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Black Desert Online Unveils New Dark Knight Class

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Kakao Games has released a new trailer, featuring a new playable character Dark Knight in Black Desert Online's next update. Dark Knight will be released on the 15 December , 2016 in the South Korea servers. But players will be able to create and customize their characters ahead of time starting on the 8th December .
 
 

Berserk and the Band of the Hawk Endless Eclipse Mode Announced

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KOEI TECMO America revealed a brand new ‘Endless Eclipse’ game mode, alongside new details on battle mechanics and alternative armaments on offer within developer Omega Force’s most brutal Warriors style title to date, Berserk and the Band of the Hawk.
 


An endless swarm of enemies awaits those brave enough to take on the game’s Endless Eclipse Mode, where players can prove their worth as they go toe to toe with countless enemies in the formidable Eclipse dimension. Offering a unique and challenging respite from the main story, the new mode has players fighting for their life as they rush to complete various missions to overcome the deadly Eclipse. Slashing their way through this realm will gradually present them with stronger opponents and harder missions pushing players’ skills to their limits. Success comes with rewards however, and those who manage to withstand the challenge will find themselves better equipped to tackle the main game mode.
 

Berserk and the Band of the Hawk also features exciting new battle mechanics and sub-weapons to diversify combat and provide greater immersion into the dark fantasy universe. Alongside his or her weapon of choice, each character wields a potent sub-weapon offering unique abilities and effects, allowing players to gain the upper hand in tight situations. However, the extra boost of power comes at a price – unlike standard weaponry, sub-weapons become temporarily unavailable after use.
 
The game is slated to launch on February 21, 2017 for the PlayStation®4 computer entertainment system, digitally on the PlayStation®Vita handheld system and on Windows PC via Steam®. To stay up-to-date on news for Berserk and the Band of the Hawk, please visit the official website at www.koeitecmoamerica.com/berserk

World War: A Metal Slug Style Tower Defense Game with a Global Mega Server

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Chinese mobile game developer Hero Entertainment today announced World War, a new mobile game features 1v1 and 3v3 real-time tower defense PvP experience. Being one of Hero Entertainment’s upcoming flagship mobile games, World War is an ambitious title that allows players around the world to play in a mega server.


The core of gameplay can remind you of Supercell’s Clash Royale, where 2 players deploy units and heroes into the battlefield, trying to take down the opponent’s 2 defense towers and a main tower. There are many units including ground units, flying units and even battleships (it seems that there will be ocean map) and all units are in a rock-scissor-paper relationship. With enough “energy” a player can deploy hero, the powerful unit. In 1v1 mode, the battle takes places on one-lane map and in 3v3 mode, the battle is fought on 2-lane maps.


Hero Entertainment doesn’t talk too much about the global mega server but they are definitely going into the global market.


I personally like the Metal Slug style of art, and I’m interested in the UGC feature as well. The game allows players to create their own maps and share with the community.
 
World War will be launched in Spring 2017.  
 

Clash Royale: Killer Payfecta Deck and Guide for Arena 8-9

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'sup fellas, here's a killer Payfecta deck I stole from SurgicalGoblin.. at first I felt like this deck had potential - it felt so solid but I thought it lacked any offensive power to punish mistakes, after some practice with it and getting to know the combos in it, I've come to realise I was so very, very wrong.
 
Here's the deck: 


It's Miner, Ice Wizard, Princess, Log, Ice Spirit, Mega Minion, Lightning, Inferno Tower.
 
Card Breakdown

Miner
 
Main source of chip damage, which is how you'll get most your damage done on towers in some games. Things to note are - he should be used to destroy Princess and Elixir Collectors before using him as chip damage on towers! I find this to work out better for me for some reason.
 
If placed correctly, he can actually 1v1 Muskateer and win, good to know if there's a Muskateer behind a Giant etc - Miner can totally take that out! Same for Witch if placed correctly. Probably a few other cards too but I've been using him to jump into the backline to deal with the opponents DPS this way, and it's been working wonders, even if he loses, he distracts them long enough for them to not be an issue when the time comes (i.e after you melt the tank).
 
When used offensively, dropping Ice Spirit BEFORE you deploy Miner, means the tower will target the Ice Spirit, THEN get frozen, THEN target Miner. So Miner gets a couple of extra hits in for a measly 1 elixir. It all adds up and wins games.
 
The main thing I want people to know is that Miner is awesome on defence - he's great for tanking say, Bowler or something, while the tower takes it down. He's not a part of the main defence of this deck, but he shouldn't be used purely for chip damage on towers and for elixir collectors or Princess - he actually do really well 1v1 when dropped right on the opponents DPS units in the back. Try it out!
 
Ice Wizard
 
The heart of this decks defence. Total beast card in this role.
 
With proper positioning he alone can take out a Minion Horde.. he can hold up Furnace chip damage.. he can prevent entire pushes from breaking through..
 
The Ice Wizard is one of the best cards in the game right now, especially against this tank meta we're in - he straight up holds them all down and severely mitigates the damage you take.
 
He needs to be positioned correctly though - do not place him right next to your towers, a little further away works better for me because it helps him not be struck down by Lightning, and it also works better as a defensive move full-stop to drag enemy troops AWAY from your towers, not CLOSER to them.
 
I see this mistake a lot when fighting other Ice Wizards and it makes him almost useless. Sometimes he works best being placed slightly in the opposite lane - drags the opponents a little further away from the tower.
 
He is basically this decks tank, and should be present against any and all incoming pushes. You want the opponents to lock on to him before anything else.
 
Princess
 
Perfectly compliments the Miner style of play with constant chip-damage and on defence, she is brilliant against hordey units this deck might struggle with due to no AOE spell.. Minion Horde, Barbarians, Skeleton Army etc..
 
You will usually want to place her FAR away, in the opposite lane, or if you plan on going balls deep on that particular counter-push, drop her way behind your own tower so she can come help out.
 
Don't underestimate her range. She was my first legendary, been in my decks for months, and I feel like I'm just NOW getting better at using her properly and making use of her incredible range.
 
That incredible range is why she should be placed so far away from the action so the other guy can't get huge value by Lightning down your entire deck or anything, you definitely want Princess to be so far away she feels like a completely different threat and must be dealt with separately to everything else.
 
She is how you might begin to pressure the opponents other lane when they drop a Giant in the back etc and she is a great first card to play.
 
If the opponent plays a Princess at the back, play yours up at the bridge to take her out.
 
Log
 
The Log is excellent atm and is our main form of defence against Goblin Barrels in zap bait decks. It also does really good damage against Barbarians etc and is a great way to take out Princesses.
 
One thing I've learnt is if the enemy runs a zap bait deck, hold Log for Goblin Barrel and use Miner on their Princess.
 
It's also brilliant against those people who try to spam you with like a Giant + spear gobs, fire spirits, etc all in a row - I have NO idea how they're up here at 3800, but they are, and they're the easiest wins in the game.
 
Ice Spirit

 
Super useful card, fits in perfectly and not just being used for the lulz. It combos so well with Miner. It helps our defence a whole lot too.
 
Since we aren't running zap - this guy is how you counter enemy zaps on your tower - I always assume the other guy has zap, and I will pre-place Ice Spirit just out of zap range so that if they DO zap the tower, Ice Spirit will freeze them up and Inferno Tower will still do it's job.
 
That trick has won me so many games it's ridiculous. People are so predictable. For 1 more elixir, I can now completely dissect their entire push because the big bad Giant or Golem etc is now dead. 1 elixir and I've made sure the tank is GONE. It's amazing when you do it in game and then your counter-push is going to be on like full HP, because the tank died so early.
 
Very deadly.
 
Mega Minion
 
Yeah, big bad Mega Minion. He fits in here as what he does - air unit, not easily dealt with via spells, decent damage - is the perfect compliment to this deck. He's not just here because it's meta, he genuinely compliments the deck.
 
He is a purely defensive unit IMO and should be placed so that he aggros other Mega Minions. I find him to get decent value either placed out in the middle, or up in the corner of the bridge + river, depending on what he needs to take down - things like Bowler etc that can't target him, you'll want him right up there on them, but for luring out other Mega Minions I find him best in the centre.
 
On counter-pushes, you'll want to throw a Miner + Ice Spirit up before Mega Minion crosses the bridge if at all possible - he'll do some massive damage if he reaches the tower.
 
He's also a better choice than Princess or Ice Wizard, to defend your Inferno tower against Minions. If the opponent is using the 3e Minions to take down your tower before their tank can come over, Mega Minion will distract and destroy them all no sweat. Very cool.
 
Lightning
 
Super powerful in this deck, works better than Fireball or Rocket as well. The synergy between this and the Miner is simply insane.
 
When you throw a Miner, most times the other guy will drop a single unit and then sometimes another single unit for a counter-push - BOOM BOOM BOOM Lightning all that down.
 
The more I make use of Lightning, the more powerful I feel it is in this deck, the more sense it makes. This deck has a really quick cycle and you'll have things like Miner etc back in your hand before you know it, so throwing out Lightning when you can isn't a bad play to make, it works out better for me to make use of it where possible, rather than hold it for that last second win.
 
It's great for countering Sparky since we don't have Zap, and it's great for completely obliterating loads of pushes if you've got the elixir to spare. I personally prefer to snag the opponents tower + units rather than wait for 3 units to clump up, just makes sense to chip some more damage off - synergises with how to play this deck properly too.
 
So so so many uses. I feel I could type forever just on Lightning. It's fast becoming my favourite card.
 
Inferno Tower
 
Well we all know how to use the Inferno Tower. One important thing is do not pre-place it when you feel you have no other cards. Go ahead and drop a Miner up there. Or Mega Minion in back. Or Princess. Anything but the Inferno Tower.
 
A pre-placed Inferno Tower could lose you a game against the Royal Giant, and he's absolutely everywhere atm at least for me. You do not want to get caught off-guard even one single time this way. Some decks run Hog + RG now, so you will get caught off guard then, but after that one time, make sure to deal with Hog WITHOUT the Inferno Tower, save it for RG.
 
Against things like Golem etc, you'll want to protect the Inferno Tower from being distracted until the tank is down - you definitely want to throw Mega Minion up to protect against Minions. Or Princess etc to help take out little distractions like Skeleton Army and what not. The Log works wonders here too.
 
Do not let it get distracted until it's done it's job and you'll have a way easier time playing this deck.
 
I gotta go right now, but I'll be expanding on this post when I can with some strategies and tips VS other decks in my next update! Stay posted!
 
VS STRATEGIES
 
Brief atm but will expand.
 
Giant/Bowler- pressure opposite lane with Miner and Ice Spirit, or Princess or something when they drop a Giant or Bowler in the back, as always, and have Inferno Tower ready, positioned for maximum pull.
 
Do not let them build a big push.
 
They most likely have Lightning so be careful with your placement, don't clump units.. Princess way away in other lane..
 
Have Ice Spirit ready to freeze Giant after they zap your Inferno Tower.
 
Catching Muskateer, Mega Minion and tower is an ideal Lightning.
 
Constantly applying pressure is how to beat these decks. Don't go at them in the same lane because of Bowler.
 
Golem
 
Same with all tanks, pressure other lane, but go a bit harder on Golem decks because he's 8 elixir.
 
If possible, ice spirit, miner, princess is a great 7 elixir combo that requires opponent to spend elixir and you will still have enough for your Inferno Tower by the time Golem comes.. Ice spirit is awesome for holding up Golem and friends to let Inferno Tower do some more work after it's been zapped or lightning'd.
 
They usually have Archers now and Miner is great against them, as is Ice Wizard or Mega Minion, just make sure to focus Golems support first and NOT Golem himself or you'll lose like you would using any other deck.
 
You outcycle Golem decks and should always have counters on hand. Always always always focus support. Mega Minion is brilliant for taking care of Golem after him and others have taken out Golem support.
 
Log will kill Tombstone and all skellies inside when it's at just under half health or so, cool trick for unclogging the lane. Miner completely bypasses Tombstone for chip damage.
 
Ice Wizard, princess and mega minion are all okay against Graveyard and can turn into a decent counter push. Waiting a bit and dropping Log and/or Ice Spirit will also slay the Graveyard and not lose you elixir. Need the skellies to build up a bit first. Miner does surprisingly good job when dropped in the centre as well in a pinch.
 
Lavahound
 
Same as with Golem, consider not dropping the ice spirit though to save elixir. If you can't do Miner + Princess you will have to defend first with Inferno Tower (2 tiles towards centre if hound placed far corner).. then apply pressure asap.
 
Applying pressure in opposite lane is absolutely crucial with this deck and all other decks against these tanks.
 
Lure Mega Minion out with your own Mega Minion or however you can, he is the damage dealer here, you need him dead. If you can snag a killer Lightning on MM and friends without having no elixir then go ahead and blow em up.
 
Be careful of Miner or Lumberjack etc that might sneek in, definitely want to sick Miner on them or Ice Wiz etc to hold them up til you can drop them. The Log actually does great against this stuff.
 
Don't let them build up crazy pushes. Always apply pressure to other lane EVEN IF OTHER LANE HAS MORE HP. Same for all tanks imo unless in overtime and you want to snag the W to end game.
 
Be careful of lightning and always play princess miles away. Don't clump units. This is way easier if you apply pressure so you never really having to defend against monster hound pushes.
 
Royal Giant
 
Save Inferno Tower for him, always, and drop mega minion on him and his friends.
 
Ice spirit is invaluable for countering zap. Ice wiz mitigates loads of damage.
 
I shoot miner up for the counter push before RG is even fully dead because this deck destroys RG decks.
 
Due to the nature of RG pushes, there will always be times lightning can get huge value.
 
Do not Log RG when Inferno Tower is on him, massively important - you'll push him out of inferno towers range and that sucks. Wait til Rg is dead THEN log his support.
 
Usually on ladder, he has barbarians and minion horde. Be prepared to defend your inferno tower against the hordes with princess and/or Ice Wizard. A well placed mega minion can help fight minions up there and then move on to RG himself.
 
I find RG decks easy wins by countering and applying pressure.
 
Hog Rider
 
Not a problem with this deck. Inferno Tower.. ice wiz, mega minion, ice spirit, lightning.. Hog decks are dead in the water against this deck and if you constantly pressure and chip on them with Miner, things get so annoying for them.
 
Lightning messes up trifecta pretty badly.
 
Against that hogyard deck with tombstone, apply pressure always, remember they do pack fireball so don't clump your units together at your tower... Be prepared for graveyard, mega minion, ice wiz, miner log+ice spirit as mentioned earlier, princess etc loads of counters for graveyard.
 
By applying constant pressure, they'll find it so hard to build up that deadly push with tombstone, archers, ice golem, hog and graveyard. Just pressure pressure pressure. I haven't had much trouble with these decks and the better I get playing this Payfecta deck the more I feel it counters hog decks.
 
Hoping to expand when I can with some more stuff and if possible some replays VS these decks would be nice.
 
EDIT
 
I've been experimenting with a more offensive version of this and also been having great success.
 
It simply replaces Lightning for Fireball and Mega Minion for Minion Horde.
 
The offensive version is more vulnerable to spells etc but the Horde packs a lot of firepower some people might prefer in a deck like this, and they also offer a quick way powerful combo with the Miner.
 
You can also combo the horde with an Ice Spirit to take care of people who are countering your horde with Fire Spirits.
 
The Minion Horde provides an alternative unit to Arrow or clear with a spell to the Princess, so you should never ever clump these cards together.
 
If played properly Princess will rarely be in the same lane as the Horde anyway.
 
Fireball offers a better defence against all the over levelled barbarians and minion horde I face on ladder.
 
This slight variation feels very similar to play, though it now packs a quicker defence spell and a lot more firepower + punishing capabilities.


shared by Turi2029

More Related
Clash Royale Guides for Arena 7-8
Clash Royale Guides for Legendary Arena
>>> Like Our Clash Royale Facebook Page for latest guides and updates. 
 

Black Desert Online - New Class Dark Knight Announced

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Black Desert has awakened all 12 classes in South Korean server, and the game is ready to let you see something new - a whole new class Dark Knight. The 13th class will be live in Korean server on December 15 and will be implemented in oversea servers later.



Back in April, Daum and Pearl Abyss announced details of upcoming content to Black Desert Online. We learned the Kunoichi's awakening was a large chakram and the witch and wizard had elemental orbs. New areas, new horse tiers, pegasus and unicorn mounts, exciting naval content and a new playable race - the dark elf. 

We've seen some of those already. But finally - the Dark Knight as well as Dark Elf race are arriving. The Korean teaser page is already up. From the official site we can see the new class is not exclusive to Dark Elf.



Black Desert Will Launch in Taiwan, Hong Kong and Macao Soon

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Black Desert is about to land in Taiwan, Hong Kong and Macao, and PearlAbyss is now busy preparing for the first Closed Beta Test. Players from the region who are interested in taking part in the CBT can register on the Black Desert website until December 11th. On December 13th, the gaming studio will publish the list with the players qualified to take part in the first CBT.

December 15th is the date choosen by Pearl Abyss to start the CBT phase for its sandbox-oriented MMORPG - Black Desert. Till the start of the CBT you can enjoy the official trailer and discover the game's features along with other details on the Black Desert site.

PearlAbyss aims at worldwide coverage as it recently agreed with RedFox to bring BDO in South America

37Games Launches Blades & Rings for iOS & Android!

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37Games has officially launched the much anticipated Idle/Action RPG mobile Blades & Rings! The game is available for North American players on both the Apple App Store and Google Play. It will take players on an epic journey through various realms and test their true strength as heroes!
 

Obtain unworldly powers through collecting 27 Eternal Rings that have been divided up among the races of Humans, Dwarfs, and Elves. They will appear through the completion of mighty challenges on your quest to stop the wicked Spiritus from corrupting the realms.
 

Take advantage of Blades & Rings’ unique Offline-Idle Combat System. The system allows players to gain experience even while offline! Level up while you sleep! Get past the filler levels to experience the real excitement of Blades & Rings’ PvP, Immersive Quests, and Story!
 

Website: http://play.37.com/bnr/
 
Blades & Rings’ Facebook:https://www.facebook.com/BNR.37Games
 
About 37Games
37Games is a global online game developer and publisher specializing in free-to-play browser and mobile games. The company has in-house development teams that work with other game developers to create games which appeal to wide audiences internationally. 37Games' growing portfolio includes games like Guardians of Divinity, Fusion War, Nightfalls, Felspire and Siegelord.
Official website: http://37.com

Bless Online (RU) - Important Things to Know Before Playing

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Bless Online Russia version will soon launch Open Beta Test. All players who want to delve into the beautiful fantasy world can expect to download the game at the Russian official site. Before doing that, in order to avoid encountering potential issues you may want to take a minute to check out the following:

System specs
- Operating System - Windows 7 / 8 / 8.1 /10 (64-bit), the 32-bit version is not supported;
- Processsor (CPU) - Intel Core i5-4670 / AMD FX-8350;
- Memory (RAM) - 8GB;
- Video card - NVIDIA GeForce GTX 760 / AMD HD 7870;
- DirectX 9.0 or above;
- Hard disk - HDD with 7200 RPM /SSD
- Free space on hard disk - 60 GB;
Windows XP is not supported

Game launcher
Launching the 101XP Game launcher could cause alert from your anti-virus tools, firewalls, or similar programs, and perhaps even Steam. You have to consider whether you want to disable those service to continue.
On the next page are more solutions to possible technical issues.
Technical
You may also encounter the following issues:
a) When you start the game and an empty white or black screen appears - you must know that starting the client requires a certain time, so wait a sec and try not to use or open any other program.
b) When you try to install the 101XP Game Center and appears "process of creating a mistake" - this is caused by the fact that you are trying to run the game on a 32-bit system.
c) When the game starts and the monitor is turned off with the message "Out of range 93.4 kHz / 75 kHZ" - use a combination of Alt + Enter, which will open the game in windowed mode, so you can select the desidered settings from the setup menu.
For any another issues during the process of downloading and installing the game, players are adviced to contact the technical support.
The Open Beta Test starts on December 5th for those who own a "Thirst for Power" founders pack, on December 7th for those who own a "Battle Call" pack, and on December 8th for the rest of players.


​SMITE Unveils New God Nike; Will Be Available on December 6

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Hi-Rez Studios has unveiled new SMITE trailer featuring Nike, the last god that's coming later this month. Nike will be available in the 3.23 Wings of Victory patch, on December 6, 2016.
 

Lore

It is often said that history is written by the victor. If that is true, then history is shaped by a single Goddess: Nike, the winged warrior.

When the fastest runner bears a golden medal, when a cunning hunter slays the fiercest beast, when the soldiers seize the day, the Faithful of Olympus praise Nike. Without her favor, failure is ensured, and obscurity certain.

Even mighty Zeus, a king among Gods, seeks the favor of Nike. On the smoke strewn fields of antiquity, when the God of Thunder marched against his Titan forebears, Nike fought by his side, her dauntless blade inspiring confidence in her allies as they faced an impossible foe. Without her, all the heavens are left to wonder if Zeus would have carried that day. Had Zeus fallen, the world as it is known would have fallen with him.

So, all hail the victor! She has finally taken the field. As Gods and Gorgons clash and battles most fierce and foul are fought, she alone shapes the day. For history is written by the victory, and Nike is victory incarnate.

Abilities

To Victory! (Passive)
Nike sets three goals that the team can achieve to gain increased strength. Upon completing a goal, Nike's team gains a Laurel that increases Power (+8/10/12%) and Movement Speed (+3/5/7%). This Laurel can increase up to 3 times.
- Goal 1: Elimitate 10 gods as a team
- Goal 2: Eliminate 200 Minions as a team
- Goal 3: At least two allies are level 20

Rend
Nike slams the ground twice, sending out fissures that deal damage (50/85/120/155/190 +50% Physical Power). If a target is hit twice, that target loses protections (4/8/12/16/20) for 5 seconds. If Nike's ‘Plan of Action’ is active, Rend gains an additional attack. If a target is hit three times, that target is disarmed. Cost: 60/65/70/75/80. Cooldown: 12s

Plan of Action
Nike draws upon her vast battle experience to plan her next move. Passive: Nike gains (10/15/20/25/30) HP5. Active: Nike's next ability gains bonus damage (20/30/40/50/60) and a special effect. Cost: 30/35/40/45/50. Cooldown: 18/17/16/15/14s.

Valiant Leap
Nike leaps into the air then crashes down at a location dealing damage (65/115/165/215/265 + 60% Physical Power) and knocking up enemies. If Nike's ‘Plan of Action’ is active, she travels to the location much faster. Cost: 55/60/65/70/75. Cooldown: 18s

Sentinel of Zeus (Ultimate)
Nike transforms into an armored sentinel and sends out a shockwave that damages (100/165/230/295/360 +80% Physical Power) and slows (30%) enemies around her. While in this form, she gains 40% of her max health as a shield. If Nike's ‘Plan of Action’ is active, Nike instead gains 60% of her max health as a shield and applies a 60% slow. Cost: 90/95/100/105/110. Cooldown: 100s.

G.A.O Games Released The Knight Lord for Android and iOS

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G.A.O Games announced The Knight Lord development by G.A.O english version open beta 29 november is like moba epic strategy games with stunning graphic gameplay is Hack and Slash RPG. features build town , war siege , organize formation and character , Daily dungeons, EXP dungeons, training grounds, Infinite Dungeons, PvP, PvE , party skills ,Every attack may be the final blow for get status effect and the control have stick or tap.
 
Knight lord have two server asia and north america , heroic can be obtain by summon or dungeon hard there are have multiple increasing exp heroic with exp potion , exp dungeon and get exp from dungeon
for gameplay.

 

Prepare to be astounded by this next-generation mobile RPG! Jaw-dropping visuals, intense tactical party formations and brutal, bone-shaking battles! Fight on, Guardian of the Nergas Continent!

link for download Google Play: [http://bit.ly/2gPk1aq]
iOS: http://apple.co/2fNy8jz

Sci-fi Shooter Odyssey Gives You DOOM's Experience in VR

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OXON, the developer behind The World OnlineⅡ, launched their latest Sci-fi shooter game Odyssey on Steam Greenlight. It’s a tech demo that support 6-7 minutes of gaming experience time. They also unveiled a short promotion video, giving me Doom’s Experience in VR. Check it below:
 


The Mars base is under attack of of an unidentified creature. Players will wake up finding themselves among the ruins. Suddenly, the monster breaks in and rushes toward you...
 

Powered by Unity, the game will support HTC Vive, allowing players to move in a 20 square meters place. Although the game is just 6 times longer than that ting trailer, we still believe that this game could be amazing if the developer keeps polishing the game and gives us a complete version.
 
If you’re interested in the game, please head to Steam Greenlight to support it.

Five Things That Could Be Slowing Your PC Down

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There’s very few things in this world more irritating that your PC running slowly. It is a situation at its most infuriating when the PC is relatively new or if the decline in speed is so noticeable across a short time – but what causes your computer to slacken the pace?

It could be a number of things or a combination of a few issues but these are the most common culprits of system slow down:

Malware/Viruses
Some viruses like Malware are designed to slow your PC down and you’ll be able to spot them as they take effect as soon as they gain access to your drive. A dodgy download or an iffy E-Mail attachment could contain a virus and within seconds you’ll lose a lot of the available runtime on your PC.

The solution? Anti-Virus software – premium software, not free trials or free downloads!

Overloading the Hard Drive
More common in older or more frequently used PCs, data overload occurs when the hard drive memory on your computer is nearing maximum capacity. To keep things running smoothly, your PC continually indexes the information its hard drive holds and the more there is to index, the more memory the computer must dedicate to the process – slowing things right down.

To solve this, go through your files regularly to see what can be removed/deleted and ensure the files are no longer on the hard drive as artifacts by De-Fragging as often as you can spare the time.

Too Many Processes
This is similar to overloading the hard drive; having too many processes running at once will make the PC slow down tremendously. Imagine keeping 20 plates spinning on sticks without letting any of them wobble or fall and you get an idea of what your PC is having to do every time you have a few too many things running at once.

Access task manager to see which processes are taking up the most runtime and ask a PC specialist to reduce the number safely – stopping processes without a full understanding will inevitably see you killing a vital running process that’ll make your computer crash – or worse  - break.

VPN
Your Virtual Private Network might add a layer of security that can’t be beaten but it could also add a lot of stress to your computer’s runtime. Not only could your internet speed be reduced by anything up to 75% but re-routing all your PC’s internet communications through a Private Network could also have an adverse effect on your runtime overall.

There are guides available online to help you choose the right VPN for your PC’s capabilities – going for a Network that offers you everything will no doubt slow things down if your PC is a few years old or has a low amount of RAM.

Low RAM
Random Access Memory is basically the free space your PC dedicates to running processes and it can become easily overloaded if you aren’t careful. Most modern PCs come with at least 2GB of RAM – essentially 2GB of information can be handled at any one time before the computer gets bogged down – and any less than that is going to struggle with the demands of modern software and websites.

RAM is readily available but can be very expensive. To maximise what you already have, safely download some internet tools that includes a RAM Booster. If you have money to spend, invest in new RAM sticks but check the maximum capabilities of your machine – if the processor can’t handle more than 1GB, don’t put more than 1GB in!

Black Desert Online Is Coming to South America Market

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Black Desert is a popular MMORPG in 2016 but the game is not available for players all around the world. We've heard a lot of people complained they can't play the game, and the local publishers are aware of that. The game has just been confirmed to come to South America.
 

US publisher RedFox Games has signed contract with PearlAbyss for the publishing right of Black Desert in South American market. They are operating several Korean MMOs like RF online and 12 Sky 2, and Cloud Nine, etc.
 
RedFox Games admitted that there wasn't any successful Korean MMO in South American market before and they hoped Black Desert was the game that would change that.
 
PearlAbyss' newly appointed CEO Kyoungin Jung said this partnership was a solid step forward of PearlAbyss' expansion in the international market.
  
Related: Black Desert is coming to Taiwan, Hong Kong and Macao as well

​Overwatch: Stunning Odette Widowmaker Cosplay by Jiu Ri Mu

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A cold-blooded assassin, Widowmaker is the archetypal sniper, grappling up to vantage points and lining up the perfect kill shot. Her sniper rifle and sticky mines make her a strong Defense hero, staking out choke-points and picking off any target that stands still for too long.
 
Odette in Overwatch

Recently, the Chinese cosplayer Jiu Ri Mu (咎日暮) has released stunning Odette Widowmaker cosplay, one of Legendary skins for Widowmaker in Overwatch. Enjoy!
 
You can see more cosplay by Jiu Ri Mu at her bcy.net profile.

Recommended MMOs to Play in December 2016

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For the month of December, we have compiled a collection of MMOs for you to play and to enjoy from a variety of different publishers and companies. This is the final month of 2016, so let's look forward to the upcomging games of 2017~!

ArcheAge 3.0 (Releases on December 10th)

As we all know
ArcheAge has gone through a rough time of players leaving, recurring P2W aspects in the cash-shop, and gambling with RNG. This is more than enough to turn off many players from this game, however they will be releasing a brand new fresh start server with this upcoming content patch. In order to participate on the fresh-start server you will have to create a brand new account to avoid previous attempts of fresh start servers failing. Now on with the new update; they are releasing two new races, the Warborn and Dwarves, long awaited Abyssal Skills, which add new and flashy skills to one of your current skillsets, and many new housing areas to give everyone a fair shot at the expected land rush. 

  • The two new races, Warborn and Dwarf, have special racial abilities like no other. Both have transformation skills which let the Dwarves turn into a Mech, and the Warborn turn into Demon like creatures. Transforming gives you a new hotbar with many different skills. These skills will be benificial with your new rotation along bringing your charcater a new depth to them. 
  • Abyssal Skills are new end-game abilities provide a path to continue progression once a character has reached maximum level in a skill tree. Only one of a character’s three active trees can have the abyssal skillset enabled at a time. Another skill balance pass will occur with the update and I suspect we’ll see a shift in popular classes do to each skillset having cool new abilities.
  • Many new quality of life changes such as an updated character creation, family system changes, and new housing areas.
  • There will be a new Naval PvP area where ten players can go up against each other to battle each other’s ship, along with a new battleground in Mistsong Dungeon allows a 12v12 group to battle against each other.
  • You can also fight the Thunderwing Titan, which is an aerial world boss, meaning you have to fly around on a glider to take it down. This world boss is located in the zone of Reedwind.
 
Revelation CBT2 (Starts sometime in December)

Revelation Online
is being hyped more and more as every day goes along. This upcoming Eastern themed MMO takes you soaing through the skies with a pair of wings in which players will discover the lands of Nuanor. Explore a vibrant world of ancient mystery, and use the power of flight to experience absolute freedom. Spread your wings or master one of the many aerial mounts to soar through the sky. The upcoming Closed Beta 2 will bring a variety of new content to play around with.
 
Note: This Trailer is for CBT 1 as a placeholder until the CBT 2 Trailer has been released. Thanks~
The next Closed Beta will not be for releasing a lot of new content, these series of tests will be for the players to see what they like in the game and what they don't along with finding bugs and checking the stability of the servers. However, they will introduce a few new updates to the Closed Beta as followed:
  • The level cap will be increased from 49 to 59. It is speculated that any player with charcaters that are level 21 and up with be able to freely boost them to level 49, as they did with the RU servers. 
  • Two new PvE dungeons will be added. These will test your abilities along with gathering new items and equipment.
  • Possibly many more features that have not yet been currently announced on the Website.


If you are at all interested in this game, possibly check out theirFounder's Pack pageand think abut buying one of the three tiers they have to offer, or you can enter their many contests they hve going on for a chance at the CBT.
  • $17.99 Explorer Pack - (Access to CBT, Early Access to the Open Beta, Premium Account for 30 days and The Imperial Livery Outfit);
  • $59.99 Founder Pack - (Same items as above, but a few have been upgraded along with Name Reservation, a Starter Pack, The Golden War Horse mount, and a pair of wings.)
  • $89.99 Deluxe Pack - (All items as above and they have been improved plus a Blackthorn Outfit and an exclusive Flying Cat Mount for up to five people).
 
Black Desert Online - The New World (Released November 30th)

On November 30thBlack Desert Online released an update that would make a significant change. They have introduced the “New World,” which a crucial feature that will enable the authentic “one world” experience Black Desert Online has been pursuing. The New World will unleash a new chapter in the world of Black Desert Online where all the players in the same region can experience the same world.
This update will allow you to play with all your friends across either all the North American servers or the European ones. They have expanded to 36 channels with a few channels dedicated to leveling purposes with no seiges and more! There is not a better time to come and play this game and experince the ground breaking action combat and and beautiful world. For a full list of the New World updates click '
Here'.



Black Desert Online has had some problems with the long grind and new P2W aspects, but the game is still worth a try. For the retail price of $10, the amount of gameplay you aquire, it is worth its price. Along with the amazing combat and world. Many new Awakened Weapons have come and took its toll on the game. Each class gets it's own awakening weapon to switch things up in combat and add a flare to your playstyle. The most recent of the Awkaened Weapons are the Musa’s Crescent Blade (Glaive) and Maehwa’s Kerispear (Spear). 


 
 
Blade & Soul - Ruins of Khanda Vihar update (Releases on December 7th)
Blade & Soulis a martial arts fantasy MMORPG developed by NCsoft's Team Bloodlust studio. The game has stylish art style and character designs from famed artist Hyung-tae Kim, and will feature lush environments, a fascinating story about revenge, and instense console style combat. The game has gone through a lot of content updates through the past year and they had one final surprise left for us on December 7th. This content patch will introduce a new story questline along with a brand new dungeon, Naryu Foundry. Your soul will get a new re-work along with you legendary weapon getting a huge discount from Stages 1-6. They also included new Legendary Accesories, along with elemental specific Accesories for your desired build. 


Blade & Soul has had the problem of the constant grind and running the same dungeons over and over again to get gold to level up your equipment, well this content update will tremendously decrease the costs of your upgrades. Youu will no longer have to no-life the game just to get one upgrade. In previous content updates they have also reduced the costs of the base weapon and accessories. The game has also been introducing new events and such to get season themed loot and ways to get items easier.


 
 
Dark and Light (Early Access starts sometime in December)

Ever since the release of the game Ark: Survival Evolved, people have been hankering for more of a fantasy element. Now that dream has come true with Dark and Light. This game has beautiful graphics along with a fluid action combat system to what we see. This game might've taken some inspiration from Ark. This Sandbox wonderland allows you to explore a vast world filled with mythological creatures and build to your heart desires. Combat is filled with weaponry ranged from Scythes to Staves, and all wepaons use magic to an extent. The current econmical side of this game is unknown at this current time. They have announced that you will be able to pick from a selection of PvP or PvE servers at the start of your created character. 



This Sanbox game looks promising from the limited gameplay and screen-shots. The amount of detail it looks they have put into the game is a good sign along with the amount of time we have been waiting for the game to release on early-access. This isn't a bad thing however, it shows they are trying to polish the game to the best of their ability. Hopefully they stay ture to what they say they will do and not venture to far from the original concept of the game. This game is definatley worth the hype it has been recieving. 


Lineage Eternal CBT1 Impressions: A Typical Grinding Lineage Game with Twists

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We've been waiting 5 years for Lineage Eternal and we are finally able to play the game this month. The anticipated action MMORPG has a massive open world to explore and also lots of dungeons to get gear. After played 5 days in closed beta, I got the impressions that the game was a typical Lineage MMO, which is grinding and heavily stresses on gear. And the game has some twists that make the grind less boring.

Related: Lost Ark VS Lineage Eternal
 
Compared with Lost Ark, Lineage Eternal doesn't have shining skill effects and its combat (I mean each hack and each blow) doesn't feel that exciting. But Lineage Eternal's end-game is about large scale siege, and too much flashy effects could compromise the performance.

You have to farm EXP and gear for your characters. You can choose 2 starting classes (heroes) from 4 at the very beginning. As you progress, you can gradually unlock other classes. All classes share EXP so you don't have to level up each class separately — definitely good news for those who play multiple classes.
 

You need to farm gear for your class separately though. In Lineage Eternal, the best gear is from crafting, so like Diablo, you have to repeatedly grind the dungeons and world bosses for materials.
 
Quest system also has a twist that eases the grinding. There is a type of quest called "urgent quest". By completing urgent quests you can get a large amount of EXP and catch up with other players fast. Besides, many quests can be completed without returning to the quest giver and it greatly shortens the time spent on travel.
 

There are world events, which are similar to Guild Wars 2' dynamic events. Participating in these open world events can sometimes free you from the dull solo grinding.
 
In conclusion, the game doesn't have too many contents to play if I have to compare it with Lost Ark again. Lineage Eternal is a typical grinding Lineage game and it's all about killing monsters for gear and fighting siege war. Besides, we will see how 13 classes will be balanced, and how the gear enhancement system and gem system will be balanced.

Clash Royale: Beginner's Hellish Guide to the Graveyard! (2.0)

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Who the hell am I?

Hey guys! I'm /u/ICantThinkOfNameHelp , and today I will be showing you the ultimate guide to the graveyard spell! I have studied /u/yyarn 's video on the graveyard, watched it about 15 times and got graveyard the day of the release. I tested with my graveyard literally HUNDREDS of times in training matches and spent about 100 gems on classic challenges, and my best was 10 wins in a classic challenge. (Not much of a feat, so why I didn't bother to show in the first place).



What the hell is it's place in this meta?
This has a very good place in the meta! It's a very powerful card, but that's only when used right (Why I made the guide) Golem is becoming a considerable tank to tank for it for once with the recent buff it got (Death damage now has the ability to hit air, killing minions) and lavahound is rising too because of the meta mega minion, and is another great tank that is hard to deal with. And of course, there is always the classic giant that people are still using, even after it got nerfed SEVERAL times. Graveyard has an excellent place in the meta because of the rise of beatdown decks, and because of golem and lavahound becoming the most used tanks it takes the VIP seat in the meta! NOTE: I will be editing this with a whole new paragraph as the meta changes, so read it while you can!

How the hell do you use this card?
How does this card work?: The Graveyard is a hit or miss type card, similar to the 3 musketeers if you've ever tried them. This card has multiple counters, so it doesn't have much accuracy. However, if you can completely hit with it, it becomes one of the most destructive cards in the game, even stronger then a Sparky that got a hit on a tower because you lagged! BUT, it only can be that powerful when used right. Treat this card as a support type, like a princess. Don't try to win with it on it's own, you will most likely miss with it. (Like in hit or miss) So, use something else with it too. For example, let's say you have a lumberjack you send down a lane. Use the graveyard as a SUPPORT to your lumberjack. If you actually have a lumberjack consider trying this, I do it with my lumberjack all the time and it is a very destructive combo. You will learn more about it in a few sections.

How do you use this card on defense?: Graveyard can be even better than tombstone on defense, hell maybe even Ice Wizard! Probably not, just exaggerating. But it's still very nice on defense! Graveyard isn't a reactive card, as when you place it, it takes 1.5 seconds for the first skeleton to spawn. Then all you need to do is predict it! It works really well on defense against slow tanks, because the seconds don't matter. But it becomes a solid defense when you combine it with Inferno Tower. It can destroy huge pushes like Pekka Double Prince! Graveyard skeletons distract while the Inferno Tower kills them! Only use on big pushes (that are worth more than 10 elixir or equal to 10 elixir), cause graveyard + inferno tower = 10 elixir. Remember, only use this as a last resort defense. It shouldn't be your go to defense, as you want the card to help take towers. And it's true, a good offense is a good defense!

How would a noob use this card?: This is basically a "What not to do" list. First off, a noob would:
  • Place the graveyard in a bad position. DO NOT DO THIS, as it can activate the king tower when you place it wrong. I will go more into the positions later in the guide.
  • Use the graveyard by itself. DO NOT DO THIS, as if they have a counter in rotation you'll have just lost 5 elixir. Use it as a support to another card.
  • Use the graveyard as their only win condition. DO NOT DO THIS, as graveyard has many counters and if they have even 1 of them it's almost impossible to win, unless you make smart plays like baiting out your opponent's counter. So use it as a support to your main win condition, OR use it as a 2nd win condition, a backup.
  • Place down a graveyard on the king tower, mirror it and freeze like they saw in the leaks. DO NOT DO THIS, as you will obviously lose. Only do this when you're having fun with a friend, or just looking to drop a few thousand trophies. It may seem obvious to you, but remember these are noobs we're talking about.
Difference between playing this card in double elixir time, and playing it during the first 2 minutes: This card is so much better during 2x elixir than the first 2 minutes.(especially in beatdown decks) It works really well, and you can be more care free when using it. But, you probably will need to use it during the first 2 minutes. Of course, you can always keep it as a surprise but if you're planning to use it during the first 2, just know it'll be harder. All you have to do is be careful when using it. If you know your opponent has a counter, then make sure it isn't in their hand or in their rotation. A good way of getting it out of there is by baiting it out, or cycling to graveyard faster than they can cycle to their counter. These will be explained later in the guide. Be careful when placing it too, as you do not want to activate the king tower. Just keep in mind that you need to be careful!

Difference between using in ladder and using in tourneys: (Ladder means the normal battle system, you enter it through the battle button. Tourney means tournament, which has capped levels. It basically means you can only have a card up to a certain level depending on rarity, it will be lowered down to that level if you have it higher than the capped level) Honestly, each one is equal. Both are very situational. For example, it's better in tourneys when your opponent has overleveled cards. An example within this example is when your opponent has overleveled goblins, that he's using to counter your graveyard that you can't even zap! But it's better in ladder when you have graveyard at lvl 2 or higher. Or if you are using a beatdown deck with lavahound that is lvl 2 or above. Also, some decks are better in ladder, and some are better in tourneys. In ladder you'll want to use if you have your legendaries lvl 2 or above, and tourneys if you hate stuff like overleveled cards. It all comes down to your preference.

Difference between using in lower arenas and using in higher arenas: It's kind of like Sparky. It completely wrecks unprepared players who don't know how to deal with it in lower arenas (A4, A5, A6) and will push you up some arenas. However, in higher arenas (A7, A8, A9) it takes more brain power to use, because players will be more experienced and they will easily deal with it. You have to be smarter, like I said you have to do all these cool plays like baiting out the counter, cycling to graveyard faster than they can cycle to their counter and stuff like that. Don't expect easy wins when you get up there in the arenas. Even if you lose remember this is a game. Graveyard has the potential when mastered to get you to 4k, maybe even more!

Difference between playing it when there is 1 tower, when there are 2 towers and when there are 3: This is CRUCIAL to the graveyard. It's one of the things you really need to know if you are planning to get to legendary arena. When there are 3 towers you can almost instantly take a tower. However, when you take a tower you can't use it without a tank, it becomes harder to get the 3 crown or 2 crown. Why? Because both the king tower and the other tower are in range, meaning they can both attack it, meaning it becomes obsolete. But when there is only the king tower left, it becomes easier to destroy the tower because you don't even have to worry about activating the king tower--You can place it wherever you want!

Where the hell do I place it?
(NOTE: I used these from /u/yyarn 's video on the graveyard!) Listen up guys, this is the most important section! I was originally planning to put it as a subsection for the section before this, but it's so important it needs it's own section. To show how important it is, even if you read this guide multiple times without ever reading this section, you'll never win with graveyard. YEAH. THAT IMPORTANT. Enough blabbering, let's do this! First off is....

Here is an album (think that's what it's called) on where NOT to place your graveyard
Here is an album (think that's what it's called) on where to place your graveyard

What cards can you use to make graveyard even more hellish?
There are wayyyyy too many cards that power up the graveyard, so I will only be showing the best ones, and the ones that were close to being the best. All of these are tanks of some sort, obviously because you want it to be left alone so all the skeletons attack the tower. (Remember, just tell me about a card and I will consider adding it to the list) But before I go on to these I have some honorable mentions!
  • Knight (Nice tank for it, however it is too slow and gets taken out too quickly)
  • Giant Skeleton (Good tank, however the death bomb always goes to waste for me cause the graveyard takes the tower too quickly, and the giant skeleton dies in the spot the tower was in)
  • Any ranged unit except for Bowler (I like these, however they are too fragile to tank for the graveyard...)
Those were the honorable mentions, they're good but not good enough. Try those if you don't like any of the combinations here, use them as a last resort. Now, onto the real list!

Lavahound/Golem/Giant: These are some of the more expensive combos, but it is definitely the most destructive. Graveyard and either of these cards can 3 crown people in an instant if the opponent isn't ready. Use the combo during double elixir so you can keep adding to the destructive army, and try to overwhelm your opponent so much they give up and leave. When you got a massive army with the combo they pretty much can't stop it without perfect plays and hard counters. One of my favorite cards to use with graveyard, use this if you love to 3 crown and just destroy everything. It really works well in double elixir.

Freeze: Definitely one of the best cards to use with graveyard. I like to call this combination the Glaciated Grave! Really destructive, but the bad thing is freeze only lasts for 4 seconds.....But that's all graveyard needs to kill a tower! Basically how you use this is you play a lone graveyard on the opponent's tower. DO NOT use your freeze yet. When they try to counter it, that's when you bring it out. Freeze their counter AND their tower. However, you need to be a somewhat skilled to use this, because you can only use this once at any point in the match as a suprise against a skilled player. Because they will probably pull out some weak counter to it, then after you freeze it they pull out their real counter. Similar to how people countered hog freeze back in the day. So basically use this as a suprise when you need to, and use a backup tank in the deck if you are using glaciated grave. And use this if you are familiar with freeze, and if you aren't but want to use this guide

Miner: The miner is the cheapest good combo to use with graveyard! Use this as a quick push that goes right to the tower! Put the miner behind or to the side where his back isn't facing the opposite tower, and you got a destructive combo! This isn't the most destructive combo, so you should only use if you like quick cheap combos. Even if it isn't as destructive as the others, it's still very destructive! The only downside is that Miner is a legendary, so you can't use it if you don't have these 2 specific legendaries. BUT, ice golem/knight can be a good replacement! (Best one out of the 2 is ice golem)

HogRider/LumberJack: My god, combining either of these cards with graveyard can take a tower in mere seconds! One of my favorite combinations, I like it even more than the lavahound/golem combination! These 2 cards are fairly tanky, and really destructive! Supporting it with graveyard = Good Game! The only sad thing is that the push doesn't last long enough to take a tower then take the king tower like golem/lavahound. Use this if you like to be really destructive but the high cost of golem/lavahound drove you away.

How the hell do you counter the graveyard -- and how the hell do you counter those counters?
If you don't have the graveyard, you probably find it hard to counter if you are in the lower arenas. I'll explain the graveyard's counters, and for those who have the graveyard I'll explain how to counter these counters. I'll explain all the common counters and how to deal with them. If you have any questions when they use another card then the ones here, just ask me in the comment section. If you want a deck that uses these counters, I recommend the graveyard cycle deck in the next section.
  • Goblins/Spear goblins: These pesky goblins are really fast and take care of it easily, so a zap/arrows will kill them.
  • Barbarians: Whenever you see barbarians dropped, you fireball + zap. Lightning only works a little, as there are 4 barbs and lightning only hits 3 targets.
  • Musketeer/Witch/Wizard/IceWizard: Same as barbarians! Also, a little tip. If your opponent has multiple of these units, you can use lightning. It'll one shot them all! Of course, fireball + zap can one shot them all too. TIP: Lvl 1 Ice Wizard and Witch can't one shot the skeletons, so it can still deal lots of damage!
  • Valkyrie: Unfortunately this is the strongest counter the graveyard, and I think only rocket works. If it doesn't work, do rocket + arrows/high leveled zap. Or just any high damage dealing unit, such as Mini P.E.K.K.A.
  • Minions: Unfortunately, zap cannot one shot it at tourney standards. So a nice arrows will do! TIP: Don't always focus on making positive elixir trades. Sometimes you won't have the cards to do it. Think of it as a value trade. If you don't have arrows, and those pesky minions are making your graveyard obsolete, I dare say fireball it! Think of the value: You lose 1 elixir to save your graveyard, taking his tower. Losing 1 elixir to take a tower is a good value trade! (Plus you can maybe hit the tower with the fireball too!)
  • Bomber: Same as minions! And same tip as minions!
  • Lumberjack: Lightning plus arrows/Rocket should work! Again, if Rocket doesn't work just use rocket + arrows/high leveled zap. Again, any damage dealing unit could work too.
  • Archers: This is a good counter, as it can't be zapped/arrowed/logged! Only thing you can use is fireball for the best elixir trade, or maybe some 3/2/1 elixir troops.
  • Guards: Ugh, I hate this counter! Arrow the shields then zap them!
  • Skeleton Army: Zap/Arrow away!
  • Graveyard: That's right! Graveyard can counter itself! When you use it and you know they have graveyard, place it down a lone lane. They will probably counter it with their graveyard. When they do, send any of these counters at the bridge to stop it.

What hellish archetypes does this card work in?
You can use this card in many different archetypes! It goes in almost every deck (Remember, almost. Not every single deck in the game) and surprisingly works! Enough blabbering, and on to the archetypes! First off we have.....

Beatdown: Okay, this is obvious. It works just too well! In beatdown decks, we usually have big strong tanks wrecking towers. These are usually the more expensive decks, hovering around the 4.0 average elixir cost. So graveyard fits right in! It SEVERELY powers up these kinds of decks (especially tanks), and your opponent will have a hard time dealing with it! Use it if you love unstoppable yet expensive decks!

Bait: It works too well in these decks! Not really zap bait, but rather Valk Bait! The idea for a normal bait deck is to have tons of cards that easily die to the card you are trying to bait out in the deck. This can be baited out many ways. One of the most popular bait decks is zap bait, and what they usually do at the beginning of a game is send a lone skeleton army down a lane, and they are forced to deal with it! They will use zap/any area damager, then you kill it and send down a bunch of easily zappable things down a lane and completely wreck their tower, because they already used their zap! Easily one of the most annoying decks to deal with, and graveyard fits in perfectly! I've seen tons of valks now days, and they will probably use it on the lone skeleton army. Then you can wreck the tower with graveyard care free! Adds a great offense to this archetype. And this hovers around an average elixir cost of 3.0 because most easily zappable troops are low cost except for minion horde.

Spawner: Even though graveyard is classified as a "spell" it is basically just a spawner that can go anywhere! You can either use it as a normal spawer, or a spawner that can go anywhere! Every spawner user dreams to have it, because it adds such a powerful offense to the archetype! Most spawners usually have a tank of some sort. So graveyard will power up that tank, plus add another spawner! This archetype usually hovers around 4.0 average elixir cost because spawners take up a ton of elixir!

Siege: This works amazingly well in siege decks! Siege is where you play it safe by attacking from their own side by using ranged buildings (Mortar, X-Bow) or spells! (Rocket, fireball) These decks never have any troops, and hover around 4.0 for building siege and 3.5/4.0 for spell siege, it all depends on what spells you use. Spell siege only attack the king tower (they have nothing to lose, they don't have any troops) and building siege usually goes low for the 1 crown or 2 crown because they have to play it safe on their side. It goes awesomely well with both types of siege, fits more into the spell siege though. As it does to most of these archetypes, it adds an amazing offense and allows easier 3 crowns!

Cycle: This is actually my favorite type of archetype to use this card in! So much I made a deck on it that you'll see in the next section. But this archetype hovers around 3.0 average elixir cost, hell maybe even lower! This archetype always have low cost cards to cycle to your main win condition! The main idea of the archetype is to cycle to your win condition (Hog, Graveyard) faster than your opponent can cycle to their counter! Players who use this archetype usually have a very fast paced and offensive playstyle and never stop attacking because if they do they will have an elixir overflow! I hate these types of decks cause I run a beatdown deck with graveyard, and sometimes I need to recharge elixir. But for people who constantly attack I'm forced to deal with it, never allowing me to pull out my high cost tank. So keep in mind, you can use cycle to completely deny beatdown. But this works really well in cycle decks because graveyard is a really offensive card, and if you use it as a second win condition and as a support for the main win condition, you can just say Good Game at the beginning of the match and easily win!

Which hellish decks should I use?
There are tons of good decks, but like last time I will be only mentioning the best ones, and the ones that were close to the best. These are awesome decks I've found from youtube videos, subreddit posts and TV Royale. BUT, I want to say 2 honorable mentions!

HogYard: (Good, but not good enough for a spot here. Use if you like the playstyle of freeze!)

Giant Grave: (Couldn't find any videos on it, but the deck is Giant, Graveyard, archers, MM, skarmy, tombstone, zap, fireball. Creds to /u/Timmy_69 for reminding me of this one)
On to the real hellish decks!

The Graveyard Cycle Deck: This is actually one of the decks I made! And no, I'm not trying to get you to look at it. I mention it because I actually think it's pretty good, the best deck I could make! The idea of this deck is well, to just cycle to your tank and your graveyard! It's extremely strong when you use it right, because the second main idea of cycle decks is to cycle to your push faster than your opponent can cycle to their counter, and graveyard has tons of counters, so if they don't have it you can just say GG and win! Even if they do have counters, the deck is designed to counter almost any counter to the graveyard! (Curse you, valk!) Play this deck if you really like playing really fast paced!

Grave Rider: Thanks to /u/Turi2029 for linking me this deck. But, this deck is awesome! It has the potential to be one of the best decks in the game! Hogrider and graveyard have near perfect synergy, it has the potential to beat every deck in the game when used right, and has an amazing offense/defense, and the best part is it won the youtuber 12 wins in a grand challenge--FIVE TIMES. Not lying at all! Look at the video he shows you! This deck has so many synergies with the graveyard, you got hogrider, ice golem, archers. Use this if you love to destroy the hopes of players.

Golem Graveyard: This deck is becoming the meta, and for a good reason. It's just good. There are many variations of golem graveyard, but I like this one the most. If you don't have Ice Wizard, you can just use baby dragon! I THINK you can use lavahound instead of golem, but again I'm not sure. But all that out of the way, it is amazing! The best part about golem graveyard is you don't really need support troops. But as you can tell, all you gotta do is let that golem tank for your tower! And destroy the hopes of players! That's.....pretty much it.....

Conclusion of the hellish guide
I worked really hard on this, and I hope you read it all. Don't just skip to the end, if you really want to learn read all of the guide because every single part is important. But if you don't have time right now and just want to have a quick read, there is a TL:DR 2 sections below this. Just come back and read the whole thing if you have time later!

TL:DR
Overall, graveyard is a good card. It works in many decks and many archetypes. It has many counters but those counters also have counters. If you don't have any defense, if you must you can use graveyard as an option. It's a hit or miss card, and when it hits it kills. It works extremely well in the lower arenas, but at the top arenas you need a bit more brain power to use it. It has a very nice place in the meta.

Thanks /u/ICantThinkOfNameHelp for sharing such an informative card guide with us.

WoW Legacy Server Nostalrius Is Just Days Away from Re-Opening

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One month ago, the Nostalrius team announced that "is the time for Legacy community reunification" as a direct result of the lack of implication and response from Blizzard. Elysium, is  the name of the upcoming WoW legacy server that will rise from the ashes of Nostalrius. Back then, the Nostalrius team stated that its source code will be given to an existing Legacy project (Elysium), project that shares the same core values like the notorious Nostalrius.
 
Now, the guys from Elysium Project are happy to announce that the Nostalrius PvP & PvE servers will be opened on December 17th at 18:00 GMT+1 / 12:00 PM EST. I'm anxious to see how many players are willing to play the classic version of World of Warcraft, but most of all, to see the reaction of Blizzard at this special event.

Source: elysium project

Shattered Skies - Is It Worth Buying?

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Hello gamers,

 
In this article we’ll be looking at Shattered Skies a game developed by Free Reign Entertainment.
Shattered Skies is an open world, sandbox, shooter set in a post-apocalyptic Earth. The gameplay and the general concept of the game greatly resemble DayZ, H1Z1 and Rust. If you have played any of these games then you will surely notice the similarities in the gameplay.



Shattered Skies was officially published this past June and it is a B2P game. You can buy one of the four different player pack. Basic, silver, golden or ultimate pack (those aren’t their exact names) and jump into the game.

Just like DayZ and H1Z1, you start as a lone survivor stranded in the middle of an unfriendly, post-apocalyptic region, infested by aliens and angry looters (the rest of the players). You have nothing, but your clothes on you and a pathetic weapon with a few rounds in it.


Except If you have bought one of the better packs!

Then, you have nothing to fear as you will have a super rare weapon in your inventory which annihilates anything that moves, you have the best armor in the market plus a ton of healing items in order to stay alive.
Now, you are ready to go slay some peasants with your super-duper, awesome weapon and strip them of their belongings which they probably spent hours hoarding.

Because there is nothing better than stripping away noobs from their belongings. *Laughs Evilly*

But I digress, the topic of this article is to see if Shattered Skies is worth buying?
I may already have spoiled the answer with my introduction, but I am obliged to present you with all of my findings during my experience with this game during its free trial period.

We will start with the game’s pros and cons and at the end I will offer you my opinion on whether this is a game worth buying based on my experience with it so far.
 

PROS

A true open world to explore


I like open world games and this game is indeed a true open world. You can go anywhere on the map without a single loading screen and I like that because it adds immersion into the game. There are many places to explore and lots of locations to loot or claim as you faction territory.
The landscapes aren’t really anything memorable though and while there are many place to go, it feels that most places are the same.
 
A good, solid crafting system


The crafting system is well made and adds a good variety of things to do in order to gather materials. The good thing is that the materials are not lost upon death, unlike the rest of your inventory which makes crafting a lot more easier.

The whole surviving in the wilderness feeling becomes much more apparent the more you get into the game and adds immersion to your gameplay You will eventually need to cook food to eat and purify water to satisfy your thirst, but you will need a campfire to do; well you must first build one.

What if we are ambushed while resting?

You can set up spike traps, bear traps, wire traps around the perimeter. You can break useless weapons or loot crates to find the materials for those stuff.

In order to craft anything of the above you will need to know the recipe which is only natural and immersive. And secondly you have to meet the level requirement which in my opinion is a bad implementation of an otherwise normal RPG element. The developers wanted to make the game more RPG-like, but this feature ruins the atmosphere of survival which the rest of the game tries to create. 

A good variety of weapons.


There are all different kind of weapons, pistols, SMGs, rifles, shotguns etc. There is also a good amount of weapon modules which you can find and use on your weapons in order to improve them. In terms of equipment customization, I have no complain. The game did a good job at creating a diverse variety of firearms.

As for weapon balance, let me just say that you will be killed on the spot if your opponent is someone who bought a more expensive starter pack and you are only carrying a crappy GREEN weapon which you found in the streets and that is if you have bullets to even fight.
This shouldn’t affect veteran players, but on early levels where everyone is scrapping for the best gear, it will certainly make a huge difference between dying and killing.

Atmospheric sounds

Alone in the dark of night. I set my eyes on that run down skyscraper up ahead. I double check the surroundings with the binoculars I’ve looted from a dead man earlier. No one in sight. I covertly advance with my eyes open for imminent danger. As I walk into its perimeter, I hear the creaking sound of the hanging advertising sign which send chills into my spine. I check my surroundings and enter the building. The first floor was all trashed, but nothing useful. I go up. As I was checking some drawers I hear footsteps from below. I realize that I walked into a trap. I have to fight for my life now. Time for another gunfight.

This is probably my favorite feature of the game. The whole surviving thing is good and all, looting, crafting, killing other looters etc. But what really makes adds character to the game are the sounds and how you use them to create an atmospheric environment.
What I’ve described you above was an actual experience I had in game. After playing hide and seek in the shadows for a while, I managed to ambush and kill that guy and take his possessions. He had some good weapon mods for my shotguns as I remember.
 
 
Cons

I honestly do not know where to start with them, I will list a few; the ones I consider the most important and I will put the game’s steam page at the end with the critics from the players.


Potato graphics
 
Rendered image used for advertising

This is a game that is being released on 2016 and yet its graphics look as something that came out on 2012. The game runs on an engine called Eclipse engine an engine which they used to build the graphics for WarZ. Of course they made some tweaks at the lighting effects and shaders, but they pretty much used all the textures from the previous games to build this one. From only just a look from an actual game screenshot and not a rendered one like the ones they use for advertising, you can see the jagged edges all around the picture even on ultra settings.
 
Gameplay image
 
Gameplay image

Running Simulator

I played this game for about 8 hours and I am pretty sure that at least two hours of that were of my character running from objective to objective with nothing to do.
in-between. For example, I saw a flare which in the game that indicates a drop-site of rare supplies. I left it on AUTORUN for about five minutes and when I
ALT-TABbed again I still wasn’t there.

What I want to say is that while the game has certain areas where quests come up and monster spawn and where most of the PVP happens. The rest of the map feels very empty, especially if you are playing on a low populated server as I did, because there were no other alternatives at the time.

No backstory


This is not a huge drawback, but it would be nice if something existed just for the eyes of the people. I mean, even crappy browser games  have some backstory to tell. In Shattered Skies, you just click START and BOOM, you just have spawned in a post-apocalyptic violent world, filled with aliens and hostile people.
If there is indeed a backstory, then I apologize, but during my 8 hours of gameplay, I found no NPC in the game to enlighten me.
 
Very few players

To be completely honest, I thought that the game was still in beta or early Access when I tried that’s why I thought there were so few players per server. I was shocked to find out that this was actually an fully released game. Especially, during its its free-to-play period, I thought that at least a couple of servers would be full, but that was not the case, in fact it was the exact opposite of that.

The game is not even out for six months and is pretty much dead. The point of such survival games is to stick with a group of people and try to survive together, fight other groups, do quests and stuff. You can try to play alone, but that makes the game boring in my opinion. Having someone to chat with during your ridiculously large trips between objectives is a must-have for this game.
 
And so with this last statement, I conclude my list of the worst CONS of this game


Those are but a few cons of Shattered Skies and the list goes on and on. So if you want to find more,
visit its official steam page and read the users’ critics.
 

Should I buy it then?

From my perspective this game died before it even had a chance to flourish. The reason are varied and many, but I mainly believe it is behind the developers attitude towards the fans. Banning players with negative opinions about the game from live stream or forums, calling them names, promising false things about the game, ignoring major game breaking issues and glitches, are some examples from what I’ve gathered from Reddit and Steam discussions.

So my final answer is : No! Do Not Buy It!

If you want to spend money on a sandbox, survival game you are better off with DayZ, H1Z1 or Rust which is the best out of those game according to many players and critics.

Cloud Pirates - Pros and Cons of My.com's New Aerial Shooter

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Hello Gamers,


In this article we will be looking at a game called Cloud Pirates.
 

What is Cloud Pirates?

Cloud Pirates is a new MMO being developed by the Allods  Team. Allods Team is a Russian game developer and is the company behind Allods Online and Skyforge. Their newest project is Cloud Pirates which is currently in Closed Beta.
Cloud Pirates is a steampunk, fantasy themed, shooting game in which the player assumes the role of an airship captain and his job is to clear the skies from the enemies.

It is not just shooting game with airships though. The game also has RPG and MOBA elements in it. There are many airships to play with, all with different strengths and weaknesses and various degrees of difficulty and all of them customizable. Each ships also has abilities which it can use in combat and depending on the type of ship those abilities differ. For example small, fast ships which are used for attacking have offensive abilities while heavy ships have support or defensive spells to help their teammates.

Personally, I would label this game as a hero shooter game with RPG elements in it.
 
Is it a clone of Warthunder?

The answer to this is no.
I wouldn’t call this a clone since the only common feature that these two share is the air combat; and even that largely differs between the two.
In Warthunder you pilot a WWII plane and the combat is more realistic and slow; and planes are not the main feature of the game, WWII vehicles are, which includes ships, tanks etc.
In Cloud Pirates, you basically control an airship with all sorts of different weapons: cannons, laser beams etc. and the type of your ship determines your role into the game.


For a better reference , you can see a gameplay video of the game below:



 
 Before I begin with the PROS & CONS of the game. Let me just say that this is a
First-impressions article about this game, not a review. And I would like to ask you to treat it as such.
This means that things that I might say here may or may not be the same in the future when the game releases.
I shall start with the PROS as usual and then move on to the CONS.
 
 

PROS

Original Idea


Besides Warthunder, this is the only MMO which focuses around aerial combat and it does it pretty well. If you like air-battles and you want to try something different then, you should definitely put this game on your list. After playing it for about 12 hours for test purposes, I am certain that I will surely keep it installed in my computer for a long time.

In-Depth Customization



The customization options are crazy in this game. There are overall three types of ships in the game, light, medium and heavy ships. You start the game with the starting ship of each category. Each ship has its own each tree which unlocks new ships of that category as you keep playing. Ships also have a wide variety of weapons and armors which you can buy in order to improve your ship.
It is not easy to upgrade all the equipment of an airship, thus you will have to  decide on what you like the most and specialize in that certain category of ships.

Strategic and tactical combat



The way you fight is one of the big PLUS in the game. It requires both team play and personal skill. The maps are mostly objective based which means you have to work as a team if you want to win. If you run off on your own to capture an objective, you will most likely end up bombarded by the enemy fleet. Advantage in numbers is crucial when you engage an enemy.

Each ship has broadside and front cannons and depending on where you aim the cursor the appropriate weapon will fire. You have to constantly be on the move and attack him from different positions and angles, not only to confuse him, but because the cannons overheat after firing for a while.
Also, the maps’ design promotes its tactical combat feature.  For example, there are places to hide and escape enemy fire, nice locations for ambushing enemies who try to cross the map in order to get to the fight after respawning and locations which periodically  spawn power ups or heal orbs for you ship which act as secondary control points in the game.
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Colorful graphics and locations



The game uses the same graphic engine as Allods Online which has been praised in the past for its beautiful graphics and performance. And the same goes for Cloud Pirares, I experienced no FPS drop in my 12 hours of gameplay and I was satisfied with the game’s aesthetics very much. The graphics may not be realistic, but overall those cartoony, colorful graphics blend together into a very nice looking end result.

Impactful Gameplay



I have only one word for this
EXPLOSION!!!

Good Graphics are one thing, but when you manage to deliver that along with good sound effects which enhance the experience then you have won my approval from me.
The sound of the cannonfire, slowing watching the flames engulf the enemy airships as you bombard them and finally going BOOM with a very powerful sound effect, I can tell you that this is very satisfying.
 
 
CONS

Limits the player to a certain gameplay-style



As I’ve already said there lots of ships and all kinds of improvements that can be applied to them, however all that takes a lot of grinding.
I’ll give you an example to make things clearer:
In order to unlock a new e.g. heavy category ship, you have to play until you have a certain amount of experience, before you become certified to unlock the new heavy airship. And sometimes you have to play multiple ships until you can unlock the one you want.
There is some versatility among airships of each category, but ultimately I consider this feature very bad, as it limits the player to one airship category which at the end of the day it defines your role in the game.
Trying to unlock high-tier airships from each category would take at least months.
 
Clunky UI


The User Interface wasn’t the best I’ve seen. Especially the customization menu, required a lot of backtrack in order to navigate. Plus, sometimes it felt a little unresponsive. However, the game is still in Closed Beta so problems such as these are expected. That’s why I don’t consider this a big disadvantage.

It is developed by Allods Team

As I’ve mentioned earlier the Allods Team is responsible for two famous MMOs, Skyforge and Allods Online. I have tried both of them, Skyforge especially kept me occupied for some time, but in the end I dropped it a few months after release. This past spring I was thinking of rejoining the game, but before that I did some research to see how the game was holding up.

It turned out that the game had become a horrible P2W abomination. Every post that I’ve looked up had mostly unpleasant things to say for the game, bugs, glitches, hacks and of course P2W features. It was a shame that it ended up like that, because at the start Skyforge looked like a really promising game with a lot of potential. And for the sake of this article, I’ve also checked on Allods Online and the opinions were pretty much the same.
And that’s why my biggest fear for this great game are not its own shortcomings, but its own creators.
 
 
Conclusion

Overall, liked this game and I would certainly keep playing it casually in the future and depending on how the company handles their cash policy, I would decide if I would focus on it more or uninstall it.

For now I will give it a :8.0/10
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