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Blade & Soul Player Sued NCsoft Due to Him Sick Looking at the Cat's Backside

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NCsoft's kung fu MMORPG Blade & Soul just got official release on Jan 19 while most of the players are still enjoying the gameplay, a player named Mark Bright brought a charge against developer NCsoft with the California Criminal Court, for the continued "psychological trauma" caused by the summoner class in Blade & Soul.


Summoner, the class in question, is one of the playable classes in Blade & Soul. They are able to summon a feline as their companion. The feline will go everywhere the Summoner goes, fighting with their master together. Bright claimed that after playing Blade & Soul from the head start to present for a total of 36.8 hours, the Summoner class has exposed him to "excessive feline rears" and "continued exposure to inappropriate feline imagery."

Bright also stated that this exposure not only affects his relationship with his wife but also his cat named Bagpuss in real life because the pet in Blade & Soul provided "unconditional love and affection at all times, without asking for anything in return" , which caused irreparable damage to his real life relationships.


Bright told carrotonastick how it affects his real life by the following:
Pumpkin not only listened to what I had to say, but she'd let me dress her up in anything I wanted. She was dressed as a Frog sometimes looked adorable. I tried dressing Bagpuss up in similar but I had to go to the hospital for stitches. He's so ungrateful.
"We’d do fun things together like kill bosses or explore the countryside. My wife never wanted to do anything like that. She just sits and watches The Biggest Loser while eating Ben and Jerry’s."
I just grew tired of constantly having to look at her backside. Everywhere we went, she was behind me blocking my view. You can’t even see my character because of the bloody cat. It’s even worse when we fly through the air together. The camera’s practically up its arse.

Bright is claiming significant mental damages as well as a public apology from NCsoft, though NCsoft has not yet responsed that.

What Bright wishes next? Well, maybe move to Fallout 4..
I’m ready to move on from Pumpkin and my wife with some money behind me. This lawsuit should do that. I think I’m more of a dog person. I hear Fallout 4 offers that kind of relationship. I just hope I don’t have to look at a Dogs backside instead. Does it walk alongside you?

The 10 Best Mage Cards in Hearthstone

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Mage is a class that's had a variety of viable decks throughout the history of Hearthstone, primarily thanks to its wide array of good cards that all do very different things. New players trying to craft a diverse collection of Mage cards may not know which ones are the best, or how to even use them.

The video below will help you identify the strongest Mage cards in the game, along with in-depth discussion on the factors that make them so good. Whether that means they're cards you need to craft or perhaps just cards you need to consider slotting into your latest deck, these are the very best of the best.



Mage has been a competitive and compelling class for a long time, and these cards all have a lot to do with that. If you're a new player and spend time acquiring and playing with these cards, you'll be in good shape! If you're a long-time Hearthstone player, I'd love to hear your take on the top 10 Mage cards. Which ones would make your list?
 

The Elder Scrolls Online's First DLC in 2016 Lets You Join the Thieves Guild

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The long awaited Thieves Guild is finally going to open its door to adventurers in The Elder Scrolls Online. The Thieves Guild is being hunted by a mercenary guard force known as the Iron Wheel, and it needs your assistance. You'll sneak along rooftops, steal from the shadows, and recover lost treasures to help to restore the guild's reputation. Members of the Thieves Guild can pick up new passive skill line while all players can expect to obtain costumes, motifs, and item sets inspired by the Guild.
 

 
In addition to the ability to join the Guild, you, regardless of the character level, can explore a new zone as well as the HQ of the Guild. A new 12-player raid Maw of Lorkhaj will be available for veteran players along with formidable new group bosses. Read more about the DLC at the official site.





4:33 Teams up with Warner for Batman and other DC Comic-based Mobile Games

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Creative Lab (4:33), South Korea famous game publishers announced today they signed an agreement with Warner Bros Entertainment, Inc. to adopt their famous DC comics IP such as Batman and Superman series into mobile games. And Creative Lab will let ThumbAge, the game publisher of Heroes of Darkness (a famous ARPG) to develop these games.

Greg Ballard, the vice president of Warner Bros Entertainment, Inc. said that Creative Lab and ThumbAge will create the most popular mobile game type for game players. And DC comics will create more and more different mobile game brand. He is quiet anticipated with it.


Seung-hoon Baek, the CEO of ThumbAge developer said that they are very honored to develop the world famous character in DC comics IP. And they will create the best content for all players.


The number of mobile games adapted from DC comics IP is very large such as The Wolf Among Us, Batman:Arkham Origins and DC Comics Legends. These mobile games interested players successfully. In spite of Creative Lab haven’t give the specific launching date of DC comics-based mobile games. But we can stay stunned that there will be more and more popular comics characters log in mobile platform. And with those super high quality mobile games, our dreams to become a hero will come true. 

Batman:Arkham Origins


The Wolf Among Us



DC Comics Legends


Jan 21-22, 2016 Dr.Terror Warriors Video Guide

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Team:Predator(50)
Game ID:cclol^_^(my frieds list is full)Headquarters: lv21
Gunboat Energy: 104(boosted by an energy+17%+17%+40%+17%+17% statue)
Warriors Amount: 64
Warriors Level: 19
Warriors HP: 1448(boosted by a HP+28% statue)
Warriors DPS: 692(boosted by a attack+31%+12+13%statue)
Artillery Damage: 5644
Flare: 30 seconds
Medkit: 1000/7.5s
Barrage Damage:11940
Shock Wave: 10 seconds
Robot:12

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5

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7


 

Overwatch Closed Beta to Return in February With New Game Mode

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Jeff Kaplan, the game director of Overwatch, has just announced on the game’s forum that the team-based shooter will be making its return in February. During the last month, Devs have been working to address player feedback and to adjust the balance of the game. Jeff didn’t give an exact date for when the Closed Beta will resume, but right now Blizzard is looking at mid-February.



In addition, Jeff also mentioned that players’ strong desire for more game modes in Overwatch. In addition to Point Capture and Payload. Without getting into specifics, Blizzard is working on a new game mode, and there will be some great new maps to support it. It’s estimated that new mode and new maps will be implemented when the Closed beta goes live again.

More Related Articles:

>>>Check out the Stunning Overwatch Character Artworks by Nesskain
>>>​Overwatch Theatrical Teaser "We Are Overwatch" Introduces Heroes in Style
 

Blade & Soul Scheduled Content Updates in 2016

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NCsoft's martial art MMORPG Blade & Soul already launched on Jan 19 and the whole launch is fine expect the overloaded servers which NCsoft is working on expanding server capacity and adding new servers. While you are enjoying the game, here's short preview trailer on what new content NCsoft has prepared for Blade & Soul in the near future.

>>> Visit our Blade & Soul hub for more news and guides!



More specifically, the dev team is planning to add a series of events with the Mushin’s Tower coming first, which is a solo dungeon. Another dungeon they are planning to add focuses on the Bloodshade Harbor faction, with 6 players normal mode first and then adding the 4 player hard mode. Last they are adding a branching twenty four person instance called the Naryu Labyrinth which creates consequences for any path the players choose.


Later this year, Blade & Soul is going to have a new continent called the Silverfrost Mountains, which is also the first expansion and will bring level cap from 45 to 50. Also, the new class Warlock will be added too, later this year.


Above those content update, Blade & Soul is also going to explore the esport area. Players can compete in 1v1 or 3v3 mode. NCsoft did host a World Championship last year where Korea, China, Japan and Taiwan players got a chance to compete for a $40,000 prize pool. This year, NA and EU regions will be added in the event as well. Gears are not important in arena so what matters in PvP is all about player skills.

Ben Schnetzer: Khadgar's Journey in Warcraft Is Like Us Growing up in Reality

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Our Warcraft film interview series has presented you Travis Fimmel (Lothar), Robert Kazinsky (Orgrim Doomhammer), Anna Galvin (Draka), and Duncan Jones. Today we have Ben Schnetzer who plays Khadgar in the film, a young and talented actor who just completed previous film Pride.

>>>Check out Warcraft Movie Week Schedule and Previous Interviews

Q: Tell us about your character Khadgar?

 
A: Yeah, I play Khadgar. It's really early days, kind of the mythology of the game. So when the game picks up and gets into full swing, as you know, Khadgar is a much older, much more seasoned mage and wizard. But in this chapter of the story that we are telling, Khadgar is a young, kind of an apprentice. He was a student of the Kirin Tor, which is the older of wizards. He decided to turn his back on the Kirin Tor because he doesn't agree with the way they do. He believes the responsibility of Mage is to protect the realm from dark magic, and the Kirin Tor completely forbids the study dark magic. Khadgar thinks if you don't know your enemy then certainly you can't protect anyone from it. So because of this kind of moral discrepancy he decides to leave. That's where we find him. He's been wondering for a bit and hocking his ware whenever he can doing astrology reading and stuff like that.
 
Q: Is he the advisor to the king?
 
A: No, not at this point. That's Ben Foster's character Medivh who at this point is a guardian. So he is really like the pope as far as magic is concerned. He is the authority on everything and he is the advisor of the king. So my character is on that track but step off the beaten path.
 
Q: Were you familiar with the game before?
 
A: No, I wasn't a player but I had a lot of my friends that are big gamers so I was aware of the mythology of the game and my generation is a gaming generation. I was never a big gamer growing up but I certainly knew of World of Warcraft, and its influence on video games.
 
Q: How did you get up to speed?
 
A: I really tried to work a lot from the script, that was my kind of bible and looking at that and acknowledging the fact that it is a different medium. Then I spoke to Duncan about which of the novels in the kind of fan-fiction series would be most useful to read. So he recommended The Last Guardians. It was really helpful as far as filling in the world of World of Warcraft, feeling in what it means to be a mage and what it means to be a Knight in different races.


 
Q: Tell us more about how you feel working with Duncan?
 
A: He is really an amazing guy, a really good director and leader. He is a very inspiring person to work with. He is enthusiastic and creative. He is really passionate about something, which is exciting. I love it. He feels strongly about the way he wants to tell the story from a real human point of view. It just makes a lot of fun for our actors' point of view to be able to explore these characters. He's really been an awesome guy and a cool mentor.
 
Q: What kind of cool stuff you did during the shooting?
 
A: We get cool magic. It's really fun because Khadgar starts out not really being very battle tested. He is a student so he hasn't really been in out there in the real world and use magic in the real time combative circumstances. So it's really fun mapping his journey from the first time he gets challenge with things and being panic. It's like the first time you drive in the highway. Then after a few weeks, he started getting used to it, getting more confident with magic and feeling bold with it and feeling more in control. I don't get involved in many sword fighting.
 
Q: Does Khadgar's role mean something in this film?
 
A: Yeah, I'll be honest with you. Khadgar was a student that's really excelled in certain fields and I think there is a real kind of naive arrogance that we all experience we were young. I know I certainly experienced it when I was in school. But I really enjoy the useful kind of bravado and I really enjoy indulging in it. It's an interesting journey when you look at these people who have that kind of proud and something in their young age and how they get seasoned and to become leaders eventually. So I like knowing that he becomes a great leader and a great figure. It's fun exploring the flaws and the kind of human things when he was a young guy.
 
Q: How did you get this role?

I skyped to Duncan when I was in London shooting this movie Pride. And he spoke to me about the way he wanted to approach the film and how he really wanted to tell both sides of the stories with equal matter of integrity, and not had a prejudice kind of view on "oh, Alliance is good and horde is really bad." And, his enthusiasm like I said really got me dressed up. Then, when I went home after finishing Pride and put myself on the tape for the film a few times, and yeah, I got a phone call like a week before Christmas and found that I got it.
 
Q: What is the biggest challenge for you making this film?

Since there is lots of expectation for the story and because it gets such a big fan base, so trying not to let that get in my head and trying just to stay focused on telling the story and trust that is the most important, just getting adjusted to the scale like a big battle scene.

A special mention to our partner site 17173.com who publishes the Chinese version of the interview 魔兽故事中 年轻叛逆的卡德加为何手刃亲师?

Blade & Soul: Players Created Iconic Real and Virtual World Characters in Game

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Today I‘ll introduce celebrity character creations in Blade & Soul. These big wigs are Rock Lee, Kingdom Hearts, Death Note, Tyrion Lannister (Imp) and Roronoa Zoro and so on.

Rock Lee


Ciri(Witcher 3)



Kyuubi Naruto 



Kingdom Hearts


Death Note


Peter Dinklage


Roronoa Zoro


 

Daum Games Hosted Ugly Character Contest for Black Desert

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With the announcement of Black DesertCBT2, Daum Games also launched a Character Creator, the deepest customization tool of any game on the market. As Daum Games wished, players run their imagination wilder than ever before to make hideous monstrosities in Black Desert Online. Those hilarious characters indeed bring players a lot of fun. The official are also hosting a contest for the ugliest characters possible. Let's take a look at good stuff floating around online now.

Black Desert

Black Desert

Black Desert

Black Desert

Black Desert

Black Desert

Source from: kotaku.com

Related Articles:

>> Black Desert Online, Pros and Cons of the Conceptual Bounty Hunter System
>> Will Bounty Hunter System Going to Make Black Desert's PvP Better?
>> Black Desert Online Second Closed Beta Date Announced
>> [Video] A New Official Look at Black Desert's Character Creator

Clash Royale US Release Date: Coming Very Soon

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Millions of gamers around the world play Supercell's "Clash of Clans," so there is no doubt that it is one of the most popular online games last year. Now, the developers want to ride that success to venture into another game. Get ready to play another real-time competitive strategy game called Clash Royale. Here's what we know so far about the game's release date, features and contents.

According to the Verge, Clash Royale has soft-launched on iOs in several countries, such as Iceland, Finland, Norway, Denmark, Hong Kong, Australia, Sweden and New Zealand. However, Supercell has not yet announced the game's US release date. Some gamers from Reddit predicted that the US release of Clash Royale would happen 5-8 months from now.

We also searched on Google Play about its possible release date, but the site does contain any information. Moreover, it is possible that the developers are building the demand for the game until they release it worldwide. By doing so, every player can compete with each other from different parts of the globe.

Clash Royale lets player collect cards that represent various characters and spells, and then use those specialized cards to fight other players in real time. The whole gaming is experience is set in the Clash of Clans universe, but developers stressed that Clash Royale and Clash of Clans are two separate games.

"There are currently no developers working on both Clash Royale and Clash of Clans," according to Supercell's official website. The developers added that they plan to improve both games separately.

Here are some of the features of Clash Royale:
- Players can have exciting rewards, powerful cards and in-game upgrades.
- Players can build unique card collection
- Construct ultimate battle deck to defeat other players
- Progress through multiple arenas
- Challenge Clanmates and friends in a private duel

Supercell is also behind the popular games "Boom Beach" and "Hay Day," Their biggest success is the Class of Clans.

Clash of Clans was first released in 2013, and it earned more than 1 billion in revenue. The game recently had a publicity boost with a commercial from movie star James Corden Christoph Waltz.

Players recently received an update last December that introduced Town Hall 11 and the Third Hero, and the game will most certainly have more updates this year to make it better and exciting.

Blade & Soul's 9th Class Soul Fighter Is Only Available for Gon and Yun Races

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While NA and EU version of Blade & Soul will introduce in the 8th class Warlock next, the Chinese version is getting the 9th class Soul Fighter. The biggest Chinese MMO website 17173 reports that Soul Fighter is exclusive for Gon and Yun Races.
 
 

Soul Fighter combines Force Master and Kungfu Master's combat style and becomes a flexible DPS capable of both melee and ranged attack. You can switch between kungfu mode (melee) and force mode (range) through "TAB" button. From the feedback in the test server, Soul Fighter seems a bit overpowered, which is not surprised. It's predicted that many players will start over as Gon Soul Fighter, because Yun has female character only.
 
We'll see how Soul Fighter do in live server.

AIMA Introduced the Large-scale Update Glakis with New Map and Bosses

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Korea-based KOG's AIMA entered the official commercial service in last October. 2.5D side-scrolling action MMORPG AIMA has 3 playable races currently.

On January 21st, AIMA received the first large-scale update titled GLAKIS in the New Year. This update introduced a brand new map and a level cap raise to 55. The new map GLAKIS is available for players at level 51+ due to the exceptionally strong monsters and bosses. The bosses in the new map are at Level 53, Level 54 and Level 60 respectively. Because the high level map opened, the level cap should raise to 55 and new armor sets are unveiled.

AIMA

AIMA

 

AIMA

AIMA

 

AIMA

AIMA

Nightfalls 1.1 Update Pits Players Against the Awakening Dark Destroyer

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The browser-based champion-collecting RPG Nightfalls announces the Update 1.1, that features a new level cap, new Artifact gameplay and multi-player guild dungeons.
 

 
As the Dark Destroyer is about to be revived, the Elders of Angels have bestowal upon players the sealed Artifact, along with missions to save the land from destruction. Players above lv.90 will be able to unlock the Artifact and improve it through upgrading and embedding Runestones, resulting in a great boost in character and champion stats. At the same time, the level cap of players has also been increased to 120, leaving them more room for unleashing their full powers.
 

 
What's more, now Guild Dungeons are open for brave guild members who have reached lv.90 to obtain rare resources. There are 6 fierce monsters in each dungeon; defeat all of them to fill a monster bar and unlock the next dungeon. Rare Runestones and other loot await those who dare to explore the depth of the dungeons. For more details on the monsters and rewards please check out the official website.

You Have to Buy Two Copies to Own Legion's Pre-Order Bonuses and CE Now

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World of Warcraft: Legion is now available for pre-purchase, and Pre-Order Bonuses are level-100 character boost immediately and early access to the new Demon Hunter before launch. However, there is only retail-only Collector’s Edition. For those players who are planning to get the Collector’s Edition of Legion once it’s in stores, but would still like to get in on the action with your boost sooner rather than later. To solve this situation, Blizzard introduces a process similar to one for Warlords of Draenor to receive a replacement Legion game key once you upgrade to the Collector’s Edition. 



1. Pre-purchase a digital version of Legion now and begin using the included character boost immediately.
2. Pick up your Collector’s Edition pre-order once Legion releases.
3. Enter your Collector’s Edition key on your Battle.net Account Management page.
4. Contact Blizzard Customer Support for a replacement of your original Standard or Digital Deluxe Edition Key.
5. Give the shiny new digital key to a friend!



In a word, if you want the Pre-Order Bonuses now and get the collector edition box, you should pre-purchase a digital version of Legion, and it will activate the bonuses. Once you purchase Collector’s Edition in the stores, you can enter the key to replace your original version, and send your digital key to a friend. It means that those players would buy two copies of Legion. Now there is no official statement about compensation measures. The most likely way is reimbursement via game time. What do you think? Leave a comment below to tell us.



Paladins Plans to Focus Less on Variation But More on MOBA Gameplay

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Paladins is Hi-rez studio's latest first person shooter with a focus on team and objective based gameplay. When it was announced, players often compared it with Blizzard's team shooter Overwatch but there's a main difference between the two titles. Paladins has an unique progression system in the form of cards that are unlocked and can be used to make a custom deck.



This might be the biggest distinguished feature in Paladins but according to an interview with Rock Paper Shotgun, the developers said they were planning to make Paladins more like Team Fortress 2 or Global Agenda with a few characters like 8 or 9 and then a lot of cards with variations but after closed beta, players actually want more characters, each with a particular role and gameplay style, which is more predictable. "People don’t seem to appreciate the variation on a character as much as they do having a new character that does things that particular way." Hi-rez CEO Erez Goren said.


So the developers are now considering to limit the variations that may come from the card building system so they won't be some weird and wacky builds.


Paladins is now in closed beta and is planning to release later this year. You can check out our Paladins first look review here.

Source: Rock Paper Shotgun via Massivelyop

Strategy Collection Mobile RPG Heroes League Debut

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Scheduled to release in 2016 Q1, strategy collection mobile RPG Heroes League made public for the first time on January 22, 2016.

Heroes League is a strategy collection mobile RPG which sets background at a fantasy worldview and provides players with interests of role playing. In Heroes League, great heroes to fight for rebuild glorious empires. This game also features cool combats via various dungeons and PvP. Those dungeons are different from that in existed mobile MMORPGs.

Heroes League

Paula Patton: "Garona Grows, Moves and Changes in Various Ways"

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Our Warcraft Movie Week is almost meeting its end. Today we have Paula Patton, who plays a half-Human and half-Orc chracter Garona Halforcen in the film. It's pretty challenging to act in different ways in the movie, and Paula Patton also talks about how to prepare this movie. You can also find the Chinese version of interview here.

>>>Check out Warcraft Movie Week Schedule and Previous Interviews



Could you tell us your character in the film?


I’m playing the character Garona, who was half-Orc, half human, and the first time I became aware of Warcraft was through the script, and Duncan, our director, called me in and he had always seen me for the role, for his words. Then, basically showed me everything and all of the drawings that they had done and what their intention had been. And after doing the script, which to me, read like an epic novel and I was surprised that it was based on a game because it had so much depth to it, so much history and backstory for each characters. We met, and essentially in the room he said, “I'd like for you to do this,” and you have to do those negotiations later and such, but I basically said yes right on the spot.

So you weren’t familiar with it before you got the script?

I wasn’t, I wasn’t.

How did you get up to speed?

Well it took a while actually. I thought I’d just be able to play the game, takes-- turns out that I'm not brilliant and you have to be quite brilliant to play the game and so I watched people play the game, but just don't have the skill level, the brains. I’m more of a I guess left-brained person but I definitely wanted to, but I was able to watch over peoples’ shoulders, see how the game is played.

Actually your character is very special, because you are kind of between the Orc and human. What’s your understanding of this character in this whole movie?

That’s what’s really interesting about her is that when you meet her, this is her first introduction to the human world and she knows she’s different. She’s grown up as a slave to Gul’dan and basically had to fight, scratch, eat her way into having any respect from the Orcs and has sort of gotten by sheer will alone. And now she finds herself in this human world and a person who’s been quite hardened by life, is fascinated by this communication with humans and you see her vulnerabilities start to have a run-in. It’s an interesting world because you don't know where she's going to go, you don't know where her loyalties may lie, but you also see somebody change greatly during this time period within a movie, which was what was exciting for me to play it is that she grows and moves and changes in so many various ways that it was quite challenging.



What was the biggest challenge for you on it?


Actually it was a physical challenge and then there was a challenge of playing the character. I mean physically, to be able to emotionally feel like, I wanted to be able to feel that I could do as many things as Garona does within my human capabilities, you know? That took a lot of training sessions obviously and I learned how to ride a horse on this movie, I learned swordplay and knife and sticks and all kinds of things I didn’t know before, which was great for me and also kind of helped me build this character because for me usually, when I take on a character, I try to find a real person. If I was going to play a journalist, I would want to maybe ask you if I could follow you around, but half-Orc, half-human, there’s no Orcs to talk to and where was I going to find-- I don't know how to play this and it was very challenging for me because what I think is interesting about this movie and different than other movies is that Orcs are not necessarily bad or good; they are like humans. There’s some good, there’s some bad, there’s some shades of gray and the humans, there’s obviously some bad and good and such and I think it speaks about our world and where we live in and the countries that fight each other and such and finding common ground and understanding that we all have one essential part, and in this movie, Orcs most certainly have a heart. So that, I don't know if I was answering that part of the question, but that was what was I think interesting about the role and her.
 
 

Talk to me about working with your director. How did he help you?

He’s great. Duncan is somebody that I talked to a lot beforehand. It's my job as an actor to bring as many ideas forward, and then it’s his job to say yes, no, and craft it with you. So in that way, it was a collaborative process to find out who Garona was. For me, it was a series of looking for-- I felt like she had to have something that was not necessarily animalistic but just something that when she entered the human world, she felt like somebody that may have lived in the Amazon Jungle their whole life and then suddenly find themselves in Hong Kong, Tokyo, New York City, what are these sights, what are these sounds, what is going on? And how she’d react to it and that she’s developed different senses in her world, a stronger sense of intuition, hearing, sense of smell is more acute. So anyway, we together created this character and he’s amazing in that way. He's definitely got a vision, he knows what he wants to create and he has the confidence and the openness to take on your ideas and some get shot down and some get taken.



Is there anything in particular you're looking forward to when the film is finished? A scene you're looking forward to seeing.

Kind of. I mean this is what was great, although I’ve never worked at a movie that had blue screen really. I mean maybe in a couple scenes, but the fear of course is that-- who are you going to be interacting with. What was great about this movie is you can see these sets, we have amazing sets. There is some blue screen, but even though all the Orcs are played by real people so you look in their eyes and there's just something that you can't capture digitally that is in a human being, you know what I mean? The soul. It’s just, that’s just beautiful and so he made and made this film easier to do than probably other movies of this kind of high level technology and such that we have to do, but still there is a blue screen. I’m sure when I watch the movie, I'm going to be so surprised that the stage I was on is actually acres and acres of jungle or forest or who knows. That I do feel like I’m excited to watch it because I think I’ll watch it like an audience member and really be quite amazed, especially because the actors we work with are in gray suits and they've got little white balls all over them and then they’ll be Orcs and they’ll be in the environment and it’s going to be quite vast. But thankfully they gave us enough real stuff, as an actor it still gave you enough to grab a hold of and make this world seem-- or these world seem as real as possible.  

Which part of the whole filming part is your favorite?

Oh gosh. It’s hard to say favorite, but I think what I quite enjoyed quite a lot was the physical challenge. There’s the horse, jumping off horses and fighting and such that for me it was fun because you don't get that opportunity as a woman very often. But there was also just great, what was really great about this movie, it's an action movie, it’s an epic and it's based on a game and you have these really deep storylines. Though those days can be kind of hard on you mentally and emotionally, it's always that challenge, that feeling of when you’ve accomplished it and you try to make these characters as real as humanly possible. It was quite I should say satisfying as an actor that it wasn’t just action, that it was some deep emotional content that we were working with and scenes that we had to do that were not shallow in any way like a lot of times happens with this caliber. You don't have time to get into the deepness, but we certainly did.

Oh, thank you. Even though the half-Orc should be stronger than the human, did you do workouts to practice?

Yes, I did. I worked out two and a half hours every day for six days a week and then when I got to Vancouver, we started adding in an hour and a half of horse training every day and another hour to two hours of stunt training. Like I said, swordplay, various physical areas of physical defense, defensive arts.

For how long? Two and a half hours a day for--

For six days a week.

For how many weeks?

When I wasn’t working, I did that maybe two or three months and then I was lucky they-- in the filming at the beginning was light for me so it allowed me to play catchup and allowed me to get really well versed with being on a horse and feeling very confident about that and with the sword. Any day that I had off, I would be doing that, and then the days that I worked, I would work out for an hour before I came to work every day. Still do.

But the thing about Garona is yes, she's a strong girl but she's not as strong as an Orc, but what has gotten her by, what has made her a survivor is that she's quicker, she's smarter, she knows where to hit. Her strength comes from her mind and from her spirit and basically she has my idea of her quote is by any means necessary, I will survive. To quote a disco song.

There’s no singing in this film right?

We might do a bard, you never know. Not yet, but I want to do my own version with a video.

Supercell Responds to Clash Royale Complaints and Requests

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We have also talking about Supercell's soft launched Clash Royale because it's a damn good game. Things in the Clash Royale-iverse haven't been all puppy dogs and roses though, with some players having significant concerns with the game which Supercell responded to last night. 

Chest timers are the first thing anyone who doesn't like Clash Royale jumps to as to why it (and other free to play games) are the worst. If you haven't played the game yet, progress is gated via winning chests by beating opponents, and these chest take a minimum of 3 hours to open. Chests contain gold which you spend to play games and buy individual cards as well as cards themselves which are (obviously) used to make your decks or (not so obviously) level up cards you might already have.



Supercell points out that you can play entirely for free (Which basically everyone in the soft launch is doing right now, because who has a New Zealand credit card?) getting the maximum number of unlocks and daily rewards with roughly an hour of total playtime every day. More importantly though, the game is balanced in a way to give players motivation to keep playing it long term, instead of just power-gaming, unlocking every card, and moving on. Supercell also mentions, " In addition, players interested in trophy pushing, or just experimenting with different cards, can still play as much as they want to! It’s up to you as a player and your individual goals."



Like any game with card mechanics, the balance and metagame that encompasses the whole thing will be constantly evolving. Supercell says "Players should expect some balance changes every month." They also point out an important fact that people often overlook when it comes to these kind of games: Any card can feel "overpowered" if it's played well. New players love to point out the Prince as a totally broken card that is ruining the game for them because it's the first epic card they might not have in their card pool. Here's the thing with the Prince though: It's a five elixir card that absolutely wrecks in the proper circumstance, but gets completely smoked out by any low-cost card that can get in his way to stop him from charging. Learning these strategies is all part of the fun.

Supercell has also mentioned that there will be no progress reset when the game launches worldwide, which makes hopping onboard with the soft launch feel even more appropriate. With much of your progress gated behind timers, the quicker you get those timers rolling the farther ahead you're going to be without spending any money.

Anyway, as mentioned, I'm totally loving Clash Royale, and I think as long as you approach the game with an open mind so the chests don't make you so mad, you'll similarly be squeezing in games all day long. 

Source: Toucharcade

Search for the Perfect Mobile MMORPG: Land of Heroes MOBA/RPG

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Land of Heroes
It seems as if a lot of RPGs have finally figured out how to split from their basic genre. Although this isn't the first successful game to combine a MOBA and a RPG, I will have to give commendation to how well this game was built. I would think they would have dropped the ball on some element but unfortunately I won't be able to complain on this review.
 


Gameplay
This game doesn't really have a storyline, it more focuses on the universe the game is based in. It introduces you into a space like theme and puts you as the commander of the human alliance, summoning creatures to defend the universe.

The controls are rather simple, having your virtual d pad on the left side and your combat controls on the right. You are in full control of three heroes, each with three abilities and their standard attack. You are tasked to form combos in order to maximize damage against the enemy, being that this is a RPG you are allowed to run completely around the three dimensional world, and loot.

Aside from the RPG story mode, you do have a MOBA questing experience. There are a few quests that put you on a MOBA type 1v1 map where you defeat enemy structures as well as enemy lane minions pushing to destroy your base. Depending on how well you level, your equipment, and what star rating your hero is - makes these quests ridiculously easy for us gamers used to RPGs. The fact that you get to play a MOBA with equipment that you've gathered through questing and looting - makes the PvP experience so much more fun and worth it.
 


Value
Now traditional MOBAs, (with a good amount of gameplay) only allow you to unlock skins, and in some cases a new weapon. To me that does not equate to value - especially when it comes to ranked multiplayer when season changes then you get pitted up with noobs. Having hero star rating and being able to level your equipment makes gameplay value a serious matter. Now for us gamers that enjoy the grind, we now have gameplay value worth keeping.

In the long term - when this game's playerbase exceeds 100,000, I can see the competitive environment getting ridiculous. Reason being, this game launched with a plethora of heroes to choose from, not only is upgrading your hero simple there isn't a ridiculous amount of steps required to level up. Instead, your six equipment slots provide adequate character customization and quest potential.
 


Multiplayer
The multiplayer MOBA experience already is competing with Vainglory and Call of Champions. Each multiplayer game only lasts up to 7 minutes. This takes Call of Champions out of the position of the only MOBA catered for short periods of time. Aside from the fact that each character is fully customizable based on your equipment set, each game is individually unique - unlike the repetitiveness we find in today's MOBAs.

Sadly, we have your standard ladder and arena system - but for this game I would have to say it is required for testing champion compositions. But, that is about al I can say about AI controlled arenas.
 


Creativity
Unfortunately I don't see this game being too creative when it comes to changing the meta in mobile game design. They chose the cute, “blocky” cartoon look, which enables smooth gameplay but, at the cost (I feel) of some older gamers - as a player base. With almost no background music, at least the sound effects aren't too bad.

Your character voices fit the animation perfectly and ingame NPCs have individual sounds that don't distract from the gameplay. Depending on your map position, the maps do have certain triggers that enable sound effects based on the maps disposition. As for art work, I would have to ultimately give it a good rating, but as far as standing out from the rest, not so much :/.
 
8.9 /10

*Keeps app, downloads Spirit Hunter
 
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