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Overwatch​: Symmetra Will Be the First Hero with 2 Ultimates

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Jeff Kaplan, Overwatch's Game Director, has announced future plans for Overwatch that include Symmetra redesign, release schedule for Oasis, the new Control Map, and a new feature.
 
Symmetra will be the first hero in Overwatch with 2 ultimates - you can choose one instead of having both at the same time. As your ultimate charges, you'll first get the teleporter like Symmetra normally has. The teleporter itself has more health, and some of that health will regenerate. It works totally like it what it is now.   
 
However, you can toggle your ultimate to be a shield generator. Press the ult button again, and the shield generator applies a huge shield boost to your team within a given distance, regardless of line of sight. 

Symmetra will also have six turrets just like before. Only now, the cooldown doesn’t exist during setup. After that, the cooldown is only present when replacing turrets. This does away with that initial rush to set up.

Symmetra’s gun is basically the same. Its beam can lock on slightly further out, but that’s really about it.

Below is newest Overwatch developer update for upcoming changes:  
 

00:20 – Big changes to Symmetra
01:33 – Symmetra Redesign: Quality of Life 
02:04 – Symmetra Redesign: Ultimate Ability changes
04:30 – Symmetra Redesign: Photon Barrier (New Ability)
06:02 – Symmetra Redesign: Sentry Turret changes
07:24 – Symmetra Redesign: Primary fire & secondary fire changes
08:03 – PTR feedback request 
09:26 – Oasis (New Map)
10:31 – Stay With Group (New Social Feature)
11:36 – Jeff thanks the community

Conan Exiles PC Early Access Date Announced with a New Gameplay Trailer

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Funcom has announced Unreal Engine 4 survival title Conan Exiles will start PC early access on January 31, 2017. They also announce the game will be coming to Xbox One, with a Xbox Game Preview program being planned for spring 2017.
 
A new gameplay trailer has been released to allow you to see the major gameplay features including exploring, gathering, combat, and more. It's worth mentioning that the game doesn't stress on role playing experience but survival. Funcom says in addition to features found in most survival games like DayZ and Ark: Survival Evolved, Conan Exiles has its unique gameplay content including:
 


Enslave NPCs and make them work for you, discover the remnants and magical artifacts of ancient civilizations, bash in your enemy's face in brutal combat, gain favor by worshipping the Hyborian gods and summon their mighty avatars to crush your enemies.
 
What's more, Funcom explains the game is not an MMORPG although it allows you to team up with other players or fight other players. In Conan Exiles, you can play in single-player mode, or in private server while you can also play in official servers.



Hunter Job Change Guide for Ragnarok Online Mobile

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If your base level and job level reach lvl 40, it’s time for the Hunter job change quests. I’ve finished the job quest days ago. So I know some of you may have problems during the quest. Thanks Natsueki for sharing informative job change guide and some screenshots.

Note: it's a sole quest.

You can join our discord to discuss more RO mobile related stuff.

Step1: Talk to Hunter Job Change NPC in Prontera.



Step2: Talk to the next Hunter NPC. You will need to answer 5 questions in order to proceed to the next quest.








Step3: Talk to this Hunter NPC in Izlude. She will warp you to Ghost Ship and you will need to kill 3 waves of mobs. 

Tip: You can use food buffs as this will help you survive through this quest. Mobs are painful so it's better to kill them one by one. (But what I did here was to spam arrrow shower > run > use hp/sp pots > repeat) 





Step4: Once you're done killing all the mobs, you will need to talk again to this Hunter NPC and she will ask you to go to Mt. Mjolnir to kill 3 waves of mobs (AGAIN).  I would recomend you bait out the mob and kill them one by one.






Step5: Talk to this Hunter NPC in Mt. Mjolnir and she will ask you to go to Prontera to talk to another Hunter NPC.



Step6: After talking to this Hunter NPC in Prontera, he will warp you to a building (for Job Change).



Blizzard's Unannounced Game Is Powered by a "Robust First-Person Engine"

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People are enjoying digging things out of Blizzard's job posts. Recently it's noticed that Blizzard is looking for 2 software engineers for their unannounced title and they specifically mention in the job description that this secret project will use a "robust first-person engine."
 
Could Overwatch's success encourage Blizzard to make another first-person game? Or could it just be an expansion for Overwatch? Or they are reconsidering Titan now? 

Clash Royale: In-depth Spell Bait Deck Guide  (Broke 4k+ with levels 10/7/4/1)

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Sup, dawgs. It's q1a2 with a new deck to try out. I've been looking at the spell bait decks in the current meta, and they generally seem a little too defensive for my playstyle, so I revised them to make an exciting new spell bait deck. This is a very long guide, so if you want, try it out first, then look back here for advice. I don't expect you to read this all at once. Jump around the guide and have fun with this great deck. I've made a guide for a very similar deck, but this guide is much more helpful in the current meta.
 
Table of Contents:
 
* The Cards
* Mindset
* ~Early Game
* ~Middle Game
* ~Late Game
* Offense
* ~Common Combos
* ~Taking the Second Crown
* ~Countering Counters
* Defense
* ~General
* ~Against the meta
* Why I love this deck
* TL;DR
 
Brief Card Descriptions:

 
* Giant Skeleton - The main tank, but also a last resort defense.
* Miner - Secondary tank to help with counter-pushing.
* Goblin Barrel - Amazing synergy with both tanks and Zap bait.
* Skeleton Army - Defends one lane, while the half pushes the other lane.
* Minion Horde - Tank and tower killer; usually what you bait for.
* Princess - Air defense and bait for The Log.
* Elixir Collector - Heavier spell bait; lets you build bigger pushes.
* Arrows - Superior air defense and killer of most counters.
 
This looks like an average spell bait to some, but while the others constantly defend and chip down with Miner/Princess, this deck's best defenses are its numerous offensive threats that demand attention.
 
Mindset
 
An offensive deck has an offensive strategy. Playing this will likely be extremely difficult for most players who haven't used it before. If you have ever called a deck that usually wins with one crown offensive, this will be especially important to focus on. It is mostly simple logic, but reading the fundamentals that we know subconsciously can be helpful.
 
Early game:
 
I'm going to be honest. I lose a tower in the first minute about 40% of my matches. When you don't know what your opponent carries spell-wise, you will get punished to a pulp. Also, the investing in an Elixir Collector often costs a significant portion of a tower's health.
 
Some of the best opening moves are
 
* Giant Skeleton in the back (if you have Goblin Barrel and Minion Horde/Skeleton Army)
* Miner+Goblin Barrel combo (sometimes just the Barrel if you have to)
* Elixir Collector (don't use if you have nothing to counter a Hog push on hand)
* Princess in the back (just to stall a bit)
 
One last tip is to use emotes to convince your opponent that they are making good moves, when really, it could be a setup for a punish later. This sort of "training" your opponent can help you get them to fall for much easier baits.
 
Middle Game:
 
Play offensively and try to trade a tower for a tower. Your deck will almost always be a much more urgent threat to take care of, so if they start building a push from the back, do the same in the other lane. You will get them to waste elixir, and you will bait out their spells, making defending with Minion Horde or Skeleton Army a breeze (usually).
 
Play in both lanes. This deck almost always wins with two crowns, so don't try to much to stick with one target. Miner is amazing for turning any defense into offense, so use him liberally, even if your swarm he is tanking for is taken down a few times. This makes your opponent fearful of any stragglers, and they will often over-counter when you don't have Miner ready.
 
Keep track of your opponent's elixir and cycle. If they are falling back on less-desirable defenses, pour on the pressure. If they are defending fairly well, focus on keeping them distracted and getting Collectors down. This deck is a little higher cost, so it will not line up into a very repetitive cycle. Improvise wildly if you think something that would usually be stupid will work.
 
Late Game:
 
Double elixir is the bomb! You will be playing swarms right and left (and you better play both right and left, or your push will be incinerated in one spell). This is when you can start building up the huge combos in both lanes, but be careful to keep any cards with common counters separate (Skeleton Army and Princess don't mix). With the higher elixir and usually three Collectors, play with little regard for cost.
 
If you are behind by a tower, play a lot more in the lane that you are missing a tower in. If no towers have been taken, keep trying to trade one-for-one (one-for-none is nice, too). If you are ahead one tower, play more defensively, then as soon as they set up something bigger in desperation, take their second crown (see "taking the second crown" below). If it is one-to-one, play semi-offensively (to prevent them from building up something bigger) and drop a huge combo on their side once they've fallen behind in elixir.
 
Offensive Specifics
 
Now that we have the general feel of this deck down, let's talk details.
 
Common Combos
 
The general rule for combos is tank+glass cannons, but each one has its own situation where it shines.
 
Miner combos are simple and usually come off of a defense. For example, a player blindly leads with Hog Rider and you drop Minion Horde. They Zap the Horde, leaving them to kill the Hog with only a small amount of health left. Drop a Miner as they cross the bridge, and that small amount of health doesn't matter, since nothing is finishing it off.
 
Miner+Goblin Barrel is a pretty safe option that lets you deal direct damage for cheap. It can take a tower on its own, so the opponent is forced to answer the threat. Hope that they use a spell, but Skeleton Army is an increasingly common counter to watch out for. Timing this combo takes a little practice. Chuck the Barrel, hesitate for a moment, then place Miner. This will let the Miner start tanking right before the Goblins land. Also note that this combo works just as well if the Miner is dropped on a different target. He can take out a Princess or Elixir Collector while the Goblins take the tower.
 
Miner+Skeleton Army is pretty fragile, and I only really use against Lava Hound without Minions. It is super threatening, but has too many counters to count.
 
Miner+Minion Horde is a finishing blow. If you know that your opponent has no counters, drop this as fast as possible for an easy tower (send Miner first, followed immediately by the Horde at the bridge). I would recommend using this at least once early on to see your opponent's reaction. If they use a troop to counter, try placing Minion Horde a bit further back, then getting Miner to ambush their troop right as they place it.
 
Giant Skeleton+Goblin Barrel is the unrecognized combo. Timing is everything with this. Most opponents will wait to ambush your Giant Skeleton from behind. This means that you have a full second after the tower locks onto the Giant Skeleton before the opponent even tries to start Killing him. A perfectly timed Barrel will have enough time to take a tower even if a Valkyrie is placed behind the Giant Skeleton. This forces your opponent to find a counter for Goblin Barrel. The beauty of it all is, a spell used just brings you closer to the Miner+Minion Horde combo, and any troops used will likely get killed by the Giant Skeleton's bomb. The opponent can't just ignore the Giant Skeleton either, because he only has a few seconds before his bomb is in tower range. This is a great combo to insure that your opponent uses a spell, and it often deals substantial damage.
 
Giant Skeleton+Minion Horde+Goblin Barrel is the wombo combo. it leaves your opponent with two terrible options of what to let run loose on their side. You have two sets of very powerful and easy to kill troops, but the opponent can't hit both at once. This is a tower claimer if you are at an elixir advantage.
 
The Second Crown

 
Perhaps the best part of this deck is the second crown. It does OK at the first and third, but the second is usually a breeze. When a Royal Giant thinks that it is advantageous to trade one crown for one, they quickly realize how wrong they were.
 
Giant Skeleton in the middle of your side=panic. Tack this on to any counterpush and watch your opponent's plans go out the window. The threat of it reaching the tower is super urgent, and it tanks for any troops so suddenly, few people react well to it.
 
Goblin Barrel+Giant Skeleton works even better here. An opponent sees a Goblin Barrel and thinks, eh, I have two towers that can take them out quickly enough. Suddenly, Giant Skeleton. The Goblin Barrel is a threat that they have to respond to and, oops, I forgot about the Giant Skeleton. This combo works amazingly the first time.
 
Giant Skeleton+Skeleton Army is the other main second crown taker. Place the army instantly after the Giant Skeleton right in the center of your opponent's side, and they push him to the tower, block any tank killers, and deal a lot of damage to both of your opponent's towers. If you time your Elixir Collectors right and have a huge advantage, you can combine this with Goblin Barrel for a convenient cardiac arrest for your opponent, followed by a great chance to BM (just kidding, don't, it's rude).
 
Countering Counters
 
* Fire Spirits- Best handled by good predictions with either Arrows or Miner. (Arrows looks awesome when you pull it off) Even be willing to Arrows a pair from the Furnace, because the opponent would never expect it.
* Princess- Same as Fire Spirits.
* Valkyrie- One of the bigger counters to this deck, she is best handled with Minion Horde pushes.
* Bowler- Once again, Miner predictions are essential. Get him pointed away from the rest of the push.
* Inferno tower- Drop Minion Horde by the center of the river so that they attract the Inferno Tower's attention, while the Giant Skeleton attracts the Crown Tower's.
* Ice Wizard and Wizard- Miner again. Against these, you can also try playing your Minion Horde on the far outside, so that they can kill the Wizard while he is locked onto Giant Skeleton.
* The Log/Zap- Throw Goblin Barrel to the side of the tower, causing them to waste a spell. I haven't emphasized much Goblin Barrel mind games, but I'm sure that there is a guide out there. Learn them.
* Baby Dragon and Witch- Cry. Play dirty. Go to their clan and request a rematch with a new deck.
 
Defense
 

This is much less important in this deck; however, while you should accept tower damage, knowing how to stop opponents is useful.
 
Basics
 
Let them lock onto the tower. With so many glass cannons and a constant need to use tanks for pushing, you need to just wait and accept damage, then drop a Skarmy/Minion Horde on whatever you want dead. Don't play multiple swarms together, as they are just as fragile in a group. Some lighter tanks (Miner, Knight, Valkyrie) are actually good to respond to with a Giant Skeleton. Let him lose a bit of health, but generate that elixir advantage. Heck, use him on Hog Riders if you deem it worth the damage the Hog will deal.
 
Lighter swarms (like Skarmy) are best handled by Princess. Medium swarms (Barbarians and most supports) are very positively traded against with a Giant Skeleton, but avoid using him only for defense.
 
Against the Meta
 
Giant Bowleris a nightmare. Hope that they waste spells on something trivial at the start, and punish them hard for it. From then on, they will be ready and won't leave themselves so punishable. Giant Skeleton+Miner and Princess can be used to play chip style, along with split Minion Horde, but in general, this deck will beat you.
 
Lava Hound
is fun. This frequently becomes a three-crown rush of sorts. Start pounding the opposite lane with Giant Skeleton+Goblin Barrel+Skeleton Army, and watch. They have to decide when to kill it, and that often opens up the opportunity for you to fight back with Minion Horde. Make sure that you have a Princess locked onto their Hound push right next to the tower (you want them to Log her, since that's the biggest counter to the push up above. These always end up being two or three crowns for whoever wins. Difficult, but enjoyable.
 
Golem
decks are getting popular, but with a deck as threatening as this, you can make sure that it never gets support and can kill it with Skarmy (let the tower handle the Golemites). If available/safe, using Minion Horde from behind the Golem is best. Remember to accept damage and wait for troops to start locking onto your crown tower.
 
Hog Riders are pretty easy. They do not expect to come across someone willing to let the Hog reach their tower. Counter with Skarmy at first, then counter with Minion Horde if you suspect they have the Log. They will try to stop your defense before you play it, so always switch them up. The biggest mix-up is waiting for their Log to plow through and placing Skarmy. Once again (this is getting old if you've been reading straight through this), accept damage before countering, be it because of Spirits, the Log, or Archers.
 
Spell Bait is a harsh ditto match. As an under-leveled player, I personally hate any deck that uses Skeleton Army, the biggest counter to my Skeleton Army. The swarms counter swarms, and where there deck has Inferno Tower and a defensive chip base versus a deck with only Princess and Arrows for Minion Hordes, this isn't exactly a ditto. Try to go for more brute strength. Most of them don't carry two splash spells, so if you get them to waste one, well-done Arrows/Miner can give you a lucky tower. Try using both Giant Skeleton and Miner in your pushes, and make them less frequent. Counter a Princess at the bridge with Minion Horde, since that leaves them with only one counter left.
 
Royal Giantis annoying only because it is so frequently accompanied by Furnace. Take out the Furnace with Miner, but save it for the last moment, when they are overconfident in their defense. Minion Horde and Skeleton Army split to do offense and kill Royal Giant can make for an even chip trade. If you get tower for tower, their Furnaces are all too vulnerable, and the second crown is even easier than usual. Definitely one of the easier match-ups.
 
Why is this such a good deck to play?
 
First of all, it is strong, while still being original. Using Giant Skeleton and Elixir Collector makes the deck unique enough to throw off opponents used to the meta. Second is cycle speed, which rarely matches my opponent's. This means that I have to adapt each push, so it is a very strategic deck. Similarly, the way you play is vastly changed by what seem like unimportant decisions in your opponent's deck building (especially Zap versus the Log). This makes even the meta seem fresh every time. Last, is the offensive aspect. Would you rather a three-crown rush, or a slow chip battle between Hog Riders or the Miner? To me, offensive play splits the game into much bigger chunks, depending on tower health. Playing both lanes also literally is adding a new dimension to the game. To summarize, this deck doesn't get old and requires fast thinking. That is why I love it. It's fun.
 
TL;DR
 
This is a super fun offensive variation of the meta spell bait decks. Try to play both lanes, focus on offense, and use (Miner or Giant Skeleton)+(Minion Horde or Goblin Barrel or Skeleton Army) as your basic push. Once you get a crown for a crown trade, keep doing pushes with Giant Skeleton in the center of your opponent's side. ALWAYS REMEMBER, TAKING DAMAGE OR EVEN A TOWER IS OK IF IT PUTS YOU IN A BETTER SITUATION.
 
Thanks for reading. Let me know how much you read, and if you try the deck, let me know what you think of it and any card substitutes you enjoy.
 
Lots of people seem to doing that this works, and I'm having trouble with replays, so join my Clan, "Cali Kings" (Gold Crown, Blue Background). I should be near the top as Rooker. Join and I'll show a replay or face you myself.

Thanks q1a2 for sharing such an informative deck guide with us, this deck first appeared on Clash Royale Community.

Dragon Chronicles: Find Lilith the Goddess and Save Mainland of Shultain!

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Dragon Chronicles is a real-time PK combined game with unique siege warfare. The historical 3D MMO RPG dual mode game will give you best ever experience.
 
It will be launched in late December. 2P joined hands with Tapfuns Games to host a pre-registration, rewarding gamers with 5000 gold*1, Exp Book (small)*2, Loot Ticket*5, key*5 and Blitz Scroll*4.
 

How to participate in:
Step1: "Like" 2P.com Facebook and "Share" this event. Follow 2P.com Twitter and Retweet this giveaway.
 
Kukulkan

Step2: Please download "WHAT2P" on Google Play to get the code.
WHAT2P is downloadable on Google Play. Here is the URL:
https://play.google.com/store/apps/details?id=com.what2p.app.
You could also scan the following QR Code:

The reward will sent to your WHAT2P account on the launch date or 1-2 days later.

*We encouage you to visit Dragon Chronicles Hub Page and write a quick review for Dragon Chronicles after you play so as to help more players.


Here are some of its most acclaimed features:
【Full powered 3D graphics display】
- more than 300 unique heroes with 3D display!
- Cool fighting skill effects, full voice sound and light experience!
 
【Brand New Siege Mode Real-time multiplayer PK】
-slash and revenge  & pay for the lost
-adjust your building in castle,defense with your heroes
 
【Strategic Hero Match】
- 5 kinds of hero fetter for strategic match
- varified fetter system X strongest ever hero skill
 
【Game Modes】
- 「Adventure Mode」: conquer the land and save goddess!
- 「Battle」: battel 1: 1 in real-time to perform your skill!
- 「Challenge」: challenge yourself to be No.1!
- 「Elite」: match up your heroes to defeat evil!
- 「Guild」: battle at the top of castle to dominate the mainland of Shultain !

 


 

Revelation Boasts Rich PVE Contents for Group and Solo Players

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Revelation Online’s first closed beta ended on November 17th. And the data of 2nd CBT is yet to be confirmed. Recently, My.com unveiled rich PVE contents, highlighting various group and solo gameplay that can satisfy players from different aspects.


 
Apart from the regular 5-man dungeon, Revelation features 10-man raids which will reward players with gear and other items. Players will have access to 5 main difficulty dungeon levels: easy, hard, heroic, deadly and epic.

Solo challenges are available in the Trail of the Four Kings arena. Players can challenge tougher arenas as their characters’ level increase. Players can except to gain experience and useful items as your hero raises to maximum level.

Suspense Mobile JRPG Black Rose Suspect Closed Beta Announced

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Resultado de imagem para black rose suspect game
Japanese developer Pixelfish is going to launch closed beta for its upcoming mobile RPG Black Rose Suspectson on December 12, in Japan. The Beta will last 4 days.

Black Rose Suspects is a suspense game puts player into the shoes of Ian Hunter, who investigates mysterious cases and discover secrets. Many famous Japanese voice actors/actresses are involved in the development, such as Tomokazu Sugita (the protagonist),Yūichi , Daisuke Ono,
 Megumi Ogata, Rie Kugimiya, Kana Hanazawa, Miyuki Sawashiro and so on.


​NCSOFT's MXM Starts Titan Ruins Playtest Today

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The next Master X Master (MXM) Playtest event kicks off today at 1:00 pm Pacific / 4:00 pm Eastern. This Playtest will focus on the first 5v5 mode Titan Ruins and feature 2 new masters: Nedien and Tulam.
 
 
If you complete five Ranked Titan Ruins matches (win or lose) during this test you’ll earn the exclusive title “Alpha Incarnate” for use in the final game release. You won’t be able to earn this title outside of this Titan Ruins Playtest, so be sure to get in and complete your matches. 
 
The event will run from November 22nd through November 28th, 2016:
- NA Server Available: 1pm–9pm PST
- EU Server Available: 2pm–10pm UTC

"None of the previous Alpha data will be available for this test as we want to have a fresh look and feedback on Titan Ruins," says NCSOFT. "We’ll be removing the level requirement for Titan Ruins and Ranked mode for this test, as well as unlocking all Masters for play immediately—including the brand new Nedien and Tulam. We’ll still be providing some currency to cover some character unlock purchases, but the shop in-game will not have any boosts or time-saving bonus items to purchase."

You can learn more Titan Ruins Playtest on MXM site.

Check next page learn more two new masters Nedien and Tulam
 
 
Nedien

Nedien is a reptilian creature meant to act as a planetary caretaker in the Amaari system. Her race is able to consume corruption, rot, and poison in order to purify it. Nedien, however, was an anomaly amongst her race. She is afflicted with the condition of producing poison instead of purifying it. This condition is an extremely rare one amongst her race, and marks her as an omen of corruption and a perversion of her purpose. Cast out by her people and quarantined to contain her toxic presence, Nedien craved a path that would give her meaning and redeem her cursed birth.
 
Nedien is an effective bruiser-style Juggernaut that exceeds at both prolonged fights and hit-and-run bouts. Nedien’s passive, Creeping Venom, stacks poison on enemies each time she uses a skill on them, or lands the third attack of her attack chain. Her ability to heal off of completing her passive stacks, and create areas that debuff, damage, and give her an upper hand allow Nedien to control close-ranged fights. This ability is enhanced in her Ultimate, as it allows her to trade blows much more effectively by lowering enemy damage while increasing her own damage and movespeed.

Tulam

Tulam is an Akumite, much like Koom, who died saving another of his race. His blood seeped into the ground and made contact with a vein of Sol. Over time, Tulam’s blood leeched memories from the Sol that mirrored his own final moments of pain and anguish, creating a new consciousness within a newly budding cluster of Sol. As the newly grown Sol reach Tulam’s corpse, he was reborn, filled with rage, and hell-bent on vengeance.
 
Tulam is a devastating skirmisher who is hard to shake off. His passive and survival skill both increase his tankiness without shielding or invulnerability. In this way, he excels in short fights, but can’t straight out nullify damage or poke.

Cube Knight Review: The Twin Stick Shooter Goes Medieval

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It takes a lot to stand out in the mobile market. With game cloning prevalent, it’s nearly impossible to make a game that either doesn’t stand out, or doesn’t stand out long before someone rips off your idea. Occasionally a game does manage to stand out in a market where the Top 50 games are all icons of screaming faces, or have titles like Flappy Flop, Shooty Shoot, and Racy Race. Enter Bluehole’sCube Knight: Battle of Camelot– a twin stick shooter with RPG mechanics set in the time of King Arthur’s court.
 
Seriously, what are you guys yelling about? 
 
Cube Knight’s premise immediately sets it apart from the countless other games rocking voxel graphics. In Cube Knight, you take control of one of eight characters, each of which comes from Arthurian legend. Furthermore, each character plays differently. For instance, Gawain throws dual axes and can turn into a bladed tornado at will, while Lancelot features an energy sword and has the ability to rush enemies with his shield.



Each character features a basic attack, which generally consists of throwing or flinging some kind of weapon, be it a sword, axe or spider (you read that right). When the going gets tough, you can hold down the attack command and charge your skill up to three tiers, unleashing a generally devastating attack when ready. After killing so many enemies, you level up and get to pick one of two to three perks that will help you during that level only.
 
Gawain moonlights as a lumberjack. 

If the gameplay sounds simple, that’s because it is. I say this as a major plus. I’m generally not a fan of digital joysticks, but the simplicity of Cube Knight allows for ease of use, even with a touchscreen. That being said, there were inevitable moments where the digital joystick did cause me to run into a tree or rock, but I never felt it hindered the game as it does in so many mobile FPS games.

When not slaying monsters you can spend time in your kingdom, which levels up as you complete stages. As your kingdom grows in strength, you can build various shops and workshops that allow you to strengthen your characters. Some of the items in each shop can be purchased with in-game currency, while the strongest of items are bought using the premium currency, gems. This is where the game straddles the line between P2W and pay-to-win-faster.
 
It might not look like much now, but this little kingdom will eventually be a thriving hub. 

To test out the payment model in Cube Knight, I went ahead and started the game using one of the two free starter characters, Lancelot. The early levels were easy enough, with some of them requiring a little bullet dodging but nothing insane. I then used some of the gems and purchased Gawain, a character only unlockable with gems. While I found him more entertaining to play, he didn’t feel overpowered by any means. His charge attack did feel more powerful than that of Lancelot, but it wasn’t a total game changer. I then hopped onto the item shop and decided to sink some serious gems into some equipment. After spending several dollars worth of gems I was decked out in gear with my stats doubled, even tripled in some cases. As you can imagine, the early levels didn’t stand a chance against my medieval tank of a character.

Things aren’t all doom and gloom however, as the game does occasionally hand out gems upon completion of achievements and so on. It would take some time to completely gear your character in premium gear, but it wouldn’t be impossible. Furthermore, the premium gear isn’t even necessary, as the non-premium gear that becomes available as your shop levels up is actually rather decent. And, like all twin stick shooter and bullet hell games, skill outweighs any gear.

While Cube Knight does sport the rather overdone voxel graphics, it does wear them very well. This is especially true when considering the fact that Cube Knight is a mobile game. Each level is rich with color and feels like a medieval fantasy setting should. Each character also looks unique as well, with their outfits and spell effects setting them apart from their peers. And while the graphics are blocky, the edges are all smooth and outshine many other voxel games.
 
Did I mention Cube Knight has some awesome explosions?

Cube Knight also features some great music, from the epic start screen music to the fun and sometimes-tense music that plays during each level. Much like the graphics, the sound works very well and helps create a coherent and fun universe.

Overall, Cube Knight is a blast to play. The cash shop does stray into P2W territory, but as a single-player game it doesn’t completely soil things. I would like to see the four premium characters become available as one purchase or with in-game currency, but I also understand Bluehole needs to make money somehow. Regardless, Cube Knight offers a decent amount of content and has a ton of potential. I look forward to seeing what future content is added, and would love to see a PC or console adaption of this universe. Twin stick shooters are best after all when played with, well, twin sticks.  

Cube Knight is available on iOS and Android for free with optional in-app purchases.

Infestation: Survivor Stories Re-launched on Steam as Infestation: The New Z

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Controversial sandbox zombie MMORPG War Z (changed its name to Infestation: Survivor Stories later)'s soul finds a new shell, a game called Infestation: The New Z. The New Z is a rework of Infestation: Survivor Stories, by a new studio Fredaikis AB. The game has launched on Steam and it's free to play.


 
Why remaking the IP? "Infestation: The New Z started out as a small project based on the original title Infestation: Survivor Stories.. A group of original players came together with the goal to re-work the entire game - creating the best infestation experience yet," says the developer.
 

The New Z's gameplay is mostly the same to the old game but the game stresses on "fair game experience", with the "MLG Anticheat", a tool highly optimized and originally developed for the Infestation engine. Would the game worth another shot? Perhaps, because the game is free to play.
 
You can download the game on Steam if you are interested.


Survival MMO Shooter Shattered Skies Is Free to Play Until November 29

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Sci-fi survival MMORPG Shattered Skies offer a free trial from November 23 to 29. Those who are interested in surviving in the post-apocalyptic world and shooting to kill some monsters as well as other players can go to the official site to register an account and then download the client via the link below.
http://freereign.cdn.reloadedtech.com/ROTB_WebSetup1.exe
 

 
There's no rule in the world and players need to work together to gather resources, find loot, and fortify their strongholds to survive. PvP is in the game but there will be no perma-death. Besides, the game features Safe Zone, a place where players can meet other players, do transactions, and store their supplies.
 
Read more about the game at the Steam page.



Hog Rider and Ice Golem Cycle Deck & Strategy - Arena 8 and 9

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Hi guys and gals, Galbers Gaming here bringing to you a Hog Rider cycle deck built around the Hog Rider Ice Golem combo. I, and I Imagine like most of you knew of this combination but didn’t think much of it until I was comprehensively chipped down by an opponent with the same troops level as I (with few exceptions 10, 7, 4, 1) and so I decided to give the deck a try-out. A deck that enables me to breach the 3500 trophies mark in my eyes deserves a write up, so, here I am!

The deck that I mostly ran with included the: Hog Rider, Log, Zap, Princess, Ice Golem, Ice Spirit, Mini Pekka and Barbarians. I say mostly as I switched out the Legendaries to see how the deck would perform without them which is still well (Archers for Princess and Arrows for Log), as well as including the Inferno Tower instead of the Mini Pekka if stumbling across excess tanks in particular the Lava Hound. The deck is essentially a Hog Rider cycle deck which means that outside the core cards, Hog Rider, Ice Golem and the cheaper cards, the deck can be tailored to your playstyle or to what you are coming up against.

  • Attacking card: Hog Rider
  • Supporting cards: Log, Zap, Princess, Ice Golem, Ice Spirit, [Arrows, Archers,]
  • Defending cards: Mini Pekka, Barbarians, [Inferno Tower]
 Video reference:


There are two playstyles to this deck:
  1. Cycle through your deck as quickly (and sensibly) as possible to get to your Hog Rider Ice Golem push. The aim here is to take advantage of decks which cannot cope with your cycle capability, for example: on your first wave (push) they might drop an Inferno Tower but that Inferno Tower will be out of the opponent’s cycle on the next round – in this case it maybe best on the second round to drop the Hog Rider asap instead of pushing out with the Ice Golem as well.
  2. Play slowly get ahead in Elixir and then tailor your push accordingly, personally I prefer this style. At the back: split your barbarians, split your archers, drop your princess and see how the opponent responds. However even in this style if I have the Hog Rider and Ice Golem in hand I would immediately push out with them.
 
Starting hand

Generally the best starting hand is the Hog Rider and Ice Golem push with Zap to hand. If this is not possible just play it slow, which given the deck is a little tricky, until you have the push cards to hand.
 

Attacking
  • As I already highlighted the main push is the Ice Golem with the Hog Rider. The Ice Golem tanks the tower damage whilst the Hog Rider pushes the Ice Golem to the tower and then starts hammering away at it. On death the Ice Golem will explode slowing units and their rate of fire (tower) as well as doing a bit of damage which is enough to one shot skeletons, the skeleton army and bring minions to a Zapable range - zap and the ice golem death is one of my favourite combinations in Clash Royale, I show a couple of clips of this combination in the video  above. Be aware that the Ice Golem’s death damage does not destroy the Guards’ shield nor does it kill unshielded Guards...
  • The Ice Golem’s death slow will also allow your Hog Rider to get one or two shots off even when Barbarians are dropped off.
  • If the opponent is using a Mini Pekka or Inferno Tower in defence make sure to include the little Ice Spirit in your combo as well.
  • For those who have the Princess, use her to help the Hog Rider get to the tower when facing against Tombstone, one volley and a Hog Rider hit will destroy it, the Princess’ next volley will finish off the skeletons.
  • On the subject of Princess, if you see the opponent has no efficient way of dealing with her (arrows, log, miner) then make sure you take advantage of this! It is a nightmare attacking someone with multiple Princesses up with no way of dealing with them. If the opponent is using miner to kill her, drop your Ice Spirit and a troop to take his attention away.
 
Defending
  • In defence, use Barbarians to surround the tank, they will cut through the tank like butter, do make sure you get the surround though as this will minimise area of effect (AoE) damage from the opponent’s units.
  • Ice Spirit, Zap, Princess, Archers and even the Ice Golem are your ‘go to’ Air defenders.
  • If placed properly your Mini Pekka will stop a Hog Rider getting a single shot off, drop your ice spirit or Ice Golem to stop the enemy's Ice Spirit freezing your Mini Pekka.
  • Against Lava Hound decks you are somewhat at their mercy, strategy here is to race them or stop them building up their perfect push by pressuring them constantly.
  • With Ice Spirit and Zap you will not have a problem with Sparkys.
  • A given but, if the opponent has a Princess, give her wood!
 
Summary

As with all Hog cycle decks which this one is, they are good, no doubt about it. This deck will push you up the ladder and if you have at least tournament level cards it will allow you to reach Arena 9, the legendary arena.
If you have any questions please let me know, and apologies for the wood pun earlier in the post, I just couldn't help it!

Galbers

More Related
Clash Royale Guides for Arena 7-8
Clash Royale Guides for Legendary Arena
>>> Like Our Clash Royale Facebook Page for latest guides and updates. 
 

Black Desert Available for $5 for a Limited Time; 2 More Classes Awaken

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Today, the Musa and Maehwa classes awaken in the western server of Black Desert Online, gaining fearsome new weapons and abilities to make the speedy pair an even greater threat. Watch the teaser video below: 
  

  
The Musa can now switch to the Crescent Blade, which is reminiscent of a polearm and capable of large sweeping attacks to rapidly clear the battlefield of anyone standing in the way. The Maehwa unlocks the Kerispear, a long-bladed spear weapon, which she uses to unleash a series of devastating piercing attacks. Combining their high agility with the power of these new Awakening weapons, the Musa and Maehwa  will take their respective combat styles to new heights.
 



Black Friday Sales
 
Originally available for $9.9/€9.99 (Starter Package), Black Desert is now offering 50% discount for a limited time. From November 24 at 10:00 a.m. UTC to November 28 at 12:00 a.m. UTC, players can take 50% off all Black Desert Online game packages which now start at $4.99 / €4,99. Items in the cash shop will also be heavily discounted, with up to 80% off on select items rotating in and out once per hour.

- Purchase Black Desert Online here
- Visit the cash shop here 

Source: press release

Match-3 Mobile Game Chief Puzzle Officer First Look

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I've had the privilage to play the beta of a great match three game called Chief Puzzle Officer and let me tell you, it's quite fun. This game is in beta, and there are still bugs, as in my video, it stopped letting me swipe the objects and all, but that being said, a game with real time team gameplay where you have one move that you have to think about is quite a sight. 

 
The purpous of the game is to take over and be the best megacorp around. How you do that is through the match three concept. I only showed single player because of the simplicity in it's gameplay but it is three against three. your team against another real live player team. 


Chief Puzzle Officer is coming at the end of 2016 and i sincerly hope ones try it out. It's great to see a genre being stretched and widened and made to appeal to others, because theres always more than one way to be innovative and this is the best innovation i've seen yet of a match three puzzler yet. 


If you want to help out in the beta, please contact the Developer at the TAForums through Tanshui, the developer himself. I'm sure he would love the feedback. Thank you Again Tanshui.

Lil' Conquest Players Celebrate Thanksgiving Day with a Special "Turkey" Filled

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All players will receive fabulous gifts in this year’s Thanksgiving events. Musketeer hero Sun Tzu and his shards will be 50%off on Black Friday.



Lil' Conquest, a cute strategy game which combines village building and war genres, celebrated its Thanksgiving events with a special "turkey" raised by its little villagers. "A special turkey, can we eat it?" Please keep reading for the answer or check in the video for more wonderful events:https://youtu.be/RZ6D-gjuRAU.

Black Friday surely is the most important event for players who want to recharge. A unique musketeer hero with special fighting skills - Sun Tzu as well as his shard, will be 50 %OFF (3k red diamonds for Sun Tzu and 750 red diamonds for 10 shards of him) on Black Friday. When Sun Tzu fights together with his commander Sima Yi as a musketeer hero, both of them can cast the commander skill of Sima Yi - Flurry Gunfire. Want to see Sun Tzu’s fighting skills? Watch this video: https://youtu.be/_UtDOvzrLak.
 
Black Friday - Lil' Conquest
The Lil' Conquest turkey is special for giving out eggs which are filled with codes during the Thanksgiving week. Each player’s turkey will lay one egg each day in which there is a code. But players need to feed the turkey with corn they earn from taking quizzes. Players will win higher level codes if they can get more corn to feed the turkey and let it grow bigger. Apart from getting one code each day, top 10 players who feed the fattest turkeys will win an additional bonus reward when the event is over. Please visit Lil’ Conquest forum to see the prizes:http://forums.loygame.com/showthread.php?2698-Lil%92-Conquest-Thanksgiving-Carnival.

Similar with other festival events in Lil' Conquest, players can receive free rewards if they play daily during the week of Thanksgiving. Players who would like to recharge will get extra free gifts which include 20 Summoning Orders (used to recruit heroes), 30 Artifact Shard Chests, 30 Purple Hero Shards, or other precious items in the game.

BTOOOM! Online Unveiled a New Trailer, Showcasing Battle Royale Gameplay

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Asobimo unveiled a new promotion video for its upcoming SBA mobile game BTOOOM! Online. Based on the popular manga BTOOOM!, players will be able to join the the death game with the original characters. Let’s take a look at the video below.



Like Hunger Games and Battle Royale, BTOOOM! Online follows a group of people being forced to fight in a death game. Players need to collect supplies while approaching an enemy. In the 5 minutes battle, gamers need to kill all the opponents with various BIMs (special types of bombs), which requires great judgment.


According to the official teaser site, the pre-registration will kick off in late November. If you’re interested in this game, please head to the official page for more details.

Unreal Engine 4 Mobile RPG Three Kingdoms Blade (KR) Starts Pre-registration

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Resultado de imagem para three kingdom blade
South Korean mobile game publisher 4:33 today opened up the pre-register for Three Kingdom Blade, an Unreal Engine 4 action mobile game that's scheduled to launch in Korea in December.
 



Players can unlock iconic heroes from the ancient Chinese Three Kingdom era, as they progress in the game. With different heroes in the party, players can get unique team buff. The game features flashy combos and mounted combat. Additionally, the game allows players to gather resource and expand their base. 

Three Kingdom Blade is one of the few mobile titles that developed with Unreal Engine 4. You can see the game's graphics in the screenshots below. Currently there's no words on when the game will be launched globally.







Chronicle of Elyria teases New Screenshots

​Xbox One Game Streaming Coming to Oculus Rift on December 12th

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Microsoft has announced the Xbox One Streaming to Oculus Rift app will launch for free for Windows 10 on December 12th, 2016. With an Oculus Rift headset, players will be able to stream their Xbox One games on Rift like Gears of War 4, Forza Horizon 3 and Halo 5: Guardians as well as indie games and Backward Compatible Xbox 360 games.
 
The new Xbox One Streaming to Oculus Rift app connects to your Xbox One via your home network. Once connected, your console’s video output is streamed to your Rift headset and projected onto a massive screen in your choice of one of three immersive VR environments: Citadel, Retreat and Dome.
 
"Rift works natively with Windows 10, which makes it easy to set up, jump in and have an incredible VR gaming experience. Combined with DirectX 12 technology that unlocks the full capabilities of new Windows 10 graphics hardware, made-for-VR games on Windows 10 will have the fastest frame rates and top performance", says Microsoft.

You can learn more about Xbox One Streaming to Oculus Rift app on Xbox site.
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