Crusaders of Light is a new mobile MMORPG and developed by NetEase. CoL recently started its softlaunch on selected countries. This game is popular due to the WoW like Aura that you will immediately feel from its opening trailer to its NPC's, Characters, Combat, Skills etc. I have seen, tested and played a lot of supposed to be WoW-Like MMO's out there but Crusaders of Light is the closest mobile game to a WoW i ever played!
In case you haven't played this game, I highly suggest that you check out the guides below:
For Download, Installation and Emulator Guide, Please
CLICK HERE or use the link below:
http://2p.com/48103656_1/CRUSADERS-OF-LIGHT-Download-Installation-amp-Emulator-Guide-by-ProtosX.htm
For Crusaders of Light Beginners Guide, Please
CLICK HERE or use the link below:
http://2p.com/48110501_1/Crusaders-Of-Light-Beginners-Guide-by-ProtosX.htm Table of Contents
-=Page 1=-
~Class Introduction~
~Mystic, the NEWBIE~
~First 4 Skills~
~First Boss Encounter~
-=Page 2=-
~Welcome to AERIAL ISLAND~
~Auto Path/Battle Mode~
~[M]AIN QUEST& [T]UTORIAL QUEST~
-=Page 3=-
~Welcome to Surgewind Wilds~
~2 NEW Skills~
~The MYSTIC PATHS~
-=Page 4=-
~Last 3 Active Skills~
~SUGGESTED BUILDS~
~CLASS INTRODUCTION~
The
MYSTIC CLASS is locked to the
HUMAN RACE. While a Warrior deals melee physical damage and a Ranger deals long range physical damage, Mystic's on the other hand both support/buff/heal and deal long range MAGIC DAMAGE. Some may mistaken that Mystic's are only capable of support like a typical Priest in other MMOGames and must not tank or focus on DPS, but honestly this class is the most flexible of all the currently available class.
I will do my best to make the Mystic Class as easily understandable during the course of this guide. Please take note that on each stages, i will introduce the Mystic Skills and many more features about the class.
As a newborn Mystic you will start on the same tutorial quest just like everyone else did. Please use this time to get familiarized with your skills. Please follow the queue's on the tutorial quest as this will also help you get used to the game mechanics.
At
LEVEL 1 there are 2 skills available to your disposal, the spammable normal magic attack/heal and Mystic Galaxy. Please take note that
BOTH SKILLS CAN BE USED TO CAUSE DAMAGE TO YOUR ENEMIES AND TO HEAL YOU OR YOUR ALLIES!
Skill Name: None - Normal Attack
MP Cost: 0
Cooldown: 0
Skill Effects: Spammable (no cooldown/delay), can be used to cause damage to your enemies, can be used to heal you and your allies. This skill comes in 3 wave combo in which the 1st and 2nd cause the same light damage/heal but on the 3rd will cause twice or even more damage/heal. This is a great beginners skill and a spammable buffer skill when your main skills are currently on cooldown. You may also move while casting/using this skill.
Skill Name:
MYSTIC GALAXY
MP Cost: 2
Cooldown: 8 seconds
Skill Effects:This skill will cause moderate damage to your enemies while it will heal you or your allies. This skill will also slow down the HP Recovery rate once used on an enemy. You may also move while casting/using this skill.
Path affinity: Shepherd and Magellanas Judgement
Skill Name:
ARCANE SHIELD
MP Cost: 2
Cooldown: 10 seconds
Skill Effects: Raises a shield to protect your or a target ally. The amount of protected HP is shown as a light blue marking on your character or the ally target HP bar. You may also move while casting/using this skill. Unlocked at level 3.
Path affinity: Shepherd
Skill Name:
PURIFYING BLAST
MP Cost: 3
Cooldown: 12 seconds
Skill Effects: Surrounds you with a blast of purifying energy which heals you and your allies while causes moderate damage to your enemies. AoE Heal/Damage Skill. You cannot move while casting or using this skill. Casting time is around 2 seconds. Unlocked at level 4.
Path affinity: Shepherd, Magellanas and Judgement
During the tutorial quest you will encounter normal and elite mobs. Please get familiarized with the difference between your single and area of attack skills. As shown on the image above, the Purifying blast is able to heal you and your allies while cause damage to your enemies at the same time.
The Mystic is a very strategy reliant class. As a newbie, you do not have the tanking capabilities as a Warrior have nor the high burst damage of a Ranger, however you have the middle ground. Learn how, when and where to utilize your skills to accomplish 2 or more objectives at the same time.
During the end part of the tutorial quest, you will encounter a Boss monster which will basically show you the basics of boss fights.
Normal/Elite/Boss monsters will sometimes cast a Area of Attack (AoE) skill which will show a red telegraph on the floor. As a Mystic you have to learn to predict and avoid these telegraphs.
Skill Name
: FORCE OF WILL
MP Cost:15
Cooldown: 18 seconds
Skill Effects: Targets with arcane energy that deals continues heavy damage. Please take note that the skill description says that "This skill must be cast REPEATEDLY", but i think this is a typo error. The skill must be cast continuously and NOT repeatedly. You may move while using this skill. This skill will also jump from one target to another in case the first target dies before the skill effect ends.
Path affinity: Verity Spirit
The 5 skills on this page will be your mail skills until you reach ~. Please always keep this skills at max level. The next skill will be unlocked at level 18 (Dead Blast), 25 (Void Walk), 30 (DreadFall) and 35 (Aurora).
~Welcome to AERIAL ISLAND~
Aerial Island is the newbie area. Here you will learn the basics of Quest, Quest tracking, Skill Combos
You might encounter some small treasure boxes during your stay on this island. I highly suggest that you
DO NOT interact with these boxes as opening them will cost you some precious stamina. However, in case you encounter a rare Big/Giant treasure box, then please pick up this type of treasure box as it will provide gold and rarely items that will be worth the stamina cost. Please visit the
Beginners Guide for more info about Stamina.
After completing the Coulder Crab kill quest, the Main Quest line will teach you on how you can
upgrade your skills. Please do not hesitate to upgrade all your current skills by tapping/clicking the Auto-Upgrade button. I suggest that you always max upgrade your skills every time you level up. The max level that your skills can be upgraded into is based on your character level.
Your total Battle Power will increase every time you upgrade your skills.
The quest rewards on this island will not only teach you about the game mechanics but will also provide some items, equipment’s and even upgrade items to help you move forward through the game.
Your total Battle Power will increase every time you equip a higher BT points equipment.
Objects and your environment can cause damage to your character. So please be alert at all times!
A gorgeous introduction to the Main Quest line will be unraveled during your stay on the Aerial Island.
~Auto Path/Battle Mode~
By this time you should already be familiar with the Auto Path/Battle mode during your questing. Although this feature comes in handy and provides convenience, As a Mystic you cannot really rely on it most of the time especially during Boss Fights. You also have to manually select quest, accept quest and complete quest.
Not everyone knows that you can enable auto combat mode even without a quest. Just tap/click the screen icon on the lower right corner of the mini map to activate the automatic combat mode. Your character will attack all monsters (excluding open world bosses) while in ACM.
~[M]AIN QUEST& [T]UTORIAL QUEST~ [M]ain Quest are your quest related to the game main story line. This quest line will provide you with amazing rewards like rare equipment’s , massive amount of exp, currency and many more.
[T]utorial Quest are your quest related to the game mechanics like dungeon introductions, event introductions, features and many more. You will receive different types of rewards from the Tutorial Quest line along with the rewards of that you may obtain inside the dungeons or while performing the game events.
[T]utorial Quest: SurgeWind Valley Charge
You will receive this quest as early as level 8 and it will require you to enter a battlefield that is populated by ingame bots. This quest will introduce the multiplayer PvP system of the game. I highly suggest that you do this quest once you reached level level 13.
[M]ain Quest: First Mount
You will receive your first mount via Main quest at level 8. Please visit the
Beginners Guide for more info about mounts.
From here on, please follow the
[M]ain Quest until you reach level 10 or 15. Please don't forget to take your level up rewards. Please check the
Beginners Guide for more info about rewards.
[M]ain Quest: Driven Insanely
This is one of the quest that you DO NOT want to auto battle mode since it will automatically target the male character which attacks you. You have to manually target/select and kill the female character which provides invulnerability to the male character.
Just by doing the
[M]ain Quest you should be able to reach level 13 easily. You should also have the same equipment’s as below:
Now you may complete the
[T]utorial Quest easily!
[T]utorial Quest: SurgeWind Valley Charge MAP[T]utorial Quest: SurgeWind Valley Charge Ranking[T]utorial Quest: Life Skills / Forge Equipment
After learning your selected Life Skill, now you may spend your Stamina to gather raw materials for crafting.
For more information about life skills and crafting please visit the
Beginners Guide.
[T]utorial Quest: Scar Plains
I highly suggest that you DO NOT use auto battle especially if you are below level 20.
Continue with the
[M]ain Quest after completing all the current
[T]utorial Quest.
You will receive your 1st Free Epic Gear from the
[M]ain Quest True Identity[T]utorial Quest: Dire Galleon
By this time you should be at least level 15 with Green set and Epic Sub weapon. As a low level and low geared player, i suggest that you avoid the auto-battle mode when entering dungeons such as Dire Galleon. Aside from the boss AoE attacks, you will also get attacked by the environment (Random exploding barrels)
Upon reaching level 16, you will unlock Chapter 2 which will bring you to the next map (Surgewind Wilds)
Before moving to Surgewind Wilds, please try to complete the 3
[T]utorial Quest
For
[T]utorial Quest Receive Order you might need to wait for the right time to complete this quest.
~Welcome to Surgewind Wilds~
I highly suggest that you try to complete all
[M]ain Quest before performing repeatable dungeons and daily events unless they only become available during a certain time of the day. In which case, please do the timed quest/events/dungeons as soon as possible.
At level 17 you will hit a wall where the
[M]ain Quest will require you to reach level 18 first before proceeding. This is the perfect time to farm exp via Adventure>Daily/Timed Events. For more info about Adventure Events please check the
Beginners Guide.
In my case, i choose to perform Trial Quest. Please take note that you will receive exp, reputation points, gold, silver and talent points during the quest sets. The Trial Quest count will only increase once the quest set is completed, thus you may cancel the quest by leaving the Trial Quest party once you reached level 18.
Reaching level 18 is one of the monumental steps for a Mystic. This is the level where you will unlock 2 new active skills.
Skill Name:
LIGHT SIGIL
MP Cost: 0
Cooldown: 15 seconds
Skill Effects: "Generates an energy field that continuously heals allies" but it is more like, summon a tower that will heal you or your allies which can later on be optimized (heal 2 at a time) or convert into a damaging tower (Cause damage to enemies) later on (Path).
Path affinity: ALL PATHS
Skill Name:
DREAD BLAST
MP Cost: 36
Cooldown: 10
Skill Effects: A beam of energy strikes target inflicting light damage and fear. Although the damage is not that much, the status effect FEAR is something that is very useful in both PvE (excluding boss fights) and in PvP.
Path affinity: Verity Spirit and Magellanas Judgement
You may now proceed in completing your
[M]ain Quest and i highly suggest that you do your main quest alone until you reach level 19 and the Main quest requires you to reach level 23 to proceed.
At this stage, just continue with the Trial quest or do some Reputation Task or Complete the Logistics and Supply Quest until you reach level 20.
Level 20 is where the PATH begins. To activate the Mystic Path System, please upgrade any of your current active skills to level 20.
When any of your current active skill reach level 20, the 3 Mystic Paths will be unlocked. Please take note that you may learn 1, 2 or all of the 3 Paths but you can only activate/use 1 path at a time.
~The MYSTIC PATHS~
The same with the other classes, Mystic class have 3 distinct PATHs.
The
SHEPHERD Path focuses on improving the support and healing capabilities of a Mystic.
Activation Bonus:
Shepherd Path node tree:
Bonus under Shepherd Path are:
0.5% Healing increased per node level.
0.5% Healing increased per node level.
0.5% Healing increased per node level.
SKILL ALERT!!!
Skill Name:
CONSOLATION
MP Cost: 3
Cooldown: 20 seconds
Skill Effects: Uses the enlightenment state of nearby allies to restore their HP. Self and Party AoE Massive Heal. Affected players will also receive Enlightenment State which will further heal them.
Aurora Skill is unlocked at level 35.
0.25% Chance per node level.
The
MAGELLANA'S JUDGEMENT Path focuses on 1 target burst damage attack skill improvements. You will also learn new skills exclusive to this path.
Activation Bonus:
Magellana's Judgement Path node tree:
Bonus and skill under Magellana's Judgement Path are:
0.5% Damage increased per node level.
0.5% Damage increased per node level.
SKILL ALERT!!!
Please take note that Path skills have a special skill slot on the skill button section.
Skill Name: SUPPRESION
MP Cost: 2
Cooldown: 20 seconds
Skill Effects: Launches continues bolts of arcane energy, dealing heavy damage to target. Can be used/casted while moving.
0.5% Damage increased per node level.
0.25% Chance per node level.
The
VERITY SPIRIT Path focuses on improving the AoE capabilities of a Mystic. You will also learn new skills exclusive to this path.
Activation Bonus:
Verity Spirit Path node tree:
Bonus and skills under Magellana's Judgement Path are:
SKILL ALERT!!! Skill Name: VOID SPIRIT RAIN
MP Cost: 60
Cooldown: 10 seconds
Skill Effects: Shoot evil spirits to all enemies within a 20 meters radius from your character, remove their shields, inflict damage and fear on each enemy hit.
~Last 3 Active Skills~
The last 3 Active Skills will be unlocked at level 25, 30 and 35.
Skill Name:
VOID WALK
MP Cost: 16
Cooldown: 15 seconds
Skill Effects: Unlocked at level 25. Dash/Teleport forward in a short distance to where your character is facing. Damage is applied around 5 meters on the spot where the skill is activated. Can be used while moving.
Path Affinity: Verity Spirit
Skill Name:
DREADFALL
MP Cost: 90
Cooldown: 12 seconds
Skill Effects: Unlocked at level 30. Summons a Void Creature that cause heavy damage and float status to all enemies on the target area. 5 meters target AoE. Can be used while moving.
Path Affinity: Verity Spirit
Skill Name:
AURORA
MP Cost: X
Cooldown: X seconds
Skill Effects: Unlocked at level 35. Summons an arcane energy barrier to surround the target ally. All allies in the barrier are protected by an arcane energy shield. AoE party Shield Buff.
Path Affinity: Shepherd
~SUGGESTED BUILDS~
Everything on this page is base on my own gameplay experience, opinion and idea's. Please take note that you do not have to follow the same exact builds/paths and I highly suggest that you create your own Mystic Path. These suggested builds are only for reference purpose.
The
VERITY SPIRIT Path is my favorite and commonly activated/used path. You can do so many things with this path and I highly suggest that you learn this path first before trying the other paths. This path provides more benefits by count compare to the other 2 paths.
5 meters bonus to Dread Blast = means you will hit more of your enemies and heal more of your allies. In RAID dungeons like Scar Plains, Dire Galleon, Ancestral Altar and Goblint Camp where you will most likely be scattered, the 5m bonus in Dread Blast radius is immeasurable!
15% damage reduction after using Void walk = Void walk is commonly used to avoid attacks (thus the name) or to dive into a group of mobs. Having 15% damage reduction after void walk is very beneficial.
Light Sigil will recast Void Walk = more like remove the cool down of voice walk. If you cast Void Walk then cast Light Sigil, the cooldown of Void Walk will automatically complete thus you may cast void walk again. Since Light Sigil's cooldown is only 15 seconds, this is almost a guarantee that you may use 2 void walks before and after Light Sigil. This is very useful in avoiding attacks or running from closers.
VOID SPIRIT = is a very powerful AoE skill. It is in par with the total damage of Suppression (MJ Path) and its AoE... but that's not all! It also removes any shield buff on the target and also inflict fear!
Force of will and Dreadfall have a chance to reset Void Spirit which makes this skill combo more OP!
Force of Will attacks 2 targets at the same time = nuf said.
Suggested Skills (In any arrangement)
Useful Skill Combos:
Blinker: Void Walk + Light Sigil + Void Walk
Skud Sorm: VSR + DreadFall + FoW + Dread Blast for any remaining monster (DF and FoW chance to remove VSR CD)
Verity Spirit path is great and I Highly recommend it for PvE, Dungeon Runs and Multi Player PvP for Mystics who wants to cause DPS.
The
MAGELLANAS JUDGEMENT Path is the best 1 on 1 DPS skill path for Mystics. I highly recommend this path in 1 on 1 PvP Arena.
Increases CRIT by 10% and that's Crit Rate not Crit Damage. No idea what "suppressed crit" is.
10% bonus damage when attack/skill crits. 10% is HUGE! especially when your Suppression skill crits!
The Stats progression of this path also amplifies the magic damage of your character (+3 INT per level)
Useful Skill Combos: (1 on 1 PvP/Arena)
Suppression > Cast Purifying Blast as soon as Suppression starts the cooldown, you will see your character causing damage with suppression while casting Purifying blast at the same time! > DreadFall > While enemy is floating cast > Mystic Galaxy > then Cast DreadBlast > Cast Light Sigil Sigil > Use normal attack or use available skill.
In case you are fighting a Ranger Class, you should try to get near the enemy as close as possible.
Suggested Skills (In any arrangement)
The
SHEPHERD Path is the all around support. With a Shepherd, the survival rate of the party is boosted unless the player is in auto-battle mode lolz.
With multiple single and multi target heals, shield, AoE Shield, Dual healing tower (Light Sigil) this path is surely the game's perfect support path.
Key Notes for a good support:
Always focus your single shield and heal skills on the tank.
Reserve AoE heals for emergencies.
Use AoE Shield (Aurora) only when the boss will release a massive AoE attack or when the tank needs some shield and your Arcane Shield is still under cooldown.
Always make sure that you have more than enough reserves! (please check the
Beginners Guide for more info about reserves)
DO NOT DO AUTO BATTLE MODE!!!
Suggested Skills (In any arrangement)
Please take note that I currently don't have the AURORA skill, but you should put this skill and remove void walk if you have it.
If you have some correction, suggestion or question about this guide, Please do not hesitate to post it on the comment section below.
Thanks!