We first announced Robinson back in June 2015, and since then we've been obsessed with delivering on our promise of a game that offered an “unparalleled sense of presence" in a virtual world.
Our inspiration for Robinson grew from themes that captured our imaginations as kids: science fiction, fantastical journeys, and, of course, dinosaurs. Stepping into the shoes of Robin – a young boy who is stranded on the mysterious planet of Tyson III – you'll discover how PS VR has the power to bring all those elements to life in an entirely new way.
In your quest to discover the fate of your missing crewmates, you'll come face to face with fantastical creatures, collaborate with two starkly contrasting allies, and uncover a world bursting with detail and lore. Like all good journeys, Robinson also packs an emotional punch – placing you at the center of a story that will draw you deeper into the game world and – we hope – live long in your memory.
Robinson: The Journey Is Out Now for PlayStation VR
Blade & Soul - Midnight Skypetal Plains Is the First 24-Man Raid
Additionally, players can unlock new Legendary Soul Shields and earn new costumes by handling (in a deadly way) with the region's bosses. Midnight Skypetal Plains will reach the Blade & Soul servers on November 16th. This is your chance to act big.
Source: official site
Astellia: New Unreal Engine 3 MMORPG with Compelling Combat
Nexon Korea and Barunson Games has just offered a fresh look at the upcoming MMORPG Astellia, an Unreal Engine 3 game made its debut in 2014. South Korean media inven has released a new gameplay trailer, showing the compelling combat system that integrates with card and summoning mechanics.
The game features 5 classes: Warrior, Archer, Rogue, Scholar and Mage. The summoning system is inspired by constellations, and there are hundreds of different companions players can summon. So it seems there will be 2 progression lines: player character and summoned companions. Which companions you bring to battle with you determins your play style and combat strategy.
Nexon will reveal more details of the game at G-Star 2016 later this month.
Clash Royale: A beautiful Burn/Control Deck with Graveyard! [Arena 7-9]
Here´s my Deck:
Graveyard (lvl 1) // Miner (lvl 1) // Princess (lvl 2) // Log (lvl 1) // Furnace (lvl 8) // Musketeer (lvl 7) // Mega Minion (lvl 7) // Skeleton Army (lvl 4).
Yes it´s a 4 legendary deck but it is so much fun, versatile, and played properly you can win almost against everything.
Works super solid in tournament levels (doing 11 and 12 grand challenge constantly) and may work too for ladder if you have a +1 level furnace compared with yours rival’s king tower level.
Play Style
Big big thing here: Your playstyle needs to be fast, make faster choices, faster react, and you need to know VERY CLEAR how to “tank and spank” to break up a huge push (with log´s help of course).
On Defense
Since you don´t have a hard hitter (mini pekka / Lumberjack) you need to know your opponent´s rotation to defend with skeleton army the support (surrounding them) and musketeer / Mega Minion for your opponent´s main troop.
Another big thing here: ALWAYS put a furnace down, keeping pressure your opponent with Miner or Musketeer or Princess at bridge to do chipping damage and disarrange opponents’ plan. It also works well in pulling tanks to the mid field and kill him with the help of both towers and Mega Minion for example, btw you should kill the supporting troops with Musky or Skeleton army.
Here, the pushes:
MAIN PUSH:
"Shoot down and go" Miner + Musky + Graveyard + Princess (at the bridge).... If the opponent defend your graveyard ... musky locked on his tower is gonna destroy him, and don´t forget the princess doing work on his graveyard defend... It´s a bit expensive push but it is what it is "the main push".
The main push can be built from placing a musketeer behind the towers.
If case your opponent defend musky... Miner Graveyard... well we just know how it ends.
CHEAPING 1: Princess(at the bridge) / Miner (Always with a furnace down).
CHEAPING 2: Graveyard / Princess (at the bridge for his graveyard defense) (Always with a furnace down).
Don´t forget to keep a logic pressure. These are “cheap” pushes (8 elixir) but are so powerful, don´t do it all the time, cause u gonna have rushed your other lane.
In Defense is not an easy deck to play but i´ve beaten over-leveled Lava hound + Miner + Tombstone deck // 3 Muskies deck and so many others... It struggles more or lees with Golem but it is what it is... Just don´t let them put the fucking rock and all of his super train support... If that happen you are doing something wrong.
In double elixir time is the moment to shine and overwhelm your opponent with two furnaces, princess and constantly send miner... It´s annoying sometimes you see "Opponent left the match".
Your defense is furnace to pull tank with furnace give a couple of hits with musky and kill support with log, skeleton army ((when they have wasted spells)) and Mega Minion.
I´m not the best player and this is not the best deck but if u enjoy playing "control/burn" decks give it a try.
PS: Feel free to change furnace for inferno tower (if you are a more defensive player).
PS 2: If your opponent use goblin barrel and princess kill GB with skeleton army and save log for princess (since she can kill all spawned spirits of the furnace).
Any suggestions feel fre to leave down below.
Cheers.
Blizzard Thinks VR Is Not Mature Enough Now, But Will Keep Looking at It
There is no one VR platform today; there are actually several, and they’re all competing with one another. So there’s not even a standard for what VR or AR means, to be honest. So we’d need to see that technology mature a little bit more and solidify in terms of a specific platform, and we’d need to see some additional audience accumulate around that platform.
Hunt stated that once VR became big enough, Blizzard will act immediately.
Blizzard is one of the many game companies that don't have any substantial move in VR. Many franchises, such as Call of Duty and Tomb Raider, choose to offer players a small VR mode instead of a full-fledged VR game. I think that's an idea Blizzard can consider — I'd love to see a VR demo for Diablo.You can just imagine once that occurs, what we could do with some of our universes, in an augmented or virtual reality way. So we’re absolutely looking at all of that, and once we see a substantial opportunity there, you can imagine we’ll be there.
Source: Trustedreviews
New Battle Pet Sails into League of Angels II
Captain Mitts’ battle skills:
Precision Shot(Lv. 1): Deal (130%+40) DMG to all enemy targets.
Cannon Hail: Deal (162%+50) DMG to all enemies and inflict Disease effect (reduces all lifesteal affects by 40%)
This brave and ferocious Captain will show up in Pyramids of Destiny on Nov. 11th and 12th! What’s more, various Battle Pets will also be available as well! Remember to board on time, or the adventure will leave you behind!
Official Site: http://loa2.gtarcade.com
Forum: http://community.gtarcade.com/forum.php?gid=3014
Facebook Fan Page: https://www.facebook.com/LeagueOfAngels2
GTArcade Game Platform: http://www.gtarcade.com
Is Nexon Making a New 3D Dungeon Fighter Online Game?
According to Thisisgame.com, the 2 games are supposed to release on PC and they may not be shown at G-Star later this month because they are in very early stage.
>> Here Are 35 New Titles Nexon Will Be Showing at G-Star 2016
Source: Thisisgame.com
The Call of Duty Porn Parody Can Get You Excited
Two month ago, we got Oversnatch, a Porn Parody for Overwatch, and PornStar Go, Pokemon Go's Very First Porn Parody. It seems that the movie industry is taking the advantage of popular games and wanna profit from them. Therefore, Brazzers has just released Cock of Duty XXX Parody, which is being inspired Call of Duty: Infinite Warfare.
When danger strikes, the ZZ Military counter-strikes as a unit of ZZ soldiers are deployed deep in enemy territory on a mission to extract fellow soldier, Danny D (Oversnatch XXX Parody), who is in possession of a very special package. The unit, led by Commander Monique Alexander (Ghostbusters XXX Parody), in company of explosions specialist Jasmine Jae (Storm of Kings XXX Parody), and support operations Stella Cox, must escort Danny and ‘the package’ to the extraction point. But as the unit approaches the extraction point, they’re faced with the reality of their situation: they’re taking modern warfare…to space?
BRAZZERS Public Relations Manager, Matt Stevens comments: “We threw in customized weapons, tanks, explosions, stunts, tons of enemies and unique military locations, even spaceships because you know, apparently modern warfare is destined to become space warfare.”
Source: trendzz
Sword Art Online MMORPG to Have a Standalone Combat Game Similar to For Honor
Combat Alpha is supposed to provide use feedback for the combat system of Sword Art Online MMORPG and it's expected to be a PvP only game.
The developer also shows some concept of the maps in Combat Alpha, including the Hub, the Snowy Dark Ruins, Verdant Grassland, and Desert Arena. Several game modes are planned: free-for-all, team death-match, last man standing, duels, and banner-guard.
There's no release date for the Combat Alpha game. You can see some concept arts below.
Source: SAO MMO forum
Paladins Has 4 Million Players Worldwide Now
Paladins had been doing not bad since the game started open beta in September. Although it was accused of stealing ideas from Overwatch, Paladins was able to establish its own player base, and now the game has over 4 million players worldwide.
Sha Lin - some may say this is a similar hero to Overwatch's Hanzo
It's unfair and unnecessary to compare Paladins' number to Overwatch's 20 million players, because the latter is released on 3 different platforms across the world, and Paladins is only released for PC and it hasn't launched in China yet.
Regardless of the similarities in hero ability and visual, Paladins and Overwatch are 2 different games. Paladins is free to play and it allows players to customize hero abilities while Overwatch is buy-to-play and it only allows you to change hero skins, emotes and other cosmetic things.
You can read our review for Paladins here to learn more about the game.
League of Legends: New Ultimate Skin Elementalist Lux Available for Testing
Show your true nature.
Unlike DJ Sona and Spirit Guard Udyr, when using Elementalist Lux, you cannot freely swap between all forms in a single game. You have to make a choice. Transformations are not reversible in a single game - so your first few games will be a journey of discovery!
Elementalist Lux gains elemental power by damaging enemy champions. Upon gaining enough power, Lux is then able to master a new element, and add it to her current form.
Every game, you’ll begin in Light form, and make choices throughout the game that will determine which form to master next.
A menu on the HUD (above your champion portrait) will display, letting you know you've gained enough power, which means you can begin your transformations!
Your first four options, once gaining enough power will be:
- Fire
- Water
- Air
- Nature
From here, you’ll continue to gather elemental power, which will then unlock the aforementioned options again. However, this time, by combining your existing element with a different element, you’ll be able to master a completely new element:
- Storm
- Ice
- Mystic
- Magma
- Dark
We could just tell you all of the combinations, but that would ruin the fun now, wouldn’t it? :)
Here’s a quick rundown of what this new ultimate skin has to offer!
- 10 different elemental forms, each unlocked by mastering a series of elements throughout the game.
- New model and textures for 10 different forms.
- New particle effects for each form, each themed for the form she’s in.
- New sound effects for each form, matching the current form she’s in.
- Completely new animation set, including different recalls and emotes.
- New VO; completely new lines, fitting for each form.
Icons and Ward Skin
In addition to Elementalist Lux, corresponding icons for each form and a similarly themed ward skin will be available via several options. We’ll drop more details about this later, but in the meantime, please feel free to focus your testing and feedback efforts on Elementalist Lux herself!
Note: All content will be available in the store for testing purposes.
We kindly ask that you condense all feedback and bugs into this thread so that we can have on consolidated place to check for issues, rather than making several different threads on the PBE boards!
If you already owned Elementalist Lux before the additional content was implemented on the PBE, and you'd like to unlock them to test, you will need to refund Elementalist Lux using a refund token, and re-buy her. If you’re out of refund tokens, and are still interested in testing out this content, let me know and we can make it happen!"
Elementalist Lux with Light form
Clash Royale: OP Golem + Graveyard Deck for New Meta [Arena 7-9]
My Deck
Card Breakdown
Mega Minion - One of the best defensive cards in the game right now. High DPS and fine attack speed. Never attack with him, just counterattack. You can pair him with the graveyard for the skeletons to tank the tower and the MM to deal crazy ammounts of damage to the enemy tower.
Ice Wizard Simply, the best defensive troop in the game. The slow he puts on the enemy troops is incredibly helpful especially when combined with the strength of the Mega Minion. Possible substitues - Ice Spirit, Ice Golem.
Fire Spirits Such a versitile card. Can be used for offence and defense, but mostly defense. Use it to take out Minion Horde, Minions, Skarmy, Barbars, Princess etc.
Zap Imo, best spell in the game. Use it to reset Sparky, Inferno Tower, take out Skarmy, Minion horde etc. And if the enemy tower is low on HP, easily use 1-2 zaps to finish it off.
Goblins Use them to pull troops like Mini Pekka, Prince etc. I prefer them over the spear goblins for the higher HP and DPS. Can be paired with the Ice Wiz for good defence.
Inferno Tower We all know what it does. Use it for Giants, Hogs, Lava Hounds, Royal Giants etc.
Golem I almost never use him before double elixir time except if the enemy is playing a slow deck (above 4.0 avg elixir cost deck). He is not always the win condition of the deck, have that in mind. I've won games without even using him.
Graveyard Main win condition of the deck. High risk - high reward card for it's 5 elixir value. Most of the time you would want to pair it with the Golem, for the golem to tank the tower and the skellies to do their work.
Tips on how to play the deck
Example 1 You have the typical Lava Hound deck. He's putting Lava Hound in the corner, you don't have the Inferno Tower in your hand, don't panic, you can use the Mega Minion and Ice Wizard to take it out easily, If he pairs the LH with a MM or a Baby Drag and etc. Use Goblins or Fire Spirits to pull them away from the Lava Hound, after that cycle you should already have the Inferno Tower to deal with it. After successfully defending the tower your Ice Wiz or MM should be alive and well, prepare for counterattacking, use the graveyard to tank for the Ice Wiz or MM to deal a devastating ammounts of dmg. After Double Elixir you can use the Golem to finish him off.
Example 2 You have a really bad hand something like Ice wiz, Golem, Fire Spirits and Zap, and your enemy isn't putting anything on the arena. Don't be afraid to put the Ice Wizard or Inferno tower a little early, if he leaves the Ice Wizard just use the Graveyard to deal dmg to his tower. Also, almost never start with Golem except if you're 100% sure you can defend against anything he puts.
Example 3 He's playing the Zap bait deck. He's using Goblin Barrel, Miner, Skarmy, Minion Horde, Princess and some other random cards. You can use the Zap for the Goblin Barrel, Goblins for the miner, Fire Spirits for the Minion Horde or Princess, MM for the Minion Horde or Princess and Ice Wizard for whatever you want, he's just that good. The key to win versus these types of decks is to counterattack, never attack first. At double Elixir time use Golem after defending his attacks and he's low on elixir.
Example 4 Enemy is using Hog Rider and Royal Giant. Really annoying deck to deal with but you can no problem. Use the Inferno Tower for the Royal GG and Ice Wizard + goblins or MM for the hog rider. If he has Princess in his deck you can use the almost everything to counter her, she's not scary.
Overall tips Try to never stay on 10 elixir, and be careful with how you spend your Elixir, it's never good to be on 0 with this deck. Take your time and don't rush things. You can beat someone with only 1 push or with 5 or more pushes. Be patient.
If you want any more tips or card substitutes, feel free to ask me in the comments. I hope you liked my guide and good luck! :)
Thanks hawktitts for sharing this OP deck with us, this guide first appeared on Reddit.
More Related
Clash Royale Guides for Arena 7-8
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Interview with Madfinger's CEO on Mobile FPS Shadowgun Legends
We got the opportunity to sit down with the co-founder and CEO of Madfinger Games, Marek Rabas to find out a little bit more about their vision for the game, and their thoughts on game development.
Hello and thank you for taking the time to do this interview for the readers of 2P.com. For those who may not have heard about it could you tell us a little bit about Shadowgun Legends and MADFINGER Games?
Madfinger games studio is built around game industry veterans who have experience working on AAA games for PC and consoles like Mafia, Silent Hill: Downpour, Vietcong, Hidden And Dangerous. Since 2010 we have been creating hardcore games for mobile devices and achieved around 150M downloads. One of our first games was Shadowgun and we were always thinking how to make another cool game in this universe. After one year of prototyping and several iterations we have created Shadowgun Legends as a persistent online FPS with MMORPG elements with more than 50 different skills,tons of loots, super challenging RAIDs, Guilds, different PvP modes and COOP with heavy focus on social features. Basically, a lot of hot content!
There have been several articles out recently that compare Shadowgun Legends in ways to Destiny, calling it the Destiny of mobile gaming. How do you feel about that comparison?
People will always try to compare and label things. We all do it. If they are comparing our game to Destiny, I really don't mind. Destiny is a great game with global appeal. We are using a similar concept for connecting players together in Shadowgun Legends and it’s also a Sci-Fi first-person shooter, but we don’t have any intention of being a Destiny clone. Once players have the chance to immerse themselves in Shadowgun Legends they will find it has it’s own identity with different goals and a unique experience.
‘Destiny of mobile gaming’ sounds pretty cool though, doesn’t it? :)
How does Shadowgun Legends differ from Destiny, beyond the obvious console versus mobile differences? Where is the comparison between the two the weakest?
Main differences are why people are playing Shadowgun, what their main motivations are for playing our game, why they want to stay in-game and why they want to return to the game. Shadowgun Legends is not only about the hottest weapons and cool gear. Whether it’s a quick game on your commute to work or a long session in your free time, it will be about fun and playing together. Madfinger is a more independent team compared to the Destiny guys. We don’t have a publisher and we have more freedom to do more crazy things…
It has been said that Shadowgun Legends has MMORPG elements to it as well as being a FPS. Can you explain a little bit about the MMORPG side of things?
There are still some awesome features that I cannot reveal at this point but we will gradually reveal them as we get closer to launch.
But let’s talk about the Skill Tree. There are around 50 different skills that you can obtain and level up. Some of them are “passive” skills that increase your various stats and some of them are “active” abilities that you can use them during gameplay. Also, players will have to be strategic in how to invest skill points so that it fits their playing style.
Other features are “dungeons”, very challenging RAIDS, Guilds, and we are focusing on metagaming also. We want to have our buzzing central “Hub” as the main living center, not just a place for taking quests, and selling and buying stuff. Of course there will be typical things like a market and quest NPCs, but also different pubs, a casino and other places where players could interact, talk , have fun, etc… We will give them a lot of options and let them run free!
What inspired MadFinger to make a persistent world shooter for mobiles?
Some of us have been making FPS games since 2000 and we’ve also made a few of them on mobile. We were always thinking how to enhance gameplay for players, how to move outside of the generic single-player experience, and how to create better metagaming. Pure MMO games are designed to give players a lot of things to do, they have great metagaming and players could play almost endlessly. So our inspiration are most MMOs and games like Destiny, Division, and even Dark Souls/BloodBorne.
For those who have played previous Shadowgun games what will they find familiar about Shadowgun Legends? Are there any ways that it’s vastly different?
Players from previous Shadowgun games are in for a treat! NPCs from previous games will make a return, and will be evolved and consistent with the current time and world. The world is still run by big corporates and 'consumerism' is one of the dominant global social forces. Humans have taken up arms to fight against this dangerous and powerful enemy, but they have been fighting a losing battle. You will be stuck between these two worlds...
Will there be an in-game shop and if there is what type of items will you be able to find in it?
Yes , there will be a shop for premium currency, but we will make sure that you can happily progress through the game without having the need to buy something. We call it FF2P or Fair Free To Play. On the other hand, we will show appreciation for players that invest money in our game and give them something special. These guys will help us make the game better and maintain support it for long time.
Some people worry about Pay To Win and cash shop advantages. How do you feel about that side of gaming?
I totally empathise with that view. Players are really sensitive to Pay To Win and they don’t like when games intrude on your gameplay/progression and push too much. We are trying a completely different approach. We’re are throwing out the Pay to Win mechanics, timers, any energy bar or fuel, etc. Everything that has an affect on your gameplay will be available for everybody.
It’s still early in the development cycle but have you started considering how you’ll keep things fresh post launch? With new content or new modes or any other way of introducing new content?
Legends will be a living breathing beast of a game. We have designed Legends to be able keep it fresh and evolving for the next several years. There are a lot of ways we can achieve this. We have several layers from most simple to most difficult from our point of view. We could release new quests or new PvP modes, new Raids or even new planets. We want to evolve the game universe and we will give players the opportunity to participate and became a part of history..
MadFinger’s games are wildly popular on mobile and we’re aware that there is a level creator for one already. Can players expect to create levels and content for Shadowgun Legends?
We always wanted to include a level creator feature and we spent several months on prototyping.. Unfortunately, we had to put it on hold now. We ran into too many problems with it and mobile devices are also not ready - yet.
It has already been said that the game will be playable on Android, iOS, and Nvidia Shield, will there be any chance to play it on PC?
The game is cross-platform for mobile devices, but not PC/Console. For us to make Shadowgun Legends a ground-breaking awesome game we need to focus on only mobile and not get distracted by developing or porting for PC/Console otherwise we will be sacrificing quality.
Will the experience differ much between tablets, phones and microconsoles like the Shield?
Of course there will be different experience, but mostly because devices itself.For example tablets have bigger screen than phones, Shield have gamepads. Our goal is that players will have best possible experience no regardless of the device or controller.
Gameplay is fine, and a persistent world is a hugely thrilling and ambitious project, but what do you have planned for making it more of an MMO type of thing? What can players look forward to socially?
Despite our success in mobile games, our biggest flaw in our games was always the social features. We are focusing on this now. We want to give players a lot of tools to socialize, to enjoy the game with their friends and build memorable experiences. And it always be up to you if you want to use these fun social tools. It is your game, your choice!
A very big thank you to Madfinger and Marek Rabas for taking the time to answer our questions. We’re very excited about having a studio of seasoned developers working on making such an amazing sounding game. We will of course continue to keep an eye on the development of Shadowgun Legends.
Overwatch Free to Play Weekend Announced; You Can Play Every Hero and Every Map
If you haven't tried Overwatch before, you should do it next weekend. Blizzard has announced a free-to-play weekend from November 18 to November 21. Except the competitive mode, the free weekend opens all gameplay content to players including full roster of 22 heroes and 13 maps, Quick Play, Custom Games, and the latest Weekly Brawl modes. Besides, player progression made during the free weekend will be kept in case they decide to purchase the full game after the trial.
The free period will begin on November 18 at 11 a.m. PT (18:00 UTC) and end on November 21 at 4:00 p.m. PT (23:00 UTC) in all gameplay regions. You can also see the picture below to see the specific time the free weekend starts in your region.
There Is Already an Amazing Overwatch Sombra Cosplay
Vindictus NA and EU Service Merge Will Complete within February 2017
There's no real impact for Vindictus NA players who wish to play in their current server. Those who have friends in Europe will finally be able to choose to log into EU server, create characters and play with their EU friends.What does the migration mean for you? It means that once the migration has occurred, new European servers will be available to you when you log in to the game. This will allow you to create characters to play with your European friends if you wish to do so.
For EU players, their Nexon account, NX balance, and character data will be migrated to the new service if they opt into the new Terms & Conditions and Privacy Policy.
By the way, the service merge will also happen in other Nexon games including MapleStory, War Rock, and Combat Arms.
Source: official site
Revelation Releases Public Bug Tracker; CBT1 Ends Next Thursday
Additionally, the publisher has informed players that the rewards in the Founder Pack will be available when the open beta starts, and they won't be sent to the players during the CBT.
In the meantime, the team continues to work hard on the localization. "There are over 9,000,000 Chinese characters within the game as text strings. There are almost 1,000 user interface files that need to be translated, resized, and reworked, and hundreds of 2D art pieces that contain text in some form or another. You will be able to see our translation improvements take shape during the closed beta phases," My.com writes.
Source: official site
Bless EU/NA: Aeria Games Posts New Update on Improving Combat and Performance
The game performance is currently being improved for large scale contents such as Siege of Castra and Raid. The loading times for persistent world content are also being improved for textures and monsters to be loaded more quickly. This should provide a more seamless experience to all of you.
The combat system is also being improved. For instance, the aim targeting system is being worked on. The sensitivity of auto targeting will be adjusted and a lock-on feature will be added to provide a better combat experience. The combat-related UIs are also getting improvements with, for example, some subdivisions for damage and heal marks. Few other combat improvements are also scheduled and we will update you on the progress.
Some quality of life improvement will also be added like a better tutorial, more convenient chat UI and improvements to the world map.
You can read full post at Bless-Source. Bless has started closed beta in Russia while it's delayed in NA/EU due to the combat and game performance overhaul. Aeria Games hasn't announced a beta time for the NA/EU version.
Lineage Eternal Closed Beta Date and PC Requirements Announced
Today, NCsoft announced the first closed beta for Lineage Eternal will be starting on November 30 and end December 4, 2016. Along with the announcement, they released a series of new trailers, showing mission and dungeon gameplay as well as various hero characters' cutscene. You can jump to the end of the page to see the videos. You can see a batch of new artwork at the second page.
The PC requirements for CBT1 is revealed. To get the most optimized experience, you will need a $700 high-end graphic card.
It will be hard for western player to get access to the beta, but in case you can read Korean language or have friends in South Korea to help you, you can head to the official site to apply for the beta. The beta application will close on November 20 and the participants will be announced on Nonmember 24.
Flyff Legacy to Be Released Globally in December 2016
The game features the same classes that are available in the PC version: Magician, Assist, Mercenary and Acrobat. But unlike the PC version, the mobile version requires you to choose your job the moment you start the game. On the other hand, you are free to open the market everywhere in the mobile version.