, More Sequals Coming

Dice of Soul: Monopoly Style Strategy Mobile Game Launching in Korea Tomorrow

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NEXON (KR) announced that Dice of Soul, the strategy mobile card game, will be officially launched in South Korea on September 28.


In Dice of Soul, players will play as a supreme leader who attempts to take over the fertile lands. Like a boad game, dice is the core element in DOS, and it means you need not only proper strategy but also some luck to win. From what we see, Dice of Soul is quite similar to the Monopoly game.

The gameplay includes strategic PVP, boss battle and much more. Watch the trailer below.



See the Beautiful Dota 2 Cosplay of Windranger

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Dota 2's Windranger is a female hero with powerful ranged attack, a master archer in the woods and wind favorite goddaughter. 

And now the cosplay was made by Norihiro. You can see more of her work at her Facebook page.





5 Reasons Why You Should Be Excited for Revelation Online Beta

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Revelation Online is a new Eastern MMORPG developed by Chinese studio NetEase. Earlier this year it was confirmed that this game will have its western release sometime in the future, but before that we are getting a closed beta phase this October. I have been following this game for quite some time and from what I’ve seen, we might have a brilliant game coming our way. If everything goes well with the localization and we don't get those pesky pay-to-win aspects Asian MMOs are famous for I think that this game has a huge potential to be the next big thing on the western MMORPG market.

Related: Blade & Soul VS Revelation Online: Who Does Eastern MMORPG Better


Now my mind is already made up and I will be hopping into closed beta as soon as the servers are online, but if you haven’t heard about Revelation Online and was wondering what this game has to offer I have put together this list of 5 things that got me most excited for Revelation`s beta. Keep in mind that these features are a part of the whole game and they might not be available in the first phase of closed beta. Without further ado, here are my reasons you should be excited about this game.

In-depth character progression system

When I first saw Revelation Online I was immediately impressed by its character progression system. Long have I waited for an MMO to grant me the ability to completely customize my character skills and with this game, it looks like my wishes are finally coming true. Revelation, like any other MMORPG, has a class system and those classes have set skills and abilities, but what this game does differently is that it allows you to further customize your stats and skills so that your character can play and feel unique.


For example, there are classes that can be played as both the healer and damage dealer and what role you are going to take is decided by what skills and stats you plan to invest in the most. There are also skill modifications to customize your abilities and some type of skill enchantment system that works similarly to weapon enhancements in various RPGs. On top of that, there are ultimate abilities that have a greater impact on the battles and they are obtained and boosted separately from other skills. I am not sure how this will all play out in the end because there will probably be an optimal build for each class but it is a fun addition to all people who like to experiment with different classes and the ways they are meant to be played.

 
Fantastic combat system

This game is unanimously praised for its combat system. Say what you will about any other feature on this list, but developers really nailed the feel and pace of the combat in Revelation Online. You are offered with three options, traditional tab targeting, action targeting and hybrid system. All of them work flawlessly, but some are better for different classes.


In my experience if you are playing with a melee class than action targeting is perfect for you, but if you are a healer you might want to stick to tab targeting as you can more easily focus on your targets. Ultimately the choice is yours, there are no downsides to any system if you are skilled enough with your class. The combat feels fluid and fast paced with a lot of dodging and moving around the battlefield just as you might expect from modern MMORPG. I know that a lot of people like more traditional combat systems like in WoW, but I am fully converted to flashy action systems of modern MMOs.

 
A number of PvP modes

The number of different PvP modes in Revelation Online is amazing. First of all, there is your standard arena PvP in which you can enter by yourself for 1v1 match or in the group for 3v3 matches. This is nothing new and it is pretty much in every MMOPRG, but what really gets me excited is territorial wars.


These are practically huge castle sieges with no player cap. There are nine controllable territories and I expect some epic battles for them. Also, there is a mode that I can best describe as MOBA style 10v10 mode. In this mode, every player starts with a set number of resources and in order to win you will need to deplete enemy’s resources. Be sure to check this one out if you decide to try this game.


As you might expect open world PvP duels are in the game, but in order to protect low-level players from the abuse, you can only participate in them once you hit level 40. If you decide to start a fight with another player without their acceptance you will have a bounty on your head and if you die while that is active there is a chance you will drop one of your items. A nice little way to keep players from harassing without any consequences.
 
Story-driven questing

This might not be to everyone’s taste, but I really love story driven games. So many MMOs rely on the endgame content and grinding, but Revelation Online is different. Each quest is filled with story and cutscenes. And trust me there are a lot of cutscenes. There are even some quick time events in the middle of them that caught me completely off guard.


I am amazed by how much time and effort they`ve put in the story and overall theme of the quests. Developers even stated that you won’t have to grind for experience to reach max level. Everything will be reachable by simply doing story mode and finishing all the quests. This is a huge plus in my book and I can’t wait to run through the whole story.

 
Seamless open world

The last thing on my list is a seamless open world with no loading screens when you pass between zones. This has started to become pretty much standard in new MMORPGs, but still, I am excited when I see it. There is something with loading screens that really bothers me. They break the immersion and often restrict your movement in the game`s world. But in Revelation Online there are none and you can travel across the whole world without having to stop for a single loading screen.


Also, did I mention that you have wings in this game? Well, you do and you can fly wherever you want and fast too. It almost negates the use of mounts, but all of you who love them don’t worry, they still have their uses and cosmetic advantages. Additionally, the wings will not only be for traversing the world, they will have their use in aerial combat. In my opinion, this alone is enough to get me hyped for this game.


That is all from me for today. As you can all see there are some innovative things and some proven features of MMORPGs, but all things considered, I am very pleased with what I saw so far. I hope that you found out something new in my article and that I got you somewhat excited for Revelation Online. If you have any other feature that got you hyped for this game, then feel free to leave it in the comment section down below. I would love to see what other people have to say about this game.

Dual Universe Takes EVE Type of Subscription Model and Will Launch in Late 2018

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Dual Universe is another ambitious MMORPG dares to take a subscription model in the era F2P MMOs take the market. The French indie developer Novaquark says the business model will be similar to EVE, which allows you to purchase game time with real money or in-game credits you earn in the game. So the game will be "effectively free to play for those wealthy enough," according to the developer.

Related: New Video Shows the Technology Used in the Single Shard MMO Dual Universe

In addition to the business model, the game's server structure is similar to EVE's as well. Dual Universe will be using a single shard to host all players. "Trouble starts when people gather in the same spot, right? What we do is that we dynamically split space, recruiting more CPU power to that particular spot," the dev says.

 
There are the territorial system, political system and player driven economy, all of which are making the game as hardcore as EVE Online.
 
But those don't make the game an EVE clone, because the world of Dual Universe is highly physically realistic. If you build your ship in the way that's physically wrong, you can't fly your ship to the sky.
 
The dev states that:

You have to be careful about that or the thing will never fly! That actually brings us to the second part of ship building, where you have to script all the parts together so that they interact properly.

That's going to be done in LUA. If you don't want to script, there's an automatic system that will look at your ship and make a script that allows you to actually pilot that ship. But that's if you’ve built everything right – if you forgot the thrusters, for instance, it's not going to fly.

Too difficult for a casual gamer? No worries, building isn't all the game is about. "Still, you can do many other things in Dual Universe without building anything or even mining; in the end, the game is about specializations," the dev adds.


Now when will the game launch? It won't be soon. The developer plans to start Alpha test in the first half of 2017, around March hopefully. Then a beta in beginning of 2018 and a full launch before the end of 2018. 
 

Source: wccftech.com
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